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Merge branch 'master' into taiko-don

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Dan Balasescu 2020-05-11 13:24:27 +09:00 committed by GitHub
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20 changed files with 494 additions and 3 deletions

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@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
typeof(TaikoHitTarget),
typeof(TaikoLegacyHitTarget),
typeof(PlayfieldBackgroundRight),
typeof(LegacyTaikoScroller),
}).ToList();
[Cached(typeof(IScrollingInfo))]
@ -51,6 +52,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Height = 0.6f,
}));
AddRepeatStep("change height", () => this.ChildrenOfType<TaikoPlayfield>().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50);

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@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Testing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
public class TestSceneTaikoScroller : TaikoSkinnableTestScene
{
public TestSceneTaikoScroller()
{
AddStep("Load scroller", () => SetContents(() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Empty())));
AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.LastResult.Value =
new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Perfect : HitResult.Miss }));
}
}
}

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@ -0,0 +1,149 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning
{
public class LegacyTaikoScroller : CompositeDrawable
{
public LegacyTaikoScroller()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader(true)]
private void load(GameplayBeatmap gameplayBeatmap)
{
if (gameplayBeatmap != null)
((IBindable<JudgementResult>)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
}
private bool passing;
protected override void LoadComplete()
{
base.LoadComplete();
LastResult.BindValueChanged(result =>
{
var r = result.NewValue;
// always ignore hitobjects that don't affect combo (drumroll ticks etc.)
if (r?.Judgement.AffectsCombo == false)
return;
passing = r == null || r.Type > HitResult.Miss;
foreach (var sprite in InternalChildren.OfType<ScrollerSprite>())
sprite.Passing = passing;
}, true);
}
public Bindable<JudgementResult> LastResult = new Bindable<JudgementResult>();
protected override void Update()
{
base.Update();
while (true)
{
float? additiveX = null;
foreach (var sprite in InternalChildren)
{
// add the x coordinates and perform re-layout on all sprites as spacing may change with gameplay scale.
sprite.X = additiveX ??= sprite.X - (float)Time.Elapsed * 0.1f;
additiveX += sprite.DrawWidth - 1;
if (sprite.X + sprite.DrawWidth < 0)
sprite.Expire();
}
var last = InternalChildren.LastOrDefault();
// only break from this loop once we have saturated horizontal space completely.
if (last != null && last.ScreenSpaceDrawQuad.TopRight.X >= ScreenSpaceDrawQuad.TopRight.X)
break;
AddInternal(new ScrollerSprite
{
Passing = passing
});
}
}
private class ScrollerSprite : CompositeDrawable
{
private Sprite passingSprite;
private Sprite failingSprite;
private bool passing = true;
public bool Passing
{
get => passing;
set
{
if (value == passing)
return;
passing = value;
if (IsLoaded)
updatePassing();
}
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
FillMode = FillMode.Fit;
InternalChildren = new Drawable[]
{
passingSprite = new Sprite { Texture = skin.GetTexture("taiko-slider") },
failingSprite = new Sprite { Texture = skin.GetTexture("taiko-slider-fail"), Alpha = 0 },
};
updatePassing();
}
protected override void Update()
{
base.Update();
foreach (var c in InternalChildren)
c.Scale = new Vector2(DrawHeight / c.Height);
}
private void updatePassing()
{
if (passing)
{
passingSprite.Show();
failingSprite.FadeOut(200);
}
else
{
failingSprite.FadeIn(200);
passingSprite.Delay(200).FadeOut();
}
}
}
}
}

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@ -87,6 +87,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return null;
case TaikoSkinComponents.TaikoScroller:
if (GetTexture("taiko-slider") != null)
return new LegacyTaikoScroller();
case TaikoSkinComponents.TaikoDon:
if (GetTexture("pippidonclear0") != null)
return new DrawableTaikoMascot();

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@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Taiko
TaikoExplosionMiss,
TaikoExplosionGood,
TaikoExplosionGreat,
TaikoScroller,
TaikoDon,
}
}

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@ -3,6 +3,7 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
@ -16,11 +17,15 @@ using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.UI
{
public class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
{
private SkinnableDrawable scroller;
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
protected override bool UserScrollSpeedAdjustment => false;
@ -36,6 +41,20 @@ namespace osu.Game.Rulesets.Taiko.UI
private void load()
{
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
AddInternal(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Empty())
{
RelativeSizeAxes = Axes.X,
Depth = float.MaxValue
});
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
var playfieldScreen = Playfield.ScreenSpaceDrawQuad;
scroller.Height = ToLocalSpace(playfieldScreen.TopLeft + new Vector2(0, playfieldScreen.Height / 20)).Y;
}
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();

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@ -0,0 +1,129 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Game.Configuration;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class CustomDataDirectoryTest
{
[Test]
public void TestDefaultDirectory()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestDefaultDirectory)))
{
try
{
var osu = loadOsu(host);
var storage = osu.Dependencies.Get<Storage>();
string defaultStorageLocation = Path.Combine(Environment.CurrentDirectory, "headless", nameof(TestDefaultDirectory));
Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorageLocation));
}
finally
{
host.Exit();
}
}
}
private string customPath => Path.Combine(Environment.CurrentDirectory, "custom-path");
[Test]
public void TestCustomDirectory()
{
using (var host = new HeadlessGameHost(nameof(TestCustomDirectory)))
{
string headlessPrefix = Path.Combine("headless", nameof(TestCustomDirectory));
// need access before the game has constructed its own storage yet.
Storage storage = new DesktopStorage(headlessPrefix, host);
// manual cleaning so we can prepare a config file.
storage.DeleteDirectory(string.Empty);
using (var storageConfig = new StorageConfigManager(storage))
storageConfig.Set(StorageConfig.FullPath, customPath);
try
{
var osu = loadOsu(host);
// switch to DI'd storage
storage = osu.Dependencies.Get<Storage>();
Assert.That(storage.GetFullPath("."), Is.EqualTo(customPath));
}
finally
{
host.Exit();
}
}
}
[Test]
public void TestSubDirectoryLookup()
{
using (var host = new HeadlessGameHost(nameof(TestSubDirectoryLookup)))
{
string headlessPrefix = Path.Combine("headless", nameof(TestSubDirectoryLookup));
// need access before the game has constructed its own storage yet.
Storage storage = new DesktopStorage(headlessPrefix, host);
// manual cleaning so we can prepare a config file.
storage.DeleteDirectory(string.Empty);
using (var storageConfig = new StorageConfigManager(storage))
storageConfig.Set(StorageConfig.FullPath, customPath);
try
{
var osu = loadOsu(host);
// switch to DI'd storage
storage = osu.Dependencies.Get<Storage>();
string actualTestFile = Path.Combine(customPath, "rulesets", "test");
File.WriteAllText(actualTestFile, "test");
var rulesetStorage = storage.GetStorageForDirectory("rulesets");
var lookupPath = rulesetStorage.GetFiles(".").Single();
Assert.That(lookupPath, Is.EqualTo("test"));
}
finally
{
host.Exit();
}
}
}
private OsuGameBase loadOsu(GameHost host)
{
var osu = new OsuGameBase();
Task.Run(() => host.Run(osu));
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
return osu;
}
private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
{
Task task = Task.Run(() =>
{
while (!result()) Thread.Sleep(200);
});
Assert.IsTrue(task.Wait(timeout), failureMessage);
}
}
}

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
@ -84,7 +85,7 @@ namespace osu.Game.Beatmaps
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null)
{
using (var cancellationSource = new CancellationTokenSource(timeout ?? TimeSpan.FromSeconds(10)))
using (var cancellationSource = createCancellationTokenSource(timeout))
{
mods ??= Array.Empty<Mod>();
@ -181,6 +182,15 @@ namespace osu.Game.Beatmaps
beatmapLoadTask = null;
}
private CancellationTokenSource createCancellationTokenSource(TimeSpan? timeout)
{
if (Debugger.IsAttached)
// ignore timeout when debugger is attached (may be breakpointing / debugging).
return new CancellationTokenSource();
return new CancellationTokenSource(timeout ?? TimeSpan.FromSeconds(10));
}
private Task<IBeatmap> loadBeatmapAsync() => beatmapLoadTask ??= Task.Factory.StartNew(() =>
{
// Todo: Handle cancellation during beatmap parsing

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@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Configuration;
using osu.Framework.Platform;
namespace osu.Game.Configuration
{
public class StorageConfigManager : IniConfigManager<StorageConfig>
{
protected override string Filename => "storage.ini";
public StorageConfigManager(Storage storage)
: base(storage)
{
}
protected override void InitialiseDefaults()
{
base.InitialiseDefaults();
Set(StorageConfig.FullPath, string.Empty);
}
}
public enum StorageConfig
{
FullPath,
}
}

26
osu.Game/IO/OsuStorage.cs Normal file
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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Configuration;
namespace osu.Game.IO
{
public class OsuStorage : WrappedStorage
{
public OsuStorage(GameHost host)
: base(host.Storage, string.Empty)
{
var storageConfig = new StorageConfigManager(host.Storage);
var customStoragePath = storageConfig.Get<string>(StorageConfig.FullPath);
if (!string.IsNullOrEmpty(customStoragePath))
{
ChangeTargetStorage(host.GetStorage(customStoragePath));
Logger.Storage = UnderlyingStorage.GetStorageForDirectory("logs");
}
}
}
}

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@ -0,0 +1,88 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.Platform;
namespace osu.Game.IO
{
/// <summary>
/// A storage which wraps another storage and delegates implementation, potentially mutating the lookup path.
/// </summary>
public class WrappedStorage : Storage
{
protected Storage UnderlyingStorage { get; private set; }
private readonly string subPath;
public WrappedStorage(Storage underlyingStorage, string subPath = null)
: base(string.Empty)
{
ChangeTargetStorage(underlyingStorage);
this.subPath = subPath;
}
protected virtual string MutatePath(string path) => !string.IsNullOrEmpty(subPath) ? Path.Combine(subPath, path) : path;
protected void ChangeTargetStorage(Storage newStorage)
{
UnderlyingStorage = newStorage;
}
public override string GetFullPath(string path, bool createIfNotExisting = false) =>
UnderlyingStorage.GetFullPath(MutatePath(path), createIfNotExisting);
public override bool Exists(string path) =>
UnderlyingStorage.Exists(MutatePath(path));
public override bool ExistsDirectory(string path) =>
UnderlyingStorage.ExistsDirectory(MutatePath(path));
public override void DeleteDirectory(string path) =>
UnderlyingStorage.DeleteDirectory(MutatePath(path));
public override void Delete(string path) =>
UnderlyingStorage.Delete(MutatePath(path));
public override IEnumerable<string> GetDirectories(string path) =>
ToLocalRelative(UnderlyingStorage.GetDirectories(MutatePath(path)));
public IEnumerable<string> ToLocalRelative(IEnumerable<string> paths)
{
string localRoot = GetFullPath(string.Empty);
foreach (var path in paths)
yield return Path.GetRelativePath(localRoot, UnderlyingStorage.GetFullPath(path));
}
public override IEnumerable<string> GetFiles(string path, string pattern = "*") =>
ToLocalRelative(UnderlyingStorage.GetFiles(MutatePath(path), pattern));
public override Stream GetStream(string path, FileAccess access = FileAccess.Read, FileMode mode = FileMode.OpenOrCreate) =>
UnderlyingStorage.GetStream(MutatePath(path), access, mode);
public override string GetDatabaseConnectionString(string name) =>
UnderlyingStorage.GetDatabaseConnectionString(MutatePath(name));
public override void DeleteDatabase(string name) => UnderlyingStorage.DeleteDatabase(MutatePath(name));
public override void OpenInNativeExplorer() => UnderlyingStorage.OpenInNativeExplorer();
public override Storage GetStorageForDirectory(string path)
{
if (string.IsNullOrEmpty(path))
throw new ArgumentException("Must be non-null and not empty string", nameof(path));
if (!path.EndsWith(Path.DirectorySeparatorChar))
path += Path.DirectorySeparatorChar;
// create non-existing path.
GetFullPath(path, true);
return new WrappedStorage(this, path);
}
}
}

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@ -132,6 +132,8 @@ namespace osu.Game
dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));
dependencies.CacheAs(Storage);
var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
dependencies.Cache(largeStore);
@ -300,8 +302,8 @@ namespace osu.Game
{
base.SetHost(host);
if (Storage == null)
Storage = host.Storage;
if (Storage == null) // may be non-null for certain tests
Storage = new OsuStorage(host);
if (LocalConfig == null)
LocalConfig = new OsuConfigManager(Storage);

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@ -2,10 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Play
@ -38,5 +40,11 @@ namespace osu.Game.Screens.Play
public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
public IBeatmap Clone() => PlayableBeatmap.Clone();
private readonly Bindable<JudgementResult> lastJudgementResult = new Bindable<JudgementResult>();
public IBindable<JudgementResult> LastJudgementResult => lastJudgementResult;
public void ApplyResult(JudgementResult result) => lastJudgementResult.Value = result;
}
}

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@ -200,6 +200,7 @@ namespace osu.Game.Screens.Play
{
HealthProcessor.ApplyResult(r);
ScoreProcessor.ApplyResult(r);
gameplayBeatmap.ApplyResult(r);
};
DrawableRuleset.OnRevertResult += r =>