1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 07:42:57 +08:00

Merge branch 'taiko-don' of https://github.com/Craftplacer/osu into taiko-don

This commit is contained in:
Craftplacer 2020-04-28 23:51:34 +02:00
commit c61584bc2f
21 changed files with 407 additions and 189 deletions

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="1" />
<option name="vcsConfiguration" value="2" />
</component>
</project>

View File

@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Tests
{
internal class DrawableTestHit : DrawableTaikoHitObject
{
private readonly HitResult type;
public DrawableTestHit(Hit hit, HitResult type = HitResult.Great)
: base(hit)
{
this.type = type;
}
[BackgroundDependencyLoader]
private void load()
{
Result.Type = type;
}
public override bool OnPressed(TaikoAction action) => false;
}
}

View File

@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@ -15,7 +14,6 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
@ -37,17 +35,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
TimeRange = { Value = 5000 },
};
private Bindable<WorkingBeatmap> workingBeatmap;
private readonly List<DrawableTaikoMascot> mascots = new List<DrawableTaikoMascot>();
private readonly List<TaikoPlayfield> playfields = new List<TaikoPlayfield>();
private readonly List<DrawableTaikoRuleset> rulesets = new List<DrawableTaikoRuleset>();
[BackgroundDependencyLoader]
private void load(Bindable<WorkingBeatmap> beatmap)
{
workingBeatmap = beatmap;
}
private IEnumerable<TestDrawableTaikoMascot> mascots => this.ChildrenOfType<TestDrawableTaikoMascot>();
private IEnumerable<TaikoPlayfield> playfields => this.ChildrenOfType<TaikoPlayfield>();
[Test]
public void TestStateTextures()
@ -56,14 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
AddStep("Create mascot (idle)", () =>
{
mascots.Clear();
SetContents(() =>
{
var mascot = new TestDrawableTaikoMascot();
mascots.Add(mascot);
return mascot;
});
SetContents(() => new TestDrawableTaikoMascot());
});
AddStep("Clear state", () => setState(TaikoMascotAnimationState.Clear));
@ -80,19 +62,13 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
AddStep("Create ruleset", () =>
{
rulesets.Clear();
SetContents(() =>
{
var ruleset = new TaikoRuleset();
var drawableRuleset = new DrawableTaikoRuleset(ruleset, workingBeatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo));
rulesets.Add(drawableRuleset);
return drawableRuleset;
return new DrawableTaikoRuleset(ruleset, Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo));
});
});
AddStep("Collect playfields", collectPlayfields);
AddStep("Collect mascots", collectMascots);
AddStep("Create hit (great)", () => addJudgement(HitResult.Miss));
AddUntilStep("Wait for idle state", () => checkForState(TaikoMascotAnimationState.Fail));
@ -105,29 +81,23 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
AddStep("Set beatmap", () => setBeatmap(true));
AddUntilStep("Wait for beatmap to be loaded", () => workingBeatmap.Value.Track.IsLoaded);
AddUntilStep("Wait for beatmap to be loaded", () => Beatmap.Value.Track.IsLoaded);
AddStep("Create kiai ruleset", () =>
{
workingBeatmap.Value.Track.Start();
Beatmap.Value.Track.Start();
rulesets.Clear();
SetContents(() =>
{
var ruleset = new TaikoRuleset();
var drawableRuleset = new DrawableTaikoRuleset(ruleset, workingBeatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo));
rulesets.Add(drawableRuleset);
return drawableRuleset;
return new DrawableTaikoRuleset(ruleset, Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo));
});
});
AddStep("Collect playfields", collectPlayfields);
AddStep("Collect mascots", collectMascots);
AddUntilStep("Wait for idle state", () => checkForState(TaikoMascotAnimationState.Fail));
AddStep("Create hit (great)", () => addJudgement(HitResult.Great));
AddUntilStep("Wait for idle state", () => checkForState(TaikoMascotAnimationState.Kiai));
AddUntilStep("Wait for kiai state", () => checkForState(TaikoMascotAnimationState.Kiai));
}
private void setBeatmap(bool kiai = false)
@ -138,7 +108,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
if (kiai)
controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
workingBeatmap.Value = CreateWorkingBeatmap(new Beatmap
Beatmap.Value = CreateWorkingBeatmap(new Beatmap
{
HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } },
BeatmapInfo = new BeatmapInfo
@ -162,31 +132,15 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
mascot?.ShowState(state);
}
private void collectPlayfields()
{
playfields.Clear();
foreach (var ruleset in rulesets)
playfields.Add(ruleset.ChildrenOfType<TaikoPlayfield>().Single());
}
private void collectMascots()
{
mascots.Clear();
foreach (var playfield in playfields)
{
var mascot = playfield.ChildrenOfType<TestDrawableTaikoMascot>()
.SingleOrDefault();
if (mascot != null)
mascots.Add(mascot);
}
}
private void addJudgement(HitResult result)
{
foreach (var playfield in playfields)
playfield.OnNewResult(new DrawableHit(new Hit()), new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = result });
{
var hit = new DrawableTestHit(new Hit(), result);
Add(hit);
playfield.OnNewResult(hit, new JudgementResult(hit.HitObject, new TaikoJudgement()) { Type = result });
}
}
private bool checkForState(TaikoMascotAnimationState state) => mascots.All(d => d.State == state);

View File

@ -0,0 +1,58 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Rulesets.Taiko.UI;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
[TestFixture]
public class TestSceneHitExplosion : TaikoSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(HitExplosion),
typeof(LegacyHitExplosion),
typeof(DefaultHitExplosion),
}).ToList();
[BackgroundDependencyLoader]
private void load()
{
AddStep("Great", () => SetContents(() => getContentFor(HitResult.Great)));
AddStep("Good", () => SetContents(() => getContentFor(HitResult.Good)));
AddStep("Miss", () => SetContents(() => getContentFor(HitResult.Miss)));
}
private Drawable getContentFor(HitResult type)
{
DrawableTaikoHitObject hit;
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
hit = createHit(type),
new HitExplosion(hit)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
};
}
private DrawableTaikoHitObject createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type);
}
}

View File

@ -149,6 +149,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
Add(h);
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
}
@ -164,6 +166,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
Add(h);
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
}
@ -249,13 +253,5 @@ namespace osu.Game.Rulesets.Taiko.Tests
public override bool OnPressed(TaikoAction action) => false;
}
private class DrawableTestHit : DrawableHitObject<TaikoHitObject>
{
public DrawableTestHit(TaikoHitObject hitObject)
: base(hitObject)
{
}
}
}
}

View File

@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Taiko.Skinning
{
public class LegacyHitExplosion : CompositeDrawable
{
public LegacyHitExplosion(Drawable sprite)
{
InternalChild = sprite;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeIn(120);
this.ScaleTo(0.6f).Then().ScaleTo(1, 240, Easing.OutElastic);
}
}
}

View File

@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
{
Texture = skin.GetTexture("approachcircle"),
Scale = new Vector2(0.73f),
Alpha = 0.7f,
Alpha = 0.47f, // eyeballed to match stable
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
{
Texture = skin.GetTexture("taikobigcircle"),
Scale = new Vector2(0.7f),
Alpha = 0.5f,
Alpha = 0.22f, // eyeballed to match stable
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
@ -83,15 +84,41 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return null;
case TaikoSkinComponents.TaikoExplosionGood:
case TaikoSkinComponents.TaikoExplosionGreat:
case TaikoSkinComponents.TaikoExplosionMiss:
var sprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
if (sprite != null)
return new LegacyHitExplosion(sprite);
return null;
case TaikoSkinComponents.TaikoDon:
if (GetTexture("pippidonclear0") != null)
return new DrawableTaikoMascot();
return null;
default:
return source.GetDrawableComponent(component);
}
return source.GetDrawableComponent(component);
}
private string getHitName(TaikoSkinComponents component)
{
switch (component)
{
case TaikoSkinComponents.TaikoExplosionMiss:
return "taiko-hit0";
case TaikoSkinComponents.TaikoExplosionGood:
return "taiko-hit100";
case TaikoSkinComponents.TaikoExplosionGreat:
return "taiko-hit300";
}
throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type");
}
public Texture GetTexture(string componentName) => source.GetTexture(componentName);

View File

@ -15,6 +15,9 @@ namespace osu.Game.Rulesets.Taiko
PlayfieldBackgroundLeft,
PlayfieldBackgroundRight,
BarLine,
TaikoDon
TaikoExplosionMiss,
TaikoExplosionGood,
TaikoExplosionGreat,
TaikoDon,
}
}

View File

@ -0,0 +1,54 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.UI
{
internal class DefaultHitExplosion : CircularContainer
{
[Resolved]
private DrawableHitObject judgedObject { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.Both;
BorderColour = Color4.White;
BorderThickness = 1;
Alpha = 0.15f;
Masking = true;
if (judgedObject.Result.Type == HitResult.Miss)
return;
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;
InternalChildren = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = isRim ? colours.BlueDarker : colours.PinkDarker,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
this.ScaleTo(3f, 1000, Easing.OutQuint);
}
}
}

View File

@ -1,15 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.UI
{
@ -20,15 +20,12 @@ namespace osu.Game.Rulesets.Taiko.UI
{
public override bool RemoveWhenNotAlive => true;
[Cached(typeof(DrawableHitObject))]
public readonly DrawableHitObject JudgedObject;
private readonly HitType type;
private readonly Box innerFill;
public HitExplosion(DrawableHitObject judgedObject, HitType type)
public HitExplosion(DrawableHitObject judgedObject)
{
JudgedObject = judgedObject;
this.type = type;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@ -37,35 +34,36 @@ namespace osu.Game.Rulesets.Taiko.UI
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE);
RelativePositionAxes = Axes.Both;
BorderColour = Color4.White;
BorderThickness = 1;
Alpha = 0.15f;
Masking = true;
Children = new[]
{
innerFill = new Box
{
RelativeSizeAxes = Axes.Both,
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
innerFill.Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker;
Child = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject.Result?.Type ?? HitResult.Great)), _ => new DefaultHitExplosion());
}
private TaikoSkinComponents getComponentName(HitResult resultType)
{
switch (resultType)
{
case HitResult.Miss:
return TaikoSkinComponents.TaikoExplosionMiss;
case HitResult.Good:
return TaikoSkinComponents.TaikoExplosionGood;
case HitResult.Great:
return TaikoSkinComponents.TaikoExplosionGreat;
}
throw new ArgumentOutOfRangeException(nameof(resultType), "Invalid result type");
}
protected override void LoadComplete()
{
base.LoadComplete();
this.ScaleTo(3f, 1000, Easing.OutQuint);
this.FadeOut(500);
Expire(true);
}

View File

@ -194,7 +194,6 @@ namespace osu.Game.Rulesets.Taiko.UI
var drawableTick = (DrawableDrumRollTick)judgedObject;
addDrumRollHit(drawableTick);
addExplosion(drawableTick, drawableTick.JudgementType);
break;
default:
@ -209,7 +208,9 @@ namespace osu.Game.Rulesets.Taiko.UI
if (!result.IsHit)
break;
addExplosion(judgedObject, (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre);
var type = (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre;
addExplosion(judgedObject, type);
break;
}
@ -229,7 +230,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private void addExplosion(DrawableHitObject drawableObject, HitType type)
{
hitExplosionContainer.Add(new HitExplosion(drawableObject, type));
hitExplosionContainer.Add(new HitExplosion(drawableObject));
if (drawableObject.HitObject.Kiai)
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
}

View File

@ -14,8 +14,6 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Mods.Sections;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
@ -117,8 +115,6 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestManiaMods()
{
changeRuleset(3);
testRankedText(new ManiaRuleset().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
}
[Test]
@ -217,15 +213,6 @@ namespace osu.Game.Tests.Visual.UserInterface
checkLabelColor(() => Color4.White);
}
private void testRankedText(Mod mod)
{
AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
selectNext(mod);
AddUntilStep("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
selectPrevious(mod);
AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
}
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(-1));
@ -272,7 +259,6 @@ namespace osu.Game.Tests.Visual.UserInterface
}
public new OsuSpriteText MultiplierLabel => base.MultiplierLabel;
public new OsuSpriteText UnrankedLabel => base.UnrankedLabel;
public new TriangleButton DeselectAllButton => base.DeselectAllButton;
public new Color4 LowMultiplierColour => base.LowMultiplierColour;

View File

@ -1,12 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Tests.Visual.UserInterface
@ -21,9 +24,14 @@ namespace osu.Game.Tests.Visual.UserInterface
private NowPlayingOverlay nowPlayingOverlay;
private RulesetStore rulesets;
[BackgroundDependencyLoader]
private void load()
private void load(AudioManager audio, GameHost host)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
nowPlayingOverlay = new NowPlayingOverlay
@ -44,21 +52,43 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep(@"hide", () => nowPlayingOverlay.Hide());
}
private BeatmapManager manager { get; set; }
private int importId;
[Test]
public void TestPrevTrackBehavior()
{
AddStep(@"Play track", () =>
// ensure we have at least two beatmaps available.
AddRepeatStep("import beatmap", () => manager.Import(new BeatmapSetInfo
{
musicController.NextTrack();
currentBeatmap = Beatmap.Value;
});
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty(),
}
},
Metadata = new BeatmapMetadata
{
Artist = $"a test map {importId++}",
Title = "title",
}
}).Wait(), 5);
AddStep(@"Next track", () => musicController.NextTrack());
AddStep("Store track", () => currentBeatmap = Beatmap.Value);
AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000);
AddAssert(@"Check action is restart track", () => musicController.PreviousTrack() == PreviousTrackResult.Restart);
AddUntilStep("Wait for current time to update", () => Precision.AlmostEquals(currentBeatmap.Track.CurrentTime, 0));
AddAssert(@"Check track didn't change", () => currentBeatmap == Beatmap.Value);
AddAssert(@"Check action is not restart", () => musicController.PreviousTrack() != PreviousTrackResult.Restart);
AddStep(@"Set previous", () => musicController.PreviousTrack());
AddAssert(@"Check beatmap didn't change", () => currentBeatmap == Beatmap.Value);
AddUntilStep("Wait for current time to update", () => currentBeatmap.Track.CurrentTime < 5000);
AddStep(@"Set previous", () => musicController.PreviousTrack());
AddAssert(@"Check beatmap did change", () => currentBeatmap != Beatmap.Value);
}
}
}

View File

@ -246,6 +246,12 @@ namespace osu.Game.Beatmaps
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
return DefaultBeatmap;
if (beatmapInfo.BeatmapSet.Files == null)
{
var info = beatmapInfo;
beatmapInfo = QueryBeatmap(b => b.ID == info.ID);
}
lock (workingCache)
{
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
@ -287,13 +293,34 @@ namespace osu.Game.Beatmaps
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
public List<BeatmapSetInfo> GetAllUsableBeatmapSets() => GetAllUsableBeatmapSetsEnumerable().ToList();
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All) => GetAllUsableBeatmapSetsEnumerable(includes).ToList();
/// <summary>
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s. Note that files are not populated.
/// </summary>
/// <param name="includes">The level of detail to include in the returned objects.</param>
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
public IQueryable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable() => beatmaps.ConsumableItems.Where(s => !s.DeletePending && !s.Protected);
public IQueryable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes)
{
IQueryable<BeatmapSetInfo> queryable;
switch (includes)
{
case IncludedDetails.Minimal:
queryable = beatmaps.BeatmapSetsOverview;
break;
case IncludedDetails.AllButFiles:
queryable = beatmaps.BeatmapSetsWithoutFiles;
break;
default:
queryable = beatmaps.ConsumableItems;
break;
}
return queryable.Where(s => !s.DeletePending && !s.Protected);
}
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
@ -482,4 +509,25 @@ namespace osu.Game.Beatmaps
}
}
}
/// <summary>
/// The level of detail to include in database results.
/// </summary>
public enum IncludedDetails
{
/// <summary>
/// Only include beatmap difficulties and set level metadata.
/// </summary>
Minimal,
/// <summary>
/// Include all difficulties, rulesets, difficulty metadata but no files.
/// </summary>
AllButFiles,
/// <summary>
/// Include everything.
/// </summary>
All
}
}

View File

@ -87,6 +87,18 @@ namespace osu.Game.Beatmaps
base.Purge(items, context);
}
public IQueryable<BeatmapSetInfo> BeatmapSetsOverview => ContextFactory.Get().BeatmapSetInfo
.Include(s => s.Metadata)
.Include(s => s.Beatmaps)
.AsNoTracking();
public IQueryable<BeatmapSetInfo> BeatmapSetsWithoutFiles => ContextFactory.Get().BeatmapSetInfo
.Include(s => s.Metadata)
.Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.AsNoTracking();
public IQueryable<BeatmapInfo> Beatmaps =>
ContextFactory.Get().BeatmapInfo
.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)

View File

@ -37,7 +37,6 @@ namespace osu.Game.Overlays.Mods
protected readonly TriangleButton CloseButton;
protected readonly OsuSpriteText MultiplierLabel;
protected readonly OsuSpriteText UnrankedLabel;
protected override bool BlockNonPositionalInput => false;
@ -57,6 +56,8 @@ namespace osu.Game.Overlays.Mods
protected Color4 HighMultiplierColour;
private const float content_width = 0.8f;
private const float footer_button_spacing = 20;
private readonly FillFlowContainer footerContainer;
private SampleChannel sampleOn, sampleOff;
@ -103,7 +104,7 @@ namespace osu.Game.Overlays.Mods
{
new Dimension(GridSizeMode.Absolute, 90),
new Dimension(GridSizeMode.Distributed),
new Dimension(GridSizeMode.Absolute, 70),
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
@ -197,7 +198,8 @@ namespace osu.Game.Overlays.Mods
// Footer
new Container
{
RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Children = new Drawable[]
@ -215,7 +217,9 @@ namespace osu.Game.Overlays.Mods
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Width = content_width,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(footer_button_spacing, footer_button_spacing / 2),
LayoutDuration = 100,
LayoutEasing = Easing.OutQuint,
Padding = new MarginPadding
{
Vertical = 15,
@ -228,10 +232,8 @@ namespace osu.Game.Overlays.Mods
Width = 180,
Text = "Deselect All",
Action = DeselectAll,
Margin = new MarginPadding
{
Right = 20
}
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
},
CustomiseButton = new TriangleButton
{
@ -239,49 +241,41 @@ namespace osu.Game.Overlays.Mods
Text = "Customisation",
Action = () => ModSettingsContainer.Alpha = ModSettingsContainer.Alpha == 1 ? 0 : 1,
Enabled = { Value = false },
Margin = new MarginPadding
{
Right = 20
}
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
},
CloseButton = new TriangleButton
{
Width = 180,
Text = "Close",
Action = Hide,
Margin = new MarginPadding
{
Right = 20
}
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
},
new OsuSpriteText
new FillFlowContainer
{
Text = @"Score Multiplier:",
Font = OsuFont.GetFont(size: 30),
Margin = new MarginPadding
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(footer_button_spacing / 2, 0),
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Children = new Drawable[]
{
Top = 5,
Right = 10
}
new OsuSpriteText
{
Text = @"Score Multiplier:",
Font = OsuFont.GetFont(size: 30),
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
},
MultiplierLabel = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Width = 70, // make width fixed so reflow doesn't occur when multiplier number changes.
},
},
},
MultiplierLabel = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
Margin = new MarginPadding
{
Top = 5
}
},
UnrankedLabel = new OsuSpriteText
{
Text = @"(Unranked)",
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
Margin = new MarginPadding
{
Top = 5,
Left = 10
}
}
}
}
},
@ -327,7 +321,6 @@ namespace osu.Game.Overlays.Mods
{
LowMultiplierColour = colours.Red;
HighMultiplierColour = colours.Green;
UnrankedLabel.Colour = colours.Blue;
availableMods = osu.AvailableMods.GetBoundCopy();
@ -431,12 +424,10 @@ namespace osu.Game.Overlays.Mods
private void updateMods()
{
var multiplier = 1.0;
var ranked = true;
foreach (var mod in SelectedMods.Value)
{
multiplier *= mod.ScoreMultiplier;
ranked &= mod.Ranked;
}
MultiplierLabel.Text = $"{multiplier:N2}x";
@ -446,8 +437,6 @@ namespace osu.Game.Overlays.Mods
MultiplierLabel.FadeColour(LowMultiplierColour, 200);
else
MultiplierLabel.FadeColour(Color4.White, 200);
UnrankedLabel.FadeTo(ranked ? 0 : 1, 200);
}
private void updateModSettings(ValueChangedEvent<IReadOnlyList<Mod>> selectedMods)

View File

@ -66,7 +66,7 @@ namespace osu.Game.Overlays
beatmaps.ItemAdded += handleBeatmapAdded;
beatmaps.ItemRemoved += handleBeatmapRemoved;
beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets().OrderBy(_ => RNG.Next()));
beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal).OrderBy(_ => RNG.Next()));
}
protected override void LoadComplete()
@ -172,10 +172,15 @@ namespace osu.Game.Overlays
}
/// <summary>
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
/// </summary>
/// <returns>The <see cref="PreviousTrackResult"/> that indicate the decided action</returns>
public PreviousTrackResult PreviousTrack()
public void PreviousTrack() => Schedule(() => prev());
/// <summary>
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
/// </summary>
/// <returns>The <see cref="PreviousTrackResult"/> that indicate the decided action.</returns>
private PreviousTrackResult prev()
{
var currentTrackPosition = current?.Track.CurrentTime;
@ -204,8 +209,7 @@ namespace osu.Game.Overlays
/// <summary>
/// Play the next random or playlist track.
/// </summary>
/// <returns>Whether the operation was successful.</returns>
public bool NextTrack() => next();
public void NextTrack() => Schedule(() => next());
private bool next(bool instant = false)
{
@ -319,13 +323,13 @@ namespace osu.Game.Overlays
return true;
case GlobalAction.MusicNext:
if (NextTrack())
if (next())
onScreenDisplay?.Display(new MusicControllerToast("Next track"));
return true;
case GlobalAction.MusicPrev:
switch (PreviousTrack())
switch (prev())
{
case PreviousTrackResult.Restart:
onScreenDisplay?.Display(new MusicControllerToast("Restart track"));

View File

@ -73,7 +73,7 @@ namespace osu.Game.Screens.Menu
if (!MenuMusic.Value)
{
var sets = beatmaps.GetAllUsableBeatmapSets();
var sets = beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal);
if (sets.Count > 0)
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
}

View File

@ -169,7 +169,7 @@ namespace osu.Game.Screens.Select
loadBeatmapSets(GetLoadableBeatmaps());
}
protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable();
protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.AllButFiles);
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
{

View File

@ -286,7 +286,7 @@ namespace osu.Game.Screens.Select
Schedule(() =>
{
// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
if (!beatmaps.GetAllUsableBeatmapSetsEnumerable().Any() && beatmaps.StableInstallationAvailable)
if (!beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.Minimal).Any() && beatmaps.StableInstallationAvailable)
{
dialogOverlay.Push(new ImportFromStablePopup(() =>
{