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Move ScreenSpacePositionAtTime to inside Column implementation
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@ -49,8 +49,6 @@ namespace osu.Game.Rulesets.Mania.Tests
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public Column ColumnAt(Vector2 screenSpacePosition) => column;
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public Vector2 ScreenSpacePositionAtTime(double time, Column column = null) => Vector2.Zero;
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public int TotalColumns => 1;
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}
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}
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@ -33,8 +33,6 @@ namespace osu.Game.Rulesets.Mania.Tests
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public Column ColumnAt(Vector2 screenSpacePosition) => column;
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public Vector2 ScreenSpacePositionAtTime(double time, Column column = null) => Vector2.Zero;
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public int TotalColumns => 1;
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}
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}
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@ -8,7 +8,6 @@ using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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using osuTK.Input;
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@ -42,8 +41,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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if (Column != null)
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{
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headPiece.Y = Parent.ToLocalSpace(composer.ScreenSpacePositionAtTime(HitObject.StartTime, Column)).Y;
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tailPiece.Y = Parent.ToLocalSpace(composer.ScreenSpacePositionAtTime(HitObject.EndTime, Column)).Y;
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headPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.StartTime, Column)).Y;
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tailPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.EndTime, Column)).Y;
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}
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var topPosition = new Vector2(headPiece.DrawPosition.X, Math.Min(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y));
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@ -10,8 +10,6 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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Column ColumnAt(Vector2 screenSpacePosition);
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Vector2 ScreenSpacePositionAtTime(double time, Column column = null);
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int TotalColumns { get; }
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}
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}
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@ -72,27 +72,11 @@ namespace osu.Game.Rulesets.Mania.Edit
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targetTime = BeatSnapProvider.SnapTime(targetTime);
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// convert back to screen space
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screenSpacePosition = ScreenSpacePositionAtTime(targetTime, column);
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screenSpacePosition = column.ScreenSpacePositionAtTime(targetTime, column);
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return new ManiaSnapResult(screenSpacePosition, targetTime, column);
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}
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public Vector2 ScreenSpacePositionAtTime(double time, Column column = null)
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{
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var hoc = (column ?? Playfield.GetColumn(0)).HitObjectContainer;
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var scrollInfo = drawableRuleset.ScrollingInfo;
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var pos = scrollInfo.Algorithm.PositionAt(time, EditorClock.CurrentTime, scrollInfo.TimeRange.Value, hoc.DrawHeight);
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if (scrollInfo.Direction.Value == ScrollingDirection.Down)
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{
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// as explained above
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pos = hoc.DrawHeight - pos;
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}
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return hoc.ToScreenSpace(new Vector2(hoc.DrawWidth / 2, pos));
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}
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protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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{
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drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
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@ -140,5 +140,18 @@ namespace osu.Game.Rulesets.Mania.UI
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
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// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
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=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
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public Vector2 ScreenSpacePositionAtTime(double time, Column column = null)
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{
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var pos = ScrollingInfo.Algorithm.PositionAt(time, Time.Current, ScrollingInfo.TimeRange.Value, HitObjectContainer.DrawHeight);
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if (ScrollingInfo.Direction.Value == ScrollingDirection.Down)
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{
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// as explained above
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pos = HitObjectContainer.DrawHeight - pos;
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}
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return HitObjectContainer.ToScreenSpace(new Vector2(HitObjectContainer.DrawWidth / 2, pos));
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}
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}
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}
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@ -15,12 +15,12 @@ namespace osu.Game.Rulesets.UI.Scrolling
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protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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protected IScrollingInfo ScrollingInfo { get; private set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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Direction.BindTo(scrollingInfo.Direction);
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Direction.BindTo(ScrollingInfo.Direction);
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}
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protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer();
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