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mirror of https://github.com/ppy/osu.git synced 2024-09-21 17:27:24 +08:00

Fix test failures

This commit is contained in:
smoogipoo 2020-04-22 18:14:21 +09:00
parent 9c22d2f1dd
commit e1142b424d
2 changed files with 15 additions and 38 deletions

View File

@ -10,24 +10,22 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editor
{
public class TestSceneEditorChangeStates : ScreenTestScene
{
private EditorBeatmap editorBeatmap;
private TestEditor editor;
public override void SetUpSteps()
{
base.SetUpSteps();
Screens.Edit.Editor editor = null;
AddStep("load editor", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
LoadScreen(editor = new Screens.Edit.Editor());
LoadScreen(editor = new TestEditor());
});
AddUntilStep("wait for editor to load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
@ -160,36 +158,15 @@ namespace osu.Game.Tests.Visual.Editor
AddAssert("no hitobject added", () => addedObject == null);
}
private void addUndoSteps()
private void addUndoSteps() => AddStep("undo", () => editor.Undo());
private void addRedoSteps() => AddStep("redo", () => editor.Redo());
private class TestEditor : Screens.Edit.Editor
{
AddStep("press undo", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.PressKey(Key.Z);
});
public new void Undo() => base.Undo();
AddStep("release keys", () =>
{
InputManager.ReleaseKey(Key.LControl);
InputManager.ReleaseKey(Key.Z);
});
}
private void addRedoSteps()
{
AddStep("press redo", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.PressKey(Key.LShift);
InputManager.PressKey(Key.Z);
});
AddStep("release keys", () =>
{
InputManager.ReleaseKey(Key.LControl);
InputManager.ReleaseKey(Key.LShift);
InputManager.ReleaseKey(Key.Z);
});
public new void Redo() => base.Redo();
}
}
}

View File

@ -158,8 +158,8 @@ namespace osu.Game.Screens.Edit
{
Items = new[]
{
undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, undo),
redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, redo)
undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, Undo),
redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, Redo)
}
}
}
@ -236,11 +236,11 @@ namespace osu.Game.Screens.Edit
switch (action.ActionType)
{
case PlatformActionType.Undo:
undo();
Undo();
return true;
case PlatformActionType.Redo:
redo();
Redo();
return true;
case PlatformActionType.Save:
@ -329,9 +329,9 @@ namespace osu.Game.Screens.Edit
return base.OnExiting(next);
}
private void undo() => changeHandler.RestoreState(-1);
protected void Undo() => changeHandler.RestoreState(-1);
private void redo() => changeHandler.RestoreState(1);
protected void Redo() => changeHandler.RestoreState(1);
private void resetTrack(bool seekToStart = false)
{