mirror of
https://github.com/ppy/osu.git
synced 2026-05-15 14:02:49 +08:00
Compare commits
811 Commits
2020.421.0
...
2020.523.0
@@ -4,3 +4,5 @@ M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(
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M:System.Nullable`1.Equals(System.Object)~System.Boolean;Use == instead.
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T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
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M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
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T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
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T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.
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@@ -16,9 +16,9 @@
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<EmbeddedResource Include="Resources\**\*.*" />
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</ItemGroup>
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<ItemGroup Label="Code Analysis">
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<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="2.9.8" PrivateAssets="All" />
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<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.0.0" PrivateAssets="All" />
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<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
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<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8" PrivateAssets="All" />
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<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.0.0" PrivateAssets="All" />
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</ItemGroup>
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<PropertyGroup Label="Code Analysis">
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<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>
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+2
-2
@@ -51,7 +51,7 @@
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<Reference Include="Java.Interop" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.421.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.512.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.519.0" />
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</ItemGroup>
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</Project>
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@@ -18,7 +18,8 @@ namespace osu.Android
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try
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{
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string versionName = packageInfo.VersionCode.ToString();
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// todo: needs checking before play store redeploy.
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string versionName = packageInfo.VersionName;
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// undo play store version garbling
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return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
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}
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@@ -6,15 +6,14 @@ using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Threading.Tasks;
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using Microsoft.Win32;
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using osu.Desktop.Overlays;
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using osu.Framework.Platform;
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using osu.Game;
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using osuTK.Input;
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using Microsoft.Win32;
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using osu.Desktop.Updater;
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using osu.Framework;
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using osu.Framework.Logging;
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using osu.Framework.Platform.Windows;
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using osu.Framework.Screens;
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using osu.Game.Screens.Menu;
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using osu.Game.Updater;
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@@ -37,7 +36,11 @@ namespace osu.Desktop
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try
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{
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if (Host is DesktopGameHost desktopHost)
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return new StableStorage(desktopHost);
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{
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string stablePath = getStableInstallPath();
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if (!string.IsNullOrEmpty(stablePath))
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return new DesktopStorage(stablePath, desktopHost);
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}
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}
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catch (Exception)
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{
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@@ -47,6 +50,35 @@ namespace osu.Desktop
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return null;
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}
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private string getStableInstallPath()
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{
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static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
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string stableInstallPath;
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try
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{
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using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
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stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
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if (checkExists(stableInstallPath))
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return stableInstallPath;
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}
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catch
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{
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}
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stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
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if (checkExists(stableInstallPath))
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return stableInstallPath;
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stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
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if (checkExists(stableInstallPath))
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return stableInstallPath;
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return null;
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}
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protected override UpdateManager CreateUpdateManager()
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{
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switch (RuntimeInfo.OS)
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@@ -111,45 +143,5 @@ namespace osu.Desktop
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Task.Factory.StartNew(() => Import(filePaths), TaskCreationOptions.LongRunning);
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}
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/// <summary>
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/// A method of accessing an osu-stable install in a controlled fashion.
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/// </summary>
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private class StableStorage : WindowsStorage
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{
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protected override string LocateBasePath()
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{
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static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
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string stableInstallPath;
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try
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{
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using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
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stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
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if (checkExists(stableInstallPath))
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return stableInstallPath;
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}
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catch
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{
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}
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stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
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if (checkExists(stableInstallPath))
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return stableInstallPath;
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stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
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if (checkExists(stableInstallPath))
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return stableInstallPath;
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return null;
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}
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public StableStorage(DesktopGameHost host)
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: base(string.Empty, host)
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{
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}
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}
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}
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}
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@@ -43,7 +43,7 @@ namespace osu.Desktop.Updater
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private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
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{
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//should we schedule a retry on completion of this check?
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// should we schedule a retry on completion of this check?
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bool scheduleRecheck = true;
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try
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@@ -52,7 +52,7 @@ namespace osu.Desktop.Updater
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var info = await updateManager.CheckForUpdate(!useDeltaPatching);
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if (info.ReleasesToApply.Count == 0)
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//no updates available. bail and retry later.
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// no updates available. bail and retry later.
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return;
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if (notification == null)
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@@ -81,8 +81,8 @@ namespace osu.Desktop.Updater
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{
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logger.Add(@"delta patching failed; will attempt full download!");
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//could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
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//try again without deltas.
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// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
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// try again without deltas.
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checkForUpdateAsync(false, notification);
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scheduleRecheck = false;
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}
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@@ -101,7 +101,7 @@ namespace osu.Desktop.Updater
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{
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if (scheduleRecheck)
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{
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//check again in 30 minutes.
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// check again in 30 minutes.
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Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30);
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}
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}
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@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
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[TestCase(4.2058561036909863d, "diffcalc-test")]
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[TestCase(4.050601681491468d, "diffcalc-test")]
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public void Test(double expected, string name)
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||||
=> base.Test(expected, name);
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|
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@@ -0,0 +1,36 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.IO.Stores;
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using osu.Game.Rulesets.Catch.Skinning;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Tests
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||||
{
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[TestFixture]
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public class CatchSkinColourDecodingTest
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{
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[Test]
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public void TestCatchSkinColourDecoding()
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{
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var store = new NamespacedResourceStore<byte[]>(new DllResourceStore(GetType().Assembly), "Resources/special-skin");
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var rawSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, store);
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var skin = new CatchLegacySkinTransformer(rawSkin);
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Assert.AreEqual(new Color4(232, 185, 35, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value);
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Assert.AreEqual(new Color4(232, 74, 35, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value);
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Assert.AreEqual(new Color4(0, 255, 255, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value);
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}
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private class TestLegacySkin : LegacySkin
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{
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public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage)
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// Bypass LegacySkinResourceStore to avoid returning null for retrieving files due to bad skin info (SkinInfo.Files = null).
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: base(skin, storage, null, "skin.ini")
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{
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||||
}
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||||
}
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||||
}
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||||
}
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@@ -1,21 +1,12 @@
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||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Catch.Skinning;
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||||
using osu.Game.Tests.Visual;
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||||
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||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
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public abstract class CatchSkinnableTestScene : SkinnableTestScene
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||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
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{
|
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typeof(CatchRuleset),
|
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typeof(CatchLegacySkinTransformer),
|
||||
};
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new CatchRuleset();
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||||
}
|
||||
}
|
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|
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@@ -0,0 +1,4 @@
|
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[CatchTheBeat]
|
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HyperDash: 232,185,35
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HyperDashFruit: 0,255,255
|
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HyperDashAfterImage: 232,74,35
|
||||
@@ -1,13 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
@@ -15,17 +11,6 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneBananaShower : PlayerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(BananaShower),
|
||||
typeof(Banana),
|
||||
typeof(DrawableBananaShower),
|
||||
typeof(DrawableBanana),
|
||||
|
||||
typeof(CatchRuleset),
|
||||
typeof(DrawableCatchRuleset),
|
||||
};
|
||||
|
||||
public TestSceneBananaShower()
|
||||
: base(new CatchRuleset())
|
||||
{
|
||||
|
||||
@@ -4,26 +4,18 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneCatcher : CatchSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||
{
|
||||
typeof(CatcherArea),
|
||||
typeof(CatcherSprite)
|
||||
}).ToList();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new Catcher
|
||||
SetContents(() => new Catcher(new Container())
|
||||
{
|
||||
RelativePositionAxes = Axes.None,
|
||||
Anchor = Anchor.Centre,
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
@@ -22,15 +21,6 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public class TestSceneDrawableHitObjects : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(Catcher),
|
||||
typeof(DrawableCatchRuleset),
|
||||
typeof(DrawableFruit),
|
||||
typeof(DrawableJuiceStream),
|
||||
typeof(DrawableBanana)
|
||||
};
|
||||
|
||||
private DrawableCatchRuleset drawableRuleset;
|
||||
private double playfieldTime => drawableRuleset.Playfield.Time.Current;
|
||||
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
|
||||
@@ -11,8 +8,6 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public class TestSceneDrawableHitObjectsHidden : TestSceneDrawableHitObjects
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(CatchModHidden) }).ToList();
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
|
||||
@@ -2,13 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
@@ -16,22 +13,6 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneFruitObjects : CatchSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||
{
|
||||
typeof(CatchHitObject),
|
||||
typeof(Fruit),
|
||||
typeof(FruitPiece),
|
||||
typeof(Droplet),
|
||||
typeof(Banana),
|
||||
typeof(BananaShower),
|
||||
typeof(DrawableCatchHitObject),
|
||||
typeof(DrawableFruit),
|
||||
typeof(DrawableDroplet),
|
||||
typeof(DrawableBanana),
|
||||
typeof(DrawableBananaShower),
|
||||
typeof(Pulp),
|
||||
}).ToList();
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
@@ -18,11 +17,6 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneHyperDash : PlayerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(CatcherArea),
|
||||
};
|
||||
|
||||
public TestSceneHyperDash()
|
||||
: base(new CatchRuleset())
|
||||
{
|
||||
|
||||
@@ -26,6 +26,48 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[Resolved]
|
||||
private SkinManager skins { get; set; }
|
||||
|
||||
[Test]
|
||||
public void TestDefaultCatcherColour()
|
||||
{
|
||||
var skin = new TestSkin();
|
||||
|
||||
checkHyperDashCatcherColour(skin, Catcher.DEFAULT_HYPER_DASH_COLOUR);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCustomCatcherColour()
|
||||
{
|
||||
var skin = new TestSkin
|
||||
{
|
||||
HyperDashColour = Color4.Goldenrod
|
||||
};
|
||||
|
||||
checkHyperDashCatcherColour(skin, skin.HyperDashColour);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCustomEndGlowColour()
|
||||
{
|
||||
var skin = new TestSkin
|
||||
{
|
||||
HyperDashAfterImageColour = Color4.Lime
|
||||
};
|
||||
|
||||
checkHyperDashCatcherColour(skin, Catcher.DEFAULT_HYPER_DASH_COLOUR, skin.HyperDashAfterImageColour);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCustomEndGlowColourPriority()
|
||||
{
|
||||
var skin = new TestSkin
|
||||
{
|
||||
HyperDashColour = Color4.Goldenrod,
|
||||
HyperDashAfterImageColour = Color4.Lime
|
||||
};
|
||||
|
||||
checkHyperDashCatcherColour(skin, skin.HyperDashColour, skin.HyperDashAfterImageColour);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDefaultFruitColour()
|
||||
{
|
||||
@@ -68,6 +110,38 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
checkHyperDashFruitColour(skin, skin.HyperDashColour);
|
||||
}
|
||||
|
||||
private void checkHyperDashCatcherColour(ISkin skin, Color4 expectedCatcherColour, Color4? expectedEndGlowColour = null)
|
||||
{
|
||||
CatcherArea catcherArea = null;
|
||||
CatcherTrailDisplay trails = null;
|
||||
|
||||
AddStep("create hyper-dashing catcher", () =>
|
||||
{
|
||||
Child = setupSkinHierarchy(catcherArea = new CatcherArea
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(4f),
|
||||
}, skin);
|
||||
|
||||
trails = catcherArea.OfType<CatcherTrailDisplay>().Single();
|
||||
catcherArea.MovableCatcher.SetHyperDashState(2);
|
||||
});
|
||||
|
||||
AddUntilStep("catcher colour is correct", () => catcherArea.MovableCatcher.Colour == expectedCatcherColour);
|
||||
|
||||
AddAssert("catcher trails colours are correct", () => trails.HyperDashTrailsColour == expectedCatcherColour);
|
||||
AddAssert("catcher end-glow colours are correct", () => trails.EndGlowSpritesColour == (expectedEndGlowColour ?? expectedCatcherColour));
|
||||
|
||||
AddStep("finish hyper-dashing", () =>
|
||||
{
|
||||
catcherArea.MovableCatcher.SetHyperDashState(1);
|
||||
catcherArea.MovableCatcher.FinishTransforms();
|
||||
});
|
||||
|
||||
AddAssert("catcher colour returned to white", () => catcherArea.MovableCatcher.Colour == Color4.White);
|
||||
}
|
||||
|
||||
private void checkHyperDashFruitColour(ISkin skin, Color4 expectedColour)
|
||||
{
|
||||
DrawableFruit drawableFruit = null;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
public class CatchDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
private const double star_scaling_factor = 0.145;
|
||||
private const double star_scaling_factor = 0.153;
|
||||
|
||||
protected override int SectionLength => 750;
|
||||
|
||||
@@ -71,8 +71,10 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap)
|
||||
{
|
||||
using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty))
|
||||
halfCatcherWidth = catcher.CatchWidth * 0.5f;
|
||||
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
|
||||
|
||||
// For circle sizes above 5.5, reduce the catcher width further to simulate imperfect gameplay.
|
||||
halfCatcherWidth *= 1 - (Math.Max(0, beatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5.5f) * 0.0625f);
|
||||
|
||||
return new Skill[]
|
||||
{
|
||||
|
||||
@@ -4,12 +4,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Scoring.Legacy;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
@@ -34,11 +34,11 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
mods = Score.Mods;
|
||||
|
||||
fruitsHit = Score?.GetCount300() ?? Score.Statistics[HitResult.Perfect];
|
||||
ticksHit = Score?.GetCount100() ?? 0;
|
||||
tinyTicksHit = Score?.GetCount50() ?? 0;
|
||||
tinyTicksMissed = Score?.GetCountKatu() ?? 0;
|
||||
misses = Score.Statistics[HitResult.Miss];
|
||||
fruitsHit = Score.Statistics.GetOrDefault(HitResult.Perfect);
|
||||
ticksHit = Score.Statistics.GetOrDefault(HitResult.LargeTickHit);
|
||||
tinyTicksHit = Score.Statistics.GetOrDefault(HitResult.SmallTickHit);
|
||||
tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss);
|
||||
misses = Score.Statistics.GetOrDefault(HitResult.Miss);
|
||||
|
||||
// Don't count scores made with supposedly unranked mods
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
@@ -52,8 +52,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
// Longer maps are worth more
|
||||
double lengthBonus =
|
||||
0.95 + 0.4 * Math.Min(1.0, numTotalHits / 3000.0) +
|
||||
(numTotalHits > 3000 ? Math.Log10(numTotalHits / 3000.0) * 0.5 : 0.0);
|
||||
0.95 + 0.3 * Math.Min(1.0, numTotalHits / 2500.0) +
|
||||
(numTotalHits > 2500 ? Math.Log10(numTotalHits / 2500.0) * 0.475 : 0.0);
|
||||
|
||||
// Longer maps are worth more
|
||||
value *= lengthBonus;
|
||||
@@ -63,19 +63,28 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
// Combo scaling
|
||||
if (Attributes.MaxCombo > 0)
|
||||
value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
||||
value *= Math.Min(Math.Pow(Score.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
||||
|
||||
double approachRate = Attributes.ApproachRate;
|
||||
double approachRateFactor = 1.0;
|
||||
if (Attributes.ApproachRate > 9.0)
|
||||
approachRateFactor += 0.1 * (Attributes.ApproachRate - 9.0); // 10% for each AR above 9
|
||||
else if (Attributes.ApproachRate < 8.0)
|
||||
approachRateFactor += 0.025 * (8.0 - Attributes.ApproachRate); // 2.5% for each AR below 8
|
||||
if (approachRate > 9.0)
|
||||
approachRateFactor += 0.1 * (approachRate - 9.0); // 10% for each AR above 9
|
||||
if (approachRate > 10.0)
|
||||
approachRateFactor += 0.1 * (approachRate - 10.0); // Additional 10% at AR 11, 30% total
|
||||
else if (approachRate < 8.0)
|
||||
approachRateFactor += 0.025 * (8.0 - approachRate); // 2.5% for each AR below 8
|
||||
|
||||
value *= approachRateFactor;
|
||||
|
||||
if (mods.Any(m => m is ModHidden))
|
||||
// Hiddens gives nothing on max approach rate, and more the lower it is
|
||||
{
|
||||
value *= 1.05 + 0.075 * (10.0 - Math.Min(10.0, Attributes.ApproachRate)); // 7.5% for each AR below 10
|
||||
// Hiddens gives almost nothing on max approach rate, and more the lower it is
|
||||
if (approachRate <= 10.0)
|
||||
value *= 1.05 + 0.075 * (10.0 - approachRate); // 7.5% for each AR below 10
|
||||
else if (approachRate > 10.0)
|
||||
value *= 1.01 + 0.04 * (11.0 - Math.Min(11.0, approachRate)); // 5% at AR 10, 1% at AR 11
|
||||
}
|
||||
|
||||
if (mods.Any(m => m is ModFlashlight))
|
||||
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
|
||||
@@ -91,7 +100,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
return value;
|
||||
}
|
||||
|
||||
private float accuracy() => totalHits() == 0 ? 0 : Math.Clamp((float)totalSuccessfulHits() / totalHits(), 0, 1);
|
||||
private double accuracy() => totalHits() == 0 ? 0 : Math.Clamp((double)totalSuccessfulHits() / totalHits(), 0, 1);
|
||||
private int totalHits() => tinyTicksHit + ticksHit + fruitsHit + misses + tinyTicksMissed;
|
||||
private int totalSuccessfulHits() => tinyTicksHit + ticksHit + fruitsHit;
|
||||
private int totalComboHits() => misses + ticksHit + fruitsHit;
|
||||
|
||||
@@ -21,10 +21,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
|
||||
public readonly float LastNormalizedPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Milliseconds elapsed since the start time of the previous <see cref="CatchDifficultyHitObject"/>, with a minimum of 25ms.
|
||||
/// Milliseconds elapsed since the start time of the previous <see cref="CatchDifficultyHitObject"/>, with a minimum of 40ms.
|
||||
/// </summary>
|
||||
public readonly double StrainTime;
|
||||
|
||||
public readonly double ClockRate;
|
||||
|
||||
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth)
|
||||
: base(hitObject, lastObject, clockRate)
|
||||
{
|
||||
@@ -34,8 +36,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
|
||||
NormalizedPosition = BaseObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
|
||||
LastNormalizedPosition = LastObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
|
||||
|
||||
// Every strain interval is hard capped at the equivalent of 600 BPM streaming speed as a safety measure
|
||||
StrainTime = Math.Max(25, DeltaTime);
|
||||
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
|
||||
StrainTime = Math.Max(40, DeltaTime);
|
||||
ClockRate = clockRate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,9 +13,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
{
|
||||
private const float absolute_player_positioning_error = 16f;
|
||||
private const float normalized_hitobject_radius = 41.0f;
|
||||
private const double direction_change_bonus = 12.5;
|
||||
private const double direction_change_bonus = 21.0;
|
||||
|
||||
protected override double SkillMultiplier => 850;
|
||||
protected override double SkillMultiplier => 900;
|
||||
protected override double StrainDecayBase => 0.2;
|
||||
|
||||
protected override double DecayWeight => 0.94;
|
||||
@@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
|
||||
private float? lastPlayerPosition;
|
||||
private float lastDistanceMoved;
|
||||
private double lastStrainTime;
|
||||
|
||||
public Movement(float halfCatcherWidth)
|
||||
{
|
||||
@@ -45,47 +46,47 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
|
||||
float distanceMoved = playerPosition - lastPlayerPosition.Value;
|
||||
|
||||
double distanceAddition = Math.Pow(Math.Abs(distanceMoved), 1.3) / 500;
|
||||
double sqrtStrain = Math.Sqrt(catchCurrent.StrainTime);
|
||||
double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catchCurrent.ClockRate);
|
||||
|
||||
double bonus = 0;
|
||||
double distanceAddition = (Math.Pow(Math.Abs(distanceMoved), 1.3) / 510);
|
||||
double sqrtStrain = Math.Sqrt(weightedStrainTime);
|
||||
|
||||
// Direction changes give an extra point!
|
||||
double edgeDashBonus = 0;
|
||||
|
||||
// Direction change bonus.
|
||||
if (Math.Abs(distanceMoved) > 0.1)
|
||||
{
|
||||
if (Math.Abs(lastDistanceMoved) > 0.1 && Math.Sign(distanceMoved) != Math.Sign(lastDistanceMoved))
|
||||
{
|
||||
double bonusFactor = Math.Min(absolute_player_positioning_error, Math.Abs(distanceMoved)) / absolute_player_positioning_error;
|
||||
double bonusFactor = Math.Min(50, Math.Abs(distanceMoved)) / 50;
|
||||
double antiflowFactor = Math.Max(Math.Min(70, Math.Abs(lastDistanceMoved)) / 70, 0.38);
|
||||
|
||||
distanceAddition += direction_change_bonus / sqrtStrain * bonusFactor;
|
||||
|
||||
// Bonus for tougher direction switches and "almost" hyperdashes at this point
|
||||
if (catchCurrent.LastObject.DistanceToHyperDash <= 10 / CatchPlayfield.BASE_WIDTH)
|
||||
bonus = 0.3 * bonusFactor;
|
||||
distanceAddition += direction_change_bonus / Math.Sqrt(lastStrainTime + 16) * bonusFactor * antiflowFactor * Math.Max(1 - Math.Pow(weightedStrainTime / 1000, 3), 0);
|
||||
}
|
||||
|
||||
// Base bonus for every movement, giving some weight to streams.
|
||||
distanceAddition += 7.5 * Math.Min(Math.Abs(distanceMoved), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain;
|
||||
distanceAddition += 12.5 * Math.Min(Math.Abs(distanceMoved), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain;
|
||||
}
|
||||
|
||||
// Bonus for "almost" hyperdashes at corner points
|
||||
if (catchCurrent.LastObject.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH)
|
||||
// Bonus for edge dashes.
|
||||
if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f / CatchPlayfield.BASE_WIDTH)
|
||||
{
|
||||
if (!catchCurrent.LastObject.HyperDash)
|
||||
bonus += 1.0;
|
||||
edgeDashBonus += 5.7;
|
||||
else
|
||||
{
|
||||
// After a hyperdash we ARE in the correct position. Always!
|
||||
playerPosition = catchCurrent.NormalizedPosition;
|
||||
}
|
||||
|
||||
distanceAddition *= 1.0 + bonus * ((10 - catchCurrent.LastObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 10);
|
||||
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catchCurrent.ClockRate, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
|
||||
}
|
||||
|
||||
lastPlayerPosition = playerPosition;
|
||||
lastDistanceMoved = distanceMoved;
|
||||
lastStrainTime = catchCurrent.StrainTime;
|
||||
|
||||
return distanceAddition / catchCurrent.StrainTime;
|
||||
return distanceAddition / weightedStrainTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
//disable keyboard controls
|
||||
// disable keyboard controls
|
||||
public bool OnPressed(CatchAction action) => true;
|
||||
|
||||
public void OnReleased(CatchAction action)
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
|
||||
if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X)
|
||||
{
|
||||
//we are already in the correct range.
|
||||
// we are already in the correct range.
|
||||
lastTime = h.StartTime;
|
||||
addFrame(h.StartTime, lastPosition);
|
||||
return;
|
||||
@@ -72,14 +72,14 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
}
|
||||
else if (dashRequired)
|
||||
{
|
||||
//we do a movement in two parts - the dash part then the normal part...
|
||||
// we do a movement in two parts - the dash part then the normal part...
|
||||
double timeAtNormalSpeed = positionChange / movement_speed;
|
||||
double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable;
|
||||
double timeAtDashSpeed = timeWeNeedToSave / 2;
|
||||
|
||||
float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
|
||||
|
||||
//dash movement
|
||||
// dash movement
|
||||
addFrame(h.StartTime - timeAvailable + 1, lastPosition, true);
|
||||
addFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition);
|
||||
addFrame(h.StartTime, h.X);
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
||||
{
|
||||
private readonly ISkin source;
|
||||
|
||||
public CatchLegacySkinTransformer(ISkinSource source)
|
||||
public CatchLegacySkinTransformer(ISkin source)
|
||||
{
|
||||
this.source = source;
|
||||
}
|
||||
|
||||
@@ -3,26 +3,37 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Catch.Skinning;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
||||
public class Catcher : SkinReloadableDrawable, IKeyBindingHandler<CatchAction>
|
||||
{
|
||||
/// <summary>
|
||||
/// The default colour used to tint hyper-dash fruit, along with the moving catcher, its trail
|
||||
/// and end glow/after-image during a hyper-dash.
|
||||
/// </summary>
|
||||
public static readonly Color4 DEFAULT_HYPER_DASH_COLOUR = Color4.Red;
|
||||
|
||||
/// <summary>
|
||||
/// The duration between transitioning to hyper-dash state.
|
||||
/// </summary>
|
||||
public const double HYPER_DASH_TRANSITION_DURATION = 180;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are hyper-dashing or not.
|
||||
/// </summary>
|
||||
@@ -35,7 +46,10 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
public Container ExplodingFruitTarget;
|
||||
|
||||
public Container AdditiveTarget;
|
||||
[NotNull]
|
||||
private readonly Container trailsTarget;
|
||||
|
||||
private CatcherTrailDisplay trails;
|
||||
|
||||
public CatcherAnimationState CurrentState { get; private set; }
|
||||
|
||||
@@ -45,39 +59,29 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
private const float allowed_catch_range = 0.8f;
|
||||
|
||||
/// <summary>
|
||||
/// Width of the area that can be used to attempt catches during gameplay.
|
||||
/// The drawable catcher for <see cref="CurrentState"/>.
|
||||
/// </summary>
|
||||
internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X) * allowed_catch_range;
|
||||
internal Drawable CurrentDrawableCatcher => currentCatcher.Drawable;
|
||||
|
||||
protected bool Dashing
|
||||
private bool dashing;
|
||||
|
||||
public bool Dashing
|
||||
{
|
||||
get => dashing;
|
||||
set
|
||||
protected set
|
||||
{
|
||||
if (value == dashing) return;
|
||||
|
||||
dashing = value;
|
||||
|
||||
Trail |= dashing;
|
||||
updateTrailVisibility();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Activate or deactivate the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
|
||||
/// Width of the area that can be used to attempt catches during gameplay.
|
||||
/// </summary>
|
||||
protected bool Trail
|
||||
{
|
||||
get => trail;
|
||||
set
|
||||
{
|
||||
if (value == trail || AdditiveTarget == null) return;
|
||||
|
||||
trail = value;
|
||||
|
||||
if (Trail)
|
||||
beginTrail();
|
||||
}
|
||||
}
|
||||
private readonly float catchWidth;
|
||||
|
||||
private Container<DrawableHitObject> caughtFruit;
|
||||
|
||||
@@ -87,18 +91,19 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
private CatcherSprite currentCatcher;
|
||||
|
||||
private Color4 hyperDashColour = DEFAULT_HYPER_DASH_COLOUR;
|
||||
private Color4 hyperDashEndGlowColour = DEFAULT_HYPER_DASH_COLOUR;
|
||||
|
||||
private int currentDirection;
|
||||
|
||||
private bool dashing;
|
||||
|
||||
private bool trail;
|
||||
|
||||
private double hyperDashModifier = 1;
|
||||
private int hyperDashDirection;
|
||||
private float hyperDashTargetPosition;
|
||||
|
||||
public Catcher(BeatmapDifficulty difficulty = null)
|
||||
public Catcher([NotNull] Container trailsTarget, BeatmapDifficulty difficulty = null)
|
||||
{
|
||||
this.trailsTarget = trailsTarget;
|
||||
|
||||
RelativePositionAxes = Axes.X;
|
||||
X = 0.5f;
|
||||
|
||||
@@ -106,13 +111,15 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
Size = new Vector2(CatcherArea.CATCHER_SIZE);
|
||||
if (difficulty != null)
|
||||
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
|
||||
Scale = calculateScale(difficulty);
|
||||
|
||||
catchWidth = CalculateCatchWidth(Scale);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
caughtFruit = new Container<DrawableHitObject>
|
||||
{
|
||||
@@ -136,9 +143,31 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
};
|
||||
|
||||
trailsTarget.Add(trails = new CatcherTrailDisplay(this));
|
||||
|
||||
updateCatcher();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
|
||||
/// </summary>
|
||||
private static Vector2 calculateScale(BeatmapDifficulty difficulty)
|
||||
=> new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the width of the area used for attempting catches in gameplay.
|
||||
/// </summary>
|
||||
/// <param name="scale">The scale of the catcher.</param>
|
||||
internal static float CalculateCatchWidth(Vector2 scale)
|
||||
=> CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * allowed_catch_range;
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the width of the area used for attempting catches in gameplay.
|
||||
/// </summary>
|
||||
/// <param name="difficulty">The beatmap difficulty.</param>
|
||||
internal static float CalculateCatchWidth(BeatmapDifficulty difficulty)
|
||||
=> CalculateCatchWidth(calculateScale(difficulty));
|
||||
|
||||
/// <summary>
|
||||
/// Add a caught fruit to the catcher's stack.
|
||||
/// </summary>
|
||||
@@ -163,7 +192,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
caughtFruit.Add(fruit);
|
||||
|
||||
Add(new HitExplosion(fruit)
|
||||
AddInternal(new HitExplosion(fruit)
|
||||
{
|
||||
X = fruit.X,
|
||||
Scale = new Vector2(fruit.HitObject.Scale)
|
||||
@@ -177,7 +206,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// <returns>Whether the catch is possible.</returns>
|
||||
public bool AttemptCatch(CatchHitObject fruit)
|
||||
{
|
||||
var halfCatchWidth = CatchWidth * 0.5f;
|
||||
var halfCatchWidth = catchWidth * 0.5f;
|
||||
|
||||
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
||||
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
|
||||
@@ -218,8 +247,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
|
||||
public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
|
||||
{
|
||||
const float hyper_dash_transition_length = 180;
|
||||
|
||||
var wasHyperDashing = HyperDashing;
|
||||
|
||||
if (modifier <= 1 || X == targetPosition)
|
||||
@@ -228,11 +255,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
hyperDashDirection = 0;
|
||||
|
||||
if (wasHyperDashing)
|
||||
{
|
||||
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
|
||||
this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
|
||||
Trail &= Dashing;
|
||||
}
|
||||
runHyperDashStateTransition(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -242,20 +265,32 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
if (!wasHyperDashing)
|
||||
{
|
||||
this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint);
|
||||
this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
|
||||
Trail = true;
|
||||
|
||||
var hyperDashEndGlow = createAdditiveSprite();
|
||||
|
||||
hyperDashEndGlow.MoveToOffset(new Vector2(0, -10), 1200, Easing.In);
|
||||
hyperDashEndGlow.ScaleTo(hyperDashEndGlow.Scale * 0.95f).ScaleTo(hyperDashEndGlow.Scale * 1.2f, 1200, Easing.In);
|
||||
hyperDashEndGlow.FadeOut(1200);
|
||||
hyperDashEndGlow.Expire(true);
|
||||
trails.DisplayEndGlow();
|
||||
runHyperDashStateTransition(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void runHyperDashStateTransition(bool hyperDashing)
|
||||
{
|
||||
trails.HyperDashTrailsColour = hyperDashColour;
|
||||
trails.EndGlowSpritesColour = hyperDashEndGlowColour;
|
||||
updateTrailVisibility();
|
||||
|
||||
if (hyperDashing)
|
||||
{
|
||||
this.FadeColour(hyperDashColour, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
|
||||
this.FadeTo(0.2f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.FadeColour(Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
|
||||
this.FadeTo(1f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
private void updateTrailVisibility() => trails.DisplayTrail = Dashing || HyperDashing;
|
||||
|
||||
public bool OnPressed(CatchAction action)
|
||||
{
|
||||
switch (action)
|
||||
@@ -344,6 +379,21 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
});
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
hyperDashColour =
|
||||
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
|
||||
DEFAULT_HYPER_DASH_COLOUR;
|
||||
|
||||
hyperDashEndGlowColour =
|
||||
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value ??
|
||||
hyperDashColour;
|
||||
|
||||
runHyperDashStateTransition(HyperDashing);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@@ -389,22 +439,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
(currentCatcher.Drawable as IFramedAnimation)?.GotoFrame(0);
|
||||
}
|
||||
|
||||
private void beginTrail()
|
||||
{
|
||||
if (!dashing && !HyperDashing)
|
||||
{
|
||||
Trail = false;
|
||||
return;
|
||||
}
|
||||
|
||||
var additive = createAdditiveSprite();
|
||||
|
||||
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
|
||||
additive.Expire(true);
|
||||
|
||||
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
|
||||
}
|
||||
|
||||
private void updateState(CatcherAnimationState state)
|
||||
{
|
||||
if (CurrentState == state)
|
||||
@@ -414,25 +448,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
updateCatcher();
|
||||
}
|
||||
|
||||
private CatcherTrailSprite createAdditiveSprite()
|
||||
{
|
||||
var tex = (currentCatcher.Drawable as TextureAnimation)?.CurrentFrame ?? ((Sprite)currentCatcher.Drawable).Texture;
|
||||
|
||||
var sprite = new CatcherTrailSprite(tex)
|
||||
{
|
||||
Anchor = Anchor,
|
||||
Scale = Scale,
|
||||
Colour = HyperDashing ? Color4.Red : Color4.White,
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativePositionAxes = RelativePositionAxes,
|
||||
Position = Position
|
||||
};
|
||||
|
||||
AdditiveTarget?.Add(sprite);
|
||||
|
||||
return sprite;
|
||||
}
|
||||
|
||||
private void removeFromPlateWithTransform(DrawableHitObject fruit, Action<DrawableHitObject> action)
|
||||
{
|
||||
if (ExplodingFruitTarget != null)
|
||||
|
||||
@@ -33,10 +33,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = CATCHER_SIZE;
|
||||
Child = MovableCatcher = new Catcher(difficulty)
|
||||
{
|
||||
AdditiveTarget = this,
|
||||
};
|
||||
Child = MovableCatcher = new Catcher(this, difficulty);
|
||||
}
|
||||
|
||||
public static float GetCatcherSize(BeatmapDifficulty difficulty)
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a component responsible for displaying
|
||||
/// the appropriate catcher trails when requested to.
|
||||
/// </summary>
|
||||
public class CatcherTrailDisplay : CompositeDrawable
|
||||
{
|
||||
private readonly Catcher catcher;
|
||||
|
||||
private readonly Container<CatcherTrailSprite> dashTrails;
|
||||
private readonly Container<CatcherTrailSprite> hyperDashTrails;
|
||||
private readonly Container<CatcherTrailSprite> endGlowSprites;
|
||||
|
||||
private Color4 hyperDashTrailsColour;
|
||||
|
||||
public Color4 HyperDashTrailsColour
|
||||
{
|
||||
get => hyperDashTrailsColour;
|
||||
set
|
||||
{
|
||||
if (hyperDashTrailsColour == value)
|
||||
return;
|
||||
|
||||
hyperDashTrailsColour = value;
|
||||
hyperDashTrails.FadeColour(hyperDashTrailsColour, Catcher.HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 endGlowSpritesColour;
|
||||
|
||||
public Color4 EndGlowSpritesColour
|
||||
{
|
||||
get => endGlowSpritesColour;
|
||||
set
|
||||
{
|
||||
if (endGlowSpritesColour == value)
|
||||
return;
|
||||
|
||||
endGlowSpritesColour = value;
|
||||
endGlowSprites.FadeColour(endGlowSpritesColour, Catcher.HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
private bool trail;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to start displaying trails following the catcher.
|
||||
/// </summary>
|
||||
public bool DisplayTrail
|
||||
{
|
||||
get => trail;
|
||||
set
|
||||
{
|
||||
if (trail == value)
|
||||
return;
|
||||
|
||||
trail = value;
|
||||
|
||||
if (trail)
|
||||
displayTrail();
|
||||
}
|
||||
}
|
||||
|
||||
public CatcherTrailDisplay([NotNull] Catcher catcher)
|
||||
{
|
||||
this.catcher = catcher ?? throw new ArgumentNullException(nameof(catcher));
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
dashTrails = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both },
|
||||
hyperDashTrails = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR },
|
||||
endGlowSprites = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR },
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Displays a single end-glow catcher sprite.
|
||||
/// </summary>
|
||||
public void DisplayEndGlow()
|
||||
{
|
||||
var endGlow = createTrailSprite(endGlowSprites);
|
||||
|
||||
endGlow.MoveToOffset(new Vector2(0, -10), 1200, Easing.In);
|
||||
endGlow.ScaleTo(endGlow.Scale * 0.95f).ScaleTo(endGlow.Scale * 1.2f, 1200, Easing.In);
|
||||
endGlow.FadeOut(1200);
|
||||
endGlow.Expire(true);
|
||||
}
|
||||
|
||||
private void displayTrail()
|
||||
{
|
||||
if (!DisplayTrail)
|
||||
return;
|
||||
|
||||
var sprite = createTrailSprite(catcher.HyperDashing ? hyperDashTrails : dashTrails);
|
||||
|
||||
sprite.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
|
||||
sprite.Expire(true);
|
||||
|
||||
Scheduler.AddDelayed(displayTrail, catcher.HyperDashing ? 25 : 50);
|
||||
}
|
||||
|
||||
private CatcherTrailSprite createTrailSprite(Container<CatcherTrailSprite> target)
|
||||
{
|
||||
var texture = (catcher.CurrentDrawableCatcher as TextureAnimation)?.CurrentFrame ?? ((Sprite)catcher.CurrentDrawableCatcher).Texture;
|
||||
|
||||
var sprite = new CatcherTrailSprite(texture)
|
||||
{
|
||||
Anchor = catcher.Anchor,
|
||||
Scale = catcher.Scale,
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativePositionAxes = catcher.RelativePositionAxes,
|
||||
Position = catcher.Position
|
||||
};
|
||||
|
||||
target.Add(sprite);
|
||||
|
||||
return sprite;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
@@ -14,7 +15,6 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
@@ -41,16 +41,20 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AccentColour = Color4.OrangeRed,
|
||||
Clock = new FramedClock(new StopwatchClock()), // No scroll
|
||||
});
|
||||
}
|
||||
|
||||
AddStep("change direction", () => ((ScrollingTestContainer)HitObjectContainer).Flip());
|
||||
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
|
||||
{
|
||||
var time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
|
||||
var pos = column.ScreenSpacePositionAtTime(time);
|
||||
|
||||
return new ManiaSnapResult(pos, time, column);
|
||||
}
|
||||
|
||||
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
protected override void AddHitObject(DrawableHitObject hitObject) => column.Add((DrawableManiaHitObject)hitObject);
|
||||
|
||||
public Column ColumnAt(Vector2 screenSpacePosition) => column;
|
||||
|
||||
public int TotalColumns => 1;
|
||||
public ManiaPlayfield Playfield => null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@ using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
@@ -18,11 +17,9 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
[Cached(Type = typeof(IAdjustableClock))]
|
||||
private readonly IAdjustableClock clock = new StopwatchClock();
|
||||
|
||||
private readonly Column column;
|
||||
|
||||
protected ManiaSelectionBlueprintTestScene()
|
||||
{
|
||||
Add(column = new Column(0)
|
||||
Add(new Column(0)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@@ -31,8 +28,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
}
|
||||
|
||||
public Column ColumnAt(Vector2 screenSpacePosition) => column;
|
||||
|
||||
public int TotalColumns => 1;
|
||||
public ManiaPlayfield Playfield => null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Mania.Skinning;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
|
||||
using osu.Game.Tests.Visual;
|
||||
@@ -27,13 +24,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[Cached(Type = typeof(IScrollingInfo))]
|
||||
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(ManiaRuleset),
|
||||
typeof(ManiaLegacySkinTransformer),
|
||||
typeof(ManiaSettingsSubsection)
|
||||
};
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new ManiaRuleset();
|
||||
|
||||
protected ManiaSkinnableTestScene()
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -15,12 +14,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneDrawableJudgement : ManiaSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DrawableJudgement),
|
||||
typeof(DrawableManiaJudgement)
|
||||
};
|
||||
|
||||
public TestSceneDrawableJudgement()
|
||||
{
|
||||
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
|
||||
|
||||
@@ -1,15 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Skinning;
|
||||
@@ -21,12 +18,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[TestFixture]
|
||||
public class TestSceneHitExplosion : ManiaSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DrawableNote),
|
||||
typeof(DrawableManiaHitObject),
|
||||
};
|
||||
|
||||
public TestSceneHitExplosion()
|
||||
{
|
||||
int runcount = 0;
|
||||
|
||||
@@ -1,12 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Skinning;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@@ -15,12 +12,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneKeyArea : ManiaSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DefaultKeyArea),
|
||||
typeof(LegacyKeyArea)
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
|
||||
@@ -1,12 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Skinning;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@@ -14,12 +10,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneStageBackground : ManiaSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||
{
|
||||
typeof(DefaultStageBackground),
|
||||
typeof(LegacyStageBackground),
|
||||
}).ToList();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
|
||||
@@ -1,23 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Skinning;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneStageForeground : ManiaSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||
{
|
||||
typeof(LegacyStageForeground),
|
||||
}).ToList();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
|
||||
@@ -12,7 +12,6 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
@@ -24,15 +23,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneColumn : ManiaInputTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(Column),
|
||||
typeof(ColumnBackground),
|
||||
typeof(ColumnHitObjectArea),
|
||||
typeof(DefaultKeyArea),
|
||||
typeof(DefaultHitTarget)
|
||||
};
|
||||
|
||||
[Cached(typeof(IReadOnlyList<Mod>))]
|
||||
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
|
||||
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[Cached(typeof(IManiaHitObjectComposer))]
|
||||
public class TestSceneManiaBeatSnapGrid : EditorClockTestScene, IManiaHitObjectComposer
|
||||
{
|
||||
[Cached(typeof(IScrollingInfo))]
|
||||
private ScrollingTestContainer.TestScrollingInfo scrollingInfo = new ScrollingTestContainer.TestScrollingInfo();
|
||||
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition()));
|
||||
|
||||
private readonly ManiaBeatSnapGrid beatSnapGrid;
|
||||
|
||||
public TestSceneManiaBeatSnapGrid()
|
||||
{
|
||||
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 200 });
|
||||
editorBeatmap.ControlPointInfo.Add(10000, new TimingControlPoint { BeatLength = 200 });
|
||||
|
||||
BeatDivisor.Value = 3;
|
||||
|
||||
// Some sane defaults
|
||||
scrollingInfo.Algorithm.Algorithm = ScrollVisualisationMethod.Constant;
|
||||
scrollingInfo.Direction.Value = ScrollingDirection.Up;
|
||||
scrollingInfo.TimeRange.Value = 1000;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Playfield = new ManiaPlayfield(new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 4 },
|
||||
new StageDefinition { Columns = 3 }
|
||||
})
|
||||
{
|
||||
Clock = new FramedClock(new StopwatchClock())
|
||||
},
|
||||
beatSnapGrid = new ManiaBeatSnapGrid()
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
// We're providing a constant scroll algorithm.
|
||||
float relativePosition = Playfield.Stages[0].HitObjectContainer.ToLocalSpace(e.ScreenSpaceMousePosition).Y / Playfield.Stages[0].HitObjectContainer.DrawHeight;
|
||||
double timeValue = scrollingInfo.TimeRange.Value * relativePosition;
|
||||
|
||||
beatSnapGrid.SelectionTimeRange = (timeValue, timeValue);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public ManiaPlayfield Playfield { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,218 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class TestSceneManiaHitObjectComposer : EditorClockTestScene
|
||||
{
|
||||
private TestComposer composer;
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
BeatDivisor.Value = 8;
|
||||
Clock.Seek(0);
|
||||
|
||||
Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both };
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestDragOffscreenSelectionVerticallyUpScroll()
|
||||
{
|
||||
DrawableHitObject lastObject = null;
|
||||
double originalTime = 0;
|
||||
Vector2 originalPosition = Vector2.Zero;
|
||||
|
||||
setScrollStep(ScrollingDirection.Up);
|
||||
|
||||
AddStep("seek to last object", () =>
|
||||
{
|
||||
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
|
||||
originalTime = lastObject.HitObject.StartTime;
|
||||
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
});
|
||||
|
||||
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
|
||||
|
||||
AddStep("click last object", () =>
|
||||
{
|
||||
originalPosition = lastObject.DrawPosition;
|
||||
|
||||
InputManager.MoveMouseTo(lastObject);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("move mouse downwards", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(lastObject, new Vector2(0, lastObject.ScreenSpaceDrawQuad.Height * 4));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
|
||||
AddAssert("hitobjects moved downwards", () => lastObject.DrawPosition.Y - originalPosition.Y > 0);
|
||||
AddAssert("hitobject has moved time", () => lastObject.HitObject.StartTime == originalTime + 125);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDragOffscreenSelectionVerticallyDownScroll()
|
||||
{
|
||||
DrawableHitObject lastObject = null;
|
||||
double originalTime = 0;
|
||||
Vector2 originalPosition = Vector2.Zero;
|
||||
|
||||
setScrollStep(ScrollingDirection.Down);
|
||||
|
||||
AddStep("seek to last object", () =>
|
||||
{
|
||||
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
|
||||
originalTime = lastObject.HitObject.StartTime;
|
||||
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
});
|
||||
|
||||
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
|
||||
|
||||
AddStep("click last object", () =>
|
||||
{
|
||||
originalPosition = lastObject.DrawPosition;
|
||||
|
||||
InputManager.MoveMouseTo(lastObject);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("move mouse upwards", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(lastObject, new Vector2(0, -lastObject.ScreenSpaceDrawQuad.Height * 4));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
|
||||
AddAssert("hitobjects moved upwards", () => originalPosition.Y - lastObject.DrawPosition.Y > 0);
|
||||
AddAssert("hitobject has moved time", () => lastObject.HitObject.StartTime == originalTime + 125);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDragOffscreenSelectionHorizontally()
|
||||
{
|
||||
DrawableHitObject lastObject = null;
|
||||
Vector2 originalPosition = Vector2.Zero;
|
||||
|
||||
setScrollStep(ScrollingDirection.Down);
|
||||
|
||||
AddStep("seek to last object", () =>
|
||||
{
|
||||
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
|
||||
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
});
|
||||
|
||||
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
|
||||
|
||||
AddStep("click last object", () =>
|
||||
{
|
||||
originalPosition = lastObject.DrawPosition;
|
||||
|
||||
InputManager.MoveMouseTo(lastObject);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("move mouse right", () =>
|
||||
{
|
||||
var firstColumn = composer.Composer.Playfield.GetColumn(0);
|
||||
var secondColumn = composer.Composer.Playfield.GetColumn(1);
|
||||
|
||||
InputManager.MoveMouseTo(lastObject, new Vector2(secondColumn.ScreenSpaceDrawQuad.Centre.X - firstColumn.ScreenSpaceDrawQuad.Centre.X + 1, 0));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("hitobjects moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 1));
|
||||
|
||||
// Todo: They'll move vertically by the height of a note since there's no snapping and the selection point is the middle of the note.
|
||||
AddAssert("hitobjects not moved vertically", () => lastObject.DrawPosition.Y - originalPosition.Y <= DefaultNotePiece.NOTE_HEIGHT);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDragHoldNoteSelectionVertically()
|
||||
{
|
||||
setScrollStep(ScrollingDirection.Down);
|
||||
|
||||
AddStep("setup beatmap", () =>
|
||||
{
|
||||
composer.EditorBeatmap.Clear();
|
||||
composer.EditorBeatmap.Add(new HoldNote
|
||||
{
|
||||
Column = 1,
|
||||
EndTime = 200
|
||||
});
|
||||
});
|
||||
|
||||
DrawableHoldNote holdNote = null;
|
||||
|
||||
AddStep("grab hold note", () =>
|
||||
{
|
||||
holdNote = this.ChildrenOfType<DrawableHoldNote>().Single();
|
||||
InputManager.MoveMouseTo(holdNote);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("move drag upwards", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(holdNote, new Vector2(0, -100));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
|
||||
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
|
||||
|
||||
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
|
||||
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
|
||||
}
|
||||
|
||||
private void setScrollStep(ScrollingDirection direction)
|
||||
=> AddStep($"set scroll direction = {direction}", () => ((Bindable<ScrollingDirection>)composer.Composer.ScrollingInfo.Direction).Value = direction);
|
||||
|
||||
private class TestComposer : CompositeDrawable
|
||||
{
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
[Cached(typeof(IBeatSnapProvider))]
|
||||
public readonly EditorBeatmap EditorBeatmap;
|
||||
|
||||
public readonly ManiaHitObjectComposer Composer;
|
||||
|
||||
public TestComposer()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }))
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }
|
||||
},
|
||||
Composer = new ManiaHitObjectComposer(new ManiaRuleset())
|
||||
};
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
EditorBeatmap.Add(new Note { StartTime = 125 * i });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,17 +1,59 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
|
||||
{
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
this.ChildrenOfType<HitObjectContainer>().ForEach(c => c.Clear());
|
||||
|
||||
ResetPlacement();
|
||||
|
||||
((ScrollingTestContainer)HitObjectContainer).Direction = ScrollingDirection.Down;
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestPlaceBeforeCurrentTimeDownwards()
|
||||
{
|
||||
AddStep("move mouse before current time", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Single().ScreenSpaceDrawQuad.BottomLeft - new Vector2(0, 10)));
|
||||
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("note start time < 0", () => getNote().StartTime < 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPlaceAfterCurrentTimeDownwards()
|
||||
{
|
||||
AddStep("move mouse after current time", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Single()));
|
||||
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("note start time > 0", () => getNote().StartTime > 0);
|
||||
}
|
||||
|
||||
private Note getNote() => this.ChildrenOfType<DrawableNote>().FirstOrDefault()?.HitObject;
|
||||
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableNote((Note)hitObject);
|
||||
protected override PlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
|
||||
}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
@@ -30,12 +28,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneNotes : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DrawableNote),
|
||||
typeof(DrawableHoldNote)
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
||||
@@ -13,7 +13,6 @@ using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
|
||||
using osuTK;
|
||||
using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
@@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition || h is ManiaHitObject);
|
||||
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
|
||||
|
||||
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
|
||||
{
|
||||
@@ -239,8 +238,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
StartTime = HitObject.StartTime,
|
||||
Duration = endTimeData.Duration,
|
||||
Column = column,
|
||||
Head = { Samples = sampleInfoListAt(HitObject.StartTime) },
|
||||
Tail = { Samples = sampleInfoListAt(endTimeData.EndTime) },
|
||||
Samples = HitObject.Samples,
|
||||
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples
|
||||
});
|
||||
}
|
||||
else if (HitObject is IHasXPosition)
|
||||
@@ -255,22 +254,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
return pattern;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the sample info list at a point in time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to retrieve the sample info list from.</param>
|
||||
/// <returns></returns>
|
||||
private IList<HitSampleInfo> sampleInfoListAt(double time)
|
||||
{
|
||||
if (!(HitObject is IHasCurve curveData))
|
||||
return HitObject.Samples;
|
||||
|
||||
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount();
|
||||
|
||||
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
|
||||
return curveData.NodeSamples[index];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -505,16 +505,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
}
|
||||
else
|
||||
{
|
||||
var holdNote = new HoldNote
|
||||
newObject = new HoldNote
|
||||
{
|
||||
StartTime = startTime,
|
||||
Column = column,
|
||||
Duration = endTime - startTime,
|
||||
Head = { Samples = sampleInfoListAt(startTime) },
|
||||
Tail = { Samples = sampleInfoListAt(endTime) }
|
||||
Column = column,
|
||||
Samples = HitObject.Samples,
|
||||
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples
|
||||
};
|
||||
|
||||
newObject = holdNote;
|
||||
}
|
||||
|
||||
pattern.Add(newObject);
|
||||
|
||||
@@ -64,21 +64,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (holdNote)
|
||||
{
|
||||
var hold = new HoldNote
|
||||
newObject = new HoldNote
|
||||
{
|
||||
StartTime = HitObject.StartTime,
|
||||
Duration = endTime - HitObject.StartTime,
|
||||
Column = column,
|
||||
Duration = endTime - HitObject.StartTime
|
||||
Samples = HitObject.Samples,
|
||||
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples
|
||||
};
|
||||
|
||||
if (hold.Head.Samples == null)
|
||||
hold.Head.Samples = new List<HitSampleInfo>();
|
||||
|
||||
hold.Head.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_NORMAL });
|
||||
|
||||
hold.Tail.Samples = HitObject.Samples;
|
||||
|
||||
newObject = hold;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@@ -37,12 +38,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
mods = Score.Mods;
|
||||
scaledScore = Score.TotalScore;
|
||||
countPerfect = Score.Statistics[HitResult.Perfect];
|
||||
countGreat = Score.Statistics[HitResult.Great];
|
||||
countGood = Score.Statistics[HitResult.Good];
|
||||
countOk = Score.Statistics[HitResult.Ok];
|
||||
countMeh = Score.Statistics[HitResult.Meh];
|
||||
countMiss = Score.Statistics[HitResult.Miss];
|
||||
countPerfect = Score.Statistics.GetOrDefault(HitResult.Perfect);
|
||||
countGreat = Score.Statistics.GetOrDefault(HitResult.Great);
|
||||
countGood = Score.Statistics.GetOrDefault(HitResult.Good);
|
||||
countOk = Score.Statistics.GetOrDefault(HitResult.Ok);
|
||||
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
|
||||
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
|
||||
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
|
||||
@@ -2,10 +2,14 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
@@ -15,6 +19,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
private readonly EditNotePiece headPiece;
|
||||
private readonly EditNotePiece tailPiece;
|
||||
|
||||
[Resolved]
|
||||
private IManiaHitObjectComposer composer { get; set; }
|
||||
|
||||
public HoldNotePlacementBlueprint()
|
||||
: base(new HoldNote())
|
||||
{
|
||||
@@ -34,8 +41,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
|
||||
if (Column != null)
|
||||
{
|
||||
headPiece.Y = PositionAt(HitObject.StartTime);
|
||||
tailPiece.Y = PositionAt(HitObject.EndTime);
|
||||
headPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.StartTime)).Y;
|
||||
tailPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.EndTime)).Y;
|
||||
}
|
||||
|
||||
var topPosition = new Vector2(headPiece.DrawPosition.X, Math.Min(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y));
|
||||
@@ -46,25 +53,39 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
bodyPiece.Height = (bottomPosition - topPosition).Y;
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (e.Button != MouseButton.Left)
|
||||
return;
|
||||
|
||||
base.OnMouseUp(e);
|
||||
EndPlacement(true);
|
||||
}
|
||||
|
||||
private double originalStartTime;
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
public override void UpdatePosition(SnapResult result)
|
||||
{
|
||||
base.UpdatePosition(screenSpacePosition);
|
||||
base.UpdatePosition(result);
|
||||
|
||||
if (PlacementActive)
|
||||
{
|
||||
var endTime = TimeAt(screenSpacePosition);
|
||||
|
||||
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
|
||||
HitObject.Duration = Math.Abs(endTime - originalStartTime);
|
||||
if (result.Time is double endTime)
|
||||
{
|
||||
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
|
||||
HitObject.Duration = Math.Abs(endTime - originalStartTime);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
headPiece.Width = tailPiece.Width = SnappedWidth;
|
||||
headPiece.X = tailPiece.X = SnappedMousePosition.X;
|
||||
if (result is ManiaSnapResult maniaResult)
|
||||
{
|
||||
headPiece.Width = tailPiece.Width = maniaResult.Column.DrawWidth;
|
||||
headPiece.X = tailPiece.X = ToLocalSpace(result.ScreenSpacePosition).X;
|
||||
}
|
||||
|
||||
originalStartTime = HitObject.StartTime = TimeAt(screenSpacePosition);
|
||||
if (result.Time is double startTime)
|
||||
originalStartTime = HitObject.StartTime = startTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,5 +76,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
}
|
||||
|
||||
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||
|
||||
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.Head.ScreenSpaceDrawQuad.Centre;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,42 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint,
|
||||
IRequireHighFrequencyMousePosition // the playfield could be moving behind us
|
||||
public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint
|
||||
where T : ManiaHitObject
|
||||
{
|
||||
protected new T HitObject => (T)base.HitObject;
|
||||
|
||||
protected Column Column;
|
||||
private Column column;
|
||||
|
||||
/// <summary>
|
||||
/// The current mouse position, snapped to the closest column.
|
||||
/// </summary>
|
||||
protected Vector2 SnappedMousePosition { get; private set; }
|
||||
public Column Column
|
||||
{
|
||||
get => column;
|
||||
set
|
||||
{
|
||||
if (value == column)
|
||||
return;
|
||||
|
||||
/// <summary>
|
||||
/// The width of the closest column to the current mouse position.
|
||||
/// </summary>
|
||||
protected float SnappedWidth { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private IManiaHitObjectComposer composer { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
column = value;
|
||||
HitObject.Column = column.Index;
|
||||
}
|
||||
}
|
||||
|
||||
protected ManiaPlacementBlueprint(T hitObject)
|
||||
: base(hitObject)
|
||||
@@ -46,112 +38,22 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (Column == null)
|
||||
return base.OnMouseDown(e);
|
||||
if (e.Button != MouseButton.Left)
|
||||
return false;
|
||||
|
||||
HitObject.Column = Column.Index;
|
||||
BeginPlacement(TimeAt(e.ScreenSpaceMousePosition));
|
||||
if (Column == null)
|
||||
return false;
|
||||
|
||||
BeginPlacement(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
public override void UpdatePosition(SnapResult result)
|
||||
{
|
||||
EndPlacement(true);
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
base.UpdatePosition(result);
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
if (!PlacementActive)
|
||||
Column = ColumnAt(screenSpacePosition);
|
||||
|
||||
if (Column == null) return;
|
||||
|
||||
SnappedWidth = Column.DrawWidth;
|
||||
|
||||
// Snap to the column
|
||||
var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
|
||||
SnappedMousePosition = new Vector2(parentPos.X, Parent.ToLocalSpace(screenSpacePosition).Y);
|
||||
}
|
||||
|
||||
protected double TimeAt(Vector2 screenSpacePosition)
|
||||
{
|
||||
if (Column == null)
|
||||
return 0;
|
||||
|
||||
var hitObjectContainer = Column.HitObjectContainer;
|
||||
|
||||
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
|
||||
// so we need to flip the vertical coordinate in the hitobject container's space
|
||||
var hitObjectPos = mouseToHitObjectPosition(Column.HitObjectContainer.ToLocalSpace(screenSpacePosition)).Y;
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
|
||||
|
||||
return scrollingInfo.Algorithm.TimeAt(hitObjectPos,
|
||||
EditorClock.CurrentTime,
|
||||
scrollingInfo.TimeRange.Value,
|
||||
hitObjectContainer.DrawHeight);
|
||||
}
|
||||
|
||||
protected float PositionAt(double time)
|
||||
{
|
||||
var pos = scrollingInfo.Algorithm.PositionAt(time,
|
||||
EditorClock.CurrentTime,
|
||||
scrollingInfo.TimeRange.Value,
|
||||
Column.HitObjectContainer.DrawHeight);
|
||||
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
pos = Column.HitObjectContainer.DrawHeight - pos;
|
||||
|
||||
return hitObjectToMousePosition(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent)).Y;
|
||||
}
|
||||
|
||||
protected Column ColumnAt(Vector2 screenSpacePosition)
|
||||
=> composer.ColumnAt(screenSpacePosition);
|
||||
|
||||
/// <summary>
|
||||
/// Converts a mouse position to a hitobject position.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Blueprints are centred on the mouse position, such that the hitobject position is anchored at the top or bottom of the blueprint depending on the scroll direction.
|
||||
/// </remarks>
|
||||
/// <param name="mousePosition">The mouse position.</param>
|
||||
/// <returns>The resulting hitobject position, acnhored at the top or bottom of the blueprint depending on the scroll direction.</returns>
|
||||
private Vector2 mouseToHitObjectPosition(Vector2 mousePosition)
|
||||
{
|
||||
switch (scrollingInfo.Direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
mousePosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Down:
|
||||
mousePosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
return mousePosition;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts a hitobject position to a mouse position.
|
||||
/// </summary>
|
||||
/// <param name="hitObjectPosition">The hitobject position.</param>
|
||||
/// <returns>The resulting mouse position, anchored at the centre of the hitobject.</returns>
|
||||
private Vector2 hitObjectToMousePosition(Vector2 hitObjectPosition)
|
||||
{
|
||||
switch (scrollingInfo.Direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
hitObjectPosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Down:
|
||||
hitObjectPosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
return hitObjectPosition;
|
||||
Column = (result as ManiaSnapResult)?.Column;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,8 +3,6 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@@ -15,13 +13,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class ManiaSelectionBlueprint : OverlaySelectionBlueprint
|
||||
{
|
||||
public Vector2 ScreenSpaceDragPosition { get; private set; }
|
||||
public Vector2 DragPosition { get; private set; }
|
||||
|
||||
public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
|
||||
|
||||
protected IClock EditorClock { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
|
||||
@@ -34,12 +27,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
RelativeSizeAxes = Axes.None;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAdjustableClock clock)
|
||||
{
|
||||
EditorClock = clock;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@@ -47,22 +34,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
Position = Parent.ToLocalSpace(DrawableObject.ToScreenSpace(Vector2.Zero));
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
||||
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
base.OnDrag(e);
|
||||
|
||||
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
||||
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
DrawableObject.AlwaysAlive = true;
|
||||
|
||||
@@ -2,29 +2,48 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class NotePlacementBlueprint : ManiaPlacementBlueprint<Note>
|
||||
{
|
||||
private readonly EditNotePiece piece;
|
||||
|
||||
public NotePlacementBlueprint()
|
||||
: base(new Note())
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
|
||||
InternalChild = piece = new EditNotePiece { Origin = Anchor.Centre };
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
public override void UpdatePosition(SnapResult result)
|
||||
{
|
||||
base.Update();
|
||||
base.UpdatePosition(result);
|
||||
|
||||
Width = SnappedWidth;
|
||||
Position = SnappedMousePosition;
|
||||
if (result is ManiaSnapResult maniaResult)
|
||||
{
|
||||
piece.Width = maniaResult.Column.DrawWidth;
|
||||
piece.Position = ToLocalSpace(result.ScreenSpacePosition);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (e.Button != MouseButton.Left)
|
||||
return false;
|
||||
|
||||
base.OnMouseDown(e);
|
||||
|
||||
// Place the note immediately.
|
||||
EndPlacement(true);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,14 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public interface IManiaHitObjectComposer
|
||||
{
|
||||
Column ColumnAt(Vector2 screenSpacePosition);
|
||||
|
||||
int TotalColumns { get; }
|
||||
ManiaPlayfield Playfield { get; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,213 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A grid which displays coloured beat divisor lines in proximity to the selection or placement cursor.
|
||||
/// </summary>
|
||||
public class ManiaBeatSnapGrid : Component
|
||||
{
|
||||
private const double visible_range = 750;
|
||||
|
||||
/// <summary>
|
||||
/// The range of time values of the current selection.
|
||||
/// </summary>
|
||||
public (double start, double end)? SelectionTimeRange
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == selectionTimeRange)
|
||||
return;
|
||||
|
||||
selectionTimeRange = value;
|
||||
lineCache.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap beatmap { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private Bindable<WorkingBeatmap> working { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private BindableBeatDivisor beatDivisor { get; set; }
|
||||
|
||||
private readonly List<ScrollingHitObjectContainer> grids = new List<ScrollingHitObjectContainer>();
|
||||
|
||||
private readonly Cached lineCache = new Cached();
|
||||
|
||||
private (double start, double end)? selectionTimeRange;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IManiaHitObjectComposer composer)
|
||||
{
|
||||
foreach (var stage in composer.Playfield.Stages)
|
||||
{
|
||||
foreach (var column in stage.Columns)
|
||||
{
|
||||
var lineContainer = new ScrollingHitObjectContainer();
|
||||
|
||||
grids.Add(lineContainer);
|
||||
column.UnderlayElements.Add(lineContainer);
|
||||
}
|
||||
}
|
||||
|
||||
beatDivisor.BindValueChanged(_ => createLines(), true);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!lineCache.IsValid)
|
||||
{
|
||||
lineCache.Validate();
|
||||
createLines();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Stack<DrawableGridLine> availableLines = new Stack<DrawableGridLine>();
|
||||
|
||||
private void createLines()
|
||||
{
|
||||
foreach (var grid in grids)
|
||||
{
|
||||
foreach (var line in grid.Objects.OfType<DrawableGridLine>())
|
||||
availableLines.Push(line);
|
||||
|
||||
grid.Clear(false);
|
||||
}
|
||||
|
||||
if (selectionTimeRange == null)
|
||||
return;
|
||||
|
||||
var range = selectionTimeRange.Value;
|
||||
|
||||
var timingPoint = beatmap.ControlPointInfo.TimingPointAt(range.start - visible_range);
|
||||
|
||||
double time = timingPoint.Time;
|
||||
int beat = 0;
|
||||
|
||||
// progress time until in the visible range.
|
||||
while (time < range.start - visible_range)
|
||||
{
|
||||
time += timingPoint.BeatLength / beatDivisor.Value;
|
||||
beat++;
|
||||
}
|
||||
|
||||
while (time < range.end + visible_range)
|
||||
{
|
||||
var nextTimingPoint = beatmap.ControlPointInfo.TimingPointAt(time);
|
||||
|
||||
// switch to the next timing point if we have reached it.
|
||||
if (nextTimingPoint.Time > timingPoint.Time)
|
||||
{
|
||||
beat = 0;
|
||||
time = nextTimingPoint.Time;
|
||||
timingPoint = nextTimingPoint;
|
||||
}
|
||||
|
||||
Color4 colour = BindableBeatDivisor.GetColourFor(
|
||||
BindableBeatDivisor.GetDivisorForBeatIndex(Math.Max(1, beat), beatDivisor.Value), colours);
|
||||
|
||||
foreach (var grid in grids)
|
||||
{
|
||||
if (!availableLines.TryPop(out var line))
|
||||
line = new DrawableGridLine();
|
||||
|
||||
line.HitObject.StartTime = time;
|
||||
line.Colour = colour;
|
||||
|
||||
grid.Add(line);
|
||||
}
|
||||
|
||||
beat++;
|
||||
time += timingPoint.BeatLength / beatDivisor.Value;
|
||||
}
|
||||
|
||||
foreach (var grid in grids)
|
||||
{
|
||||
// required to update ScrollingHitObjectContainer's cache.
|
||||
grid.UpdateSubTree();
|
||||
|
||||
foreach (var line in grid.Objects.OfType<DrawableGridLine>())
|
||||
{
|
||||
time = line.HitObject.StartTime;
|
||||
|
||||
if (time >= range.start && time <= range.end)
|
||||
line.Alpha = 1;
|
||||
else
|
||||
{
|
||||
double timeSeparation = time < range.start ? range.start - time : time - range.end;
|
||||
line.Alpha = (float)Math.Max(0, 1 - timeSeparation / visible_range);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class DrawableGridLine : DrawableHitObject
|
||||
{
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
public DrawableGridLine()
|
||||
: base(new HitObject())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 2;
|
||||
|
||||
AddInternal(new Box { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
Origin = Anchor = direction.NewValue == ScrollingDirection.Up
|
||||
? Anchor.TopLeft
|
||||
: Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
// don't perform any fading – we are handling that ourselves.
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
LifetimeEnd = HitObject.StartTime + visible_range;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,5 +30,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
return base.CreateBlueprintFor(hitObject);
|
||||
}
|
||||
|
||||
protected override SelectionHandler CreateSelectionHandler() => new ManiaSelectionHandler();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,10 +6,14 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
@@ -19,25 +23,53 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
|
||||
{
|
||||
private DrawableManiaEditRuleset drawableRuleset;
|
||||
private ManiaBeatSnapGrid beatSnapGrid;
|
||||
private InputManager inputManager;
|
||||
|
||||
public ManiaHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the column that intersects a screen-space position.
|
||||
/// </summary>
|
||||
/// <param name="screenSpacePosition">The screen-space position.</param>
|
||||
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
|
||||
public Column ColumnAt(Vector2 screenSpacePosition) => drawableRuleset.GetColumnByPosition(screenSpacePosition);
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(beatSnapGrid = new ManiaBeatSnapGrid());
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
public int TotalColumns => ((ManiaPlayfield)drawableRuleset.Playfield).TotalColumns;
|
||||
public ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
|
||||
|
||||
public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
||||
{
|
||||
var column = Playfield.GetColumnByPosition(screenSpacePosition);
|
||||
|
||||
if (column == null)
|
||||
return new SnapResult(screenSpacePosition, null);
|
||||
|
||||
double targetTime = column.TimeAtScreenSpacePosition(screenSpacePosition);
|
||||
|
||||
// apply beat snapping
|
||||
targetTime = BeatSnapProvider.SnapTime(targetTime);
|
||||
|
||||
// convert back to screen space
|
||||
screenSpacePosition = column.ScreenSpacePositionAtTime(targetTime);
|
||||
|
||||
return new ManiaSnapResult(screenSpacePosition, targetTime, column);
|
||||
}
|
||||
|
||||
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
{
|
||||
@@ -56,5 +88,28 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
new NoteCompositionTool(),
|
||||
new HoldNoteCompositionTool()
|
||||
};
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (BlueprintContainer.CurrentTool is SelectTool)
|
||||
{
|
||||
if (EditorBeatmap.SelectedHitObjects.Any())
|
||||
{
|
||||
beatSnapGrid.SelectionTimeRange = (EditorBeatmap.SelectedHitObjects.Min(h => h.StartTime), EditorBeatmap.SelectedHitObjects.Max(h => h.GetEndTime()));
|
||||
}
|
||||
else
|
||||
beatSnapGrid.SelectionTimeRange = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
|
||||
if (result.Time is double time)
|
||||
beatSnapGrid.SelectionTimeRange = (time, time);
|
||||
else
|
||||
beatSnapGrid.SelectionTimeRange = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,11 +4,8 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
@@ -22,88 +19,19 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
[Resolved]
|
||||
private IManiaHitObjectComposer composer { get; set; }
|
||||
|
||||
private IClock editorClock;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAdjustableClock clock)
|
||||
{
|
||||
editorClock = clock;
|
||||
}
|
||||
|
||||
public override bool HandleMovement(MoveSelectionEvent moveEvent)
|
||||
{
|
||||
var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
|
||||
int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column;
|
||||
|
||||
adjustOrigins(maniaBlueprint);
|
||||
performDragMovement(moveEvent);
|
||||
performColumnMovement(lastColumn, moveEvent);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensures that the position of hitobjects remains centred to the mouse position.
|
||||
/// E.g. The hitobject position will change if the editor scrolls while a hitobject is dragged.
|
||||
/// </summary>
|
||||
/// <param name="reference">The <see cref="ManiaSelectionBlueprint"/> that received the drag event.</param>
|
||||
private void adjustOrigins(ManiaSelectionBlueprint reference)
|
||||
{
|
||||
var referenceParent = (HitObjectContainer)reference.DrawableObject.Parent;
|
||||
|
||||
float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.DrawableObject.OriginPosition.Y;
|
||||
float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin;
|
||||
|
||||
// Flip the vertical coordinate space when scrolling downwards
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
targetPosition -= referenceParent.DrawHeight;
|
||||
|
||||
float movementDelta = targetPosition - reference.DrawableObject.Position.Y;
|
||||
|
||||
foreach (var b in SelectedBlueprints.OfType<ManiaSelectionBlueprint>())
|
||||
b.DrawableObject.Y += movementDelta;
|
||||
}
|
||||
|
||||
private void performDragMovement(MoveSelectionEvent moveEvent)
|
||||
{
|
||||
float delta = moveEvent.InstantDelta.Y;
|
||||
|
||||
// When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
|
||||
// This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
delta -= moveEvent.Blueprint.Parent.DrawHeight; // todo: probably wrong
|
||||
|
||||
foreach (var selectionBlueprint in SelectedBlueprints)
|
||||
{
|
||||
var b = (OverlaySelectionBlueprint)selectionBlueprint;
|
||||
|
||||
var hitObject = b.DrawableObject;
|
||||
var objectParent = (HitObjectContainer)hitObject.Parent;
|
||||
|
||||
// StartTime could be used to adjust the position if only one movement event was received per frame.
|
||||
// However this is not the case and ScrollingHitObjectContainer performs movement in UpdateAfterChildren() so the position must also be updated to be valid for further movement events
|
||||
hitObject.Y += delta;
|
||||
|
||||
float targetPosition = hitObject.Position.Y;
|
||||
|
||||
// The scrolling algorithm always assumes an anchor at the top of the screen, so the position must be flipped when scrolling downwards to reflect a top anchor
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
targetPosition = -targetPosition;
|
||||
|
||||
objectParent.Remove(hitObject);
|
||||
|
||||
hitObject.HitObject.StartTime = scrollingInfo.Algorithm.TimeAt(targetPosition,
|
||||
editorClock.CurrentTime,
|
||||
scrollingInfo.TimeRange.Value,
|
||||
objectParent.DrawHeight);
|
||||
|
||||
objectParent.Add(hitObject);
|
||||
}
|
||||
}
|
||||
|
||||
private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
|
||||
{
|
||||
var currentColumn = composer.ColumnAt(moveEvent.ScreenSpacePosition);
|
||||
var currentColumn = composer.Playfield.GetColumnByPosition(moveEvent.ScreenSpacePosition);
|
||||
if (currentColumn == null)
|
||||
return;
|
||||
|
||||
@@ -122,7 +50,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
maxColumn = obj.Column;
|
||||
}
|
||||
|
||||
columnDelta = Math.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
|
||||
columnDelta = Math.Clamp(columnDelta, -minColumn, composer.Playfield.TotalColumns - 1 - maxColumn);
|
||||
|
||||
foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
|
||||
obj.Column += columnDelta;
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class ManiaSnapResult : SnapResult
|
||||
{
|
||||
public readonly Column Column;
|
||||
|
||||
public ManiaSnapResult(Vector2 screenSpacePosition, double time, Column column)
|
||||
: base(screenSpacePosition, time)
|
||||
{
|
||||
Column = column;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Masks
|
||||
{
|
||||
public abstract class ManiaSelectionBlueprint : OverlaySelectionBlueprint
|
||||
{
|
||||
protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
|
||||
: base(drawableObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -51,7 +51,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece())
|
||||
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
})
|
||||
{
|
||||
RelativeSizeAxes = Axes.X
|
||||
},
|
||||
@@ -127,6 +130,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
public override void PlaySamples()
|
||||
{
|
||||
// Samples are played by the head/tail notes.
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
@@ -13,11 +13,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableManiaHitObject : DrawableHitObject<ManiaHitObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableManiaHitObject"/> should always remain alive.
|
||||
/// </summary>
|
||||
internal bool AlwaysAlive;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ManiaAction"/> which causes this <see cref="DrawableManiaHitObject{TObject}"/> to be hit.
|
||||
/// </summary>
|
||||
@@ -54,7 +49,62 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Direction.BindValueChanged(OnDirectionChanged, true);
|
||||
}
|
||||
|
||||
protected override bool ShouldBeAlive => AlwaysAlive || base.ShouldBeAlive;
|
||||
private double computedLifetimeStart;
|
||||
|
||||
public override double LifetimeStart
|
||||
{
|
||||
get => base.LifetimeStart;
|
||||
set
|
||||
{
|
||||
computedLifetimeStart = value;
|
||||
|
||||
if (!AlwaysAlive)
|
||||
base.LifetimeStart = value;
|
||||
}
|
||||
}
|
||||
|
||||
private double computedLifetimeEnd;
|
||||
|
||||
public override double LifetimeEnd
|
||||
{
|
||||
get => base.LifetimeEnd;
|
||||
set
|
||||
{
|
||||
computedLifetimeEnd = value;
|
||||
|
||||
if (!AlwaysAlive)
|
||||
base.LifetimeEnd = value;
|
||||
}
|
||||
}
|
||||
|
||||
private bool alwaysAlive;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableManiaHitObject"/> should always remain alive.
|
||||
/// </summary>
|
||||
internal bool AlwaysAlive
|
||||
{
|
||||
get => alwaysAlive;
|
||||
set
|
||||
{
|
||||
if (alwaysAlive == value)
|
||||
return;
|
||||
|
||||
alwaysAlive = value;
|
||||
|
||||
if (value)
|
||||
{
|
||||
// Set the base lifetimes directly, to avoid mangling the computed lifetimes
|
||||
base.LifetimeStart = double.MinValue;
|
||||
base.LifetimeEnd = double.MaxValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
LifetimeStart = computedLifetimeStart;
|
||||
LifetimeEnd = computedLifetimeEnd;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||
{
|
||||
|
||||
@@ -34,7 +34,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
|
||||
public DefaultBodyPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Blending = BlendingParameters.Additive;
|
||||
|
||||
AddLayout(subtractionCache);
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
@@ -28,7 +30,9 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
set
|
||||
{
|
||||
duration = value;
|
||||
Tail.StartTime = EndTime;
|
||||
|
||||
if (Tail != null)
|
||||
Tail.StartTime = EndTime;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,8 +42,12 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
set
|
||||
{
|
||||
base.StartTime = value;
|
||||
Head.StartTime = value;
|
||||
Tail.StartTime = EndTime;
|
||||
|
||||
if (Head != null)
|
||||
Head.StartTime = value;
|
||||
|
||||
if (Tail != null)
|
||||
Tail.StartTime = EndTime;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,20 +57,26 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
set
|
||||
{
|
||||
base.Column = value;
|
||||
Head.Column = value;
|
||||
Tail.Column = value;
|
||||
|
||||
if (Head != null)
|
||||
Head.Column = value;
|
||||
|
||||
if (Tail != null)
|
||||
Tail.Column = value;
|
||||
}
|
||||
}
|
||||
|
||||
public List<IList<HitSampleInfo>> NodeSamples { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The head note of the hold.
|
||||
/// </summary>
|
||||
public readonly Note Head = new Note();
|
||||
public Note Head { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The tail note of the hold.
|
||||
/// </summary>
|
||||
public readonly TailNote Tail = new TailNote();
|
||||
public TailNote Tail { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The time between ticks of this hold.
|
||||
@@ -83,8 +97,19 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
|
||||
createTicks();
|
||||
|
||||
AddNested(Head);
|
||||
AddNested(Tail);
|
||||
AddNested(Head = new Note
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Column = Column,
|
||||
Samples = getNodeSamples(0),
|
||||
});
|
||||
|
||||
AddNested(Tail = new TailNote
|
||||
{
|
||||
StartTime = EndTime,
|
||||
Column = Column,
|
||||
Samples = getNodeSamples((NodeSamples?.Count - 1) ?? 1),
|
||||
});
|
||||
}
|
||||
|
||||
private void createTicks()
|
||||
@@ -105,5 +130,8 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
private IList<HitSampleInfo> getNodeSamples(int nodeIndex) =>
|
||||
nodeIndex < NodeSamples?.Count ? NodeSamples[nodeIndex] : Samples;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,11 +5,12 @@ using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Types;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public abstract class ManiaHitObject : HitObject, IHasColumn
|
||||
public abstract class ManiaHitObject : HitObject, IHasColumn, IHasXPosition
|
||||
{
|
||||
public readonly Bindable<int> ColumnBindable = new Bindable<int>();
|
||||
|
||||
@@ -20,5 +21,11 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
}
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
||||
|
||||
#region LegacyBeatmapEncoder
|
||||
|
||||
float IHasXPosition.X => Column;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,5 +7,20 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
{
|
||||
public class ManiaHitWindows : HitWindows
|
||||
{
|
||||
public override bool IsHitResultAllowed(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Perfect:
|
||||
case HitResult.Great:
|
||||
case HitResult.Good:
|
||||
case HitResult.Ok:
|
||||
case HitResult.Meh:
|
||||
case HitResult.Miss:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@@ -37,6 +38,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
internal readonly Container TopLevelContainer;
|
||||
|
||||
public Container UnderlayElements => hitObjectArea.UnderlayElements;
|
||||
|
||||
public Column(int index)
|
||||
{
|
||||
Index = index;
|
||||
@@ -140,5 +143,54 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
||||
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
|
||||
=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
|
||||
|
||||
/// <summary>
|
||||
/// Given a time, return the screen space position within this column.
|
||||
/// </summary>
|
||||
public Vector2 ScreenSpacePositionAtTime(double time)
|
||||
{
|
||||
var pos = ScrollingInfo.Algorithm.PositionAt(time, Time.Current, ScrollingInfo.TimeRange.Value, HitObjectContainer.DrawHeight);
|
||||
|
||||
switch (ScrollingInfo.Direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Down:
|
||||
// We're dealing with screen coordinates in which the position decreases towards the centre of the screen resulting in an increase in start time.
|
||||
// The scrolling algorithm instead assumes a top anchor meaning an increase in time corresponds to an increase in position,
|
||||
// so when scrolling downwards the coordinates need to be flipped.
|
||||
pos = HitObjectContainer.DrawHeight - pos;
|
||||
|
||||
// Blueprints are centred on the mouse position, such that the hitobject position is anchored at the top or bottom of the blueprint depending on the scroll direction.
|
||||
pos -= DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Up:
|
||||
pos += DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
return HitObjectContainer.ToScreenSpace(new Vector2(HitObjectContainer.DrawWidth / 2, pos));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given a position in screen space, return the time within this column.
|
||||
/// </summary>
|
||||
public double TimeAtScreenSpacePosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
// convert to local space of column so we can snap and fetch correct location.
|
||||
Vector2 localPosition = HitObjectContainer.ToLocalSpace(screenSpacePosition);
|
||||
|
||||
switch (ScrollingInfo.Direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Down:
|
||||
// as above
|
||||
localPosition.Y = HitObjectContainer.DrawHeight - localPosition.Y;
|
||||
break;
|
||||
}
|
||||
|
||||
// offset for the fact that blueprints are centered, as above.
|
||||
localPosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
|
||||
return ScrollingInfo.Algorithm.TimeAt(localPosition.Y, Time.Current, ScrollingInfo.TimeRange.Value, HitObjectContainer.DrawHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,6 +12,9 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
public class ColumnHitObjectArea : HitObjectArea
|
||||
{
|
||||
public readonly Container Explosions;
|
||||
|
||||
public readonly Container UnderlayElements;
|
||||
|
||||
private readonly Drawable hitTarget;
|
||||
|
||||
public ColumnHitObjectArea(int columnIndex, HitObjectContainer hitObjectContainer)
|
||||
@@ -19,6 +22,11 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
UnderlayElements = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 2,
|
||||
},
|
||||
hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget, columnIndex), _ => new DefaultHitTarget())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
|
||||
@@ -2,7 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -21,7 +23,6 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@@ -48,6 +49,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
private readonly Bindable<double> configTimeRange = new BindableDouble();
|
||||
|
||||
// Stores the current speed adjustment active in gameplay.
|
||||
private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
|
||||
|
||||
public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
: base(ruleset, beatmap, mods)
|
||||
@@ -58,6 +63,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
foreach (var mod in Mods.OfType<IApplicableToTrack>())
|
||||
mod.ApplyToTrack(speedAdjustmentTrack);
|
||||
|
||||
bool isForCurrentRuleset = Beatmap.BeatmapInfo.Ruleset.Equals(Ruleset.RulesetInfo);
|
||||
|
||||
foreach (var p in ControlPoints)
|
||||
@@ -76,7 +84,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
|
||||
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
|
||||
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollTime, TimeRange);
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollTime, configTimeRange);
|
||||
}
|
||||
|
||||
protected override void AdjustScrollSpeed(int amount)
|
||||
@@ -86,16 +94,18 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private double relativeTimeRange
|
||||
{
|
||||
get => MAX_TIME_RANGE / TimeRange.Value;
|
||||
set => TimeRange.Value = MAX_TIME_RANGE / value;
|
||||
get => MAX_TIME_RANGE / configTimeRange.Value;
|
||||
set => configTimeRange.Value = MAX_TIME_RANGE / value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the column that intersects a screen-space position.
|
||||
/// </summary>
|
||||
/// <param name="screenSpacePosition">The screen-space position.</param>
|
||||
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
|
||||
public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition);
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
updateTimeRange();
|
||||
}
|
||||
|
||||
private void updateTimeRange() => TimeRange.Value = configTimeRange.Value * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value;
|
||||
|
||||
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
|
||||
|
||||
|
||||
@@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
[Cached]
|
||||
public class ManiaPlayfield : ScrollingPlayfield
|
||||
{
|
||||
public IReadOnlyList<Stage> Stages => stages;
|
||||
|
||||
private readonly List<Stage> stages = new List<Stage>();
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos));
|
||||
@@ -73,7 +75,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
foreach (var column in stage.Columns)
|
||||
{
|
||||
if (column.ReceivePositionalInputAt(screenSpacePosition))
|
||||
if (column.ReceivePositionalInputAt(new Vector2(screenSpacePosition.X, column.ScreenSpaceDrawQuad.Centre.Y)))
|
||||
{
|
||||
found = column;
|
||||
break;
|
||||
@@ -87,6 +89,31 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
return found;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a <see cref="Column"/> by index.
|
||||
/// </summary>
|
||||
/// <param name="index">The index of the column.</param>
|
||||
/// <returns>The <see cref="Column"/> corresponding to the given index.</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">If <paramref name="index"/> is less than 0 or greater than <see cref="TotalColumns"/>.</exception>
|
||||
public Column GetColumn(int index)
|
||||
{
|
||||
if (index < 0 || index > TotalColumns - 1)
|
||||
throw new ArgumentOutOfRangeException(nameof(index));
|
||||
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
if (index >= stage.Columns.Count)
|
||||
{
|
||||
index -= stage.Columns.Count;
|
||||
continue;
|
||||
}
|
||||
|
||||
return stage.Columns[index];
|
||||
}
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(index));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the total amount of columns across all stages in this playfield.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,21 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public abstract class OsuSkinnableTestScene : SkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(OsuRuleset),
|
||||
typeof(OsuLegacySkinTransformer),
|
||||
};
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -15,12 +14,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneDrawableJudgement : OsuSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||
{
|
||||
typeof(DrawableJudgement),
|
||||
typeof(DrawableOsuJudgement)
|
||||
}).ToList();
|
||||
|
||||
public TestSceneDrawableJudgement()
|
||||
{
|
||||
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
|
||||
|
||||
@@ -2,16 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing.Input;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
|
||||
@@ -20,16 +16,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneGameplayCursor : OsuSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||
{
|
||||
typeof(GameplayCursorContainer),
|
||||
typeof(OsuCursorContainer),
|
||||
typeof(OsuCursor),
|
||||
typeof(LegacyCursor),
|
||||
typeof(LegacyCursorTrail),
|
||||
typeof(CursorTrail)
|
||||
}).ToList();
|
||||
|
||||
[Cached]
|
||||
private GameplayBeatmap gameplayBeatmap;
|
||||
|
||||
|
||||
@@ -8,8 +8,6 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osuTK;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
@@ -20,11 +18,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneHitCircle : OsuSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DrawableHitCircle)
|
||||
};
|
||||
|
||||
private int depthIndex;
|
||||
|
||||
public TestSceneHitCircle()
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
|
||||
@@ -12,8 +9,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneHitCircleHidden : TestSceneHitCircle
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -16,7 +15,6 @@ using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@@ -28,18 +26,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private const double beat_length = 100;
|
||||
private static readonly Vector2 grid_position = new Vector2(512, 384);
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(CircularDistanceSnapGrid)
|
||||
};
|
||||
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
private readonly EditorBeatmap editorBeatmap;
|
||||
|
||||
[Cached]
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
[Cached(typeof(IPositionSnapProvider))]
|
||||
private readonly SnapProvider snapProvider = new SnapProvider();
|
||||
|
||||
private TestOsuDistanceSnapGrid grid;
|
||||
@@ -179,9 +172,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
}
|
||||
}
|
||||
|
||||
private class SnapProvider : IDistanceSnapProvider
|
||||
private class SnapProvider : IPositionSnapProvider
|
||||
{
|
||||
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
|
||||
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
|
||||
|
||||
public float GetBeatSnapDistanceAt(double referenceTime) => (float)beat_length;
|
||||
|
||||
|
||||
@@ -399,7 +399,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public TestSlider()
|
||||
{
|
||||
DefaultsApplied += () =>
|
||||
DefaultsApplied += _ =>
|
||||
{
|
||||
HeadCircle.HitWindows = new TestHitWindows();
|
||||
TailCircle.HitWindows = new TestHitWindows();
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -19,13 +16,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestScenePathControlPointVisualiser : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(StringHumanizeExtensions),
|
||||
typeof(PathControlPointPiece),
|
||||
typeof(PathControlPointConnectionPiece)
|
||||
};
|
||||
|
||||
private Slider slider;
|
||||
private PathControlPointVisualiser visualiser;
|
||||
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
@@ -14,11 +12,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneResumeOverlay : OsuManualInputManagerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(OsuResumeOverlay),
|
||||
};
|
||||
|
||||
public TestSceneResumeOverlay()
|
||||
{
|
||||
ManualOsuInputManager osuInputManager;
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@@ -21,29 +20,12 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneSlider : OsuSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(Slider),
|
||||
typeof(SliderTick),
|
||||
typeof(SliderTailCircle),
|
||||
typeof(SliderBall),
|
||||
typeof(SliderBody),
|
||||
typeof(SnakingSliderBody),
|
||||
typeof(DrawableSlider),
|
||||
typeof(DrawableSliderTick),
|
||||
typeof(DrawableSliderTail),
|
||||
typeof(DrawableSliderHead),
|
||||
typeof(DrawableSliderRepeat),
|
||||
typeof(DrawableOsuHitObject)
|
||||
};
|
||||
|
||||
private Container content;
|
||||
|
||||
protected override Container<Drawable> Content
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
|
||||
@@ -12,8 +9,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneSliderHidden : TestSceneSlider
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
@@ -13,8 +12,6 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@@ -27,17 +24,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneSliderInput : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(SliderBall),
|
||||
typeof(DrawableSlider),
|
||||
typeof(DrawableSliderTick),
|
||||
typeof(DrawableSliderRepeat),
|
||||
typeof(DrawableOsuHitObject),
|
||||
typeof(DrawableSliderHead),
|
||||
typeof(DrawableSliderTail),
|
||||
};
|
||||
|
||||
private const double time_before_slider = 250;
|
||||
private const double time_slider_start = 1500;
|
||||
private const double time_during_slide_1 = 2500;
|
||||
|
||||
@@ -259,6 +259,23 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
assertControlPointType(2, PathType.PerfectCurve);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeginPlacementWithoutReleasingMouse()
|
||||
{
|
||||
addMovementStep(new Vector2(200));
|
||||
AddStep("press left button", () => InputManager.PressButton(MouseButton.Left));
|
||||
|
||||
addMovementStep(new Vector2(400, 200));
|
||||
AddStep("release left button", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
|
||||
addClickStep(MouseButton.Right);
|
||||
|
||||
assertPlaced(true);
|
||||
assertLength(200);
|
||||
assertControlPointCount(2);
|
||||
assertControlPointType(0, PathType.Linear);
|
||||
}
|
||||
|
||||
private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
|
||||
|
||||
private void addClickStep(MouseButton button)
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -22,16 +20,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneSliderSelectionBlueprint : SelectionBlueprintTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(SliderSelectionBlueprint),
|
||||
typeof(SliderCircleSelectionBlueprint),
|
||||
typeof(SliderBodyPiece),
|
||||
typeof(SliderCircle),
|
||||
typeof(PathControlPointVisualiser),
|
||||
typeof(PathControlPointPiece)
|
||||
};
|
||||
|
||||
private Slider slider;
|
||||
private DrawableSlider drawableObject;
|
||||
private TestSliderBlueprint blueprint;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -12,7 +10,6 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
@@ -20,13 +17,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneSpinner : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(SpinnerDisc),
|
||||
typeof(DrawableSpinner),
|
||||
typeof(DrawableOsuHitObject)
|
||||
};
|
||||
|
||||
private readonly Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
|
||||
@@ -12,8 +9,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneSpinnerHidden : TestSceneSpinner
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
|
||||
@@ -1,14 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
@@ -18,12 +15,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneSpinnerSelectionBlueprint : SelectionBlueprintTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(SpinnerSelectionBlueprint),
|
||||
typeof(SpinnerPiece)
|
||||
};
|
||||
|
||||
public TestSceneSpinnerSelectionBlueprint()
|
||||
{
|
||||
var spinner = new Spinner
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -12,7 +10,6 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
@@ -20,14 +17,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneSpinnerSpunOut : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(SpinnerDisc),
|
||||
typeof(DrawableSpinner),
|
||||
typeof(DrawableOsuHitObject),
|
||||
typeof(OsuModSpunOut)
|
||||
};
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
||||
@@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
|
||||
|
||||
if (objectN.StartTime - endTime > stackThreshold)
|
||||
//We are no longer within stacking range of the next object.
|
||||
// We are no longer within stacking range of the next object.
|
||||
break;
|
||||
|
||||
if (Vector2Extensions.Distance(stackBaseObject.Position, objectN.Position) < stack_distance
|
||||
@@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
//Reverse pass for stack calculation.
|
||||
// Reverse pass for stack calculation.
|
||||
int extendedStartIndex = startIndex;
|
||||
|
||||
for (int i = extendedEndIndex; i > startIndex; i--)
|
||||
@@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
double endTime = objectN.GetEndTime();
|
||||
|
||||
if (objectI.StartTime - endTime > stackThreshold)
|
||||
//We are no longer within stacking range of the previous object.
|
||||
// We are no longer within stacking range of the previous object.
|
||||
break;
|
||||
|
||||
// HitObjects before the specified update range haven't been reset yet
|
||||
@@ -145,20 +145,20 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
|
||||
for (int j = n + 1; j <= i; j++)
|
||||
{
|
||||
//For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above).
|
||||
// For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above).
|
||||
OsuHitObject objectJ = beatmap.HitObjects[j];
|
||||
if (Vector2Extensions.Distance(objectN.EndPosition, objectJ.Position) < stack_distance)
|
||||
objectJ.StackHeight -= offset;
|
||||
}
|
||||
|
||||
//We have hit a slider. We should restart calculation using this as the new base.
|
||||
//Breaking here will mean that the slider still has StackCount of 0, so will be handled in the i-outer-loop.
|
||||
// We have hit a slider. We should restart calculation using this as the new base.
|
||||
// Breaking here will mean that the slider still has StackCount of 0, so will be handled in the i-outer-loop.
|
||||
break;
|
||||
}
|
||||
|
||||
if (Vector2Extensions.Distance(objectN.Position, objectI.Position) < stack_distance)
|
||||
{
|
||||
//Keep processing as if there are no sliders. If we come across a slider, this gets cancelled out.
|
||||
// Keep processing as if there are no sliders. If we come across a slider, this gets cancelled out.
|
||||
//NOTE: Sliders with start positions stacking are a special case that is also handled here.
|
||||
|
||||
objectN.StackHeight = objectI.StackHeight + 1;
|
||||
@@ -177,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
if (objectN is Spinner) continue;
|
||||
|
||||
if (objectI.StartTime - objectN.StartTime > stackThreshold)
|
||||
//We are no longer within stacking range of the previous object.
|
||||
// We are no longer within stacking range of the previous object.
|
||||
break;
|
||||
|
||||
if (Vector2Extensions.Distance(objectN.EndPosition, objectI.Position) < stack_distance)
|
||||
@@ -221,7 +221,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
}
|
||||
else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, position2) < stack_distance)
|
||||
{
|
||||
//Case for sliders - bump notes down and right, rather than up and left.
|
||||
// Case for sliders - bump notes down and right, rather than up and left.
|
||||
sliderStack++;
|
||||
beatmap.HitObjects[j].StackHeight -= sliderStack;
|
||||
startTime = beatmap.HitObjects[j].GetEndTime();
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@@ -45,10 +46,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
mods = Score.Mods;
|
||||
accuracy = Score.Accuracy;
|
||||
scoreMaxCombo = Score.MaxCombo;
|
||||
countGreat = Score.Statistics[HitResult.Great];
|
||||
countGood = Score.Statistics[HitResult.Good];
|
||||
countMeh = Score.Statistics[HitResult.Meh];
|
||||
countMiss = Score.Statistics[HitResult.Miss];
|
||||
countGreat = Score.Statistics.GetOrDefault(HitResult.Great);
|
||||
countGood = Score.Statistics.GetOrDefault(HitResult.Good);
|
||||
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
|
||||
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
|
||||
|
||||
// Don't count scores made with supposedly unranked mods
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
@@ -180,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
int amountHitObjectsWithAccuracy = countHitCircles;
|
||||
|
||||
if (amountHitObjectsWithAccuracy > 0)
|
||||
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countGood * 2 + countMeh) / (amountHitObjectsWithAccuracy * 6);
|
||||
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countGood * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);
|
||||
else
|
||||
betterAccuracyPercentage = 0;
|
||||
|
||||
@@ -203,7 +204,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
return accuracyValue;
|
||||
}
|
||||
|
||||
private double totalHits => countGreat + countGood + countMeh + countMiss;
|
||||
private double totalSuccessfulHits => countGreat + countGood + countMeh;
|
||||
private int totalHits => countGreat + countGood + countMeh + countMiss;
|
||||
private int totalSuccessfulHits => countGreat + countGood + countMeh;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
{
|
||||
@@ -28,16 +28,21 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
circlePiece.UpdateFrom(HitObject);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
EndPlacement(true);
|
||||
return true;
|
||||
if (e.Button == MouseButton.Left)
|
||||
{
|
||||
EndPlacement(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
public override void UpdatePosition(SnapResult result)
|
||||
{
|
||||
BeginPlacement();
|
||||
HitObject.Position = ToLocalSpace(screenSpacePosition);
|
||||
base.UpdatePosition(result);
|
||||
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,7 +28,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
|
||||
|
||||
public readonly BindableBool IsSelected = new BindableBool();
|
||||
|
||||
public readonly PathControlPoint ControlPoint;
|
||||
|
||||
private readonly Slider slider;
|
||||
@@ -39,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider snapProvider { get; set; }
|
||||
private IPositionSnapProvider snapProvider { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
@@ -146,6 +145,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
if (RequestSelection == null)
|
||||
return false;
|
||||
|
||||
if (e.Button == MouseButton.Left)
|
||||
{
|
||||
changeHandler?.BeginChange();
|
||||
@@ -160,11 +162,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
if (ControlPoint == slider.Path.ControlPoints[0])
|
||||
{
|
||||
// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
|
||||
(Vector2 snappedPosition, double snappedTime) = snapProvider?.GetSnappedPosition(e.MousePosition, slider.StartTime) ?? (e.MousePosition, slider.StartTime);
|
||||
Vector2 movementDelta = snappedPosition - slider.Position;
|
||||
var result = snapProvider?.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition);
|
||||
|
||||
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? e.ScreenSpaceMousePosition) - slider.Position;
|
||||
|
||||
slider.Position += movementDelta;
|
||||
slider.StartTime = snappedTime;
|
||||
slider.StartTime = result?.Time ?? slider.StartTime;
|
||||
|
||||
// Since control points are relative to the position of the slider, they all need to be offset backwards by the delta
|
||||
for (int i = 1; i < slider.Path.ControlPoints.Count; i++)
|
||||
|
||||
@@ -67,13 +67,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
public override void UpdatePosition(SnapResult result)
|
||||
{
|
||||
base.UpdatePosition(result);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case PlacementState.Initial:
|
||||
BeginPlacement();
|
||||
HitObject.Position = ToLocalSpace(screenSpacePosition);
|
||||
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
|
||||
break;
|
||||
|
||||
case PlacementState.Body:
|
||||
@@ -82,8 +84,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (e.Button != MouseButton.Left)
|
||||
return base.OnMouseDown(e);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case PlacementState.Initial:
|
||||
@@ -91,9 +96,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
break;
|
||||
|
||||
case PlacementState.Body:
|
||||
if (e.Button != MouseButton.Left)
|
||||
break;
|
||||
|
||||
if (canPlaceNewControlPoint(out var lastPoint))
|
||||
{
|
||||
// Place a new point by detatching the current cursor.
|
||||
@@ -111,7 +113,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
currentSegmentLength = 1;
|
||||
}
|
||||
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
|
||||
};
|
||||
|
||||
public override Vector2 SelectionPoint => ((DrawableSlider)DrawableObject).HeadCircle.ScreenSpaceDrawQuad.Centre;
|
||||
public override Vector2 ScreenSpaceSelectionPoint => ((DrawableSlider)DrawableObject).HeadCircle.ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
|
||||
@@ -8,7 +8,6 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
@@ -60,9 +59,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) };
|
||||
|
||||
public bool AllowFail => false;
|
||||
public bool PerformFail() => false;
|
||||
|
||||
public bool RestartOnFail => false;
|
||||
|
||||
private OsuInputManager inputManager;
|
||||
|
||||
@@ -28,8 +28,11 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
|
||||
slider.NestedHitObjects.OfType<SliderRepeat>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
|
||||
|
||||
foreach (var point in slider.Path.ControlPoints)
|
||||
var controlPoints = slider.Path.ControlPoints.Select(p => new PathControlPoint(p.Position.Value, p.Type.Value)).ToArray();
|
||||
foreach (var point in controlPoints)
|
||||
point.Position.Value = new Vector2(point.Position.Value.X, -point.Position.Value.Y);
|
||||
|
||||
slider.Path = new SliderPath(controlPoints, slider.Path.ExpectedDistance.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
Vector2 originalPosition = drawable.Position;
|
||||
Vector2 appearOffset = new Vector2(MathF.Cos(theta), MathF.Sin(theta)) * appearDistance;
|
||||
|
||||
//the - 1 and + 1 prevents the hit objects to appear in the wrong position.
|
||||
// the - 1 and + 1 prevents the hit objects to appear in the wrong position.
|
||||
double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1;
|
||||
double moveDuration = hitObject.TimePreempt + 1;
|
||||
|
||||
|
||||
@@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
private void bindEvents(DrawableOsuHitObject drawableObject)
|
||||
{
|
||||
drawableObject.HitObject.PositionBindable.BindValueChanged(_ => scheduleRefresh());
|
||||
drawableObject.HitObject.DefaultsApplied += scheduleRefresh;
|
||||
drawableObject.HitObject.DefaultsApplied += _ => scheduleRefresh();
|
||||
}
|
||||
|
||||
private void scheduleRefresh()
|
||||
|
||||
@@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
using (BeginDelayedSequence(flash_in, true))
|
||||
{
|
||||
//after the flash, we can hide some elements that were behind it
|
||||
// after the flash, we can hide some elements that were behind it
|
||||
ring.FadeOut();
|
||||
circle.FadeOut();
|
||||
number.FadeOut();
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
internal class DrawableTestHit : DrawableTaikoHitObject
|
||||
{
|
||||
private readonly HitResult type;
|
||||
|
||||
public DrawableTestHit(Hit hit, HitResult type = HitResult.Great)
|
||||
: base(hit)
|
||||
{
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Result.Type = type;
|
||||
}
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
}
|
||||
}
|
||||
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Reference in New Issue
Block a user