mirror of
https://github.com/ppy/osu.git
synced 2025-02-20 05:36:05 +08:00
Pass down snap result and remove local TimeAt usage
This commit is contained in:
parent
970bd86d2e
commit
82d6549161
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osuTK;
|
||||
@ -59,23 +60,25 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
|
||||
private double originalStartTime;
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
public override void UpdatePosition(SnapResult result)
|
||||
{
|
||||
base.UpdatePosition(screenSpacePosition);
|
||||
base.UpdatePosition(result);
|
||||
|
||||
if (PlacementActive)
|
||||
{
|
||||
var endTime = TimeAt(screenSpacePosition);
|
||||
|
||||
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
|
||||
HitObject.Duration = Math.Abs(endTime - originalStartTime);
|
||||
if (result.Time is double endTime)
|
||||
{
|
||||
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
|
||||
HitObject.Duration = Math.Abs(endTime - originalStartTime);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
headPiece.Width = tailPiece.Width = SnappedWidth;
|
||||
headPiece.X = tailPiece.X = SnappedMousePosition.X;
|
||||
|
||||
originalStartTime = HitObject.StartTime = TimeAt(screenSpacePosition);
|
||||
if (result.Time is double startTime)
|
||||
originalStartTime = HitObject.StartTime = startTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -58,10 +58,10 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
public override void UpdatePosition(SnapResult result)
|
||||
{
|
||||
if (!PlacementActive)
|
||||
Column = ColumnAt(screenSpacePosition);
|
||||
Column = ColumnAt(result.ScreenSpacePosition);
|
||||
|
||||
if (Column == null) return;
|
||||
|
||||
@ -69,26 +69,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
|
||||
// Snap to the column
|
||||
var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
|
||||
SnappedMousePosition = new Vector2(parentPos.X, Parent.ToLocalSpace(screenSpacePosition).Y);
|
||||
}
|
||||
|
||||
protected double TimeAt(Vector2 screenSpacePosition)
|
||||
{
|
||||
if (Column == null)
|
||||
return 0;
|
||||
|
||||
var hitObjectContainer = Column.HitObjectContainer;
|
||||
|
||||
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
|
||||
// so we need to flip the vertical coordinate in the hitobject container's space
|
||||
var hitObjectPos = mouseToHitObjectPosition(Column.HitObjectContainer.ToLocalSpace(screenSpacePosition)).Y;
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
|
||||
|
||||
return scrollingInfo.Algorithm.TimeAt(hitObjectPos,
|
||||
EditorClock.CurrentTime,
|
||||
scrollingInfo.TimeRange.Value,
|
||||
hitObjectContainer.DrawHeight);
|
||||
SnappedMousePosition = new Vector2(parentPos.X, Parent.ToLocalSpace(result.ScreenSpacePosition).Y);
|
||||
}
|
||||
|
||||
protected float PositionAt(double time)
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
@ -40,6 +39,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition) => HitObject.Position = ToLocalSpace(screenSpacePosition);
|
||||
public override void UpdatePosition(SnapResult result) => HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
|
||||
}
|
||||
}
|
||||
|
@ -67,13 +67,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
public override void UpdatePosition(SnapResult result)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case PlacementState.Initial:
|
||||
BeginPlacement();
|
||||
HitObject.Position = ToLocalSpace(screenSpacePosition);
|
||||
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
|
||||
break;
|
||||
|
||||
case PlacementState.Body:
|
||||
|
@ -8,7 +8,6 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
@ -61,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
public override void UpdatePosition(SnapResult result)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -86,8 +86,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// Updates the position of this <see cref="PlacementBlueprint"/> to a new screen-space position.
|
||||
/// </summary>
|
||||
/// <param name="screenSpacePosition">The screen-space position.</param>
|
||||
public abstract void UpdatePosition(Vector2 screenSpacePosition);
|
||||
/// <param name="snapResult">The snap result information.</param>
|
||||
public abstract void UpdatePosition(SnapResult snapResult);
|
||||
|
||||
/// <summary>
|
||||
/// Invokes <see cref="Objects.HitObject.ApplyDefaults(ControlPointInfo,BeatmapDifficulty)"/>,
|
||||
|
@ -68,7 +68,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
var snapResult = composer.SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
|
||||
|
||||
currentPlacement.UpdatePosition(snapResult.ScreenSpacePosition);
|
||||
currentPlacement.UpdatePosition(snapResult);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -71,7 +71,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
base.Update();
|
||||
|
||||
currentBlueprint.UpdatePosition(InputManager.CurrentState.Mouse.Position);
|
||||
currentBlueprint.UpdatePosition(new SnapResult(InputManager.CurrentState.Mouse.Position, null));
|
||||
}
|
||||
|
||||
public override void Add(Drawable drawable)
|
||||
@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual
|
||||
if (drawable is PlacementBlueprint blueprint)
|
||||
{
|
||||
blueprint.Show();
|
||||
blueprint.UpdatePosition(InputManager.CurrentState.Mouse.Position);
|
||||
blueprint.UpdatePosition(new SnapResult(InputManager.CurrentState.Mouse.Position, null));
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user