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Merge branch 'master' into fix-taiko-slider-multiplier
This commit is contained in:
commit
14d67e0b1e
@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Scoring
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namespace osu.Game.Rulesets.Osu.Difficulty
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{
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public class OsuPerformanceCalculator : PerformanceCalculator
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{
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@ -12,7 +12,6 @@ using osu.Framework.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Replays;
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Difficulty
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@ -35,6 +36,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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{
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}
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public TaikoDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
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: base(beatmap, mods)
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{
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}
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public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
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{
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// Fill our custom DifficultyHitObject class, that carries additional information
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@ -51,10 +57,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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double starRating = calculateDifficulty() * star_scaling_factor;
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if (categoryDifficulty != null)
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{
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categoryDifficulty.Add("Strain", starRating);
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categoryDifficulty.Add("Hit window 300", 35 /*HitObjectManager.HitWindow300*/ / TimeRate);
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}
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categoryDifficulty["Strain"] = starRating;
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return starRating;
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}
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111
osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs
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111
osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs
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@ -0,0 +1,111 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Difficulty
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{
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public class TaikoPerformanceCalculator : PerformanceCalculator
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{
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private readonly int beatmapMaxCombo;
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private Mod[] mods;
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private int countGreat;
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private int countGood;
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private int countMeh;
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private int countMiss;
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public TaikoPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
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: base(ruleset, beatmap, score)
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{
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beatmapMaxCombo = beatmap.HitObjects.Count(h => h is Hit);
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}
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public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
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{
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mods = Score.Mods;
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countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
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countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
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countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
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countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
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// Don't count scores made with supposedly unranked mods
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if (mods.Any(m => !m.Ranked))
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return 0;
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// Custom multipliers for NoFail and SpunOut.
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double multiplier = 1.1; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
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if (mods.Any(m => m is ModNoFail))
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multiplier *= 0.90;
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if (mods.Any(m => m is ModHidden))
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multiplier *= 1.10;
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double strainValue = computeStrainValue();
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double accuracyValue = computeAccuracyValue();
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double totalValue =
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Math.Pow(
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Math.Pow(strainValue, 1.1) +
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Math.Pow(accuracyValue, 1.1), 1.0 / 1.1
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) * multiplier;
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if (categoryDifficulty != null)
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{
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categoryDifficulty["Strain"] = strainValue;
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categoryDifficulty["Accuracy"] = accuracyValue;
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}
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return totalValue;
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}
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private double computeStrainValue()
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{
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double strainValue = Math.Pow(5.0 * Math.Max(1.0, Attributes["Strain"] / 0.0075) - 4.0, 2.0) / 100000.0;
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// Longer maps are worth more
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double lengthBonus = 1 + 0.1f * Math.Min(1.0, totalHits / 1500.0);
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strainValue *= lengthBonus;
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// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
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strainValue *= Math.Pow(0.985, countMiss);
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// Combo scaling
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if (beatmapMaxCombo > 0)
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strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(beatmapMaxCombo, 0.5), 1.0);
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if (mods.Any(m => m is ModHidden))
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strainValue *= 1.025;
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if (mods.Any(m => m is ModFlashlight))
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// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
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strainValue *= 1.05 * lengthBonus;
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// Scale the speed value with accuracy _slightly_
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return strainValue * Score.Accuracy;
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}
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private double computeAccuracyValue()
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{
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double hitWindowGreat = (Beatmap.HitObjects.First().HitWindows.Great / 2 - 0.5) / TimeRate;
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if (hitWindowGreat <= 0)
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return 0;
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// Lots of arbitrary values from testing.
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// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
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double accValue = Math.Pow(150.0 / hitWindowGreat, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0;
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// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
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return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
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}
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private int totalHits => countGreat + countGood + countMeh + countMiss;
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}
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}
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@ -14,6 +14,7 @@ using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Taiko.Replays;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Difficulty;
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@ -144,7 +145,9 @@ namespace osu.Game.Rulesets.Taiko
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public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
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public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap, mods);
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public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new TaikoPerformanceCalculator(this, beatmap, score);
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public override int? LegacyID => 1;
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27
osu.Game.Tests/Visual/TestCaseMultiHeader.cs
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27
osu.Game.Tests/Visual/TestCaseMultiHeader.cs
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@ -0,0 +1,27 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Multi;
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using osu.Game.Screens.Multi.Screens;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseMultiHeader : OsuTestCase
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{
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public TestCaseMultiHeader()
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{
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Lobby lobby;
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Children = new Drawable[]
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{
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lobby = new Lobby
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{
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Padding = new MarginPadding { Top = Header.HEIGHT },
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},
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new Header(lobby),
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};
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}
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}
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}
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21
osu.Game.Tests/Visual/TestCaseMultiScreen.cs
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21
osu.Game.Tests/Visual/TestCaseMultiScreen.cs
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@ -0,0 +1,21 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Game.Screens.Multi;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseMultiScreen : OsuTestCase
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{
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public TestCaseMultiScreen()
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{
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Multiplayer multi = new Multiplayer();
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AddStep(@"show", () => Add(multi));
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AddWaitStep(5);
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AddStep(@"exit", multi.Exit);
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}
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}
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}
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@ -14,7 +14,7 @@ using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Charts;
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using osu.Game.Screens.Direct;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Multi.Screens;
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using osu.Game.Screens.Multi;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Tournament;
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@ -54,7 +54,7 @@ namespace osu.Game.Screens.Menu
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OnDirect = delegate { Push(new OnlineListing()); },
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OnEdit = delegate { Push(new Editor()); },
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OnSolo = delegate { Push(consumeSongSelect()); },
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OnMulti = delegate { Push(new Lobby()); },
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OnMulti = delegate { Push(new Multiplayer()); },
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OnExit = Exit,
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}
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}
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112
osu.Game/Screens/Multi/Header.cs
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112
osu.Game/Screens/Multi/Header.cs
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@ -0,0 +1,112 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.SearchableList;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Multi
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{
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public class Header : Container
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{
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public const float HEIGHT = 121;
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private readonly OsuSpriteText screenTitle;
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private readonly HeaderBreadcrumbControl breadcrumbs;
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public Header(Screen initialScreen)
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{
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RelativeSizeAxes = Axes.X;
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Height = HEIGHT;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.FromHex(@"2f2043"),
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING },
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.BottomLeft,
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Position = new Vector2(-35f, 5f),
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(10f, 0f),
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Size = new Vector2(25),
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Icon = FontAwesome.fa_osu_multi,
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Children = new[]
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{
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new OsuSpriteText
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{
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Text = "multiplayer ",
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TextSize = 25,
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},
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screenTitle = new OsuSpriteText
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{
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TextSize = 25,
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Font = @"Exo2.0-Light",
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},
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},
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},
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},
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},
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breadcrumbs = new HeaderBreadcrumbControl(initialScreen)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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},
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},
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},
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};
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breadcrumbs.Current.ValueChanged += s => screenTitle.Text = s.ToString();
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breadcrumbs.Current.TriggerChange();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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screenTitle.Colour = colours.Yellow;
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breadcrumbs.StripColour = colours.Green;
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}
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private class HeaderBreadcrumbControl : ScreenBreadcrumbControl
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{
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public HeaderBreadcrumbControl(Screen initialScreen) : base(initialScreen)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AccentColour = Color4.White;
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}
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}
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}
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}
|
100
osu.Game/Screens/Multi/Multiplayer.cs
Normal file
100
osu.Game/Screens/Multi/Multiplayer.cs
Normal file
@ -0,0 +1,100 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Multi.Screens;
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namespace osu.Game.Screens.Multi
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{
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public class Multiplayer : OsuScreen
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{
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private readonly MultiplayerWaveContainer waves;
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protected override Container<Drawable> Content => waves;
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public Multiplayer()
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{
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InternalChild = waves = new MultiplayerWaveContainer
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{
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RelativeSizeAxes = Axes.Both,
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};
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Lobby lobby;
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.FromHex(@"3e3a44"),
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},
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new Triangles
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{
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RelativeSizeAxes = Axes.Both,
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ColourLight = OsuColour.FromHex(@"3c3842"),
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ColourDark = OsuColour.FromHex(@"393540"),
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TriangleScale = 5,
|
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},
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
|
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Padding = new MarginPadding { Top = Header.HEIGHT },
|
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Child = lobby = new Lobby(),
|
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},
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new Header(lobby),
|
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};
|
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lobby.Exited += s => Exit();
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}
|
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|
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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waves.Show();
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}
|
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protected override bool OnExiting(Screen next)
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{
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waves.Hide();
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return base.OnExiting(next);
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}
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protected override void OnResuming(Screen last)
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{
|
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base.OnResuming(last);
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waves.Show();
|
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}
|
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protected override void OnSuspending(Screen next)
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{
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base.OnSuspending(next);
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waves.Hide();
|
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}
|
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|
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private class MultiplayerWaveContainer : WaveContainer
|
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{
|
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protected override bool StartHidden => true;
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|
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public MultiplayerWaveContainer()
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{
|
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FirstWaveColour = OsuColour.FromHex(@"654d8c");
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SecondWaveColour = OsuColour.FromHex(@"554075");
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ThirdWaveColour = OsuColour.FromHex(@"44325e");
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FourthWaveColour = OsuColour.FromHex(@"392850");
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}
|
||||
}
|
||||
}
|
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}
|
@ -7,7 +7,12 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
protected override bool OnSelectionFinalised()
|
||||
{
|
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Exit();
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Schedule(() =>
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||||
{
|
||||
// needs to be scheduled else we enter an infinite feedback loop.
|
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if (IsCurrentScreen) Exit();
|
||||
});
|
||||
|
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return true;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user