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Remove unused code
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@ -15,9 +15,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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public DrawableTaikoCharacter()
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{
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RelativeSizeAxes = Axes.Both;
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//Size = new Vector2(1f, 2.5f);
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//Origin = Anchor.BottomLeft;
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var xd = new Vector2(1);
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}
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private TaikoDonTextureAnimation getStateDrawable() => State switch
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@ -63,16 +60,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
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getStateDrawable().Move();
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//var signature = timingPoint.TimeSignature == TimeSignatures.SimpleQuadruple ? 4 : 3;
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//var length = timingPoint.BeatLength;
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//var rate = 1000d / length;
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//adjustableClock.Rate = rate;
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//
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//// Start animating on the first beat.
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//if (beatIndex < 1)
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// adjustableClock.Start();
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// Logger.GetLogger(LoggingTarget.Information).Add($"Length = {length}ms | Rate = {rate}x | BPM = {timingPoint.BPM} / {signature}");
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}
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}
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}
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@ -22,7 +22,6 @@ using osuTK;
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using osuTK.Graphics;
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using osu.Game.Rulesets.Scoring;
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using osu.Framework.Bindables;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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