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mirror of https://github.com/ppy/osu.git synced 2025-03-15 17:47:18 +08:00

Remove local TimeAt usage in mania placement

This commit is contained in:
Dean Herbert 2020-05-20 18:46:15 +09:00
parent 23bf0d000e
commit 970bd86d2e
4 changed files with 10 additions and 11 deletions

View File

@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
return base.OnMouseDown(e);
HitObject.Column = Column.Index;
BeginPlacement(TimeAt(e.ScreenSpaceMousePosition), true);
BeginPlacement(true);
return true;
}

View File

@ -46,19 +46,22 @@ namespace osu.Game.Rulesets.Mania.Edit
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
var hoc = Playfield.GetColumn(0).HitObjectContainer;
var hoc = ColumnAt(screenSpacePosition)?.HitObjectContainer;
Vector2 targetPosition = hoc.ToLocalSpace(screenSpacePosition);
if (hoc == null)
return new SnapResult(screenSpacePosition, null);
Vector2 localPosition = hoc.ToLocalSpace(screenSpacePosition);
if (drawableRuleset.ScrollingInfo.Direction.Value == ScrollingDirection.Down)
{
// We're dealing with screen coordinates in which the position decreases towards the centre of the screen resulting in an increase in start time.
// The scrolling algorithm instead assumes a top anchor meaning an increase in time corresponds to an increase in position,
// so when scrolling downwards the coordinates need to be flipped.
targetPosition.Y = hoc.DrawHeight - targetPosition.Y;
localPosition.Y = hoc.DrawHeight - localPosition.Y;
}
double targetTime = drawableRuleset.ScrollingInfo.Algorithm.TimeAt(targetPosition.Y,
double targetTime = drawableRuleset.ScrollingInfo.Algorithm.TimeAt(localPosition.Y,
EditorClock.CurrentTime,
drawableRuleset.ScrollingInfo.TimeRange.Value,
hoc.DrawHeight);

View File

@ -245,8 +245,7 @@ namespace osu.Game.Rulesets.Edit
{
EditorBeatmap.PlacementObject.Value = hitObject;
if (SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position).Time is double time)
hitObject.StartTime = time;
hitObject.StartTime = SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position).Time ?? EditorClock.CurrentTime;
}
public void EndPlacement(HitObject hitObject, bool commit)

View File

@ -61,12 +61,9 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// Signals that the placement of <see cref="HitObject"/> has started.
/// </summary>
/// <param name="startTime">The start time of <see cref="HitObject"/> at the placement point. If null, the current clock time is used.</param>
/// <param name="commitStart">Whether this call is committing a value for HitObject.StartTime and continuing with further adjustments.</param>
protected void BeginPlacement(double? startTime = null, bool commitStart = false)
protected void BeginPlacement(bool commitStart = false)
{
HitObject.StartTime = startTime ?? EditorClock.CurrentTime;
// applies snapping to above time
placementHandler.BeginPlacement(HitObject);