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Merge branch 'master' into fix-overlapping-object-undoredo

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Dean Herbert 2020-05-01 10:45:29 +09:00 committed by GitHub
commit d470e092a3
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11 changed files with 111 additions and 32 deletions

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@ -9,6 +9,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI.Scrolling;
@ -34,6 +35,18 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
public TestSceneTaikoPlayfield()
{
TaikoBeatmap beatmap;
bool kiai = false;
AddStep("set beatmap", () =>
{
Beatmap.Value = CreateWorkingBeatmap(beatmap = new TaikoBeatmap());
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 });
Beatmap.Value.Track.Start();
});
AddStep("Load playfield", () => SetContents(() => new TaikoPlayfield(new ControlPointInfo())
{
Anchor = Anchor.CentreLeft,
@ -41,6 +54,11 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
}));
AddRepeatStep("change height", () => this.ChildrenOfType<TaikoPlayfield>().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50);
AddStep("Toggle kiai", () =>
{
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new EffectControlPoint { KiaiMode = (kiai = !kiai) });
});
}
}
}

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@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning
.Then().ScaleTo(1.1f, animation_time * 0.8)
.Then().ScaleTo(0.9f, animation_time * 0.4)
.Then().ScaleTo(1f, animation_time * 0.2);
Expire(true);
}
}
}

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@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning
{
public class TaikoLegacyPlayfieldBackgroundRight : BeatSyncedContainer
{
private Sprite kiai;
private bool kiaiDisplayed;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Sprite
{
Texture = skin.GetTexture("taiko-bar-right"),
RelativeSizeAxes = Axes.Both,
Size = Vector2.One,
},
kiai = new Sprite
{
Texture = skin.GetTexture("taiko-bar-right-glow"),
RelativeSizeAxes = Axes.Both,
Size = Vector2.One,
Alpha = 0,
}
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
if (effectPoint.KiaiMode != kiaiDisplayed)
{
kiaiDisplayed = effectPoint.KiaiMode;
kiai.ClearTransforms();
kiai.FadeTo(kiaiDisplayed ? 1 : 0, 200);
}
}
}
}

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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning
{
@ -60,13 +59,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
case TaikoSkinComponents.PlayfieldBackgroundRight:
if (GetTexture("taiko-bar-right") != null)
{
return this.GetAnimation("taiko-bar-right", false, false).With(d =>
{
d.RelativeSizeAxes = Axes.Both;
d.Size = Vector2.One;
});
}
return new TaikoLegacyPlayfieldBackgroundRight();
return null;

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@ -797,6 +797,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect()));
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
AddUntilStep("wait for carousel loaded", () => songSelect.Carousel.IsAlive);
}
private void addManyTestMaps()

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@ -197,7 +197,7 @@ namespace osu.Game.Beatmaps
public override string ToString() => BeatmapInfo.ToString();
public bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
public virtual bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
public IBeatmap Beatmap
{
@ -233,7 +233,7 @@ namespace osu.Game.Beatmaps
protected abstract Texture GetBackground();
private readonly RecyclableLazy<Texture> background;
public bool TrackLoaded => track.IsResultAvailable;
public virtual bool TrackLoaded => track.IsResultAvailable;
public Track Track => track.Value;
protected abstract Track GetTrack();
private RecyclableLazy<Track> track;

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@ -914,10 +914,7 @@ namespace osu.Game
if (ScreenStack.CurrentScreen is Loader)
return false;
if (introScreen == null)
return true;
if (!introScreen.DidLoadMenu || !(ScreenStack.CurrentScreen is IntroScreen))
if (introScreen.DidLoadMenu && !(ScreenStack.CurrentScreen is IntroScreen))
{
Scheduler.Add(introScreen.MakeCurrent);
return true;

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@ -86,7 +86,11 @@ namespace osu.Game.Screens.Edit
{
using (var stream = new MemoryStream(state))
using (var reader = new LineBufferedReader(stream, true))
return new PassThroughWorkingBeatmap(Decoder.GetDecoder<Beatmap>(reader).Decode(reader)).GetPlayableBeatmap(editorBeatmap.BeatmapInfo.Ruleset);
{
var decoded = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
decoded.BeatmapInfo.Ruleset = editorBeatmap.BeatmapInfo.Ruleset;
return new PassThroughWorkingBeatmap(decoded).GetPlayableBeatmap(editorBeatmap.BeatmapInfo.Ruleset);
}
}
private class PassThroughWorkingBeatmap : WorkingBeatmap

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@ -96,8 +96,6 @@ namespace osu.Game.Screens.Menu
Track = introBeatmap.Track;
}
public override bool OnExiting(IScreen next) => !DidLoadMenu;
public override void OnResuming(IScreen last)
{
this.FadeIn(300);

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@ -34,6 +34,7 @@ using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics.UserInterface;
using osu.Game.Scoring;
namespace osu.Game.Screens.Select
@ -77,7 +78,7 @@ namespace osu.Game.Screens.Select
protected BeatmapCarousel Carousel { get; private set; }
private DifficultyRecommender recommender;
private readonly DifficultyRecommender recommender = new DifficultyRecommender();
private BeatmapInfoWedge beatmapInfoWedge;
private DialogOverlay dialogOverlay;
@ -92,6 +93,8 @@ namespace osu.Game.Screens.Select
private SampleChannel sampleChangeDifficulty;
private SampleChannel sampleChangeBeatmap;
private Container carouselContainer;
protected BeatmapDetailArea BeatmapDetails { get; private set; }
private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
@ -105,9 +108,22 @@ namespace osu.Game.Screens.Select
// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
transferRulesetValue();
LoadComponentAsync(Carousel = new BeatmapCarousel
{
AllowSelection = false, // delay any selection until our bindables are ready to make a good choice.
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
BleedTop = FilterControl.HEIGHT,
BleedBottom = Footer.HEIGHT,
SelectionChanged = updateSelectedBeatmap,
BeatmapSetsChanged = carouselBeatmapsLoaded,
GetRecommendedBeatmap = recommender.GetRecommendedBeatmap,
}, c => carouselContainer.Child = c);
AddRangeInternal(new Drawable[]
{
recommender = new DifficultyRecommender(),
recommender,
new ResetScrollContainer(() => Carousel.ScrollToSelected())
{
RelativeSizeAxes = Axes.Y,
@ -139,7 +155,7 @@ namespace osu.Game.Screens.Select
Padding = new MarginPadding { Right = -150 },
},
},
new Container
carouselContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
@ -147,18 +163,7 @@ namespace osu.Game.Screens.Select
Top = FilterControl.HEIGHT,
Bottom = Footer.HEIGHT
},
Child = Carousel = new BeatmapCarousel
{
AllowSelection = false, // delay any selection until our bindables are ready to make a good choice.
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
BleedTop = FilterControl.HEIGHT,
BleedBottom = Footer.HEIGHT,
SelectionChanged = updateSelectedBeatmap,
BeatmapSetsChanged = carouselBeatmapsLoaded,
GetRecommendedBeatmap = recommender.GetRecommendedBeatmap,
},
Child = new LoadingSpinner(true) { State = { Value = Visibility.Visible } }
}
},
}

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@ -27,6 +27,10 @@ namespace osu.Game.Tests.Beatmaps
this.storyboard = storyboard;
}
public override bool TrackLoaded => true;
public override bool BeatmapLoaded => true;
protected override IBeatmap GetBeatmap() => beatmap;
protected override Storyboard GetStoryboard() => storyboard ?? base.GetStoryboard();