mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 07:42:57 +08:00
Merge branch 'taiko-don' of https://github.com/Craftplacer/osu into taiko-don
This commit is contained in:
commit
c61584bc2f
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="vcsConfiguration" value="1" />
|
||||
<option name="vcsConfiguration" value="2" />
|
||||
</component>
|
||||
</project>
|
29
osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs
Normal file
29
osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
internal class DrawableTestHit : DrawableTaikoHitObject
|
||||
{
|
||||
private readonly HitResult type;
|
||||
|
||||
public DrawableTestHit(Hit hit, HitResult type = HitResult.Great)
|
||||
: base(hit)
|
||||
{
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Result.Type = type;
|
||||
}
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
}
|
||||
}
|
@ -6,7 +6,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -15,7 +14,6 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
@ -37,17 +35,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
TimeRange = { Value = 5000 },
|
||||
};
|
||||
|
||||
private Bindable<WorkingBeatmap> workingBeatmap;
|
||||
|
||||
private readonly List<DrawableTaikoMascot> mascots = new List<DrawableTaikoMascot>();
|
||||
private readonly List<TaikoPlayfield> playfields = new List<TaikoPlayfield>();
|
||||
private readonly List<DrawableTaikoRuleset> rulesets = new List<DrawableTaikoRuleset>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(Bindable<WorkingBeatmap> beatmap)
|
||||
{
|
||||
workingBeatmap = beatmap;
|
||||
}
|
||||
private IEnumerable<TestDrawableTaikoMascot> mascots => this.ChildrenOfType<TestDrawableTaikoMascot>();
|
||||
private IEnumerable<TaikoPlayfield> playfields => this.ChildrenOfType<TaikoPlayfield>();
|
||||
|
||||
[Test]
|
||||
public void TestStateTextures()
|
||||
@ -56,14 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
|
||||
AddStep("Create mascot (idle)", () =>
|
||||
{
|
||||
mascots.Clear();
|
||||
|
||||
SetContents(() =>
|
||||
{
|
||||
var mascot = new TestDrawableTaikoMascot();
|
||||
mascots.Add(mascot);
|
||||
return mascot;
|
||||
});
|
||||
SetContents(() => new TestDrawableTaikoMascot());
|
||||
});
|
||||
|
||||
AddStep("Clear state", () => setState(TaikoMascotAnimationState.Clear));
|
||||
@ -80,19 +62,13 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
|
||||
AddStep("Create ruleset", () =>
|
||||
{
|
||||
rulesets.Clear();
|
||||
SetContents(() =>
|
||||
{
|
||||
var ruleset = new TaikoRuleset();
|
||||
var drawableRuleset = new DrawableTaikoRuleset(ruleset, workingBeatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo));
|
||||
rulesets.Add(drawableRuleset);
|
||||
return drawableRuleset;
|
||||
return new DrawableTaikoRuleset(ruleset, Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo));
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Collect playfields", collectPlayfields);
|
||||
AddStep("Collect mascots", collectMascots);
|
||||
|
||||
AddStep("Create hit (great)", () => addJudgement(HitResult.Miss));
|
||||
AddUntilStep("Wait for idle state", () => checkForState(TaikoMascotAnimationState.Fail));
|
||||
|
||||
@ -105,29 +81,23 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
AddStep("Set beatmap", () => setBeatmap(true));
|
||||
|
||||
AddUntilStep("Wait for beatmap to be loaded", () => workingBeatmap.Value.Track.IsLoaded);
|
||||
AddUntilStep("Wait for beatmap to be loaded", () => Beatmap.Value.Track.IsLoaded);
|
||||
|
||||
AddStep("Create kiai ruleset", () =>
|
||||
{
|
||||
workingBeatmap.Value.Track.Start();
|
||||
Beatmap.Value.Track.Start();
|
||||
|
||||
rulesets.Clear();
|
||||
SetContents(() =>
|
||||
{
|
||||
var ruleset = new TaikoRuleset();
|
||||
var drawableRuleset = new DrawableTaikoRuleset(ruleset, workingBeatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo));
|
||||
rulesets.Add(drawableRuleset);
|
||||
return drawableRuleset;
|
||||
return new DrawableTaikoRuleset(ruleset, Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo));
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Collect playfields", collectPlayfields);
|
||||
AddStep("Collect mascots", collectMascots);
|
||||
|
||||
AddUntilStep("Wait for idle state", () => checkForState(TaikoMascotAnimationState.Fail));
|
||||
|
||||
AddStep("Create hit (great)", () => addJudgement(HitResult.Great));
|
||||
AddUntilStep("Wait for idle state", () => checkForState(TaikoMascotAnimationState.Kiai));
|
||||
AddUntilStep("Wait for kiai state", () => checkForState(TaikoMascotAnimationState.Kiai));
|
||||
}
|
||||
|
||||
private void setBeatmap(bool kiai = false)
|
||||
@ -138,7 +108,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
if (kiai)
|
||||
controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
|
||||
|
||||
workingBeatmap.Value = CreateWorkingBeatmap(new Beatmap
|
||||
Beatmap.Value = CreateWorkingBeatmap(new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } },
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
@ -162,31 +132,15 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
mascot?.ShowState(state);
|
||||
}
|
||||
|
||||
private void collectPlayfields()
|
||||
{
|
||||
playfields.Clear();
|
||||
foreach (var ruleset in rulesets)
|
||||
playfields.Add(ruleset.ChildrenOfType<TaikoPlayfield>().Single());
|
||||
}
|
||||
|
||||
private void collectMascots()
|
||||
{
|
||||
mascots.Clear();
|
||||
|
||||
foreach (var playfield in playfields)
|
||||
{
|
||||
var mascot = playfield.ChildrenOfType<TestDrawableTaikoMascot>()
|
||||
.SingleOrDefault();
|
||||
|
||||
if (mascot != null)
|
||||
mascots.Add(mascot);
|
||||
}
|
||||
}
|
||||
|
||||
private void addJudgement(HitResult result)
|
||||
{
|
||||
foreach (var playfield in playfields)
|
||||
playfield.OnNewResult(new DrawableHit(new Hit()), new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = result });
|
||||
{
|
||||
var hit = new DrawableTestHit(new Hit(), result);
|
||||
Add(hit);
|
||||
|
||||
playfield.OnNewResult(hit, new JudgementResult(hit.HitObject, new TaikoJudgement()) { Type = result });
|
||||
}
|
||||
}
|
||||
|
||||
private bool checkForState(TaikoMascotAnimationState state) => mascots.All(d => d.State == state);
|
||||
|
@ -0,0 +1,58 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Skinning;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneHitExplosion : TaikoSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||
{
|
||||
typeof(HitExplosion),
|
||||
typeof(LegacyHitExplosion),
|
||||
typeof(DefaultHitExplosion),
|
||||
}).ToList();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddStep("Great", () => SetContents(() => getContentFor(HitResult.Great)));
|
||||
AddStep("Good", () => SetContents(() => getContentFor(HitResult.Good)));
|
||||
AddStep("Miss", () => SetContents(() => getContentFor(HitResult.Miss)));
|
||||
}
|
||||
|
||||
private Drawable getContentFor(HitResult type)
|
||||
{
|
||||
DrawableTaikoHitObject hit;
|
||||
|
||||
return new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hit = createHit(type),
|
||||
new HitExplosion(hit)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private DrawableTaikoHitObject createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type);
|
||||
}
|
||||
}
|
@ -149,6 +149,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||
|
||||
Add(h);
|
||||
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
|
||||
}
|
||||
|
||||
@ -164,6 +166,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||
|
||||
Add(h);
|
||||
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||
}
|
||||
@ -249,13 +253,5 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
}
|
||||
|
||||
private class DrawableTestHit : DrawableHitObject<TaikoHitObject>
|
||||
{
|
||||
public DrawableTestHit(TaikoHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
29
osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs
Normal file
29
osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
{
|
||||
public class LegacyHitExplosion : CompositeDrawable
|
||||
{
|
||||
public LegacyHitExplosion(Drawable sprite)
|
||||
{
|
||||
InternalChild = sprite;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.FadeIn(120);
|
||||
this.ScaleTo(0.6f).Then().ScaleTo(1, 240, Easing.OutElastic);
|
||||
}
|
||||
}
|
||||
}
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
{
|
||||
Texture = skin.GetTexture("approachcircle"),
|
||||
Scale = new Vector2(0.73f),
|
||||
Alpha = 0.7f,
|
||||
Alpha = 0.47f, // eyeballed to match stable
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
{
|
||||
Texture = skin.GetTexture("taikobigcircle"),
|
||||
Scale = new Vector2(0.7f),
|
||||
Alpha = 0.5f,
|
||||
Alpha = 0.22f, // eyeballed to match stable
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
@ -83,15 +84,41 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.TaikoExplosionGood:
|
||||
case TaikoSkinComponents.TaikoExplosionGreat:
|
||||
case TaikoSkinComponents.TaikoExplosionMiss:
|
||||
|
||||
var sprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
|
||||
if (sprite != null)
|
||||
return new LegacyHitExplosion(sprite);
|
||||
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.TaikoDon:
|
||||
if (GetTexture("pippidonclear0") != null)
|
||||
return new DrawableTaikoMascot();
|
||||
|
||||
return null;
|
||||
|
||||
default:
|
||||
return source.GetDrawableComponent(component);
|
||||
}
|
||||
|
||||
return source.GetDrawableComponent(component);
|
||||
}
|
||||
|
||||
private string getHitName(TaikoSkinComponents component)
|
||||
{
|
||||
switch (component)
|
||||
{
|
||||
case TaikoSkinComponents.TaikoExplosionMiss:
|
||||
return "taiko-hit0";
|
||||
|
||||
case TaikoSkinComponents.TaikoExplosionGood:
|
||||
return "taiko-hit100";
|
||||
|
||||
case TaikoSkinComponents.TaikoExplosionGreat:
|
||||
return "taiko-hit300";
|
||||
}
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type");
|
||||
}
|
||||
|
||||
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
|
||||
|
@ -15,6 +15,9 @@ namespace osu.Game.Rulesets.Taiko
|
||||
PlayfieldBackgroundLeft,
|
||||
PlayfieldBackgroundRight,
|
||||
BarLine,
|
||||
TaikoDon
|
||||
TaikoExplosionMiss,
|
||||
TaikoExplosionGood,
|
||||
TaikoExplosionGreat,
|
||||
TaikoDon,
|
||||
}
|
||||
}
|
||||
|
54
osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs
Normal file
54
osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs
Normal file
@ -0,0 +1,54 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
internal class DefaultHitExplosion : CircularContainer
|
||||
{
|
||||
[Resolved]
|
||||
private DrawableHitObject judgedObject { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
BorderColour = Color4.White;
|
||||
BorderThickness = 1;
|
||||
|
||||
Alpha = 0.15f;
|
||||
Masking = true;
|
||||
|
||||
if (judgedObject.Result.Type == HitResult.Miss)
|
||||
return;
|
||||
|
||||
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = isRim ? colours.BlueDarker : colours.PinkDarker,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.ScaleTo(3f, 1000, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,15 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
@ -20,15 +20,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public override bool RemoveWhenNotAlive => true;
|
||||
|
||||
[Cached(typeof(DrawableHitObject))]
|
||||
public readonly DrawableHitObject JudgedObject;
|
||||
private readonly HitType type;
|
||||
|
||||
private readonly Box innerFill;
|
||||
|
||||
public HitExplosion(DrawableHitObject judgedObject, HitType type)
|
||||
public HitExplosion(DrawableHitObject judgedObject)
|
||||
{
|
||||
JudgedObject = judgedObject;
|
||||
this.type = type;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
@ -37,35 +34,36 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE);
|
||||
|
||||
RelativePositionAxes = Axes.Both;
|
||||
|
||||
BorderColour = Color4.White;
|
||||
BorderThickness = 1;
|
||||
|
||||
Alpha = 0.15f;
|
||||
Masking = true;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
innerFill = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load()
|
||||
{
|
||||
innerFill.Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker;
|
||||
Child = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject.Result?.Type ?? HitResult.Great)), _ => new DefaultHitExplosion());
|
||||
}
|
||||
|
||||
private TaikoSkinComponents getComponentName(HitResult resultType)
|
||||
{
|
||||
switch (resultType)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
return TaikoSkinComponents.TaikoExplosionMiss;
|
||||
|
||||
case HitResult.Good:
|
||||
return TaikoSkinComponents.TaikoExplosionGood;
|
||||
|
||||
case HitResult.Great:
|
||||
return TaikoSkinComponents.TaikoExplosionGreat;
|
||||
}
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(resultType), "Invalid result type");
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.ScaleTo(3f, 1000, Easing.OutQuint);
|
||||
this.FadeOut(500);
|
||||
|
||||
Expire(true);
|
||||
}
|
||||
|
||||
|
@ -194,7 +194,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
var drawableTick = (DrawableDrumRollTick)judgedObject;
|
||||
|
||||
addDrumRollHit(drawableTick);
|
||||
addExplosion(drawableTick, drawableTick.JudgementType);
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -209,7 +208,9 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
if (!result.IsHit)
|
||||
break;
|
||||
|
||||
addExplosion(judgedObject, (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre);
|
||||
var type = (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre;
|
||||
|
||||
addExplosion(judgedObject, type);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -229,7 +230,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
private void addExplosion(DrawableHitObject drawableObject, HitType type)
|
||||
{
|
||||
hitExplosionContainer.Add(new HitExplosion(drawableObject, type));
|
||||
hitExplosionContainer.Add(new HitExplosion(drawableObject));
|
||||
if (drawableObject.HitObject.Kiai)
|
||||
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
|
||||
}
|
||||
|
@ -14,8 +14,6 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Overlays.Mods.Sections;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
@ -117,8 +115,6 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
public void TestManiaMods()
|
||||
{
|
||||
changeRuleset(3);
|
||||
|
||||
testRankedText(new ManiaRuleset().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -217,15 +213,6 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
checkLabelColor(() => Color4.White);
|
||||
}
|
||||
|
||||
private void testRankedText(Mod mod)
|
||||
{
|
||||
AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
|
||||
selectNext(mod);
|
||||
AddUntilStep("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
|
||||
selectPrevious(mod);
|
||||
AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
|
||||
}
|
||||
|
||||
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
|
||||
|
||||
private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(-1));
|
||||
@ -272,7 +259,6 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
}
|
||||
|
||||
public new OsuSpriteText MultiplierLabel => base.MultiplierLabel;
|
||||
public new OsuSpriteText UnrankedLabel => base.UnrankedLabel;
|
||||
public new TriangleButton DeselectAllButton => base.DeselectAllButton;
|
||||
|
||||
public new Color4 LowMultiplierColour => base.LowMultiplierColour;
|
||||
|
@ -1,12 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
@ -21,9 +24,14 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
private NowPlayingOverlay nowPlayingOverlay;
|
||||
|
||||
private RulesetStore rulesets;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(AudioManager audio, GameHost host)
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
|
||||
nowPlayingOverlay = new NowPlayingOverlay
|
||||
@ -44,21 +52,43 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddStep(@"hide", () => nowPlayingOverlay.Hide());
|
||||
}
|
||||
|
||||
private BeatmapManager manager { get; set; }
|
||||
|
||||
private int importId;
|
||||
|
||||
[Test]
|
||||
public void TestPrevTrackBehavior()
|
||||
{
|
||||
AddStep(@"Play track", () =>
|
||||
// ensure we have at least two beatmaps available.
|
||||
AddRepeatStep("import beatmap", () => manager.Import(new BeatmapSetInfo
|
||||
{
|
||||
musicController.NextTrack();
|
||||
currentBeatmap = Beatmap.Value;
|
||||
});
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
BaseDifficulty = new BeatmapDifficulty(),
|
||||
}
|
||||
},
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = $"a test map {importId++}",
|
||||
Title = "title",
|
||||
}
|
||||
}).Wait(), 5);
|
||||
|
||||
AddStep(@"Next track", () => musicController.NextTrack());
|
||||
AddStep("Store track", () => currentBeatmap = Beatmap.Value);
|
||||
|
||||
AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
|
||||
AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000);
|
||||
AddAssert(@"Check action is restart track", () => musicController.PreviousTrack() == PreviousTrackResult.Restart);
|
||||
AddUntilStep("Wait for current time to update", () => Precision.AlmostEquals(currentBeatmap.Track.CurrentTime, 0));
|
||||
AddAssert(@"Check track didn't change", () => currentBeatmap == Beatmap.Value);
|
||||
AddAssert(@"Check action is not restart", () => musicController.PreviousTrack() != PreviousTrackResult.Restart);
|
||||
|
||||
AddStep(@"Set previous", () => musicController.PreviousTrack());
|
||||
|
||||
AddAssert(@"Check beatmap didn't change", () => currentBeatmap == Beatmap.Value);
|
||||
AddUntilStep("Wait for current time to update", () => currentBeatmap.Track.CurrentTime < 5000);
|
||||
|
||||
AddStep(@"Set previous", () => musicController.PreviousTrack());
|
||||
AddAssert(@"Check beatmap did change", () => currentBeatmap != Beatmap.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -246,6 +246,12 @@ namespace osu.Game.Beatmaps
|
||||
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
|
||||
return DefaultBeatmap;
|
||||
|
||||
if (beatmapInfo.BeatmapSet.Files == null)
|
||||
{
|
||||
var info = beatmapInfo;
|
||||
beatmapInfo = QueryBeatmap(b => b.ID == info.ID);
|
||||
}
|
||||
|
||||
lock (workingCache)
|
||||
{
|
||||
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
|
||||
@ -287,13 +293,34 @@ namespace osu.Game.Beatmaps
|
||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
||||
public List<BeatmapSetInfo> GetAllUsableBeatmapSets() => GetAllUsableBeatmapSetsEnumerable().ToList();
|
||||
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All) => GetAllUsableBeatmapSetsEnumerable(includes).ToList();
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s. Note that files are not populated.
|
||||
/// </summary>
|
||||
/// <param name="includes">The level of detail to include in the returned objects.</param>
|
||||
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
||||
public IQueryable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable() => beatmaps.ConsumableItems.Where(s => !s.DeletePending && !s.Protected);
|
||||
public IQueryable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes)
|
||||
{
|
||||
IQueryable<BeatmapSetInfo> queryable;
|
||||
|
||||
switch (includes)
|
||||
{
|
||||
case IncludedDetails.Minimal:
|
||||
queryable = beatmaps.BeatmapSetsOverview;
|
||||
break;
|
||||
|
||||
case IncludedDetails.AllButFiles:
|
||||
queryable = beatmaps.BeatmapSetsWithoutFiles;
|
||||
break;
|
||||
|
||||
default:
|
||||
queryable = beatmaps.ConsumableItems;
|
||||
break;
|
||||
}
|
||||
|
||||
return queryable.Where(s => !s.DeletePending && !s.Protected);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
||||
@ -482,4 +509,25 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The level of detail to include in database results.
|
||||
/// </summary>
|
||||
public enum IncludedDetails
|
||||
{
|
||||
/// <summary>
|
||||
/// Only include beatmap difficulties and set level metadata.
|
||||
/// </summary>
|
||||
Minimal,
|
||||
|
||||
/// <summary>
|
||||
/// Include all difficulties, rulesets, difficulty metadata but no files.
|
||||
/// </summary>
|
||||
AllButFiles,
|
||||
|
||||
/// <summary>
|
||||
/// Include everything.
|
||||
/// </summary>
|
||||
All
|
||||
}
|
||||
}
|
||||
|
@ -87,6 +87,18 @@ namespace osu.Game.Beatmaps
|
||||
base.Purge(items, context);
|
||||
}
|
||||
|
||||
public IQueryable<BeatmapSetInfo> BeatmapSetsOverview => ContextFactory.Get().BeatmapSetInfo
|
||||
.Include(s => s.Metadata)
|
||||
.Include(s => s.Beatmaps)
|
||||
.AsNoTracking();
|
||||
|
||||
public IQueryable<BeatmapSetInfo> BeatmapSetsWithoutFiles => ContextFactory.Get().BeatmapSetInfo
|
||||
.Include(s => s.Metadata)
|
||||
.Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
|
||||
.AsNoTracking();
|
||||
|
||||
public IQueryable<BeatmapInfo> Beatmaps =>
|
||||
ContextFactory.Get().BeatmapInfo
|
||||
.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
|
||||
|
@ -37,7 +37,6 @@ namespace osu.Game.Overlays.Mods
|
||||
protected readonly TriangleButton CloseButton;
|
||||
|
||||
protected readonly OsuSpriteText MultiplierLabel;
|
||||
protected readonly OsuSpriteText UnrankedLabel;
|
||||
|
||||
protected override bool BlockNonPositionalInput => false;
|
||||
|
||||
@ -57,6 +56,8 @@ namespace osu.Game.Overlays.Mods
|
||||
protected Color4 HighMultiplierColour;
|
||||
|
||||
private const float content_width = 0.8f;
|
||||
private const float footer_button_spacing = 20;
|
||||
|
||||
private readonly FillFlowContainer footerContainer;
|
||||
|
||||
private SampleChannel sampleOn, sampleOff;
|
||||
@ -103,7 +104,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
new Dimension(GridSizeMode.Absolute, 90),
|
||||
new Dimension(GridSizeMode.Distributed),
|
||||
new Dimension(GridSizeMode.Absolute, 70),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
@ -197,7 +198,8 @@ namespace osu.Game.Overlays.Mods
|
||||
// Footer
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
@ -215,7 +217,9 @@ namespace osu.Game.Overlays.Mods
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = content_width,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(footer_button_spacing, footer_button_spacing / 2),
|
||||
LayoutDuration = 100,
|
||||
LayoutEasing = Easing.OutQuint,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Vertical = 15,
|
||||
@ -228,10 +232,8 @@ namespace osu.Game.Overlays.Mods
|
||||
Width = 180,
|
||||
Text = "Deselect All",
|
||||
Action = DeselectAll,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Right = 20
|
||||
}
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
},
|
||||
CustomiseButton = new TriangleButton
|
||||
{
|
||||
@ -239,49 +241,41 @@ namespace osu.Game.Overlays.Mods
|
||||
Text = "Customisation",
|
||||
Action = () => ModSettingsContainer.Alpha = ModSettingsContainer.Alpha == 1 ? 0 : 1,
|
||||
Enabled = { Value = false },
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Right = 20
|
||||
}
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
},
|
||||
CloseButton = new TriangleButton
|
||||
{
|
||||
Width = 180,
|
||||
Text = "Close",
|
||||
Action = Hide,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Right = 20
|
||||
}
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
},
|
||||
new OsuSpriteText
|
||||
new FillFlowContainer
|
||||
{
|
||||
Text = @"Score Multiplier:",
|
||||
Font = OsuFont.GetFont(size: 30),
|
||||
Margin = new MarginPadding
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(footer_button_spacing / 2, 0),
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Top = 5,
|
||||
Right = 10
|
||||
}
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"Score Multiplier:",
|
||||
Font = OsuFont.GetFont(size: 30),
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
},
|
||||
MultiplierLabel = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Width = 70, // make width fixed so reflow doesn't occur when multiplier number changes.
|
||||
},
|
||||
},
|
||||
},
|
||||
MultiplierLabel = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = 5
|
||||
}
|
||||
},
|
||||
UnrankedLabel = new OsuSpriteText
|
||||
{
|
||||
Text = @"(Unranked)",
|
||||
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = 5,
|
||||
Left = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -327,7 +321,6 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
LowMultiplierColour = colours.Red;
|
||||
HighMultiplierColour = colours.Green;
|
||||
UnrankedLabel.Colour = colours.Blue;
|
||||
|
||||
availableMods = osu.AvailableMods.GetBoundCopy();
|
||||
|
||||
@ -431,12 +424,10 @@ namespace osu.Game.Overlays.Mods
|
||||
private void updateMods()
|
||||
{
|
||||
var multiplier = 1.0;
|
||||
var ranked = true;
|
||||
|
||||
foreach (var mod in SelectedMods.Value)
|
||||
{
|
||||
multiplier *= mod.ScoreMultiplier;
|
||||
ranked &= mod.Ranked;
|
||||
}
|
||||
|
||||
MultiplierLabel.Text = $"{multiplier:N2}x";
|
||||
@ -446,8 +437,6 @@ namespace osu.Game.Overlays.Mods
|
||||
MultiplierLabel.FadeColour(LowMultiplierColour, 200);
|
||||
else
|
||||
MultiplierLabel.FadeColour(Color4.White, 200);
|
||||
|
||||
UnrankedLabel.FadeTo(ranked ? 0 : 1, 200);
|
||||
}
|
||||
|
||||
private void updateModSettings(ValueChangedEvent<IReadOnlyList<Mod>> selectedMods)
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Overlays
|
||||
beatmaps.ItemAdded += handleBeatmapAdded;
|
||||
beatmaps.ItemRemoved += handleBeatmapRemoved;
|
||||
|
||||
beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets().OrderBy(_ => RNG.Next()));
|
||||
beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal).OrderBy(_ => RNG.Next()));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -172,10 +172,15 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>
|
||||
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
|
||||
/// </summary>
|
||||
/// <returns>The <see cref="PreviousTrackResult"/> that indicate the decided action</returns>
|
||||
public PreviousTrackResult PreviousTrack()
|
||||
public void PreviousTrack() => Schedule(() => prev());
|
||||
|
||||
/// <summary>
|
||||
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
|
||||
/// </summary>
|
||||
/// <returns>The <see cref="PreviousTrackResult"/> that indicate the decided action.</returns>
|
||||
private PreviousTrackResult prev()
|
||||
{
|
||||
var currentTrackPosition = current?.Track.CurrentTime;
|
||||
|
||||
@ -204,8 +209,7 @@ namespace osu.Game.Overlays
|
||||
/// <summary>
|
||||
/// Play the next random or playlist track.
|
||||
/// </summary>
|
||||
/// <returns>Whether the operation was successful.</returns>
|
||||
public bool NextTrack() => next();
|
||||
public void NextTrack() => Schedule(() => next());
|
||||
|
||||
private bool next(bool instant = false)
|
||||
{
|
||||
@ -319,13 +323,13 @@ namespace osu.Game.Overlays
|
||||
return true;
|
||||
|
||||
case GlobalAction.MusicNext:
|
||||
if (NextTrack())
|
||||
if (next())
|
||||
onScreenDisplay?.Display(new MusicControllerToast("Next track"));
|
||||
|
||||
return true;
|
||||
|
||||
case GlobalAction.MusicPrev:
|
||||
switch (PreviousTrack())
|
||||
switch (prev())
|
||||
{
|
||||
case PreviousTrackResult.Restart:
|
||||
onScreenDisplay?.Display(new MusicControllerToast("Restart track"));
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
if (!MenuMusic.Value)
|
||||
{
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets();
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal);
|
||||
if (sets.Count > 0)
|
||||
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
|
||||
}
|
||||
|
@ -169,7 +169,7 @@ namespace osu.Game.Screens.Select
|
||||
loadBeatmapSets(GetLoadableBeatmaps());
|
||||
}
|
||||
|
||||
protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable();
|
||||
protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.AllButFiles);
|
||||
|
||||
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
|
||||
{
|
||||
|
@ -286,7 +286,7 @@ namespace osu.Game.Screens.Select
|
||||
Schedule(() =>
|
||||
{
|
||||
// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
|
||||
if (!beatmaps.GetAllUsableBeatmapSetsEnumerable().Any() && beatmaps.StableInstallationAvailable)
|
||||
if (!beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.Minimal).Any() && beatmaps.StableInstallationAvailable)
|
||||
{
|
||||
dialogOverlay.Push(new ImportFromStablePopup(() =>
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user