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increaseFirstObjectVisibility now cannot be null
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override double ScoreMultiplier => 1.06;
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private const double fade_in_duration_multiplier = 0.4;
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private const double fade_out_duration_multiplier = 0.3;
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private Bindable<bool> increaseFirstObjectVisibility;
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private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
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public void ReadFromConfig(OsuConfigManager config)
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{
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@ -33,8 +33,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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foreach (var d in drawables.OfType<DrawableOsuHitObject>())
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{
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//Don't hide the first object if the increaseFirstObjectVisibility is true ("drawables" are in a reverse order -> Last() )
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//If increaseFirstObjectVisibility is null then we're exectuing one of the tests for the hidden mod. Since it's too much
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//work for just this interface to work on this tests (DI of the config..), I just make sure to not throw a null exception
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if (d == drawables.Last() && (increaseFirstObjectVisibility == null || increaseFirstObjectVisibility)) continue;
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d.ApplyCustomUpdateState += ApplyHiddenState;
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