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Merge upstream master into external-deploy
This commit is contained in:
parent
fe35c0220a
commit
576acaa630
5
.gitmodules
vendored
5
.gitmodules
vendored
@ -1,6 +1,3 @@
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[submodule "osu-framework"]
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path = osu-framework
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url = https://github.com/ppy/osu-framework
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[submodule "osu-resources"]
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path = osu-resources
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url = https://github.com/ppy/osu-resources
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url = https://github.com/ppy/osu-resources
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@ -1 +0,0 @@
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Subproject commit b963ce82505bc953db0a0763679e1ec80a060811
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@ -3,7 +3,6 @@
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Development;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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@ -14,6 +13,7 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Utils;
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using OpenTK;
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using OpenTK.Graphics;
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|
@ -20,7 +20,6 @@
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<StartupObject>osu.Desktop.Program</StartupObject>
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</PropertyGroup>
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<ItemGroup Label="Project References">
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
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<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
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@ -7,33 +7,34 @@ using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModHidden : ModHidden, IApplicableToDrawableHitObjects
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public class OsuModHidden : ModHidden
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{
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public override string Description => @"Play with no approach circles and fading circles/sliders.";
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public override double ScoreMultiplier => 1.06;
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private const double fade_in_duration_multiplier = 0.4;
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private const double fade_out_duration_multiplier = 0.3;
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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void adjustFadeIn(OsuHitObject h) => h.TimeFadein = h.TimePreempt * fade_in_duration_multiplier;
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foreach (var d in drawables.OfType<DrawableOsuHitObject>())
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{
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d.ApplyCustomUpdateState += ApplyHiddenState;
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d.HitObject.TimeFadein = d.HitObject.TimePreempt * fade_in_duration_multiplier;
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adjustFadeIn(d.HitObject);
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foreach (var h in d.HitObject.NestedHitObjects.OfType<OsuHitObject>())
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h.TimeFadein = h.TimePreempt * fade_in_duration_multiplier;
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adjustFadeIn(h);
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}
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base.ApplyToDrawableHitObjects(drawables);
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}
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protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
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protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
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{
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if (!(drawable is DrawableOsuHitObject d))
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return;
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|
@ -264,7 +264,8 @@ namespace osu.Game.Tests.Beatmaps.IO
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private string createTemporaryBeatmap()
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{
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var temp = new FileInfo(osz_path).CopyTo(Path.GetTempFileName(), true).FullName;
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var temp = Path.GetTempFileName() + ".osz";
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File.Copy(osz_path, temp, true);
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Assert.IsTrue(File.Exists(temp));
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return temp;
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}
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@ -344,12 +345,12 @@ namespace osu.Game.Tests.Beatmaps.IO
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private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
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{
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Action waitAction = () =>
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Task task = Task.Run(() =>
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{
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while (!result()) Thread.Sleep(200);
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};
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});
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Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout), failureMessage);
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Assert.IsTrue(task.Wait(timeout), failureMessage);
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}
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}
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}
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|
@ -82,6 +82,8 @@ namespace osu.Game.Configuration
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Set(OsuSetting.SpeedChangeVisualisation, SpeedChangeVisualisationMethod.Sequential);
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Set(OsuSetting.IncreaseFirstObjectVisibility, true);
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// Update
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Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
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@ -144,6 +146,7 @@ namespace osu.Game.Configuration
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ScreenshotCaptureMenuCursor,
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SongSelectRightMouseScroll,
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BeatmapSkins,
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BeatmapHitsounds
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BeatmapHitsounds,
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IncreaseFirstObjectVisibility
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}
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}
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|
@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using OpenTK;
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using osu.Framework.Configuration;
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using osu.Game.Overlays;
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namespace osu.Game.Graphics.Containers
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{
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@ -16,13 +17,13 @@ namespace osu.Game.Graphics.Containers
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private SampleChannel samplePopIn;
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private SampleChannel samplePopOut;
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private readonly BindableBool allowOpeningOverlays = new BindableBool(true);
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protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame osuGame, AudioManager audio)
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{
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if (osuGame != null)
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allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
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OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
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samplePopIn = audio.Sample.Get(@"UI/overlay-pop-in");
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samplePopOut = audio.Sample.Get(@"UI/overlay-pop-out");
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@ -52,20 +53,18 @@ namespace osu.Game.Graphics.Containers
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private void onStateChanged(Visibility visibility)
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{
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if (allowOpeningOverlays)
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switch (visibility)
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{
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switch (visibility)
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{
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case Visibility.Visible:
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case Visibility.Visible:
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if (OverlayActivationMode != OverlayActivation.Disabled)
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samplePopIn?.Play();
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break;
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case Visibility.Hidden:
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samplePopOut?.Play();
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break;
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}
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else
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State = Visibility.Hidden;
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break;
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case Visibility.Hidden:
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samplePopOut?.Play();
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break;
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}
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else
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State = Visibility.Hidden;
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}
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}
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}
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@ -77,8 +77,7 @@ namespace osu.Game
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public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
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public readonly BindableBool HideOverlaysOnEnter = new BindableBool();
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public readonly BindableBool AllowOpeningOverlays = new BindableBool(true);
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public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
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private OsuScreen screenStack;
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@ -94,6 +93,8 @@ namespace osu.Game
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private SettingsOverlay settings;
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private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
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// todo: move this to SongSelect once Screen has the ability to unsuspend.
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public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(new List<Mod>());
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@ -106,6 +107,17 @@ namespace osu.Game
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public void ToggleDirect() => direct.ToggleVisibility();
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/// <summary>
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/// Close all game-wide overlays.
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/// </summary>
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/// <param name="toolbar">Whether the toolbar should also be hidden.</param>
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public void CloseAllOverlays(bool toolbar = true)
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{
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foreach (var o in overlays)
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o.State = Visibility.Hidden;
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if (toolbar) Toolbar.State = Visibility.Hidden;
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}
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
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@ -251,7 +263,7 @@ namespace osu.Game
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Depth = -5,
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OnHome = delegate
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{
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hideAllOverlays();
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CloseAllOverlays(false);
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intro?.ChildScreen?.MakeCurrent();
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},
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}, overlayContent.Add);
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@ -308,6 +320,8 @@ namespace osu.Game
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// ensure only one of these overlays are open at once.
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var singleDisplayOverlays = new OverlayContainer[] { chat, social, direct };
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overlays.AddRange(singleDisplayOverlays);
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foreach (var overlay in singleDisplayOverlays)
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{
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overlay.StateChanged += state =>
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@ -323,6 +337,8 @@ namespace osu.Game
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}
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var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications };
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overlays.AddRange(singleDisplaySideOverlays);
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foreach (var overlay in singleDisplaySideOverlays)
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{
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overlay.StateChanged += state =>
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@ -339,6 +355,8 @@ namespace osu.Game
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// eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time.
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var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile };
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overlays.AddRange(informationalOverlays);
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foreach (var overlay in informationalOverlays)
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{
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overlay.StateChanged += state =>
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@ -353,6 +371,11 @@ namespace osu.Game
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};
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}
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OverlayActivationMode.ValueChanged += v =>
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{
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if (v != OverlayActivation.All) CloseAllOverlays();
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};
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void updateScreenOffset()
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{
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float offset = 0;
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@ -367,21 +390,6 @@ namespace osu.Game
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settings.StateChanged += _ => updateScreenOffset();
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notifications.StateChanged += _ => updateScreenOffset();
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notifications.Enabled.BindTo(AllowOpeningOverlays);
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HideOverlaysOnEnter.ValueChanged += hide =>
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{
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//central game screen change logic.
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if (hide)
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{
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hideAllOverlays();
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musicController.State = Visibility.Hidden;
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Toolbar.State = Visibility.Hidden;
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}
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else
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Toolbar.State = Visibility.Visible;
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};
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}
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private void forwardLoggedErrorsToNotifications()
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@ -498,16 +506,6 @@ namespace osu.Game
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private OsuScreen currentScreen;
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private FrameworkConfigManager frameworkConfig;
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private void hideAllOverlays()
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{
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settings.State = Visibility.Hidden;
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chat.State = Visibility.Hidden;
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direct.State = Visibility.Hidden;
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social.State = Visibility.Hidden;
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userProfile.State = Visibility.Hidden;
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notifications.State = Visibility.Hidden;
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}
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protected override bool OnExiting()
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{
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if (screenStack.ChildScreen == null) return false;
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|
@ -10,7 +10,6 @@ using System.Reflection;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Configuration;
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using osu.Framework.Development;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.IO.Stores;
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@ -31,6 +30,7 @@ using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using DebugUtils = osu.Game.Utils.DebugUtils;
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namespace osu.Game
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{
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@ -59,8 +59,6 @@ namespace osu.Game
|
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protected MenuCursorContainer MenuCursorContainer;
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protected override string MainResourceFile => @"osu.Game.Resources.dll";
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private Container content;
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protected override Container<Drawable> Content => content;
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@ -100,6 +98,8 @@ namespace osu.Game
|
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[BackgroundDependencyLoader]
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private void load()
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{
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Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll"));
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dependencies.Cache(contextFactory = new DatabaseContextFactory(Host));
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dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures"))));
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|
@ -21,7 +21,7 @@ namespace osu.Game.Overlays.BeatmapSet
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private const float metadata_width = 225;
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private const float spacing = 20;
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|
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private readonly MetadataSection description, source, tags;
|
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private readonly MetadataSection source, tags;
|
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private readonly Box successRateBackground;
|
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private readonly SuccessRate successRate;
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@ -83,7 +83,7 @@ namespace osu.Game.Overlays.BeatmapSet
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
|
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Child = description = new MetadataSection("Description"),
|
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Child = new MetadataSection("Description"),
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},
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},
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new Container
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@ -135,8 +135,6 @@ namespace osu.Game.Overlays.BeatmapSet
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private void load(OsuColour colours)
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{
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successRateBackground.Colour = colours.GrayE;
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source.TextColour = description.TextColour = colours.Gray5;
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tags.TextColour = colours.BlueDark;
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updateDisplay();
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}
|
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@ -195,7 +193,7 @@ namespace osu.Game.Overlays.BeatmapSet
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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header.Colour = colours.Gray5;
|
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header.Colour = textFlow.Colour = colours.Gray5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,11 +22,6 @@ namespace osu.Game.Overlays
|
||||
|
||||
public const float TRANSITION_LENGTH = 600;
|
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|
||||
/// <summary>
|
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/// Whether posted notifications should be processed.
|
||||
/// </summary>
|
||||
public readonly BindableBool Enabled = new BindableBool(true);
|
||||
|
||||
private FlowContainer<NotificationSection> sections;
|
||||
|
||||
/// <summary>
|
||||
@ -34,27 +29,6 @@ namespace osu.Game.Overlays
|
||||
/// </summary>
|
||||
public Func<float> GetToolbarHeight;
|
||||
|
||||
public NotificationOverlay()
|
||||
{
|
||||
ScheduledDelegate notificationsEnabler = null;
|
||||
Enabled.ValueChanged += v =>
|
||||
{
|
||||
if (!IsLoaded)
|
||||
{
|
||||
processingPosts = v;
|
||||
return;
|
||||
}
|
||||
|
||||
notificationsEnabler?.Cancel();
|
||||
|
||||
if (v)
|
||||
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
|
||||
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, 1000);
|
||||
else
|
||||
processingPosts = false;
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -103,6 +77,29 @@ namespace osu.Game.Overlays
|
||||
};
|
||||
}
|
||||
|
||||
private ScheduledDelegate notificationsEnabler;
|
||||
private void updateProcessingMode()
|
||||
{
|
||||
bool enabled = OverlayActivationMode == OverlayActivation.All || State == Visibility.Visible;
|
||||
|
||||
notificationsEnabler?.Cancel();
|
||||
|
||||
if (enabled)
|
||||
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
|
||||
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State == Visibility.Visible ? 0 : 1000);
|
||||
else
|
||||
processingPosts = false;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
StateChanged += _ => updateProcessingMode();
|
||||
OverlayActivationMode.ValueChanged += _ => updateProcessingMode();
|
||||
OverlayActivationMode.TriggerChange();
|
||||
}
|
||||
|
||||
private int totalCount => sections.Select(c => c.DisplayedCount).Sum();
|
||||
private int unreadCount => sections.Select(c => c.UnreadCount).Sum();
|
||||
|
||||
|
12
osu.Game/Overlays/OverlayActivation.cs
Normal file
12
osu.Game/Overlays/OverlayActivation.cs
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public enum OverlayActivation
|
||||
{
|
||||
Disabled,
|
||||
UserTriggered,
|
||||
All
|
||||
}
|
||||
}
|
26
osu.Game/Overlays/Settings/Sections/Gameplay/ModsSettings.cs
Normal file
26
osu.Game/Overlays/Settings/Sections/Gameplay/ModsSettings.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
{
|
||||
public class ModsSettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "Mods";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Increase visibility of first object with \"Hidden\" mod",
|
||||
Bindable = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility)
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -21,7 +21,8 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
{
|
||||
new GeneralSettings(),
|
||||
new SongSelectSettings(),
|
||||
new ScrollingSettings()
|
||||
new ScrollingSettings(),
|
||||
new ModsSettings(),
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Development;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
@ -12,6 +11,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using DebugUtils = osu.Game.Utils.DebugUtils;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
|
@ -10,6 +10,8 @@ using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
@ -29,6 +31,8 @@ namespace osu.Game.Overlays.Toolbar
|
||||
private const float alpha_hovering = 0.8f;
|
||||
private const float alpha_normal = 0.6f;
|
||||
|
||||
private readonly Bindable<OverlayActivation> overlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
|
||||
|
||||
public Toolbar()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
@ -76,6 +80,19 @@ namespace osu.Game.Overlays.Toolbar
|
||||
Size = new Vector2(1, HEIGHT);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuGame osuGame)
|
||||
{
|
||||
if (osuGame != null)
|
||||
overlayActivationMode.BindTo(osuGame.OverlayActivationMode);
|
||||
|
||||
StateChanged += visibility =>
|
||||
{
|
||||
if (overlayActivationMode == OverlayActivation.Disabled)
|
||||
State = Visibility.Hidden;
|
||||
};
|
||||
}
|
||||
|
||||
public class ToolbarBackground : Container
|
||||
{
|
||||
private readonly Box solidBackground;
|
||||
|
15
osu.Game/Rulesets/Mods/IReadFromConfig.cs
Normal file
15
osu.Game/Rulesets/Mods/IReadFromConfig.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface for mods that require reading access to the osu! configuration.
|
||||
/// </summary>
|
||||
public interface IReadFromConfig
|
||||
{
|
||||
void ReadFromConfig(OsuConfigManager config);
|
||||
}
|
||||
}
|
@ -1,16 +1,37 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModHidden : Mod
|
||||
public abstract class ModHidden : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
|
||||
{
|
||||
public override string Name => "Hidden";
|
||||
public override string ShortenedName => "HD";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override bool Ranked => true;
|
||||
|
||||
protected Bindable<bool> IncreaseFirstObjectVisibility = new Bindable<bool>();
|
||||
|
||||
public void ReadFromConfig(OsuConfigManager config)
|
||||
{
|
||||
IncreaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
|
||||
}
|
||||
|
||||
public virtual void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
// todo: fix ordering of objects so we don't have to do this (#2740).
|
||||
foreach (var d in drawables.Reverse().Skip(IncreaseFirstObjectVisibility ? 1 : 0))
|
||||
d.ApplyCustomUpdateState += ApplyHiddenState;
|
||||
}
|
||||
|
||||
protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state) { }
|
||||
}
|
||||
}
|
||||
|
@ -57,6 +57,7 @@ namespace osu.Game.Rulesets.UI
|
||||
public abstract IEnumerable<HitObject> Objects { get; }
|
||||
|
||||
private readonly Lazy<Playfield> playfield;
|
||||
|
||||
/// <summary>
|
||||
/// The playfield.
|
||||
/// </summary>
|
||||
@ -130,7 +131,6 @@ namespace osu.Game.Rulesets.UI
|
||||
HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Creates the cursor. May be null if the <see cref="RulesetContainer"/> doesn't provide a custom cursor.
|
||||
/// </summary>
|
||||
@ -194,6 +194,7 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private Container content;
|
||||
private IEnumerable<Mod> mods;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to assume the beatmap passed into this <see cref="RulesetContainer{TObject}"/> is for the current ruleset.
|
||||
@ -216,13 +217,10 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
KeyBindingInputManager = CreateInputManager();
|
||||
KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
|
||||
|
||||
// Add mods, should always be the last thing applied to give full control to mods
|
||||
applyMods(Mods);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
KeyBindingInputManager.Add(content = new Container
|
||||
{
|
||||
@ -235,6 +233,9 @@ namespace osu.Game.Rulesets.UI
|
||||
if (Cursor != null)
|
||||
KeyBindingInputManager.Add(Cursor);
|
||||
|
||||
// Apply mods
|
||||
applyMods(Mods, config);
|
||||
|
||||
loadObjects();
|
||||
}
|
||||
|
||||
@ -242,13 +243,16 @@ namespace osu.Game.Rulesets.UI
|
||||
/// Applies the active mods to this RulesetContainer.
|
||||
/// </summary>
|
||||
/// <param name="mods"></param>
|
||||
private void applyMods(IEnumerable<Mod> mods)
|
||||
private void applyMods(IEnumerable<Mod> mods, OsuConfigManager config)
|
||||
{
|
||||
if (mods == null)
|
||||
return;
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableToRulesetContainer<TObject>>())
|
||||
mod.ApplyToRulesetContainer(this);
|
||||
|
||||
foreach (var mod in mods.OfType<IReadFromConfig>())
|
||||
mod.ReadFromConfig(config);
|
||||
}
|
||||
|
||||
public override void SetReplay(Replay replay)
|
||||
|
@ -121,8 +121,6 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
private bool validState;
|
||||
|
||||
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
|
||||
|
||||
private bool isAttached => replayInputHandler != null && !UseParentState;
|
||||
|
||||
private const int max_catch_up_updates_per_frame = 50;
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -17,6 +16,7 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
@ -27,9 +27,6 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public event Action<MenuState> StateChanged;
|
||||
|
||||
private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
|
||||
private readonly BindableBool allowOpeningOverlays = new BindableBool();
|
||||
|
||||
public Action OnEdit;
|
||||
public Action OnExit;
|
||||
public Action OnDirect;
|
||||
@ -133,15 +130,12 @@ namespace osu.Game.Screens.Menu
|
||||
buttonFlow.AddRange(buttonsTopLevel);
|
||||
}
|
||||
|
||||
private OsuGame game;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(AudioManager audio, OsuGame game)
|
||||
{
|
||||
if (game != null)
|
||||
{
|
||||
hideOverlaysOnEnter.BindTo(game.HideOverlaysOnEnter);
|
||||
allowOpeningOverlays.BindTo(game.AllowOpeningOverlays);
|
||||
}
|
||||
|
||||
this.game = game;
|
||||
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
|
||||
}
|
||||
|
||||
@ -328,18 +322,18 @@ namespace osu.Game.Screens.Menu
|
||||
case MenuState.Initial:
|
||||
logoDelayedAction?.Cancel();
|
||||
logoDelayedAction = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
logoTracking = false;
|
||||
{
|
||||
logoTracking = false;
|
||||
|
||||
hideOverlaysOnEnter.Value = true;
|
||||
allowOpeningOverlays.Value = false;
|
||||
if (game != null)
|
||||
game.OverlayActivationMode.Value = state == MenuState.Exit ? OverlayActivation.Disabled : OverlayActivation.UserTriggered;
|
||||
|
||||
logo.ClearTransforms(targetMember: nameof(Position));
|
||||
logo.RelativePositionAxes = Axes.Both;
|
||||
logo.ClearTransforms(targetMember: nameof(Position));
|
||||
logo.RelativePositionAxes = Axes.Both;
|
||||
|
||||
logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
|
||||
logo.ScaleTo(1, 800, Easing.OutExpo);
|
||||
}, buttonArea.Alpha * 150);
|
||||
logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
|
||||
logo.ScaleTo(1, 800, Easing.OutExpo);
|
||||
}, buttonArea.Alpha * 150);
|
||||
break;
|
||||
case MenuState.TopLevel:
|
||||
case MenuState.Play:
|
||||
@ -366,8 +360,11 @@ namespace osu.Game.Screens.Menu
|
||||
if (impact)
|
||||
logo.Impact();
|
||||
|
||||
hideOverlaysOnEnter.Value = false;
|
||||
allowOpeningOverlays.Value = true;
|
||||
if (game != null)
|
||||
{
|
||||
game.OverlayActivationMode.Value = OverlayActivation.All;
|
||||
game.Toolbar.State = Visibility.Visible;
|
||||
}
|
||||
}, 200);
|
||||
break;
|
||||
default:
|
||||
|
@ -9,6 +9,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
@ -19,7 +20,7 @@ namespace osu.Game.Screens.Menu
|
||||
private Color4 iconColour;
|
||||
|
||||
protected override bool HideOverlaysOnEnter => true;
|
||||
protected override bool AllowOpeningOverlays => false;
|
||||
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
|
||||
|
||||
public override bool CursorVisible => false;
|
||||
|
||||
|
@ -15,6 +15,7 @@ using osu.Game.IO.Archives;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
@ -32,7 +33,7 @@ namespace osu.Game.Screens.Menu
|
||||
private SampleChannel seeya;
|
||||
|
||||
protected override bool HideOverlaysOnEnter => true;
|
||||
protected override bool AllowOpeningOverlays => false;
|
||||
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
|
||||
|
||||
public override bool CursorVisible => false;
|
||||
|
||||
|
@ -25,7 +25,6 @@ namespace osu.Game.Screens.Menu
|
||||
private readonly ButtonSystem buttons;
|
||||
|
||||
protected override bool HideOverlaysOnEnter => buttons.State == MenuState.Initial;
|
||||
protected override bool AllowOpeningOverlays => buttons.State != MenuState.Initial;
|
||||
|
||||
protected override bool AllowBackButton => buttons.State != MenuState.Initial;
|
||||
|
||||
|
@ -18,6 +18,8 @@ using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Menu;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
{
|
||||
@ -40,19 +42,19 @@ namespace osu.Game.Screens
|
||||
/// </summary>
|
||||
protected virtual BackgroundScreen CreateBackground() => null;
|
||||
|
||||
private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
|
||||
private Action updateOverlayStates;
|
||||
|
||||
/// <summary>
|
||||
/// Whether overlays should be hidden when this screen is entered or resumed.
|
||||
/// Whether all overlays should be hidden when this screen is entered or resumed.
|
||||
/// </summary>
|
||||
protected virtual bool HideOverlaysOnEnter => false;
|
||||
|
||||
private readonly BindableBool allowOpeningOverlays = new BindableBool();
|
||||
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether overlays should be able to be opened while this screen is active.
|
||||
/// Whether overlays should be able to be opened once this screen is entered or resumed.
|
||||
/// </summary>
|
||||
protected virtual bool AllowOpeningOverlays => true;
|
||||
protected virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="OsuScreen"/> allows the cursor to be displayed.
|
||||
@ -103,8 +105,15 @@ namespace osu.Game.Screens
|
||||
if (osuGame != null)
|
||||
{
|
||||
Ruleset.BindTo(osuGame.Ruleset);
|
||||
hideOverlaysOnEnter.BindTo(osuGame.HideOverlaysOnEnter);
|
||||
allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
|
||||
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
|
||||
|
||||
updateOverlayStates = () =>
|
||||
{
|
||||
if (HideOverlaysOnEnter)
|
||||
osuGame.CloseAllOverlays();
|
||||
else
|
||||
osuGame.Toolbar.State = Visibility.Visible;
|
||||
};
|
||||
}
|
||||
|
||||
sampleExit = audio.Sample.Get(@"UI/screen-back");
|
||||
@ -240,8 +249,9 @@ namespace osu.Game.Screens
|
||||
if (backgroundParallaxContainer != null)
|
||||
backgroundParallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * BackgroundParallaxAmount;
|
||||
|
||||
hideOverlaysOnEnter.Value = HideOverlaysOnEnter;
|
||||
allowOpeningOverlays.Value = AllowOpeningOverlays;
|
||||
OverlayActivationMode.Value = InitialOverlayActivationMode;
|
||||
|
||||
updateOverlayStates?.Invoke();
|
||||
}
|
||||
|
||||
private void onExitingLogo()
|
||||
|
@ -21,6 +21,7 @@ using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -37,6 +38,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool HideOverlaysOnEnter => true;
|
||||
|
||||
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
|
||||
|
||||
public Action RestartRequested;
|
||||
|
||||
public bool HasFailed { get; private set; }
|
||||
|
@ -6,7 +6,6 @@ using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using System.Linq;
|
||||
@ -120,14 +119,8 @@ namespace osu.Game.Screens.Select
|
||||
Margin = new MarginPadding { Top = spacing * 2 },
|
||||
Children = new[]
|
||||
{
|
||||
description = new MetadataSection("Description")
|
||||
{
|
||||
TextColour = Color4.White.Opacity(0.75f),
|
||||
},
|
||||
source = new MetadataSection("Source")
|
||||
{
|
||||
TextColour = Color4.White.Opacity(0.75f),
|
||||
},
|
||||
description = new MetadataSection("Description"),
|
||||
source = new MetadataSection("Source"),
|
||||
tags = new MetadataSection("Tags"),
|
||||
},
|
||||
},
|
||||
@ -164,10 +157,9 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, APIAccess api)
|
||||
private void load(APIAccess api)
|
||||
{
|
||||
this.api = api;
|
||||
tags.TextColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
@ -364,7 +356,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Colour = textFlow.Colour,
|
||||
Colour = Color4.White.Opacity(0.75f),
|
||||
Text = text
|
||||
}, loaded =>
|
||||
{
|
||||
@ -375,12 +367,6 @@ namespace osu.Game.Screens.Select
|
||||
this.FadeIn(transition_duration);
|
||||
});
|
||||
}
|
||||
|
||||
public Color4 TextColour
|
||||
{
|
||||
get { return textFlow.Colour; }
|
||||
set { textFlow.Colour = value; }
|
||||
}
|
||||
}
|
||||
|
||||
private class DimmedLoadingAnimation : VisibilityContainer
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
@ -142,6 +143,8 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
flagBadgeContainer = new Container
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Size = new Vector2(87f, 20f),
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
@ -155,14 +158,16 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10f, 0f),
|
||||
Margin = new MarginPadding { Left = edge_margin, },
|
||||
Margin = new MarginPadding { Left = edge_margin },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
maxCombo = new ScoreComponentLabel(FontAwesome.fa_link, Score.MaxCombo.ToString()),
|
||||
accuracy = new ScoreComponentLabel(FontAwesome.fa_crosshairs, string.Format(Score.Accuracy % 1 == 0 ? @"{0:P0}" : @"{0:P2}", Score.Accuracy)),
|
||||
maxCombo = new ScoreComponentLabel(FontAwesome.fa_link, Score.MaxCombo.ToString(), "Max Combo"),
|
||||
accuracy = new ScoreComponentLabel(FontAwesome.fa_crosshairs, string.Format(Score.Accuracy % 1 == 0 ? @"{0:P0}" : @"{0:P2}", Score.Accuracy), "Accuracy"),
|
||||
},
|
||||
},
|
||||
},
|
||||
@ -305,37 +310,61 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
}
|
||||
}
|
||||
|
||||
private class ScoreComponentLabel : Container
|
||||
private class ScoreComponentLabel : Container, IHasTooltip
|
||||
{
|
||||
public ScoreComponentLabel(FontAwesome icon, string value)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Origin = Anchor.CentreLeft;
|
||||
Size = new Vector2(60f, 20f);
|
||||
Padding = new MarginPadding { Top = 10f, };
|
||||
private const float icon_size = 20;
|
||||
|
||||
Children = new Drawable[]
|
||||
private readonly string name;
|
||||
private readonly FillFlowContainer content;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => content.Contains(screenSpacePos);
|
||||
|
||||
public string TooltipText => name;
|
||||
|
||||
public ScoreComponentLabel(FontAwesome icon, string value, string name)
|
||||
{
|
||||
this.name = name;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Width = 60;
|
||||
|
||||
Child = content = new FillFlowContainer
|
||||
{
|
||||
new SpriteIcon
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Icon = FontAwesome.fa_square,
|
||||
Colour = OsuColour.FromHex(@"3087ac"),
|
||||
Rotation = 45,
|
||||
Size = new Vector2(20),
|
||||
Shadow = true,
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Icon = icon,
|
||||
Colour = OsuColour.FromHex(@"a4edff"),
|
||||
Size = new Vector2(14),
|
||||
},
|
||||
new GlowingSpriteText(value, @"Exo2.0-Bold", 17, Color4.White, OsuColour.FromHex(@"83ccfa"))
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding { Left = 15, },
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(icon_size),
|
||||
Rotation = 45,
|
||||
Colour = OsuColour.FromHex(@"3087ac"),
|
||||
Icon = FontAwesome.fa_square,
|
||||
Shadow = true,
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(icon_size - 6),
|
||||
Colour = OsuColour.FromHex(@"a4edff"),
|
||||
Icon = icon,
|
||||
},
|
||||
},
|
||||
},
|
||||
new GlowingSpriteText(value, @"Exo2.0-Bold", 17, Color4.White, OsuColour.FromHex(@"83ccfa"))
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using osu.Framework.Testing;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
@ -13,8 +11,6 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
public class OsuTestCaseTestRunner : OsuGameBase, ITestCaseTestRunner
|
||||
{
|
||||
protected override string MainResourceFile => File.Exists(base.MainResourceFile) ? base.MainResourceFile : Assembly.GetExecutingAssembly().Location;
|
||||
|
||||
private TestCaseTestRunner.TestRunner runner;
|
||||
|
||||
protected override void LoadAsyncComplete()
|
||||
|
21
osu.Game/Utils/DebugUtils.cs
Normal file
21
osu.Game/Utils/DebugUtils.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Utils
|
||||
{
|
||||
public static class DebugUtils
|
||||
{
|
||||
public static bool IsDebug
|
||||
{
|
||||
get
|
||||
{
|
||||
// ReSharper disable once RedundantAssignment
|
||||
bool isDebug = false;
|
||||
// Debug.Assert conditions are only evaluated in debug mode
|
||||
System.Diagnostics.Debug.Assert(isDebug = true);
|
||||
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
|
||||
return isDebug;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,6 @@
|
||||
<Service Include="{82a7f48d-3b50-4b1e-b82e-3ada8210c358}" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
|
||||
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
@ -19,6 +18,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.0.3" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="10.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2018.606.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.18.1" />
|
||||
<PackageReference Include="NUnit" Version="3.10.1" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="4.4.0" />
|
||||
|
@ -7,7 +7,6 @@
|
||||
<Service Include="{82a7f48d-3b50-4b1e-b82e-3ada8210c358}" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
|
||||
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
|
||||
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" />
|
||||
</ItemGroup>
|
||||
@ -18,7 +17,7 @@
|
||||
<PackageReference Include="NUnit" Version="3.10.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\osu.Game\Tests\VisualTestRunner.cs">
|
||||
<Link>VisualTestRunner.cs</Link>
|
||||
</Compile>
|
||||
|
6
osu.sln
6
osu.sln
@ -5,8 +5,6 @@ VisualStudioVersion = 15.0.27004.2006
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game", "osu.Game\osu.Game.csproj", "{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Framework", "osu-framework\osu.Framework\osu.Framework.csproj", "{C76BF5B3-985E-4D39-95FE-97C9C879B83A}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Resources", "osu-resources\osu.Game.Resources\osu.Game.Resources.csproj", "{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Rulesets.Osu", "osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj", "{C92A607B-1FDD-4954-9F92-03FF547D9080}"
|
||||
@ -39,10 +37,6 @@ Global
|
||||
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C76BF5B3-985E-4D39-95FE-97C9C879B83A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C76BF5B3-985E-4D39-95FE-97C9C879B83A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C76BF5B3-985E-4D39-95FE-97C9C879B83A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C76BF5B3-985E-4D39-95FE-97C9C879B83A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
|
Loading…
Reference in New Issue
Block a user