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Remove unused code

This commit is contained in:
Craftplacer 2020-04-24 02:50:33 +02:00
parent 608596c3b3
commit bbe831698c
2 changed files with 0 additions and 14 deletions

View File

@ -15,9 +15,6 @@ namespace osu.Game.Rulesets.Taiko.UI
public DrawableTaikoCharacter()
{
RelativeSizeAxes = Axes.Both;
//Size = new Vector2(1f, 2.5f);
//Origin = Anchor.BottomLeft;
var xd = new Vector2(1);
}
private TaikoDonTextureAnimation getStateDrawable() => State switch
@ -63,16 +60,6 @@ namespace osu.Game.Rulesets.Taiko.UI
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
getStateDrawable().Move();
//var signature = timingPoint.TimeSignature == TimeSignatures.SimpleQuadruple ? 4 : 3;
//var length = timingPoint.BeatLength;
//var rate = 1000d / length;
//adjustableClock.Rate = rate;
//
//// Start animating on the first beat.
//if (beatIndex < 1)
// adjustableClock.Start();
// Logger.GetLogger(LoggingTarget.Information).Add($"Length = {length}ms | Rate = {rate}x | BPM = {timingPoint.BPM} / {signature}");
}
}
}

View File

@ -22,7 +22,6 @@ using osuTK;
using osuTK.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Bindables;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.UI
{