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Merge pull request #8896 from peppy/taiko-explosion-legacy-animation
Change taiko hit explosion animation to match stable for skins
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commit
219ee5746f
@ -22,8 +22,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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{
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base.LoadComplete();
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this.FadeIn(120);
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this.ScaleTo(0.6f).Then().ScaleTo(1, 240, Easing.OutElastic);
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const double animation_time = 120;
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this.FadeInFromZero(animation_time).Then().FadeOut(animation_time * 1.5);
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this.ScaleTo(0.6f)
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.Then().ScaleTo(1.1f, animation_time * 0.8)
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.Then().ScaleTo(0.9f, animation_time * 0.4)
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.Then().ScaleTo(1f, animation_time * 0.2);
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}
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}
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}
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@ -49,6 +49,9 @@ namespace osu.Game.Rulesets.Taiko.UI
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base.LoadComplete();
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this.ScaleTo(3f, 1000, Easing.OutQuint);
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this.FadeOut(500);
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Expire(true);
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}
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}
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}
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@ -23,6 +23,12 @@ namespace osu.Game.Rulesets.Taiko.UI
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[Cached(typeof(DrawableHitObject))]
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public readonly DrawableHitObject JudgedObject;
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private SkinnableDrawable skinnable;
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public override double LifetimeStart => skinnable.Drawable.LifetimeStart;
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public override double LifetimeEnd => skinnable.Drawable.LifetimeEnd;
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public HitExplosion(DrawableHitObject judgedObject)
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{
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JudgedObject = judgedObject;
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@ -39,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject.Result?.Type ?? HitResult.Great)), _ => new DefaultHitExplosion());
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Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject.Result?.Type ?? HitResult.Great)), _ => new DefaultHitExplosion());
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}
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private TaikoSkinComponents getComponentName(HitResult resultType)
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@ -59,14 +65,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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throw new ArgumentOutOfRangeException(nameof(resultType), "Invalid result type");
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeOut(500);
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Expire(true);
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}
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/// <summary>
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/// Transforms this hit explosion to visualise a secondary hit.
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/// </summary>
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