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Merge branch 'master' into song-selet-enumerable
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commit
76567ae98b
@ -209,8 +209,11 @@ namespace osu.Game.Screens.Play
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{
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base.Dispose(isDisposing);
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// if the player never got pushed, we should explicitly dispose it.
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loadTask?.ContinueWith(_ => player.Dispose());
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if (isDisposing)
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{
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// if the player never got pushed, we should explicitly dispose it.
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loadTask?.ContinueWith(_ => player.Dispose());
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}
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}
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private class BeatmapMetadataDisplay : Container
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@ -51,7 +51,7 @@ namespace osu.Game.Screens.Select.Carousel
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if (songSelect != null)
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{
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startRequested = songSelect.FinaliseSelection;
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startRequested = b => songSelect.FinaliseSelection(b);
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editRequested = songSelect.Edit;
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}
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@ -7,7 +7,7 @@ namespace osu.Game.Screens.Select
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{
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protected override bool ShowFooter => false;
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protected override bool OnSelectionFinalised()
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protected override bool OnStart()
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{
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Exit();
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return true;
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@ -5,7 +5,7 @@ namespace osu.Game.Screens.Select
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{
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public class MatchSongSelect : SongSelect
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{
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protected override bool OnSelectionFinalised()
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protected override bool OnStart()
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{
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Schedule(() =>
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{
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@ -137,7 +137,7 @@ namespace osu.Game.Screens.Select
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return false;
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}
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protected override bool OnSelectionFinalised()
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protected override bool OnStart()
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{
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if (player != null) return false;
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@ -222,7 +222,8 @@ namespace osu.Game.Screens.Select
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/// Call to make a selection and perform the default action for this SongSelect.
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/// </summary>
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/// <param name="beatmap">An optional beatmap to override the current carousel selection.</param>
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public void FinaliseSelection(BeatmapInfo beatmap = null)
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/// <param name="performStartAction">Whether to trigger <see cref="OnStart"/>.</param>
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public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartAction = true)
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{
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// if we have a pending filter operation, we want to run it now.
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// it could change selection (ie. if the ruleset has been changed).
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@ -238,14 +239,15 @@ namespace osu.Game.Screens.Select
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selectionChangedDebounce = null;
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}
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OnSelectionFinalised();
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if (performStartAction)
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OnStart();
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}
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/// <summary>
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/// Called when a selection is made.
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/// </summary>
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/// <returns>If a resultant action occurred that takes the user away from SongSelect.</returns>
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protected abstract bool OnSelectionFinalised();
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protected abstract bool OnStart();
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private ScheduledDelegate selectionChangedDebounce;
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@ -390,7 +392,7 @@ namespace osu.Game.Screens.Select
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protected override bool OnExiting(Screen next)
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{
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FinaliseSelection();
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FinaliseSelection(performStartAction: false);
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beatmapInfoWedge.State = Visibility.Hidden;
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