1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 01:27:29 +08:00

Merge branch 'master' into fix-main-menu-escape

This commit is contained in:
Dan Balasescu 2018-05-22 18:17:51 +09:00 committed by GitHub
commit 99163ca8ba
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
18 changed files with 398 additions and 68 deletions

@ -1 +1 @@
Subproject commit fac688633b8fcf34ae5d0514c26b03e217161eb4
Subproject commit eb076a3301231eb73917073499051e49a9b12978

View File

@ -0,0 +1,57 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Screens.Play.HUD;
using OpenTK;
using OpenTK.Input;
namespace osu.Game.Tests.Visual
{
[Description("'Hold to Quit' UI element")]
public class TestCaseQuitButton : ManualInputManagerTestCase
{
private bool exitAction;
[BackgroundDependencyLoader]
private void load()
{
QuitButton quitButton;
Add(quitButton = new QuitButton
{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
Action = () => exitAction = true
});
var text = quitButton.Children.OfType<SpriteText>().First();
// initial display
AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(quitButton));
AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));
AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
AddStep("Trigger exit action", () =>
{
exitAction = false;
InputManager.MoveMouseTo(quitButton);
InputManager.ButtonDown(MouseButton.Left);
});
AddStep("Early release", () => InputManager.ButtonUp(MouseButton.Left));
AddAssert("action not triggered", () => !exitAction);
AddStep("Trigger exit action", () => InputManager.ButtonDown(MouseButton.Left));
AddUntilStep(() => exitAction, $"{nameof(quitButton.Action)} was triggered");
}
}
}

View File

@ -0,0 +1,52 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
public abstract class HoldToConfirmContainer : Container
{
public Action Action;
private const int activate_delay = 400;
private const int fadeout_delay = 200;
private bool fired;
private bool confirming;
/// <summary>
/// Whether the overlay should be allowed to return from a fired state.
/// </summary>
protected virtual bool AllowMultipleFires => false;
public Bindable<double> Progress = new BindableDouble();
protected void BeginConfirm()
{
if (confirming || !AllowMultipleFires && fired) return;
confirming = true;
this.TransformBindableTo(Progress, 1, activate_delay * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm());
}
protected virtual void Confirm()
{
Action?.Invoke();
fired = true;
}
protected void AbortConfirm()
{
if (!AllowMultipleFires && fired) return;
confirming = false;
this.TransformBindableTo(Progress, 0, fadeout_delay, Easing.Out);
}
}
}

View File

@ -7,6 +7,7 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK;
using osu.Framework.Configuration;
namespace osu.Game.Graphics.Containers
{
@ -15,9 +16,14 @@ namespace osu.Game.Graphics.Containers
private SampleChannel samplePopIn;
private SampleChannel samplePopOut;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private readonly BindableBool allowOpeningOverlays = new BindableBool(true);
[BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame, AudioManager audio)
{
if (osuGame != null)
allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
samplePopIn = audio.Sample.Get(@"UI/overlay-pop-in");
samplePopOut = audio.Sample.Get(@"UI/overlay-pop-out");
@ -46,15 +52,20 @@ namespace osu.Game.Graphics.Containers
private void onStateChanged(Visibility visibility)
{
switch (visibility)
if (allowOpeningOverlays)
{
case Visibility.Visible:
samplePopIn?.Play();
break;
case Visibility.Hidden:
samplePopOut?.Play();
break;
switch (visibility)
{
case Visibility.Visible:
samplePopIn?.Play();
break;
case Visibility.Hidden:
samplePopOut?.Play();
break;
}
}
else
State = Visibility.Hidden;
}
}
}

View File

@ -77,7 +77,8 @@ namespace osu.Game
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
public readonly BindableBool ShowOverlays = new BindableBool();
public readonly BindableBool HideOverlaysOnEnter = new BindableBool();
public readonly BindableBool AllowOpeningOverlays = new BindableBool(true);
private OsuScreen screenStack;
@ -367,12 +368,12 @@ namespace osu.Game
settings.StateChanged += _ => updateScreenOffset();
notifications.StateChanged += _ => updateScreenOffset();
notifications.Enabled.BindTo(ShowOverlays);
notifications.Enabled.BindTo(AllowOpeningOverlays);
ShowOverlays.ValueChanged += show =>
HideOverlaysOnEnter.ValueChanged += hide =>
{
//central game screen change logic.
if (!show)
if (hide)
{
hideAllOverlays();
musicController.State = Visibility.Hidden;

View File

@ -1,11 +1,10 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using OpenTK.Graphics;
namespace osu.Game.Overlays
@ -14,22 +13,10 @@ namespace osu.Game.Overlays
/// An overlay which will display a black screen that dims over a period before confirming an exit action.
/// Action is BYO (derived class will need to call <see cref="BeginConfirm"/> and <see cref="AbortConfirm"/> from a user event).
/// </summary>
public abstract class HoldToConfirmOverlay : Container
public abstract class HoldToConfirmOverlay : HoldToConfirmContainer
{
public Action Action;
private Box overlay;
private const int activate_delay = 400;
private const int fadeout_delay = 200;
private bool fired;
/// <summary>
/// Whether the overlay should be allowed to return from a fired state.
/// </summary>
protected virtual bool AllowMultipleFires => false;
[BackgroundDependencyLoader]
private void load()
{
@ -45,22 +32,8 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
}
};
}
protected void BeginConfirm()
{
if (!AllowMultipleFires && fired) return;
overlay.FadeIn(activate_delay * (1 - overlay.Alpha), Easing.Out).OnComplete(_ =>
{
Action?.Invoke();
fired = true;
});
}
protected void AbortConfirm()
{
if (!AllowMultipleFires && fired) return;
overlay.FadeOut(fadeout_delay, Easing.Out);
Progress.ValueChanged += v => overlay.Alpha = (float)v;
}
}
}

View File

@ -26,7 +26,7 @@ namespace osu.Game.Screens.Edit
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
public override bool ShowOverlaysOnEnter => false;
protected override bool HideOverlaysOnEnter => true;
public override bool AllowBeatmapRulesetChange => false;
private Box bottomBackground;

View File

@ -17,7 +17,7 @@ namespace osu.Game.Screens
{
private bool showDisclaimer;
public override bool ShowOverlaysOnEnter => false;
protected override bool HideOverlaysOnEnter => true;
protected override bool AllowBackButton => false;

View File

@ -27,7 +27,8 @@ namespace osu.Game.Screens.Menu
{
public event Action<MenuState> StateChanged;
private readonly BindableBool showOverlays = new BindableBool();
private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
private readonly BindableBool allowOpeningOverlays = new BindableBool();
public Action OnEdit;
public Action OnExit;
@ -135,7 +136,12 @@ namespace osu.Game.Screens.Menu
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuGame game)
{
if (game != null) showOverlays.BindTo(game.ShowOverlays);
if (game != null)
{
hideOverlaysOnEnter.BindTo(game.HideOverlaysOnEnter);
allowOpeningOverlays.BindTo(game.AllowOpeningOverlays);
}
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
}
@ -329,8 +335,6 @@ namespace osu.Game.Screens.Menu
logoDelayedAction = Scheduler.AddDelayed(() =>
{
showOverlays.Value = false;
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both;
@ -358,7 +362,8 @@ namespace osu.Game.Screens.Menu
logoTracking = true;
logo.Impact();
showOverlays.Value = true;
hideOverlaysOnEnter.Value = false;
allowOpeningOverlays.Value = true;
}, 200);
break;
default:

View File

@ -18,7 +18,8 @@ namespace osu.Game.Screens.Menu
private readonly SpriteIcon icon;
private Color4 iconColour;
public override bool ShowOverlaysOnEnter => false;
protected override bool HideOverlaysOnEnter => true;
public override bool CursorVisible => false;
public Disclaimer()

View File

@ -31,7 +31,9 @@ namespace osu.Game.Screens.Menu
private SampleChannel welcome;
private SampleChannel seeya;
public override bool ShowOverlaysOnEnter => false;
protected override bool HideOverlaysOnEnter => true;
protected override bool AllowOpeningOverlays => false;
public override bool CursorVisible => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();

View File

@ -24,7 +24,8 @@ namespace osu.Game.Screens.Menu
{
private readonly ButtonSystem buttons;
public override bool ShowOverlaysOnEnter => buttons.State != MenuState.Initial;
protected override bool HideOverlaysOnEnter => buttons.State == MenuState.Initial;
protected override bool AllowOpeningOverlays => buttons.State != MenuState.Initial;
protected override bool AllowBackButton => buttons.State != MenuState.Initial;

View File

@ -32,12 +32,19 @@ namespace osu.Game.Screens
/// </summary>
protected virtual BackgroundScreen CreateBackground() => null;
protected BindableBool ShowOverlays = new BindableBool();
private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
/// <summary>
/// Whether overlays should be shown when this screen is entered or resumed.
/// Whether overlays should be hidden when this screen is entered or resumed.
/// </summary>
public virtual bool ShowOverlaysOnEnter => true;
protected virtual bool HideOverlaysOnEnter => hideOverlaysOnEnter;
private readonly BindableBool allowOpeningOverlays = new BindableBool();
/// <summary>
/// Whether overlays should be able to be opened while this screen is active.
/// </summary>
protected virtual bool AllowOpeningOverlays => allowOpeningOverlays;
/// <summary>
/// Whether this <see cref="OsuScreen"/> allows the cursor to be displayed.
@ -88,7 +95,8 @@ namespace osu.Game.Screens
if (osuGame != null)
{
Ruleset.BindTo(osuGame.Ruleset);
ShowOverlays.BindTo(osuGame.ShowOverlays);
hideOverlaysOnEnter.BindTo(osuGame.HideOverlaysOnEnter);
allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
}
sampleExit = audio.Sample.Get(@"UI/screen-back");
@ -220,7 +228,8 @@ namespace osu.Game.Screens
if (backgroundParallaxContainer != null)
backgroundParallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * BackgroundParallaxAmount;
ShowOverlays.Value = ShowOverlaysOnEnter;
hideOverlaysOnEnter.Value = HideOverlaysOnEnter;
allowOpeningOverlays.Value = AllowOpeningOverlays;
}
private void onExitingLogo()

View File

@ -0,0 +1,198 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using OpenTK;
namespace osu.Game.Screens.Play.HUD
{
public class QuitButton : FillFlowContainer
{
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
private readonly Button button;
public Action Action
{
set => button.Action = value;
}
private readonly OsuSpriteText text;
public QuitButton()
{
Direction = FillDirection.Horizontal;
Spacing = new Vector2(20, 0);
Margin = new MarginPadding(10);
Children = new Drawable[]
{
text = new OsuSpriteText
{
Text = "hold for menu",
Font = @"Exo2.0-Bold",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft
},
button = new Button
{
HoverGained = () => text.FadeIn(500, Easing.OutQuint),
HoverLost = () => text.FadeOut(500, Easing.OutQuint)
}
};
AutoSizeAxes = Axes.Both;
}
protected override void LoadComplete()
{
text.FadeInFromZero(500, Easing.OutQuint).Delay(1500).FadeOut(500, Easing.OutQuint);
base.LoadComplete();
}
private float positionalAdjust;
protected override bool OnMouseMove(InputState state)
{
positionalAdjust = Vector2.Distance(state.Mouse.NativeState.Position, button.ScreenSpaceDrawQuad.Centre) / 200;
return base.OnMouseMove(state);
}
protected override void Update()
{
base.Update();
if (text.Alpha > 0 || button.Progress.Value > 0 || button.IsHovered)
Alpha = 1;
else
Alpha = Interpolation.ValueAt(
MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000),
Alpha, MathHelper.Clamp(1 - positionalAdjust, 0.04f, 1), 0, 200, Easing.OutQuint);
}
private class Button : HoldToConfirmContainer
{
private SpriteIcon icon;
private CircularProgress circularProgress;
private Circle overlayCircle;
protected override bool AllowMultipleFires => true;
public Action HoverGained;
public Action HoverLost;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Size = new Vector2(60);
Child = new CircularContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray1,
Alpha = 0.5f,
},
circularProgress = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
InnerRadius = 1
},
overlayCircle = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray1,
Size = new Vector2(0.9f),
},
icon = new SpriteIcon
{
Shadow = false,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(15),
Icon = FontAwesome.fa_close
},
}
};
bind();
}
private void bind()
{
circularProgress.Current.BindTo(Progress);
Progress.ValueChanged += v => icon.Scale = new Vector2(1 + (float)v * 0.2f);
}
private bool pendingAnimation;
protected override void Confirm()
{
base.Confirm();
// temporarily unbind as to not look weird if releasing during confirm animation (can see the unwind of progress).
Progress.UnbindAll();
// avoid starting a new confirm call until we finish animating.
pendingAnimation = true;
Progress.Value = 0;
overlayCircle.ScaleTo(0, 100)
.Then().FadeOut().ScaleTo(1).FadeIn(500)
.OnComplete(a =>
{
icon.ScaleTo(1, 100);
circularProgress.FadeOut(100).OnComplete(_ =>
{
bind();
circularProgress.FadeIn();
pendingAnimation = false;
});
});
}
protected override bool OnHover(InputState state)
{
HoverGained?.Invoke();
return true;
}
protected override void OnHoverLost(InputState state)
{
HoverLost?.Invoke();
base.OnHoverLost(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
if (!pendingAnimation && state.Mouse.Buttons.Count == 1)
BeginConfirm();
return true;
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
if (state.Mouse.Buttons.Count == 0)
AbortConfirm();
return true;
}
}
}
}

View File

@ -34,6 +34,7 @@ namespace osu.Game.Screens.Play
public readonly HealthDisplay HealthDisplay;
public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay;
public readonly QuitButton HoldToQuit;
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
private Bindable<bool> showHud;
@ -51,14 +52,26 @@ namespace osu.Game.Screens.Play
Children = new Drawable[]
{
KeyCounter = CreateKeyCounter(),
ComboCounter = CreateComboCounter(),
ScoreCounter = CreateScoreCounter(),
AccuracyCounter = CreateAccuracyCounter(),
HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(),
ModDisplay = CreateModsContainer(),
PlayerSettingsOverlay = CreatePlayerSettingsOverlay()
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
new FillFlowContainer
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Position = -new Vector2(5, TwoLayerButton.SIZE_RETRACTED.Y),
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
KeyCounter = CreateKeyCounter(),
HoldToQuit = CreateQuitButton(),
}
}
}
});
@ -187,7 +200,6 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding(10),
Y = -TwoLayerButton.SIZE_RETRACTED.Y,
};
protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
@ -205,6 +217,12 @@ namespace osu.Game.Screens.Play
RelativeSizeAxes = Axes.X,
};
protected virtual QuitButton CreateQuitButton() => new QuitButton
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
};
protected virtual ModDisplay CreateModsContainer() => new ModDisplay
{
Anchor = Anchor.TopRight,

View File

@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play
{
protected override float BackgroundParallaxAmount => 0.1f;
public override bool ShowOverlaysOnEnter => false;
protected override bool HideOverlaysOnEnter => true;
public Action RestartRequested;
@ -183,6 +183,7 @@ namespace osu.Game.Screens.Play
ProcessCustomClock = false,
Breaks = beatmap.Breaks
},
RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
hudOverlay = new HUDOverlay(scoreProcessor, RulesetContainer, working, offsetClock, adjustableClock)
{
Clock = Clock, // hud overlay doesn't want to use the audio clock directly
@ -190,7 +191,6 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
new SkipOverlay(firstObjectTime)
{
Clock = Clock, // skip button doesn't want to use the audio clock directly
@ -219,6 +219,8 @@ namespace osu.Game.Screens.Play
}
};
hudOverlay.HoldToQuit.Action = Exit;
if (ShowStoryboard)
initializeStoryboard(false);

View File

@ -25,8 +25,8 @@ namespace osu.Game.Screens.Play
private BeatmapMetadataDisplay info;
private bool showOverlays = true;
public override bool ShowOverlaysOnEnter => showOverlays;
private bool hideOverlays;
protected override bool HideOverlaysOnEnter => hideOverlays;
private Task loadTask;
@ -36,7 +36,7 @@ namespace osu.Game.Screens.Play
player.RestartRequested = () =>
{
showOverlays = false;
hideOverlays = true;
ValidForResume = true;
};
}

View File

@ -29,7 +29,7 @@ namespace osu.Game.Screens.Tournament
{
private const string results_filename = "drawings_results.txt";
public override bool ShowOverlaysOnEnter => false;
protected override bool HideOverlaysOnEnter => true;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();