1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 17:17:24 +08:00
Go to file
2020-04-21 16:58:42 +09:00
.config Add InspectCode to CI. 2019-11-25 16:42:20 +08:00
.github Also comment out log locations in crash template 2020-03-04 13:39:37 +08:00
.idea Update framework 2020-04-03 21:09:33 +09:00
.vscode Remove LD_LIBRARY_PATH from vscode launch.json 2020-03-04 21:45:01 +08:00
assets Add icon and use licence expression for NuGet. 2019-10-30 23:37:58 +08:00
build Update inspectcode version and fix new issues 2020-02-15 11:54:29 +09:00
CodeAnalysis CA1715: use prefix for generic parameters. 2019-12-17 13:00:25 +08:00
fastlane Reduce app store processing wait interval in line with faster processing time 2020-03-20 02:47:45 +09:00
osu.Android Centralise creation of UpdateManagers 2020-03-05 13:34:04 +09:00
osu.Desktop Centralise creation of UpdateManagers 2020-03-05 13:34:04 +09:00
osu.Game Merge pull request #7924 from EVAST9919/beatmap-listing-expanded 2020-04-21 16:34:59 +09:00
osu.Game.Benchmarks Bump BenchmarkDotNet from 0.12.0 to 0.12.1 2020-04-13 08:53:21 +00:00
osu.Game.Rulesets.Catch Fix XMLDoc references 2020-04-21 06:09:57 +03:00
osu.Game.Rulesets.Catch.Tests Merge branch 'master' of github.com:ppy/osu into catch-hyperdash-catcher-colouring 2020-04-21 05:58:56 +03:00
osu.Game.Rulesets.Catch.Tests.Android Android package name cannot contain Catch. 2019-11-25 16:42:20 +08:00
osu.Game.Rulesets.Catch.Tests.iOS Fix iOS project failing to compile 2019-12-19 23:04:53 +09:00
osu.Game.Rulesets.Mania Add constant for max stage keys 2020-04-21 10:56:04 +09:00
osu.Game.Rulesets.Mania.Tests Replace all judged event logic with HasCompleted bindable 2020-04-19 05:36:04 +03:00
osu.Game.Rulesets.Mania.Tests.Android Bump Android test projects version. 2019-11-18 18:48:29 +08:00
osu.Game.Rulesets.Mania.Tests.iOS Fix iOS project failing to compile 2019-12-19 23:04:53 +09:00
osu.Game.Rulesets.Osu Merge branch 'master' into fix-osu-hidden-mod-alt 2020-04-20 17:47:27 +09:00
osu.Game.Rulesets.Osu.Tests Merge branch 'master' into allow-cancelling-completion 2020-04-21 11:22:37 +09:00
osu.Game.Rulesets.Osu.Tests.Android Bump Android test projects version. 2019-11-18 18:48:29 +08:00
osu.Game.Rulesets.Osu.Tests.iOS Fix iOS project failing to compile 2019-12-19 23:04:53 +09:00
osu.Game.Rulesets.Taiko Reapply taiko visibility hack at a higher level 2020-04-17 19:52:58 +09:00
osu.Game.Rulesets.Taiko.Tests Merge pull request #8800 from iiSaLMaN/allow-cancelling-completion 2020-04-21 12:49:49 +09:00
osu.Game.Rulesets.Taiko.Tests.Android Bump Android test projects version. 2019-11-18 18:48:29 +08:00
osu.Game.Rulesets.Taiko.Tests.iOS Fix iOS project failing to compile 2019-12-19 23:04:53 +09:00
osu.Game.Tests Merge pull request #7924 from EVAST9919/beatmap-listing-expanded 2020-04-21 16:34:59 +09:00
osu.Game.Tests.Android Temporarily remove deepequal test from Android to make CI green. 2019-11-26 01:39:48 +08:00
osu.Game.Tests.iOS Fix iOS project failing to compile 2019-12-19 23:04:53 +09:00
osu.Game.Tournament Fix dragging tournament ladder too far causing it to disappear 2020-04-08 13:32:37 +09:00
osu.Game.Tournament.Tests Fix crashes due to ladder re-use 2020-03-23 10:28:17 +09:00
osu.iOS Centralise creation of UpdateManagers 2020-03-05 13:34:04 +09:00
.editorconfig Change default method style for better IDE autocompletion 2020-01-28 15:32:48 +09:00
.gitattributes Force crlf for osu.licenseheader 2019-01-25 16:22:20 +09:00
.gitignore Add BDN artifacts to gitignore. 2020-01-08 21:55:39 +08:00
app.manifest Merge remote-tracking branch 'upstream/master' into tgi74-rightclickscrolling 2018-04-18 19:46:59 +09:00
appveyor_deploy.yml Change packing to be runned by AppVeyor. 2019-11-26 17:17:10 +08:00
appveyor.yml Change packing to be runned by AppVeyor. 2019-11-26 17:17:10 +08:00
cake.config Add config file 2018-10-05 14:54:11 +02:00
Directory.Build.props Update license year 2020-01-19 23:51:10 +03:00
Gemfile Fastlane initial setup 2019-03-01 15:35:40 +09:00
Gemfile.lock Update fastlane and plugins 2020-01-20 13:53:46 +09:00
global.json Bump Microsoft.Build.Traversal from 2.0.32 to 2.0.34 2020-04-06 12:08:26 +00:00
InspectCode.ps1 Add InspectCode to CI. 2019-11-25 16:42:20 +08:00
LICENCE Update license year 2020-01-19 23:51:10 +03:00
osu.Android.props Update framework 2020-04-17 22:25:24 +09:00
osu.Android.slnf Use slnf for filtering platform. 2019-10-30 21:35:58 +08:00
osu.Desktop.slnf Add empty benchmark project. 2020-01-08 20:18:20 +08:00
osu.iOS.props Bump Humanizer from 2.7.9 to 2.8.2 2020-04-20 09:24:40 +00:00
osu.iOS.slnf Add missing project to iOS filter. 2019-11-08 21:17:59 +08:00
osu.licenseheader Force crlf for osu.licenseheader 2019-01-25 16:22:20 +09:00
osu.sln Add empty benchmark project. 2020-01-08 20:18:20 +08:00
osu.sln.DotSettings Change default method style for better IDE autocompletion 2020-01-28 15:32:48 +09:00
osu.TestProject.props Normalize .props 2019-10-30 21:54:14 +08:00
README.md sort by most recently updated 2020-03-17 18:26:41 -04:00

osu!

Build status GitHub release CodeFactor dev chat

Rhythm is just a click away. The future of osu! and the beginning of an open era! Commonly known by the codename osu!lazer. Pew pew.

Status

This project is under heavy development, but is in a stable state. Users are encouraged to try it out and keep it installed alongside the stable osu! client. It will continue to evolve to the point of eventually replacing the existing stable client as an update.

We are accepting bug reports (please report with as much detail as possible and follow the existing issue templates). Feature requests are also welcome, but understand that our focus is on completing the game to feature parity before adding new features. A few resources are available as starting points to getting involved and understanding the project:

Running osu!

If you are looking to install or test osu! without setting up a development environment, you can consume our binary releases. Handy links below will download the latest version for your operating system of choice:

Latest build:

Windows (x64) macOS 10.12+ Linux (x64) iOS(iOS 10+) Android (5+)
  • When running on Windows 7 or 8.1, additional prerequisites may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.

If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.

Developing or debugging

Please make sure you have the following prerequisites:

Downloading the source code

Clone the repository:

git clone https://github.com/ppy/osu
cd osu

To update the source code to the latest commit, run the following command inside the osu directory:

git pull

Building

Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the VisualTests project/configuration. More information on this is provided below.

  • Visual Studio / Rider users should load the project via one of the platform-specific .slnf files, rather than the main .sln. This will allow access to template run configurations.
  • Visual Studio Code users must run the Restore task before any build attempt.

You can also build and run osu! from the command-line with a single command:

dotnet run --project osu.Desktop

If you are not interested in debugging osu!, you can add -c Release to gain performance. In this case, you must replace Debug with Release in any commands mentioned in this document.

If the build fails, try to restore NuGet packages with dotnet restore.

Due to a historical feature gap between .NET Core and Xamarin, running dotnet CLI from the root directory will not work for most commands. This can be resolved by specifying a target .csproj or the helper project at build/Desktop.proj. Configurations have been provided to work around this issue for all supported IDEs mentioned above.

Testing with resource/framework modifications

Sometimes it may be necessary to cross-test changes in osu-resources or osu-framework. This can be achieved by running some commands as documented on the osu-resources and osu-framework wiki pages.

Code analysis

Before committing your code, please run a code formatter. This can be achieved by running dotnet format in the command line, or using the Format code command in your IDE.

We have adopted some cross-platform, compiler integrated analyzers. They can provide warnings when you are editing, building inside IDE or from command line, as-if they are provided by the compiler itself.

JetBrains ReSharper InspectCode is also used for wider rule sets. You can run it from PowerShell with .\InspectCode.ps1, which is only supported on Windows. Alternatively, you can install ReSharper or use Rider to get inline support in your IDE of choice.

Contributing

We welcome all contributions, but keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention of having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make changes to the design, we recommend you open an issue with your intentions before spending too much time to ensure no effort is wasted.

If you're unsure of what you can help with, check out the list of open issues (especially those with the "good first issue" label).

Before starting, please make sure you are familiar with the development and testing procedure we have set up. New component development, and where possible, bug fixing and debugging existing components should always be done under VisualTests.

Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured, with any libraries we are using, or with any processes involved with contributing, please bring it up. We welcome all feedback so we can make contributing to this project as painless as possible.

For those interested, we love to reward quality contributions via bounties, paid out via PayPal or osu!supporter tags. Don't hesitate to request a bounty for your work on this project.

Licence

osu!'s code and framework are licensed under the MIT licence. Please see the licence file for more information. tl;dr you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.

Please note that this does not cover the usage of the "osu!" or "ppy" branding in any software, resources, advertising or promotion, as this is protected by trademark law.

Please also note that game resources are covered by a separate licence. Please see the ppy/osu-resources repository for clarifications.