From abb687286be341b609ab92705f012f5c9a6a4496 Mon Sep 17 00:00:00 2001 From: Joehu Date: Thu, 23 Apr 2020 22:34:00 -0700 Subject: [PATCH 01/25] Fix score multiplier being cut off in mod select at higher ui scales --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index e9b3598625..b94f5cb570 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -103,7 +103,7 @@ namespace osu.Game.Overlays.Mods { new Dimension(GridSizeMode.Absolute, 90), new Dimension(GridSizeMode.Distributed), - new Dimension(GridSizeMode.Absolute, 70), + new Dimension(GridSizeMode.AutoSize), }, Content = new[] { @@ -197,7 +197,8 @@ namespace osu.Game.Overlays.Mods // Footer new Container { - RelativeSizeAxes = Axes.Both, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Children = new Drawable[] @@ -215,7 +216,6 @@ namespace osu.Game.Overlays.Mods AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Width = content_width, - Direction = FillDirection.Horizontal, Padding = new MarginPadding { Vertical = 15, From 118db03b56ec35eba67b900b930a73d61838e191 Mon Sep 17 00:00:00 2001 From: Joehu Date: Thu, 23 Apr 2020 22:41:38 -0700 Subject: [PATCH 02/25] Fix vertical spacing and score multiplier splitting apart Also cleans up margin and its hacks (alignment done with anchor/origin now). --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 73 +++++++++++----------- 1 file changed, 36 insertions(+), 37 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index b94f5cb570..6ab72bc02a 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -57,6 +57,8 @@ namespace osu.Game.Overlays.Mods protected Color4 HighMultiplierColour; private const float content_width = 0.8f; + private const float footer_button_spacing = 20; + private readonly FillFlowContainer footerContainer; private SampleChannel sampleOn, sampleOff; @@ -216,6 +218,7 @@ namespace osu.Game.Overlays.Mods AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Width = content_width, + Spacing = new Vector2(footer_button_spacing, footer_button_spacing / 2), Padding = new MarginPadding { Vertical = 15, @@ -228,10 +231,8 @@ namespace osu.Game.Overlays.Mods Width = 180, Text = "Deselect All", Action = DeselectAll, - Margin = new MarginPadding - { - Right = 20 - } + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, }, CustomiseButton = new TriangleButton { @@ -239,49 +240,47 @@ namespace osu.Game.Overlays.Mods Text = "Customisation", Action = () => ModSettingsContainer.Alpha = ModSettingsContainer.Alpha == 1 ? 0 : 1, Enabled = { Value = false }, - Margin = new MarginPadding - { - Right = 20 - } + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, }, CloseButton = new TriangleButton { Width = 180, Text = "Close", Action = Hide, - Margin = new MarginPadding - { - Right = 20 - } + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, }, - new OsuSpriteText + new FillFlowContainer { - Text = @"Score Multiplier:", - Font = OsuFont.GetFont(size: 30), - Margin = new MarginPadding + AutoSizeAxes = Axes.Both, + Spacing = new Vector2(footer_button_spacing / 2, 0), + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, + Children = new Drawable[] { - Top = 5, - Right = 10 - } + new OsuSpriteText + { + Text = @"Score Multiplier:", + Font = OsuFont.GetFont(size: 30), + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, + }, + MultiplierLabel = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold, fixedWidth: true), + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, + }, + UnrankedLabel = new OsuSpriteText + { + Text = @"(Unranked)", + Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold), + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, + }, + }, }, - MultiplierLabel = new OsuSpriteText - { - Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold), - Margin = new MarginPadding - { - Top = 5 - } - }, - UnrankedLabel = new OsuSpriteText - { - Text = @"(Unranked)", - Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold), - Margin = new MarginPadding - { - Top = 5, - Left = 10 - } - } } } }, From 0f6ec274f9547881484b73559e6d27a0e709eaad Mon Sep 17 00:00:00 2001 From: Joehu Date: Thu, 23 Apr 2020 22:44:17 -0700 Subject: [PATCH 03/25] Add transitions to footer when flowing to another row --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 6ab72bc02a..a7b7e50422 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -219,6 +219,8 @@ namespace osu.Game.Overlays.Mods RelativeSizeAxes = Axes.X, Width = content_width, Spacing = new Vector2(footer_button_spacing, footer_button_spacing / 2), + LayoutDuration = 100, + LayoutEasing = Easing.OutQuint, Padding = new MarginPadding { Vertical = 15, From 4b60be87b591a2bb6d8b1b5378790e7a0509e478 Mon Sep 17 00:00:00 2001 From: Joehu Date: Fri, 24 Apr 2020 16:34:41 -0700 Subject: [PATCH 04/25] Move unranked label under multiplier number to avoid width changes --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 30 +++++++++++++++------- 1 file changed, 21 insertions(+), 9 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index a7b7e50422..36d21c8b46 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -268,18 +268,30 @@ namespace osu.Game.Overlays.Mods Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, }, - MultiplierLabel = new OsuSpriteText + new FillFlowContainer { - Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold, fixedWidth: true), - Origin = Anchor.CentreLeft, - Anchor = Anchor.CentreLeft, - }, - UnrankedLabel = new OsuSpriteText - { - Text = @"(Unranked)", - Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold), + AutoSizeAxes = Axes.Both, Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, + Direction = FillDirection.Vertical, + LayoutDuration = 100, + LayoutEasing = Easing.OutQuint, + Children = new Drawable[] + { + MultiplierLabel = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 25, weight: FontWeight.Bold, fixedWidth: true), + Origin = Anchor.TopCentre, + Anchor = Anchor.TopCentre, + }, + UnrankedLabel = new OsuSpriteText + { + Text = @"(Unranked)", + Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold), + Origin = Anchor.TopCentre, + Anchor = Anchor.TopCentre, + }, + } }, }, }, From 8a47a615dbb44c3e236f8b4b61ebe1609a9bcefe Mon Sep 17 00:00:00 2001 From: Joehu Date: Sun, 26 Apr 2020 19:29:22 -0700 Subject: [PATCH 05/25] Remove unranked label from footer --- .../TestSceneModSelectOverlay.cs | 12 -------- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 29 ++----------------- 2 files changed, 2 insertions(+), 39 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index 2294cd6966..769c660f48 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -117,8 +117,6 @@ namespace osu.Game.Tests.Visual.UserInterface public void TestManiaMods() { changeRuleset(3); - - testRankedText(new ManiaRuleset().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom)); } [Test] @@ -217,15 +215,6 @@ namespace osu.Game.Tests.Visual.UserInterface checkLabelColor(() => Color4.White); } - private void testRankedText(Mod mod) - { - AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0); - selectNext(mod); - AddUntilStep("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0); - selectPrevious(mod); - AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0); - } - private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1)); private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(-1)); @@ -272,7 +261,6 @@ namespace osu.Game.Tests.Visual.UserInterface } public new OsuSpriteText MultiplierLabel => base.MultiplierLabel; - public new OsuSpriteText UnrankedLabel => base.UnrankedLabel; public new TriangleButton DeselectAllButton => base.DeselectAllButton; public new Color4 LowMultiplierColour => base.LowMultiplierColour; diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 36d21c8b46..914e730c27 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -37,7 +37,6 @@ namespace osu.Game.Overlays.Mods protected readonly TriangleButton CloseButton; protected readonly OsuSpriteText MultiplierLabel; - protected readonly OsuSpriteText UnrankedLabel; protected override bool BlockNonPositionalInput => false; @@ -268,30 +267,11 @@ namespace osu.Game.Overlays.Mods Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, }, - new FillFlowContainer + MultiplierLabel = new OsuSpriteText { - AutoSizeAxes = Axes.Both, + Font = OsuFont.GetFont(size: 25, weight: FontWeight.Bold, fixedWidth: true), Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, - Direction = FillDirection.Vertical, - LayoutDuration = 100, - LayoutEasing = Easing.OutQuint, - Children = new Drawable[] - { - MultiplierLabel = new OsuSpriteText - { - Font = OsuFont.GetFont(size: 25, weight: FontWeight.Bold, fixedWidth: true), - Origin = Anchor.TopCentre, - Anchor = Anchor.TopCentre, - }, - UnrankedLabel = new OsuSpriteText - { - Text = @"(Unranked)", - Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold), - Origin = Anchor.TopCentre, - Anchor = Anchor.TopCentre, - }, - } }, }, }, @@ -340,7 +320,6 @@ namespace osu.Game.Overlays.Mods { LowMultiplierColour = colours.Red; HighMultiplierColour = colours.Green; - UnrankedLabel.Colour = colours.Blue; availableMods = osu.AvailableMods.GetBoundCopy(); @@ -444,12 +423,10 @@ namespace osu.Game.Overlays.Mods private void updateMods() { var multiplier = 1.0; - var ranked = true; foreach (var mod in SelectedMods.Value) { multiplier *= mod.ScoreMultiplier; - ranked &= mod.Ranked; } MultiplierLabel.Text = $"{multiplier:N2}x"; @@ -459,8 +436,6 @@ namespace osu.Game.Overlays.Mods MultiplierLabel.FadeColour(LowMultiplierColour, 200); else MultiplierLabel.FadeColour(Color4.White, 200); - - UnrankedLabel.FadeTo(ranked ? 0 : 1, 200); } private void updateModSettings(ValueChangedEvent> selectedMods) From 1b9362041a4e4019c84f41f8230aca4f3d194459 Mon Sep 17 00:00:00 2001 From: Joehu Date: Sun, 26 Apr 2020 19:50:11 -0700 Subject: [PATCH 06/25] Revert multiplier number changes and set width Safe arbitrary width taken from "0.00x" (highest width of 67), rounded to the nearest tenth. --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 914e730c27..09f4befbc1 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -269,9 +269,10 @@ namespace osu.Game.Overlays.Mods }, MultiplierLabel = new OsuSpriteText { - Font = OsuFont.GetFont(size: 25, weight: FontWeight.Bold, fixedWidth: true), + Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold), Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, + Width = 70, // to avoid footer from flowing when clicking mods }, }, }, From 7731d45f13ce88392716c640dbdaa79b23d965ce Mon Sep 17 00:00:00 2001 From: Joehu Date: Sun, 26 Apr 2020 20:30:56 -0700 Subject: [PATCH 07/25] Remove unnecessary usings --- .../Visual/UserInterface/TestSceneModSelectOverlay.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index 769c660f48..ec6ee6bc83 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -14,8 +14,6 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Overlays.Mods; using osu.Game.Overlays.Mods.Sections; using osu.Game.Rulesets; -using osu.Game.Rulesets.Mania; -using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; From ca055581af91975ed44438b25863ad0b33c7e9c8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 Apr 2020 18:18:11 +0900 Subject: [PATCH 08/25] Fix taiko hit target alpha on legacy skins --- osu.Game.Rulesets.Taiko/Skinning/TaikoLegacyHitTarget.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacyHitTarget.cs b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacyHitTarget.cs index 7c1e65f569..e522fb7c10 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacyHitTarget.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacyHitTarget.cs @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning { Texture = skin.GetTexture("approachcircle"), Scale = new Vector2(0.73f), - Alpha = 0.7f, + Alpha = 0.47f, // eyeballed to match stable Anchor = Anchor.Centre, Origin = Anchor.Centre, }, @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning { Texture = skin.GetTexture("taikobigcircle"), Scale = new Vector2(0.7f), - Alpha = 0.5f, + Alpha = 0.22f, // eyeballed to match stable Anchor = Anchor.Centre, Origin = Anchor.Centre, }, From be59ee945a5ead6fe5d8d7cbeaad058e8180bf7f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 Apr 2020 22:22:32 +0900 Subject: [PATCH 09/25] Add taiko hit explosion skinning support --- .../Skinning/TestSceneHitExplosion.cs | 79 +++++++++++++++++++ .../Skinning/LegacyHitExplosion.cs | 29 +++++++ .../Skinning/TaikoLegacySkinTransformer.cs | 27 +++++++ .../TaikoSkinComponents.cs | 5 +- .../UI/DefaultHitExplosion.cs | 54 +++++++++++++ osu.Game.Rulesets.Taiko/UI/HitExplosion.cs | 50 ++++++------ osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 7 +- 7 files changed, 221 insertions(+), 30 deletions(-) create mode 100644 osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs create mode 100644 osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs create mode 100644 osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs new file mode 100644 index 0000000000..ca0c60b67a --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs @@ -0,0 +1,79 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Objects.Drawables; +using osu.Game.Rulesets.Taiko.Skinning; +using osu.Game.Rulesets.Taiko.UI; + +namespace osu.Game.Rulesets.Taiko.Tests.Skinning +{ + [TestFixture] + public class TestSceneHitExplosion : TaikoSkinnableTestScene + { + public override IReadOnlyList RequiredTypes => base.RequiredTypes.Concat(new[] + { + typeof(HitExplosion), + typeof(LegacyHitExplosion), + typeof(DefaultHitExplosion), + }).ToList(); + + [BackgroundDependencyLoader] + private void load() + { + AddStep("Great", () => SetContents(() => getContentFor(HitResult.Great))); + AddStep("Good", () => SetContents(() => getContentFor(HitResult.Good))); + AddStep("Miss", () => SetContents(() => getContentFor(HitResult.Miss))); + } + + private Drawable getContentFor(HitResult type) + { + DrawableTaikoHitObject hit; + + return new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + hit = createHit(type), + new HitExplosion(hit) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + } + }; + } + + private DrawableTaikoHitObject createHit(HitResult type) => new TestDrawableHit(new Hit { StartTime = Time.Current }, type); + + private class TestDrawableHit : DrawableTaikoHitObject + { + private readonly HitResult type; + + public TestDrawableHit(Hit hit, HitResult type) + : base(hit) + { + this.type = type; + } + + [BackgroundDependencyLoader] + private void load() + { + Result.Type = type; + } + + public override bool OnPressed(TaikoAction action) => false; + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs b/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs new file mode 100644 index 0000000000..d29b574866 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; + +namespace osu.Game.Rulesets.Taiko.Skinning +{ + public class LegacyHitExplosion : CompositeDrawable + { + public LegacyHitExplosion(Drawable sprite) + { + InternalChild = sprite; + + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + AutoSizeAxes = Axes.Both; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + this.FadeIn(120); + this.ScaleTo(0.6f).Then().ScaleTo(1, 240, Easing.OutElastic); + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs index 447d6ae455..bea1c6bdcf 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs @@ -81,11 +81,38 @@ namespace osu.Game.Rulesets.Taiko.Skinning return new LegacyBarLine(); return null; + + case TaikoSkinComponents.TaikoExplosionGood: + case TaikoSkinComponents.TaikoExplosionGreat: + case TaikoSkinComponents.TaikoExplosionMiss: + + var sprite = this.GetAnimation(getHitname(taikoComponent.Component), true, false); + if (sprite != null) + return new LegacyHitExplosion(sprite); + + return null; } return source.GetDrawableComponent(component); } + private string getHitname(TaikoSkinComponents component) + { + switch (component) + { + case TaikoSkinComponents.TaikoExplosionMiss: + return "taiko-hit0"; + + case TaikoSkinComponents.TaikoExplosionGood: + return "taiko-hit100"; + + case TaikoSkinComponents.TaikoExplosionGreat: + return "taiko-hit300"; + } + + return string.Empty; + } + public Texture GetTexture(string componentName) => source.GetTexture(componentName); public SampleChannel GetSample(ISampleInfo sampleInfo) => source.GetSample(new LegacyTaikoSampleInfo(sampleInfo)); diff --git a/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs b/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs index a90ce608b2..fd091f97d0 100644 --- a/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs +++ b/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs @@ -14,6 +14,9 @@ namespace osu.Game.Rulesets.Taiko HitTarget, PlayfieldBackgroundLeft, PlayfieldBackgroundRight, - BarLine + BarLine, + TaikoExplosionMiss, + TaikoExplosionGood, + TaikoExplosionGreat, } } diff --git a/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs new file mode 100644 index 0000000000..aa444d0494 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs @@ -0,0 +1,54 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Objects; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Taiko.UI +{ + internal class DefaultHitExplosion : CircularContainer + { + [Resolved] + private DrawableHitObject judgedObject { get; set; } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + RelativeSizeAxes = Axes.Both; + + BorderColour = Color4.White; + BorderThickness = 1; + + Alpha = 0.15f; + Masking = true; + + if (judgedObject.Result.Type == HitResult.Miss) + return; + + bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim; + + InternalChildren = new[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = isRim ? colours.BlueDarker : colours.PinkDarker, + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + this.ScaleTo(3f, 1000, Easing.OutQuint); + } + } +} diff --git a/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs index fbaae7e322..9bef93d834 100644 --- a/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs @@ -1,15 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osuTK; -using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko.UI { @@ -20,15 +20,12 @@ namespace osu.Game.Rulesets.Taiko.UI { public override bool RemoveWhenNotAlive => true; + [Cached(typeof(DrawableHitObject))] public readonly DrawableHitObject JudgedObject; - private readonly HitType type; - private readonly Box innerFill; - - public HitExplosion(DrawableHitObject judgedObject, HitType type) + public HitExplosion(DrawableHitObject judgedObject) { JudgedObject = judgedObject; - this.type = type; Anchor = Anchor.Centre; Origin = Anchor.Centre; @@ -37,35 +34,36 @@ namespace osu.Game.Rulesets.Taiko.UI Size = new Vector2(TaikoHitObject.DEFAULT_SIZE); RelativePositionAxes = Axes.Both; - - BorderColour = Color4.White; - BorderThickness = 1; - - Alpha = 0.15f; - Masking = true; - - Children = new[] - { - innerFill = new Box - { - RelativeSizeAxes = Axes.Both, - } - }; } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load() { - innerFill.Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker; + Child = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject.Result?.Type ?? HitResult.Great)), _ => new DefaultHitExplosion()); + } + + private TaikoSkinComponents getComponentName(HitResult resultType) + { + switch (resultType) + { + case HitResult.Miss: + return TaikoSkinComponents.TaikoExplosionMiss; + + case HitResult.Good: + return TaikoSkinComponents.TaikoExplosionGood; + + case HitResult.Great: + return TaikoSkinComponents.TaikoExplosionGreat; + } + + throw new ArgumentException("Invalid result type", nameof(resultType)); } protected override void LoadComplete() { base.LoadComplete(); - this.ScaleTo(3f, 1000, Easing.OutQuint); this.FadeOut(500); - Expire(true); } diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 4bc6cb8e4b..6a78c0a1fb 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -185,7 +185,6 @@ namespace osu.Game.Rulesets.Taiko.UI var drawableTick = (DrawableDrumRollTick)judgedObject; addDrumRollHit(drawableTick); - addExplosion(drawableTick, drawableTick.JudgementType); break; default: @@ -200,7 +199,9 @@ namespace osu.Game.Rulesets.Taiko.UI if (!result.IsHit) break; - addExplosion(judgedObject, (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre); + var type = (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre; + + addExplosion(judgedObject, type); break; } } @@ -210,7 +211,7 @@ namespace osu.Game.Rulesets.Taiko.UI private void addExplosion(DrawableHitObject drawableObject, HitType type) { - hitExplosionContainer.Add(new HitExplosion(drawableObject, type)); + hitExplosionContainer.Add(new HitExplosion(drawableObject)); if (drawableObject.HitObject.Kiai) kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type)); } From df55439f8b15d167491fba706987278f50bd4ac0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 Apr 2020 23:24:12 +0900 Subject: [PATCH 10/25] Remove undetected usings --- osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs index ca0c60b67a..3a9779c93b 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs @@ -8,8 +8,6 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Game.Beatmaps; -using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; From a34ec03efc685c706004fb578da9fddb1f5855d2 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 27 Apr 2020 12:44:20 -0700 Subject: [PATCH 11/25] Reword width comment MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Bartłomiej Dach --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 09f4befbc1..b32875f723 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -272,7 +272,7 @@ namespace osu.Game.Overlays.Mods Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold), Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, - Width = 70, // to avoid footer from flowing when clicking mods + Width = 70, // to prevent footer from flowing when clicking mods }, }, }, From f387fe310f04cf87f182961e6209477bb6a9394a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 28 Apr 2020 11:07:31 +0900 Subject: [PATCH 12/25] Fix regressing hits test --- .../DrawableTestHit.cs | 29 +++++++++++++++++++ .../Skinning/TestSceneHitExplosion.cs | 21 +------------- .../TestSceneHits.cs | 12 +++----- 3 files changed, 34 insertions(+), 28 deletions(-) create mode 100644 osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs diff --git a/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs b/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs new file mode 100644 index 0000000000..1db07b3244 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Objects.Drawables; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + internal class DrawableTestHit : DrawableTaikoHitObject + { + private readonly HitResult type; + + public DrawableTestHit(Hit hit, HitResult type = HitResult.Great) + : base(hit) + { + this.type = type; + } + + [BackgroundDependencyLoader] + private void load() + { + Result.Type = type; + } + + public override bool OnPressed(TaikoAction action) => false; + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs index 3a9779c93b..791c438c94 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs @@ -53,25 +53,6 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning }; } - private DrawableTaikoHitObject createHit(HitResult type) => new TestDrawableHit(new Hit { StartTime = Time.Current }, type); - - private class TestDrawableHit : DrawableTaikoHitObject - { - private readonly HitResult type; - - public TestDrawableHit(Hit hit, HitResult type) - : base(hit) - { - this.type = type; - } - - [BackgroundDependencyLoader] - private void load() - { - Result.Type = type; - } - - public override bool OnPressed(TaikoAction action) => false; - } + private DrawableTaikoHitObject createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type); } } diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs index 23adb79083..44452d70c1 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs @@ -149,6 +149,8 @@ namespace osu.Game.Rulesets.Taiko.Tests var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) }; + Add(h); + ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult }); } @@ -164,6 +166,8 @@ namespace osu.Game.Rulesets.Taiko.Tests var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) }; + Add(h); + ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult }); ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great }); } @@ -249,13 +253,5 @@ namespace osu.Game.Rulesets.Taiko.Tests public override bool OnPressed(TaikoAction action) => false; } - - private class DrawableTestHit : DrawableHitObject - { - public DrawableTestHit(TaikoHitObject hitObject) - : base(hitObject) - { - } - } } } From 84641765c5858976fc2fa43606e77f60d4f7e7f1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 28 Apr 2020 11:08:19 +0900 Subject: [PATCH 13/25] Adjust exceptions and fix capitalisation --- .../Skinning/TaikoLegacySkinTransformer.cs | 7 ++++--- osu.Game.Rulesets.Taiko/UI/HitExplosion.cs | 2 +- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs index bea1c6bdcf..f0df612e18 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; @@ -86,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning case TaikoSkinComponents.TaikoExplosionGreat: case TaikoSkinComponents.TaikoExplosionMiss: - var sprite = this.GetAnimation(getHitname(taikoComponent.Component), true, false); + var sprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false); if (sprite != null) return new LegacyHitExplosion(sprite); @@ -96,7 +97,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning return source.GetDrawableComponent(component); } - private string getHitname(TaikoSkinComponents component) + private string getHitName(TaikoSkinComponents component) { switch (component) { @@ -110,7 +111,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning return "taiko-hit300"; } - return string.Empty; + throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type"); } public Texture GetTexture(string componentName) => source.GetTexture(componentName); diff --git a/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs index 9bef93d834..35a54d6ea7 100644 --- a/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs @@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Taiko.UI return TaikoSkinComponents.TaikoExplosionGreat; } - throw new ArgumentException("Invalid result type", nameof(resultType)); + throw new ArgumentOutOfRangeException(nameof(resultType), "Invalid result type"); } protected override void LoadComplete() From 62be138aa912ca3cd77e53d3df39cff877b3f7f9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 28 Apr 2020 11:46:08 +0900 Subject: [PATCH 14/25] Avoid calls on MusicController executing before it may have finished loading --- .../TestSceneNowPlayingOverlay.cs | 17 +++++++++-------- osu.Game/Overlays/MusicController.cs | 18 +++++++++++------- 2 files changed, 20 insertions(+), 15 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs index 2ea9aec50a..e2913833a7 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs @@ -47,18 +47,19 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestPrevTrackBehavior() { - AddStep(@"Play track", () => - { - musicController.NextTrack(); - currentBeatmap = Beatmap.Value; - }); + AddStep(@"Next track", () => musicController.NextTrack()); + AddStep("Store track", () => currentBeatmap = Beatmap.Value); AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000)); AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000); - AddAssert(@"Check action is restart track", () => musicController.PreviousTrack() == PreviousTrackResult.Restart); - AddUntilStep("Wait for current time to update", () => Precision.AlmostEquals(currentBeatmap.Track.CurrentTime, 0)); + + AddStep(@"Set previous", () => musicController.PreviousTrack()); + AddAssert(@"Check track didn't change", () => currentBeatmap == Beatmap.Value); - AddAssert(@"Check action is not restart", () => musicController.PreviousTrack() != PreviousTrackResult.Restart); + AddUntilStep("Wait for current time to update", () => currentBeatmap.Track.CurrentTime < 5000); + + AddStep(@"Set previous", () => musicController.PreviousTrack()); + AddAssert(@"Check track did change", () => currentBeatmap != Beatmap.Value); } } } diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index d788929739..6d269aa944 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -172,10 +172,15 @@ namespace osu.Game.Overlays } /// - /// Play the previous track or restart the current track if it's current time below + /// Play the previous track or restart the current track if it's current time below . /// - /// The that indicate the decided action - public PreviousTrackResult PreviousTrack() + public void PreviousTrack() => Schedule(() => prev()); + + /// + /// Play the previous track or restart the current track if it's current time below . + /// + /// The that indicate the decided action. + private PreviousTrackResult prev() { var currentTrackPosition = current?.Track.CurrentTime; @@ -204,8 +209,7 @@ namespace osu.Game.Overlays /// /// Play the next random or playlist track. /// - /// Whether the operation was successful. - public bool NextTrack() => next(); + public void NextTrack() => Schedule(() => next()); private bool next(bool instant = false) { @@ -319,13 +323,13 @@ namespace osu.Game.Overlays return true; case GlobalAction.MusicNext: - if (NextTrack()) + if (next()) onScreenDisplay?.Display(new MusicControllerToast("Next track")); return true; case GlobalAction.MusicPrev: - switch (PreviousTrack()) + switch (prev()) { case PreviousTrackResult.Restart: onScreenDisplay?.Display(new MusicControllerToast("Restart track")); From 4fff08d241a2158da662863426e07fa1f1621f8a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 28 Apr 2020 12:19:39 +0900 Subject: [PATCH 15/25] Remove unused using --- .../Visual/UserInterface/TestSceneNowPlayingOverlay.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs index e2913833a7..9944e6f9d0 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs @@ -4,7 +4,6 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Overlays; using osu.Game.Rulesets.Osu; From 81e73acb1a05863fbda05603e3505a8fe5c79931 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 28 Apr 2020 12:14:22 +0900 Subject: [PATCH 16/25] Fix tests failing when not run in certain order --- .../TestSceneNowPlayingOverlay.cs | 25 +++++++++++++++++-- 1 file changed, 23 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs index 9944e6f9d0..a9c52bd189 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -43,9 +44,29 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep(@"hide", () => nowPlayingOverlay.Hide()); } + [Resolved] + private BeatmapManager manager { get; set; } + [Test] public void TestPrevTrackBehavior() { + // ensure we have at least two beatmaps available. + AddRepeatStep("import beatmap", () => manager.Import(new BeatmapSetInfo + { + Beatmaps = new List + { + new BeatmapInfo + { + BaseDifficulty = new BeatmapDifficulty(), + } + }, + Metadata = new BeatmapMetadata + { + Artist = "a test map", + Title = "title", + } + }).Wait(), 5); + AddStep(@"Next track", () => musicController.NextTrack()); AddStep("Store track", () => currentBeatmap = Beatmap.Value); @@ -54,11 +75,11 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep(@"Set previous", () => musicController.PreviousTrack()); - AddAssert(@"Check track didn't change", () => currentBeatmap == Beatmap.Value); + AddAssert(@"Check beatmap didn't change", () => currentBeatmap == Beatmap.Value); AddUntilStep("Wait for current time to update", () => currentBeatmap.Track.CurrentTime < 5000); AddStep(@"Set previous", () => musicController.PreviousTrack()); - AddAssert(@"Check track did change", () => currentBeatmap != Beatmap.Value); + AddAssert(@"Check beatmap did change", () => currentBeatmap != Beatmap.Value); } } } From 743a92bbbedcd696d7df90bb07dd1bdb049e0b79 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 28 Apr 2020 12:40:56 +0900 Subject: [PATCH 17/25] Use a local database for now playing test --- .../UserInterface/TestSceneNowPlayingOverlay.cs | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs index a9c52bd189..ee922a073a 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs @@ -4,9 +4,12 @@ using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Audio; using osu.Framework.Graphics; +using osu.Framework.Platform; using osu.Game.Beatmaps; using osu.Game.Overlays; +using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; namespace osu.Game.Tests.Visual.UserInterface @@ -21,9 +24,14 @@ namespace osu.Game.Tests.Visual.UserInterface private NowPlayingOverlay nowPlayingOverlay; + private RulesetStore rulesets; + [BackgroundDependencyLoader] - private void load() + private void load(AudioManager audio, GameHost host) { + Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); + Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default)); + Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); nowPlayingOverlay = new NowPlayingOverlay @@ -44,9 +52,10 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep(@"hide", () => nowPlayingOverlay.Hide()); } - [Resolved] private BeatmapManager manager { get; set; } + private int importId = 0; + [Test] public void TestPrevTrackBehavior() { @@ -62,7 +71,7 @@ namespace osu.Game.Tests.Visual.UserInterface }, Metadata = new BeatmapMetadata { - Artist = "a test map", + Artist = $"a test map {importId++}", Title = "title", } }).Wait(), 5); From 0d752dc7b847cc162a3076f72c20e487833e724e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 28 Apr 2020 12:55:57 +0900 Subject: [PATCH 18/25] Remove redundant initialisation --- .../Visual/UserInterface/TestSceneNowPlayingOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs index ee922a073a..532744a0fc 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs @@ -54,7 +54,7 @@ namespace osu.Game.Tests.Visual.UserInterface private BeatmapManager manager { get; set; } - private int importId = 0; + private int importId; [Test] public void TestPrevTrackBehavior() From 832fa74a5e06146fc7572b841f7d957c9d44afdc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 28 Apr 2020 13:26:42 +0900 Subject: [PATCH 19/25] Reword comment slightly --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index b32875f723..3d0ad1a594 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -272,7 +272,7 @@ namespace osu.Game.Overlays.Mods Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold), Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, - Width = 70, // to prevent footer from flowing when clicking mods + Width = 70, // make width fixed so reflow doesn't occur when multiplier number changes. }, }, }, From 119000f1ab2157762863743d25d111b936f6a4a5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 28 Apr 2020 21:43:35 +0900 Subject: [PATCH 20/25] Reduce database includes where possible --- osu.Game/Beatmaps/BeatmapManager.cs | 54 ++++++++++++++++++++-- osu.Game/Beatmaps/BeatmapStore.cs | 12 +++++ osu.Game/Overlays/MusicController.cs | 2 +- osu.Game/Screens/Menu/IntroScreen.cs | 2 +- osu.Game/Screens/Select/BeatmapCarousel.cs | 2 +- osu.Game/Screens/Select/SongSelect.cs | 2 +- 6 files changed, 67 insertions(+), 7 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 6542866936..5651d07566 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -246,6 +246,12 @@ namespace osu.Game.Beatmaps if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo) return DefaultBeatmap; + if (beatmapInfo.BeatmapSet.Files == null) + { + var info = beatmapInfo; + beatmapInfo = QueryBeatmap(b => b.ID == info.ID); + } + lock (workingCache) { var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID); @@ -287,13 +293,34 @@ namespace osu.Game.Beatmaps /// Returns a list of all usable s. /// /// A list of available . - public List GetAllUsableBeatmapSets() => GetAllUsableBeatmapSetsEnumerable().ToList(); + public List GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All) => GetAllUsableBeatmapSetsEnumerable(includes).ToList(); /// - /// Returns a list of all usable s. + /// Returns a list of all usable s. Note that files are not populated. /// + /// The level of detail to include in the returned objects. /// A list of available . - public IQueryable GetAllUsableBeatmapSetsEnumerable() => beatmaps.ConsumableItems.Where(s => !s.DeletePending && !s.Protected); + public IQueryable GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes) + { + IQueryable queryable; + + switch (includes) + { + case IncludedDetails.Minimal: + queryable = beatmaps.BeatmapSetsOverview; + break; + + case IncludedDetails.AllButFiles: + queryable = beatmaps.BeatmapSetsWithoutFiles; + break; + + default: + queryable = beatmaps.ConsumableItems; + break; + } + + return queryable.Where(s => !s.DeletePending && !s.Protected); + } /// /// Perform a lookup query on available s. @@ -482,4 +509,25 @@ namespace osu.Game.Beatmaps } } } + + /// + /// The level of detail to include in database results. + /// + public enum IncludedDetails + { + /// + /// Only include beatmap difficulties and set level metadata. + /// + Minimal, + + /// + /// Include all difficulties, rulesets, difficulty metadata but no files. + /// + AllButFiles, + + /// + /// Include everything. + /// + All + } } diff --git a/osu.Game/Beatmaps/BeatmapStore.cs b/osu.Game/Beatmaps/BeatmapStore.cs index a2279fdb14..642bafd2ac 100644 --- a/osu.Game/Beatmaps/BeatmapStore.cs +++ b/osu.Game/Beatmaps/BeatmapStore.cs @@ -87,6 +87,18 @@ namespace osu.Game.Beatmaps base.Purge(items, context); } + public IQueryable BeatmapSetsOverview => ContextFactory.Get().BeatmapSetInfo + .Include(s => s.Metadata) + .Include(s => s.Beatmaps) + .AsNoTracking(); + + public IQueryable BeatmapSetsWithoutFiles => ContextFactory.Get().BeatmapSetInfo + .Include(s => s.Metadata) + .Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset) + .Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty) + .Include(s => s.Beatmaps).ThenInclude(b => b.Metadata) + .AsNoTracking(); + public IQueryable Beatmaps => ContextFactory.Get().BeatmapInfo .Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata) diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index 6d269aa944..c872f82b32 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -66,7 +66,7 @@ namespace osu.Game.Overlays beatmaps.ItemAdded += handleBeatmapAdded; beatmaps.ItemRemoved += handleBeatmapRemoved; - beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets().OrderBy(_ => RNG.Next())); + beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal).OrderBy(_ => RNG.Next())); } protected override void LoadComplete() diff --git a/osu.Game/Screens/Menu/IntroScreen.cs b/osu.Game/Screens/Menu/IntroScreen.cs index 26455b1dbd..d2296573a6 100644 --- a/osu.Game/Screens/Menu/IntroScreen.cs +++ b/osu.Game/Screens/Menu/IntroScreen.cs @@ -73,7 +73,7 @@ namespace osu.Game.Screens.Menu if (!MenuMusic.Value) { - var sets = beatmaps.GetAllUsableBeatmapSets(); + var sets = beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal); if (sets.Count > 0) setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID); } diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index f989ab2787..5a4a03662a 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -169,7 +169,7 @@ namespace osu.Game.Screens.Select loadBeatmapSets(GetLoadableBeatmaps()); } - protected virtual IEnumerable GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable(); + protected virtual IEnumerable GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.AllButFiles); public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() => { diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 0d07a335cf..c07465ca44 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -286,7 +286,7 @@ namespace osu.Game.Screens.Select Schedule(() => { // if we have no beatmaps but osu-stable is found, let's prompt the user to import. - if (!beatmaps.GetAllUsableBeatmapSetsEnumerable().Any() && beatmaps.StableInstallationAvailable) + if (!beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.Minimal).Any() && beatmaps.StableInstallationAvailable) { dialogOverlay.Push(new ImportFromStablePopup(() => { From 0d285ac0f40e8343eb4462389c9366177bd409b7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 28 Apr 2020 23:17:52 +0200 Subject: [PATCH 21/25] Revert unrelated change to Rider configuration --- .idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml b/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml index 7515e76054..4bb9f4d2a0 100644 --- a/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml +++ b/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml @@ -1,6 +1,6 @@ - \ No newline at end of file From 24216b6600106282f68565b85677dd260ef186c8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 28 Apr 2020 23:22:50 +0200 Subject: [PATCH 22/25] Remove unnecessary lists --- .../Skinning/TestSceneDrawableTaikoMascot.cs | 50 ++----------------- 1 file changed, 5 insertions(+), 45 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs index a0ab3e5c25..ae7dc71cc9 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs @@ -39,9 +39,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning private Bindable workingBeatmap; - private readonly List mascots = new List(); - private readonly List playfields = new List(); - private readonly List rulesets = new List(); + private IEnumerable mascots => this.ChildrenOfType(); + private IEnumerable playfields => this.ChildrenOfType(); [BackgroundDependencyLoader] private void load(Bindable beatmap) @@ -56,14 +55,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning AddStep("Create mascot (idle)", () => { - mascots.Clear(); - - SetContents(() => - { - var mascot = new TestDrawableTaikoMascot(); - mascots.Add(mascot); - return mascot; - }); + SetContents(() => new TestDrawableTaikoMascot()); }); AddStep("Clear state", () => setState(TaikoMascotAnimationState.Clear)); @@ -80,19 +72,13 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning AddStep("Create ruleset", () => { - rulesets.Clear(); SetContents(() => { var ruleset = new TaikoRuleset(); - var drawableRuleset = new DrawableTaikoRuleset(ruleset, workingBeatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo)); - rulesets.Add(drawableRuleset); - return drawableRuleset; + return new DrawableTaikoRuleset(ruleset, workingBeatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo)); }); }); - AddStep("Collect playfields", collectPlayfields); - AddStep("Collect mascots", collectMascots); - AddStep("Create hit (miss)", () => { foreach (var playfield in playfields) @@ -121,19 +107,13 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning { workingBeatmap.Value.Track.Start(); - rulesets.Clear(); SetContents(() => { var ruleset = new TaikoRuleset(); - var drawableRuleset = new DrawableTaikoRuleset(ruleset, workingBeatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo)); - rulesets.Add(drawableRuleset); - return drawableRuleset; + return new DrawableTaikoRuleset(ruleset, workingBeatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo)); }); }); - AddStep("Collect playfields", collectPlayfields); - AddStep("Collect mascots", collectMascots); - AddUntilStep("Wait for fail state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Fail)); AddStep("Create hit (great)", () => @@ -177,26 +157,6 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning mascot?.ShowState(state); } - private void collectPlayfields() - { - playfields.Clear(); - foreach (var ruleset in rulesets) - playfields.Add(ruleset.ChildrenOfType().Single()); - } - - private void collectMascots() - { - mascots.Clear(); - - foreach (var playfield in playfields) - { - var mascot = playfield.ChildrenOfType() - .SingleOrDefault(); - - if (mascot != null) mascots.Add(mascot); - } - } - private void addJudgement(TaikoPlayfield playfield, HitResult result) { playfield.OnNewResult(new DrawableHit(new Hit()), new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = result }); From 15bbedca8796a4c91975592ae6005d211195449b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 28 Apr 2020 23:24:21 +0200 Subject: [PATCH 23/25] Remove unnecessary beatmap field --- .../Skinning/TestSceneDrawableTaikoMascot.cs | 19 +++++-------------- 1 file changed, 5 insertions(+), 14 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs index ae7dc71cc9..8f45fec3f9 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; @@ -37,17 +36,9 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning TimeRange = { Value = 5000 }, }; - private Bindable workingBeatmap; - private IEnumerable mascots => this.ChildrenOfType(); private IEnumerable playfields => this.ChildrenOfType(); - [BackgroundDependencyLoader] - private void load(Bindable beatmap) - { - workingBeatmap = beatmap; - } - [Test] public void TestStateTextures() { @@ -75,7 +66,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning SetContents(() => { var ruleset = new TaikoRuleset(); - return new DrawableTaikoRuleset(ruleset, workingBeatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo)); + return new DrawableTaikoRuleset(ruleset, Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo)); }); }); @@ -101,16 +92,16 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning { AddStep("Set beatmap", () => setBeatmap(true)); - AddUntilStep("Wait for beatmap to be loaded", () => workingBeatmap.Value.Track.IsLoaded); + AddUntilStep("Wait for beatmap to be loaded", () => Beatmap.Value.Track.IsLoaded); AddStep("Create kiai ruleset", () => { - workingBeatmap.Value.Track.Start(); + Beatmap.Value.Track.Start(); SetContents(() => { var ruleset = new TaikoRuleset(); - return new DrawableTaikoRuleset(ruleset, workingBeatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo)); + return new DrawableTaikoRuleset(ruleset, Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo)); }); }); @@ -133,7 +124,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning if (kiai) controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true }); - workingBeatmap.Value = CreateWorkingBeatmap(new Beatmap + Beatmap.Value = CreateWorkingBeatmap(new Beatmap { HitObjects = new List { new Hit { Type = HitType.Centre } }, BeatmapInfo = new BeatmapInfo From e7e529ab99944f62bbc31f711295519950426b84 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 28 Apr 2020 23:26:10 +0200 Subject: [PATCH 24/25] Remove unnecessary null checks --- .../Skinning/TestSceneDrawableTaikoMascot.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs index 8f45fec3f9..83bf64eb46 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs @@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning addJudgement(playfield, HitResult.Miss); }); - AddUntilStep("Wait for fail state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Fail)); + AddUntilStep("Wait for fail state", () => mascots.All(d => d.State == TaikoMascotAnimationState.Fail)); AddStep("Create hit (great)", () => { @@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning addJudgement(playfield, HitResult.Great); }); - AddUntilStep("Wait for idle state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Idle)); + AddUntilStep("Wait for idle state", () => mascots.All(d => d.State == TaikoMascotAnimationState.Idle)); } [Test] @@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning }); }); - AddUntilStep("Wait for fail state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Fail)); + AddUntilStep("Wait for fail state", () => mascots.All(d => d.State == TaikoMascotAnimationState.Fail)); AddStep("Create hit (great)", () => { @@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning addJudgement(playfield, HitResult.Great); }); - AddUntilStep("Wait for kiai state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Kiai)); + AddUntilStep("Wait for kiai state", () => mascots.All(d => d.State == TaikoMascotAnimationState.Kiai)); } private void setBeatmap(bool kiai = false) From d7b072dd6e90138a6607deff4c9943c019733cf8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 29 Apr 2020 00:00:01 +0200 Subject: [PATCH 25/25] Fix post-merge test regression --- .../Skinning/TestSceneDrawableTaikoMascot.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs index 83bf64eb46..4eeeb52e2f 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs @@ -14,7 +14,6 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Objects; -using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Tests.Visual; @@ -150,7 +149,10 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning private void addJudgement(TaikoPlayfield playfield, HitResult result) { - playfield.OnNewResult(new DrawableHit(new Hit()), new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = result }); + var hit = new DrawableTestHit(new Hit(), result); + Add(hit); + + playfield.OnNewResult(hit, new JudgementResult(hit.HitObject, new TaikoJudgement()) { Type = result }); } private class TestDrawableTaikoMascot : DrawableTaikoMascot