1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 07:07:45 +08:00

Use max result instead of GOOD

This commit is contained in:
smoogipoo 2020-04-27 12:29:11 +09:00
parent 2630fc1405
commit 20ae973e4a
2 changed files with 2 additions and 4 deletions

View File

@ -3,7 +3,6 @@
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -12,7 +11,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected override void LoadComplete()
{
base.LoadComplete();
ApplyResult(r => r.Type = HitResult.Good);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
public DrawableFlyingCentreHit(double time, bool isStrong = false)

View File

@ -3,7 +3,6 @@
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -12,7 +11,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected override void LoadComplete()
{
base.LoadComplete();
ApplyResult(r => r.Type = HitResult.Good);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
public DrawableFlyingRimHit(double time, bool isStrong = false)