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mirror of https://github.com/ppy/osu.git synced 2025-02-15 10:22:56 +08:00

Merge branch 'master' into editor-position-snap

This commit is contained in:
Dean Herbert 2020-05-21 15:47:20 +09:00
commit b1fd7da824
13 changed files with 106 additions and 65 deletions

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@ -12,6 +12,7 @@ using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Audio;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.UI
@ -145,6 +146,9 @@ namespace osu.Game.Rulesets.Taiko.UI
centreHit.Colour = colours.Pink;
}
[Resolved(canBeNull: true)]
private GameplayClock gameplayClock { get; set; }
public bool OnPressed(TaikoAction action)
{
Drawable target = null;
@ -157,14 +161,16 @@ namespace osu.Game.Rulesets.Taiko.UI
target = centreHit;
back = centre;
drumSample.Centre?.Play();
if (gameplayClock?.IsSeeking != true)
drumSample.Centre?.Play();
}
else if (action == RimAction)
{
target = rimHit;
back = rim;
drumSample.Rim?.Play();
if (gameplayClock?.IsSeeking != true)
drumSample.Rim?.Play();
}
if (target != null)

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@ -26,7 +26,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var storyboard = decoder.Decode(stream);
Assert.IsTrue(storyboard.HasDrawable);
Assert.AreEqual(5, storyboard.Layers.Count());
Assert.AreEqual(6, storyboard.Layers.Count());
StoryboardLayer background = storyboard.Layers.FirstOrDefault(l => l.Depth == 3);
Assert.IsNotNull(background);
@ -56,6 +56,13 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsTrue(foreground.VisibleWhenPassing);
Assert.AreEqual("Foreground", foreground.Name);
StoryboardLayer overlay = storyboard.Layers.FirstOrDefault(l => l.Depth == int.MinValue);
Assert.IsNotNull(overlay);
Assert.IsEmpty(overlay.Elements);
Assert.IsTrue(overlay.VisibleWhenFailing);
Assert.IsTrue(overlay.VisibleWhenPassing);
Assert.AreEqual("Overlay", overlay.Name);
int spriteCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSprite));
int animationCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardAnimation));
int sampleCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSampleInfo));

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@ -9,6 +9,7 @@ namespace osu.Game.Beatmaps.Legacy
Fail = 1,
Pass = 2,
Foreground = 3,
Video = 4
Overlay = 4,
Video = 5
}
}

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@ -254,7 +254,8 @@ namespace osu.Game.Rulesets.Edit
{
EditorBeatmap.Add(hitObject);
adjustableClock.Seek(hitObject.GetEndTime());
if (adjustableClock.CurrentTime < hitObject.StartTime)
adjustableClock.Seek(hitObject.StartTime);
}
showGridFor(Enumerable.Empty<HitObject>());

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@ -11,13 +11,13 @@ using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Threading;
using osu.Framework.Audio;
using osu.Game.Audio;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Game.Configuration;
using osu.Game.Screens.Play;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Objects.Drawables
@ -96,8 +96,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </remarks>
protected virtual float SamplePlaybackPosition => 0.5f;
private readonly BindableDouble balanceAdjust = new BindableDouble();
private BindableList<HitSampleInfo> samplesBindable;
private Bindable<double> startTimeBindable;
private Bindable<bool> userPositionalHitSounds;
@ -173,7 +171,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
Samples.AddAdjustment(AdjustableProperty.Balance, balanceAdjust);
AddInternal(Samples);
}
@ -352,6 +349,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
}
[Resolved(canBeNull: true)]
private GameplayClock gameplayClock { get; set; }
/// <summary>
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
@ -360,8 +360,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
const float balance_adjust_amount = 0.4f;
balanceAdjust.Value = balance_adjust_amount * (userPositionalHitSounds.Value ? SamplePlaybackPosition - 0.5f : 0);
Samples?.Play();
if (Samples != null && gameplayClock?.IsSeeking != true)
{
Samples.Balance.Value = balance_adjust_amount * (userPositionalHitSounds.Value ? SamplePlaybackPosition - 0.5f : 0);
Samples.Play();
}
}
protected override void Update()

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@ -29,14 +29,16 @@ namespace osu.Game.Rulesets.UI
/// </summary>
internal bool FrameStablePlayback = true;
[Cached]
public GameplayClock GameplayClock { get; }
public GameplayClock GameplayClock => stabilityGameplayClock;
[Cached(typeof(GameplayClock))]
private readonly StabilityGameplayClock stabilityGameplayClock;
public FrameStabilityContainer(double gameplayStartTime = double.MinValue)
{
RelativeSizeAxes = Axes.Both;
GameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
stabilityGameplayClock = new StabilityGameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
this.gameplayStartTime = gameplayStartTime;
}
@ -57,7 +59,7 @@ namespace osu.Game.Rulesets.UI
{
if (clock != null)
{
parentGameplayClock = clock;
stabilityGameplayClock.ParentGameplayClock = parentGameplayClock = clock;
GameplayClock.IsPaused.BindTo(clock.IsPaused);
}
}
@ -187,5 +189,17 @@ namespace osu.Game.Rulesets.UI
}
public ReplayInputHandler ReplayInputHandler { get; set; }
private class StabilityGameplayClock : GameplayClock
{
public IFrameBasedClock ParentGameplayClock;
public StabilityGameplayClock(FramedClock underlyingClock)
: base(underlyingClock)
{
}
public override bool IsSeeking => ParentGameplayClock != null && Math.Abs(CurrentTime - ParentGameplayClock.CurrentTime) > 200;
}
}
}

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Game.Storyboards;
using osu.Game.Storyboards.Drawables;
@ -13,6 +14,8 @@ namespace osu.Game.Screens.Play
/// </summary>
public class DimmableStoryboard : UserDimContainer
{
public Container OverlayLayerContainer { get; private set; }
private readonly Storyboard storyboard;
private DrawableStoryboard drawableStoryboard;
@ -24,6 +27,8 @@ namespace osu.Game.Screens.Play
[BackgroundDependencyLoader]
private void load()
{
Add(OverlayLayerContainer = new Container());
initializeStoryboard(false);
}
@ -46,9 +51,15 @@ namespace osu.Game.Screens.Play
drawableStoryboard = storyboard.CreateDrawable();
if (async)
LoadComponentAsync(drawableStoryboard, Add);
LoadComponentAsync(drawableStoryboard, onStoryboardCreated);
else
Add(drawableStoryboard);
onStoryboardCreated(drawableStoryboard);
}
private void onStoryboardCreated(DrawableStoryboard storyboard)
{
Add(storyboard);
OverlayLayerContainer.Add(storyboard.OverlayLayer.CreateProxy());
}
}
}

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@ -31,6 +31,11 @@ namespace osu.Game.Screens.Play
public bool IsRunning => underlyingClock.IsRunning;
/// <summary>
/// Whether an ongoing seek operation is active.
/// </summary>
public virtual bool IsSeeking => false;
public void ProcessFrame()
{
// we do not want to process the underlying clock.

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@ -267,6 +267,7 @@ namespace osu.Game.Screens.Play
{
target.AddRange(new[]
{
DimmableStoryboard.OverlayLayerContainer.CreateProxy(),
BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
{
Clock = DrawableRuleset.FrameStableClock,

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@ -4,11 +4,11 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
namespace osu.Game.Skinning
@ -17,25 +17,32 @@ namespace osu.Game.Skinning
{
private readonly ISampleInfo[] hitSamples;
private List<(AdjustableProperty property, BindableDouble bindable)> adjustments;
private SampleChannel[] channels;
[Resolved]
private ISampleStore samples { get; set; }
public SkinnableSound(ISampleInfo hitSamples)
: this(new[] { hitSamples })
{
}
public SkinnableSound(IEnumerable<ISampleInfo> hitSamples)
{
this.hitSamples = hitSamples.ToArray();
}
public SkinnableSound(ISampleInfo hitSamples)
{
this.hitSamples = new[] { hitSamples };
InternalChild = samplesContainer = new AudioContainer<DrawableSample>();
}
private bool looping;
private readonly AudioContainer<DrawableSample> samplesContainer;
public BindableNumber<double> Volume => samplesContainer.Volume;
public BindableNumber<double> Balance => samplesContainer.Balance;
public BindableNumber<double> Frequency => samplesContainer.Frequency;
public BindableNumber<double> Tempo => samplesContainer.Tempo;
public bool Looping
{
get => looping;
@ -45,33 +52,23 @@ namespace osu.Game.Skinning
looping = value;
channels?.ForEach(c => c.Looping = looping);
samplesContainer.ForEach(c => c.Looping = looping);
}
}
public void Play() => channels?.ForEach(c => c.Play());
public void Stop() => channels?.ForEach(c => c.Stop());
public void AddAdjustment(AdjustableProperty type, BindableDouble adjustBindable)
public void Play() => samplesContainer.ForEach(c =>
{
if (adjustments == null) adjustments = new List<(AdjustableProperty, BindableDouble)>();
if (c.AggregateVolume.Value > 0)
c.Play();
});
adjustments.Add((type, adjustBindable));
channels?.ForEach(c => c.AddAdjustment(type, adjustBindable));
}
public void RemoveAdjustment(AdjustableProperty type, BindableDouble adjustBindable)
{
adjustments?.Remove((type, adjustBindable));
channels?.ForEach(c => c.RemoveAdjustment(type, adjustBindable));
}
public void Stop() => samplesContainer.ForEach(c => c.Stop());
public override bool IsPresent => Scheduler.HasPendingTasks;
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
channels = hitSamples.Select(s =>
var channels = hitSamples.Select(s =>
{
var ch = skin.GetSample(s);
@ -88,27 +85,12 @@ namespace osu.Game.Skinning
{
ch.Looping = looping;
ch.Volume.Value = s.Volume / 100.0;
if (adjustments != null)
{
foreach (var (property, bindable) in adjustments)
ch.AddAdjustment(property, bindable);
}
}
return ch;
}).Where(c => c != null).ToArray();
}
}).Where(c => c != null);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (channels != null)
{
foreach (var c in channels)
c.Dispose();
}
samplesContainer.ChildrenEnumerable = channels.Select(c => new DrawableSample(c));
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Threading;
using osuTK;
using osu.Framework.Allocation;
@ -72,6 +73,8 @@ namespace osu.Game.Storyboards.Drawables
}
}
public DrawableStoryboardLayer OverlayLayer => Children.Single(layer => layer.Name == "Overlay");
private void updateLayerVisibility()
{
foreach (var layer in Children)

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@ -19,19 +19,26 @@ namespace osu.Game.Storyboards
public double FirstEventTime => Layers.Min(l => l.Elements.FirstOrDefault()?.StartTime ?? 0);
/// <summary>
/// Depth of the currently front-most storyboard layer, excluding the overlay layer.
/// </summary>
private int minimumLayerDepth;
public Storyboard()
{
layers.Add("Video", new StoryboardLayer("Video", 4, false));
layers.Add("Background", new StoryboardLayer("Background", 3));
layers.Add("Fail", new StoryboardLayer("Fail", 2) { VisibleWhenPassing = false, });
layers.Add("Pass", new StoryboardLayer("Pass", 1) { VisibleWhenFailing = false, });
layers.Add("Foreground", new StoryboardLayer("Foreground", 0));
layers.Add("Foreground", new StoryboardLayer("Foreground", minimumLayerDepth = 0));
layers.Add("Overlay", new StoryboardLayer("Overlay", int.MinValue));
}
public StoryboardLayer GetLayer(string name)
{
if (!layers.TryGetValue(name, out var layer))
layers[name] = layer = new StoryboardLayer(name, layers.Values.Min(l => l.Depth) - 1);
layers[name] = layer = new StoryboardLayer(name, --minimumLayerDepth);
return layer;
}

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@ -33,6 +33,6 @@ namespace osu.Game.Storyboards
}
public DrawableStoryboardLayer CreateDrawable()
=> new DrawableStoryboardLayer(this) { Depth = Depth, };
=> new DrawableStoryboardLayer(this) { Depth = Depth, Name = Name };
}
}