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Move positioning out of mania blueprints
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62092e3f5b
commit
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@ -74,8 +74,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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}
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else
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{
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headPiece.Width = tailPiece.Width = SnappedWidth;
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headPiece.X = tailPiece.X = SnappedMousePosition.X;
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if (result is ManiaSnapResult maniaResult)
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{
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headPiece.Width = tailPiece.Width = maniaResult.Column.DrawWidth;
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headPiece.X = tailPiece.X = ToLocalSpace(result.ScreenSpacePosition).X;
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}
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if (result.Time is double startTime)
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originalStartTime = HitObject.StartTime = startTime;
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@ -23,16 +23,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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protected Column Column;
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/// <summary>
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/// The current mouse position, snapped to the closest column.
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/// </summary>
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protected Vector2 SnappedMousePosition { get; private set; }
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/// <summary>
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/// The width of the closest column to the current mouse position.
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/// </summary>
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protected float SnappedWidth { get; private set; }
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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@ -59,14 +49,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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if (!PlacementActive)
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Column = (result as ManiaSnapResult)?.Column;
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if (Column == null) return;
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SnappedWidth = Column.DrawWidth;
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// Snap to the column
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var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
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SnappedMousePosition = new Vector2(parentPos.X, Parent.ToLocalSpace(result.ScreenSpacePosition).Y);
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}
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protected float PositionAt(double time)
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@ -82,30 +64,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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return hitObjectToMousePosition(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent)).Y;
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}
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/// <summary>
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/// Converts a mouse position to a hitobject position.
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/// </summary>
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/// <remarks>
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/// Blueprints are centred on the mouse position, such that the hitobject position is anchored at the top or bottom of the blueprint depending on the scroll direction.
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/// </remarks>
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/// <param name="mousePosition">The mouse position.</param>
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/// <returns>The resulting hitobject position, acnhored at the top or bottom of the blueprint depending on the scroll direction.</returns>
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private Vector2 mouseToHitObjectPosition(Vector2 mousePosition)
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{
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switch (scrollingInfo.Direction.Value)
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{
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case ScrollingDirection.Up:
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mousePosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
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break;
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case ScrollingDirection.Down:
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mousePosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
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break;
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}
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return mousePosition;
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}
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/// <summary>
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/// Converts a hitobject position to a mouse position.
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/// </summary>
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@ -3,6 +3,7 @@
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Mania.Objects;
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using osuTK.Input;
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@ -11,22 +12,25 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class NotePlacementBlueprint : ManiaPlacementBlueprint<Note>
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{
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private readonly EditNotePiece piece;
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public NotePlacementBlueprint()
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: base(new Note())
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{
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Y;
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InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
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InternalChild = piece = new EditNotePiece { Origin = Anchor.Centre };
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}
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protected override void Update()
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public override void UpdatePosition(SnapResult result)
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{
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base.Update();
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base.UpdatePosition(result);
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Width = SnappedWidth;
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Position = SnappedMousePosition;
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if (result is ManiaSnapResult maniaResult)
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{
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piece.Width = maniaResult.Column.DrawWidth;
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piece.Position = ToLocalSpace(result.ScreenSpacePosition);
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}
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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@ -55,7 +55,9 @@ namespace osu.Game.Rulesets.Mania.Edit
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Vector2 localPosition = hoc.ToLocalSpace(screenSpacePosition);
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if (drawableRuleset.ScrollingInfo.Direction.Value == ScrollingDirection.Down)
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var scrollInfo = drawableRuleset.ScrollingInfo;
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if (scrollInfo.Direction.Value == ScrollingDirection.Down)
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{
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// We're dealing with screen coordinates in which the position decreases towards the centre of the screen resulting in an increase in start time.
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// The scrolling algorithm instead assumes a top anchor meaning an increase in time corresponds to an increase in position,
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@ -63,19 +65,18 @@ namespace osu.Game.Rulesets.Mania.Edit
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localPosition.Y = hoc.DrawHeight - localPosition.Y;
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}
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double targetTime = drawableRuleset.ScrollingInfo.Algorithm.TimeAt(localPosition.Y,
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double targetTime = scrollInfo.Algorithm.TimeAt(localPosition.Y,
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EditorClock.CurrentTime,
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drawableRuleset.ScrollingInfo.TimeRange.Value,
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scrollInfo.TimeRange.Value,
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hoc.DrawHeight);
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targetTime = BeatSnapProvider.SnapTime(targetTime);
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screenSpacePosition.Y = hoc.ToScreenSpace(
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new Vector2(0, drawableRuleset.ScrollingInfo.Algorithm.PositionAt(targetTime, EditorClock.CurrentTime, drawableRuleset.ScrollingInfo.TimeRange.Value,
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hoc.DrawHeight))
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).Y;
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var localPos = new Vector2(
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hoc.DrawWidth / 2,
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scrollInfo.Algorithm.PositionAt(targetTime, EditorClock.CurrentTime, scrollInfo.TimeRange.Value, hoc.DrawHeight));
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return new ManiaSnapResult(screenSpacePosition, BeatSnapProvider.SnapTime(targetTime), column);
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return new ManiaSnapResult(hoc.ToScreenSpace(localPos), BeatSnapProvider.SnapTime(targetTime), column);
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}
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protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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