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Add taiko barline skinning support
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@ -6,6 +6,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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/// <summary>
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/// The visual line tracker.
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/// </summary>
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protected Box Tracker;
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protected SkinnableDrawable Line;
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/// <summary>
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/// The bar line.
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@ -45,13 +46,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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RelativeSizeAxes = Axes.Y;
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Width = tracker_width;
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AddInternal(Tracker = new Box
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AddInternal(Line = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.BarLine), _ => new Box
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{
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RelativeSizeAxes = Axes.Both,
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EdgeSmoothness = new Vector2(0.5f, 0),
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})
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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EdgeSmoothness = new Vector2(0.5f, 0),
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Alpha = 0.75f
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Alpha = 0.75f,
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});
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}
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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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}
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});
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Tracker.Alpha = 1f;
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Line.Alpha = 1f;
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}
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protected override void LoadComplete()
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27
osu.Game.Rulesets.Taiko/Skinning/LegacyBarLine.cs
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27
osu.Game.Rulesets.Taiko/Skinning/LegacyBarLine.cs
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@ -0,0 +1,27 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Skinning
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{
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public class LegacyBarLine : Sprite
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{
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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Texture = skin.GetTexture("taiko-barline");
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(1, 0.88f);
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FillMode = FillMode.Fill;
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}
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}
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}
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@ -75,6 +75,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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return Drawable.Empty();
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return null;
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case TaikoSkinComponents.BarLine:
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if (GetTexture("taiko-barline") != null)
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return new LegacyBarLine();
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return null;
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}
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return source.GetDrawableComponent(component);
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@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Taiko
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Swell,
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HitTarget,
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PlayfieldBackgroundLeft,
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PlayfieldBackgroundRight
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PlayfieldBackgroundRight,
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BarLine
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}
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}
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