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Mark Catcher.additiveTarget to never be null
And provide empty containers instead.
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parent
c8c2b51108
commit
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@ -8,6 +8,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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[BackgroundDependencyLoader]
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private void load()
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{
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SetContents(() => new Catcher
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SetContents(() => new Catcher(new Container())
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{
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RelativePositionAxes = Axes.None,
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Anchor = Anchor.Centre,
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Catch.Difficulty.Skills;
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@ -71,7 +72,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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protected override Skill[] CreateSkills(IBeatmap beatmap)
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{
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using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty))
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using (var catcher = new Catcher(new Container(), beatmap.BeatmapInfo.BaseDifficulty))
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halfCatcherWidth = catcher.CatchWidth * 0.5f;
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return new Skill[]
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@ -3,6 +3,7 @@
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using System;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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@ -116,7 +117,7 @@ namespace osu.Game.Rulesets.Catch.UI
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private int hyperDashDirection;
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private float hyperDashTargetPosition;
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public Catcher(BeatmapDifficulty difficulty = null, Container additiveTarget = null)
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public Catcher([NotNull] Container additiveTarget, BeatmapDifficulty difficulty = null)
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{
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this.additiveTarget = additiveTarget;
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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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RelativeSizeAxes = Axes.X;
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Height = CATCHER_SIZE;
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Child = MovableCatcher = new Catcher(difficulty, this);
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Child = MovableCatcher = new Catcher(this, difficulty);
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}
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public static float GetCatcherSize(BeatmapDifficulty difficulty)
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