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mirror of https://github.com/ppy/osu.git synced 2024-09-21 17:27:24 +08:00

Merge branch 'master' into fix-testbeatmap-rulesetid

This commit is contained in:
Dean Herbert 2020-04-24 10:57:35 +09:00
commit ff82de69e7
19 changed files with 21 additions and 21 deletions

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@ -5,7 +5,7 @@ using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit;
namespace osu.Game.Tests.Editor
namespace osu.Game.Tests.Editing
{
[TestFixture]
public class EditorChangeHandlerTest

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@ -17,7 +17,7 @@ using osu.Game.Screens.Edit;
using osuTK;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
namespace osu.Game.Tests.Editor
namespace osu.Game.Tests.Editing
{
[TestFixture]
public class LegacyEditorBeatmapPatcherTest

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@ -14,7 +14,7 @@ using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Editor
namespace osu.Game.Tests.Editing
{
[HeadlessTest]
public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene

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@ -14,7 +14,7 @@ using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editor
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneBeatDivisorControl : OsuManualInputManagerTestScene
{

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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose;
namespace osu.Game.Tests.Visual.Editor
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestSceneComposeScreen : EditorClockTestScene

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@ -13,7 +13,7 @@ using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editor
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneDistanceSnapGrid : EditorClockTestScene
{

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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
namespace osu.Game.Tests.Visual.Editor
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneEditorChangeStates : EditorTestScene
{
@ -156,9 +156,9 @@ namespace osu.Game.Tests.Visual.Editor
private void addRedoSteps() => AddStep("redo", () => ((TestEditor)Editor).Redo());
protected override Screens.Edit.Editor CreateEditor() => new TestEditor();
protected override Editor CreateEditor() => new TestEditor();
private class TestEditor : Screens.Edit.Editor
private class TestEditor : Editor
{
public new void Undo() => base.Undo();

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@ -7,7 +7,7 @@ using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Screens.Edit.Components.RadioButtons;
namespace osu.Game.Tests.Visual.Editor
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestSceneEditorComposeRadioButtons : OsuTestScene

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@ -10,7 +10,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Components.Menus;
namespace osu.Game.Tests.Visual.Editor
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestSceneEditorMenuBar : OsuTestScene

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@ -13,7 +13,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editor
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestSceneEditorSeekSnapping : EditorClockTestScene

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@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osuTK;
namespace osu.Game.Tests.Visual.Editor
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestSceneEditorSummaryTimeline : EditorClockTestScene

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@ -20,7 +20,7 @@ using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Tests.Visual.Editor
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestSceneHitObjectComposer : EditorClockTestScene

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@ -9,7 +9,7 @@ using osu.Game.Beatmaps;
using osu.Game.Screens.Edit.Components;
using osuTK;
namespace osu.Game.Tests.Visual.Editor
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestScenePlaybackControl : OsuTestScene

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@ -7,7 +7,7 @@ using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
namespace osu.Game.Tests.Visual.Editor
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestSceneTimelineBlueprintContainer : TimelineTestScene

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@ -8,7 +8,7 @@ using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK;
namespace osu.Game.Tests.Visual.Editor
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestSceneTimelineTickDisplay : TimelineTestScene

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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Timing;
namespace osu.Game.Tests.Visual.Editor
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestSceneTimingScreen : EditorClockTestScene

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@ -14,7 +14,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Osu;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editor
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public class TestSceneWaveform : OsuTestScene

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@ -15,7 +15,7 @@ using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editor
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneZoomableScrollContainer : OsuManualInputManagerTestScene
{

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@ -18,7 +18,7 @@ using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editor
namespace osu.Game.Tests.Visual.Editing
{
public abstract class TimelineTestScene : EditorClockTestScene
{