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Use max result instead of GOOD
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parent
2630fc1405
commit
20ae973e4a
@ -3,7 +3,6 @@
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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@ -12,7 +11,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ApplyResult(r => r.Type = HitResult.Good);
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ApplyResult(r => r.Type = r.Judgement.MaxResult);
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}
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public DrawableFlyingCentreHit(double time, bool isStrong = false)
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@ -3,7 +3,6 @@
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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@ -12,7 +11,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ApplyResult(r => r.Type = HitResult.Good);
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ApplyResult(r => r.Type = r.Judgement.MaxResult);
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}
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public DrawableFlyingRimHit(double time, bool isStrong = false)
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