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Rename editor tests namespace from "Editor" to "Editing"
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@ -5,7 +5,7 @@ using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Edit;
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namespace osu.Game.Tests.Editor
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namespace osu.Game.Tests.Editing
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{
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[TestFixture]
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public class EditorChangeHandlerTest
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@ -17,7 +17,7 @@ using osu.Game.Screens.Edit;
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using osuTK;
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using Decoder = osu.Game.Beatmaps.Formats.Decoder;
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namespace osu.Game.Tests.Editor
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namespace osu.Game.Tests.Editing
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{
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[TestFixture]
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public class LegacyEditorBeatmapPatcherTest
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@ -14,7 +14,7 @@ using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Editor
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namespace osu.Game.Tests.Editing
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{
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[HeadlessTest]
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public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene
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@ -14,7 +14,7 @@ using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneBeatDivisorControl : OsuManualInputManagerTestScene
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{
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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneComposeScreen : EditorClockTestScene
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@ -13,7 +13,7 @@ using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneDistanceSnapGrid : EditorClockTestScene
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{
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@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneEditorChangeStates : ScreenTestScene
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{
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@ -162,7 +162,7 @@ namespace osu.Game.Tests.Visual.Editor
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private void addRedoSteps() => AddStep("redo", () => editor.Redo());
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private class TestEditor : Screens.Edit.Editor
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private class TestEditor : Editor
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{
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public new void Undo() => base.Undo();
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@ -7,7 +7,7 @@ using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneEditorComposeRadioButtons : OsuTestScene
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@ -10,7 +10,7 @@ using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Edit.Components.Menus;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneEditorMenuBar : OsuTestScene
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@ -13,7 +13,7 @@ using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneEditorSeekSnapping : EditorClockTestScene
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@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneEditorSummaryTimeline : EditorClockTestScene
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@ -20,7 +20,7 @@ using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneHitObjectComposer : EditorClockTestScene
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@ -9,7 +9,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Screens.Edit.Components;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestScenePlaybackControl : OsuTestScene
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@ -7,7 +7,7 @@ using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneTimelineBlueprintContainer : TimelineTestScene
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@ -8,7 +8,7 @@ using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneTimelineTickDisplay : TimelineTestScene
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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Timing;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneTimingScreen : EditorClockTestScene
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@ -14,7 +14,7 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Osu;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneWaveform : OsuTestScene
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@ -15,7 +15,7 @@ using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneZoomableScrollContainer : OsuManualInputManagerTestScene
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{
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@ -18,7 +18,7 @@ using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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public abstract class TimelineTestScene : EditorClockTestScene
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{
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