mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 07:42:57 +08:00
Merge branch 'master' into taiko-don
This commit is contained in:
commit
8243dc239a
@ -4,3 +4,5 @@ M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(
|
||||
M:System.Nullable`1.Equals(System.Object)~System.Boolean;Use == instead.
|
||||
T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
|
||||
M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
|
||||
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
|
||||
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.
|
||||
|
@ -16,9 +16,9 @@
|
||||
<EmbeddedResource Include="Resources\**\*.*" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Code Analysis">
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="2.9.8" PrivateAssets="All" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.0.0" PrivateAssets="All" />
|
||||
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8" PrivateAssets="All" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.0.0" PrivateAssets="All" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Code Analysis">
|
||||
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>
|
||||
|
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.421.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.508.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -18,7 +18,8 @@ namespace osu.Android
|
||||
|
||||
try
|
||||
{
|
||||
string versionName = packageInfo.VersionCode.ToString();
|
||||
// todo: needs checking before play store redeploy.
|
||||
string versionName = packageInfo.VersionName;
|
||||
// undo play store version garbling
|
||||
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
|
||||
}
|
||||
|
@ -6,15 +6,14 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Win32;
|
||||
using osu.Desktop.Overlays;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game;
|
||||
using osuTK.Input;
|
||||
using Microsoft.Win32;
|
||||
using osu.Desktop.Updater;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform.Windows;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Updater;
|
||||
@ -37,7 +36,11 @@ namespace osu.Desktop
|
||||
try
|
||||
{
|
||||
if (Host is DesktopGameHost desktopHost)
|
||||
return new StableStorage(desktopHost);
|
||||
{
|
||||
string stablePath = getStableInstallPath();
|
||||
if (!string.IsNullOrEmpty(stablePath))
|
||||
return new DesktopStorage(stablePath, desktopHost);
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
@ -47,6 +50,35 @@ namespace osu.Desktop
|
||||
return null;
|
||||
}
|
||||
|
||||
private string getStableInstallPath()
|
||||
{
|
||||
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
|
||||
|
||||
string stableInstallPath;
|
||||
|
||||
try
|
||||
{
|
||||
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
|
||||
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
|
||||
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
|
||||
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override UpdateManager CreateUpdateManager()
|
||||
{
|
||||
switch (RuntimeInfo.OS)
|
||||
@ -111,45 +143,5 @@ namespace osu.Desktop
|
||||
|
||||
Task.Factory.StartNew(() => Import(filePaths), TaskCreationOptions.LongRunning);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A method of accessing an osu-stable install in a controlled fashion.
|
||||
/// </summary>
|
||||
private class StableStorage : WindowsStorage
|
||||
{
|
||||
protected override string LocateBasePath()
|
||||
{
|
||||
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
|
||||
|
||||
string stableInstallPath;
|
||||
|
||||
try
|
||||
{
|
||||
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
|
||||
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
|
||||
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
|
||||
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public StableStorage(DesktopGameHost host)
|
||||
: base(string.Empty, host)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Desktop.Updater
|
||||
|
||||
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
|
||||
{
|
||||
//should we schedule a retry on completion of this check?
|
||||
// should we schedule a retry on completion of this check?
|
||||
bool scheduleRecheck = true;
|
||||
|
||||
try
|
||||
@ -52,7 +52,7 @@ namespace osu.Desktop.Updater
|
||||
|
||||
var info = await updateManager.CheckForUpdate(!useDeltaPatching);
|
||||
if (info.ReleasesToApply.Count == 0)
|
||||
//no updates available. bail and retry later.
|
||||
// no updates available. bail and retry later.
|
||||
return;
|
||||
|
||||
if (notification == null)
|
||||
@ -81,8 +81,8 @@ namespace osu.Desktop.Updater
|
||||
{
|
||||
logger.Add(@"delta patching failed; will attempt full download!");
|
||||
|
||||
//could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
|
||||
//try again without deltas.
|
||||
// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
|
||||
// try again without deltas.
|
||||
checkForUpdateAsync(false, notification);
|
||||
scheduleRecheck = false;
|
||||
}
|
||||
@ -101,7 +101,7 @@ namespace osu.Desktop.Updater
|
||||
{
|
||||
if (scheduleRecheck)
|
||||
{
|
||||
//check again in 30 minutes.
|
||||
// check again in 30 minutes.
|
||||
Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30);
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
|
||||
|
||||
[TestCase(4.2058561036909863d, "diffcalc-test")]
|
||||
[TestCase(4.050601681491468d, "diffcalc-test")]
|
||||
public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
|
||||
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
public class CatchDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
private const double star_scaling_factor = 0.145;
|
||||
private const double star_scaling_factor = 0.153;
|
||||
|
||||
protected override int SectionLength => 750;
|
||||
|
||||
@ -73,6 +73,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
|
||||
|
||||
// For circle sizes above 5.5, reduce the catcher width further to simulate imperfect gameplay.
|
||||
halfCatcherWidth *= 1 - (Math.Max(0, beatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5.5f) * 0.0625f);
|
||||
|
||||
return new Skill[]
|
||||
{
|
||||
new Movement(halfCatcherWidth),
|
||||
|
@ -52,8 +52,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
// Longer maps are worth more
|
||||
double lengthBonus =
|
||||
0.95 + 0.4 * Math.Min(1.0, numTotalHits / 3000.0) +
|
||||
(numTotalHits > 3000 ? Math.Log10(numTotalHits / 3000.0) * 0.5 : 0.0);
|
||||
0.95f + 0.3f * Math.Min(1.0f, numTotalHits / 2500.0f) +
|
||||
(numTotalHits > 2500 ? (float)Math.Log10(numTotalHits / 2500.0f) * 0.475f : 0.0f);
|
||||
|
||||
// Longer maps are worth more
|
||||
value *= lengthBonus;
|
||||
@ -63,19 +63,28 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
// Combo scaling
|
||||
if (Attributes.MaxCombo > 0)
|
||||
value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
||||
value *= Math.Min(Math.Pow(Score.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
||||
|
||||
double approachRateFactor = 1.0;
|
||||
if (Attributes.ApproachRate > 9.0)
|
||||
approachRateFactor += 0.1 * (Attributes.ApproachRate - 9.0); // 10% for each AR above 9
|
||||
else if (Attributes.ApproachRate < 8.0)
|
||||
approachRateFactor += 0.025 * (8.0 - Attributes.ApproachRate); // 2.5% for each AR below 8
|
||||
float approachRate = (float)Attributes.ApproachRate;
|
||||
float approachRateFactor = 1.0f;
|
||||
if (approachRate > 9.0f)
|
||||
approachRateFactor += 0.1f * (approachRate - 9.0f); // 10% for each AR above 9
|
||||
if (approachRate > 10.0f)
|
||||
approachRateFactor += 0.1f * (approachRate - 10.0f); // Additional 10% at AR 11, 30% total
|
||||
else if (approachRate < 8.0f)
|
||||
approachRateFactor += 0.025f * (8.0f - approachRate); // 2.5% for each AR below 8
|
||||
|
||||
value *= approachRateFactor;
|
||||
|
||||
if (mods.Any(m => m is ModHidden))
|
||||
// Hiddens gives nothing on max approach rate, and more the lower it is
|
||||
{
|
||||
value *= 1.05 + 0.075 * (10.0 - Math.Min(10.0, Attributes.ApproachRate)); // 7.5% for each AR below 10
|
||||
// Hiddens gives almost nothing on max approach rate, and more the lower it is
|
||||
if (approachRate <= 10.0f)
|
||||
value *= 1.05f + 0.075f * (10.0f - approachRate); // 7.5% for each AR below 10
|
||||
else if (approachRate > 10.0f)
|
||||
value *= 1.01f + 0.04f * (11.0f - Math.Min(11.0f, approachRate)); // 5% at AR 10, 1% at AR 11
|
||||
}
|
||||
|
||||
if (mods.Any(m => m is ModFlashlight))
|
||||
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
|
||||
|
@ -21,10 +21,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
|
||||
public readonly float LastNormalizedPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Milliseconds elapsed since the start time of the previous <see cref="CatchDifficultyHitObject"/>, with a minimum of 25ms.
|
||||
/// Milliseconds elapsed since the start time of the previous <see cref="CatchDifficultyHitObject"/>, with a minimum of 40ms.
|
||||
/// </summary>
|
||||
public readonly double StrainTime;
|
||||
|
||||
public readonly double ClockRate;
|
||||
|
||||
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth)
|
||||
: base(hitObject, lastObject, clockRate)
|
||||
{
|
||||
@ -34,8 +36,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
|
||||
NormalizedPosition = BaseObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
|
||||
LastNormalizedPosition = LastObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
|
||||
|
||||
// Every strain interval is hard capped at the equivalent of 600 BPM streaming speed as a safety measure
|
||||
StrainTime = Math.Max(25, DeltaTime);
|
||||
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
|
||||
StrainTime = Math.Max(40, DeltaTime);
|
||||
ClockRate = clockRate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,9 +13,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
{
|
||||
private const float absolute_player_positioning_error = 16f;
|
||||
private const float normalized_hitobject_radius = 41.0f;
|
||||
private const double direction_change_bonus = 12.5;
|
||||
private const double direction_change_bonus = 21.0;
|
||||
|
||||
protected override double SkillMultiplier => 850;
|
||||
protected override double SkillMultiplier => 900;
|
||||
protected override double StrainDecayBase => 0.2;
|
||||
|
||||
protected override double DecayWeight => 0.94;
|
||||
@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
|
||||
private float? lastPlayerPosition;
|
||||
private float lastDistanceMoved;
|
||||
private double lastStrainTime;
|
||||
|
||||
public Movement(float halfCatcherWidth)
|
||||
{
|
||||
@ -45,47 +46,47 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
|
||||
float distanceMoved = playerPosition - lastPlayerPosition.Value;
|
||||
|
||||
double distanceAddition = Math.Pow(Math.Abs(distanceMoved), 1.3) / 500;
|
||||
double sqrtStrain = Math.Sqrt(catchCurrent.StrainTime);
|
||||
double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catchCurrent.ClockRate);
|
||||
|
||||
double bonus = 0;
|
||||
double distanceAddition = (Math.Pow(Math.Abs(distanceMoved), 1.3) / 510);
|
||||
double sqrtStrain = Math.Sqrt(weightedStrainTime);
|
||||
|
||||
// Direction changes give an extra point!
|
||||
double edgeDashBonus = 0;
|
||||
|
||||
// Direction change bonus.
|
||||
if (Math.Abs(distanceMoved) > 0.1)
|
||||
{
|
||||
if (Math.Abs(lastDistanceMoved) > 0.1 && Math.Sign(distanceMoved) != Math.Sign(lastDistanceMoved))
|
||||
{
|
||||
double bonusFactor = Math.Min(absolute_player_positioning_error, Math.Abs(distanceMoved)) / absolute_player_positioning_error;
|
||||
double bonusFactor = Math.Min(50, Math.Abs(distanceMoved)) / 50;
|
||||
double antiflowFactor = Math.Max(Math.Min(70, Math.Abs(lastDistanceMoved)) / 70, 0.38);
|
||||
|
||||
distanceAddition += direction_change_bonus / sqrtStrain * bonusFactor;
|
||||
|
||||
// Bonus for tougher direction switches and "almost" hyperdashes at this point
|
||||
if (catchCurrent.LastObject.DistanceToHyperDash <= 10 / CatchPlayfield.BASE_WIDTH)
|
||||
bonus = 0.3 * bonusFactor;
|
||||
distanceAddition += direction_change_bonus / Math.Sqrt(lastStrainTime + 16) * bonusFactor * antiflowFactor * Math.Max(1 - Math.Pow(weightedStrainTime / 1000, 3), 0);
|
||||
}
|
||||
|
||||
// Base bonus for every movement, giving some weight to streams.
|
||||
distanceAddition += 7.5 * Math.Min(Math.Abs(distanceMoved), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain;
|
||||
distanceAddition += 12.5 * Math.Min(Math.Abs(distanceMoved), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain;
|
||||
}
|
||||
|
||||
// Bonus for "almost" hyperdashes at corner points
|
||||
if (catchCurrent.LastObject.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH)
|
||||
// Bonus for edge dashes.
|
||||
if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f / CatchPlayfield.BASE_WIDTH)
|
||||
{
|
||||
if (!catchCurrent.LastObject.HyperDash)
|
||||
bonus += 1.0;
|
||||
edgeDashBonus += 5.7;
|
||||
else
|
||||
{
|
||||
// After a hyperdash we ARE in the correct position. Always!
|
||||
playerPosition = catchCurrent.NormalizedPosition;
|
||||
}
|
||||
|
||||
distanceAddition *= 1.0 + bonus * ((10 - catchCurrent.LastObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 10);
|
||||
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catchCurrent.ClockRate, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
|
||||
}
|
||||
|
||||
lastPlayerPosition = playerPosition;
|
||||
lastDistanceMoved = distanceMoved;
|
||||
lastStrainTime = catchCurrent.StrainTime;
|
||||
|
||||
return distanceAddition / catchCurrent.StrainTime;
|
||||
return distanceAddition / weightedStrainTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
//disable keyboard controls
|
||||
// disable keyboard controls
|
||||
public bool OnPressed(CatchAction action) => true;
|
||||
|
||||
public void OnReleased(CatchAction action)
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
|
||||
if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X)
|
||||
{
|
||||
//we are already in the correct range.
|
||||
// we are already in the correct range.
|
||||
lastTime = h.StartTime;
|
||||
addFrame(h.StartTime, lastPosition);
|
||||
return;
|
||||
@ -72,14 +72,14 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
}
|
||||
else if (dashRequired)
|
||||
{
|
||||
//we do a movement in two parts - the dash part then the normal part...
|
||||
// we do a movement in two parts - the dash part then the normal part...
|
||||
double timeAtNormalSpeed = positionChange / movement_speed;
|
||||
double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable;
|
||||
double timeAtDashSpeed = timeWeNeedToSave / 2;
|
||||
|
||||
float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
|
||||
|
||||
//dash movement
|
||||
// dash movement
|
||||
addFrame(h.StartTime - timeAvailable + 1, lastPosition, true);
|
||||
addFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition);
|
||||
addFrame(h.StartTime, h.X);
|
||||
|
221
osu.Game.Rulesets.Mania.Tests/TestSceneManiaHitObjectComposer.cs
Normal file
221
osu.Game.Rulesets.Mania.Tests/TestSceneManiaHitObjectComposer.cs
Normal file
@ -0,0 +1,221 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class TestSceneManiaHitObjectComposer : EditorClockTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(ManiaBlueprintContainer)
|
||||
};
|
||||
|
||||
private TestComposer composer;
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
BeatDivisor.Value = 8;
|
||||
Clock.Seek(0);
|
||||
|
||||
Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both };
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestDragOffscreenSelectionVerticallyUpScroll()
|
||||
{
|
||||
DrawableHitObject lastObject = null;
|
||||
Vector2 originalPosition = Vector2.Zero;
|
||||
|
||||
setScrollStep(ScrollingDirection.Up);
|
||||
|
||||
AddStep("seek to last object", () =>
|
||||
{
|
||||
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
|
||||
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
});
|
||||
|
||||
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
|
||||
|
||||
AddStep("click last object", () =>
|
||||
{
|
||||
originalPosition = lastObject.DrawPosition;
|
||||
|
||||
InputManager.MoveMouseTo(lastObject);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("move mouse downwards", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(lastObject, new Vector2(0, 20));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
|
||||
AddAssert("hitobjects moved downwards", () => lastObject.DrawPosition.Y - originalPosition.Y > 0);
|
||||
AddAssert("hitobjects not moved too far", () => lastObject.DrawPosition.Y - originalPosition.Y < 50);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDragOffscreenSelectionVerticallyDownScroll()
|
||||
{
|
||||
DrawableHitObject lastObject = null;
|
||||
Vector2 originalPosition = Vector2.Zero;
|
||||
|
||||
setScrollStep(ScrollingDirection.Down);
|
||||
|
||||
AddStep("seek to last object", () =>
|
||||
{
|
||||
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
|
||||
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
});
|
||||
|
||||
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
|
||||
|
||||
AddStep("click last object", () =>
|
||||
{
|
||||
originalPosition = lastObject.DrawPosition;
|
||||
|
||||
InputManager.MoveMouseTo(lastObject);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("move mouse upwards", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(lastObject, new Vector2(0, -20));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
|
||||
AddAssert("hitobjects moved upwards", () => originalPosition.Y - lastObject.DrawPosition.Y > 0);
|
||||
AddAssert("hitobjects not moved too far", () => originalPosition.Y - lastObject.DrawPosition.Y < 50);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDragOffscreenSelectionHorizontally()
|
||||
{
|
||||
DrawableHitObject lastObject = null;
|
||||
Vector2 originalPosition = Vector2.Zero;
|
||||
|
||||
setScrollStep(ScrollingDirection.Down);
|
||||
|
||||
AddStep("seek to last object", () =>
|
||||
{
|
||||
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
|
||||
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
});
|
||||
|
||||
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
|
||||
|
||||
AddStep("click last object", () =>
|
||||
{
|
||||
originalPosition = lastObject.DrawPosition;
|
||||
|
||||
InputManager.MoveMouseTo(lastObject);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("move mouse right", () =>
|
||||
{
|
||||
var firstColumn = composer.Composer.Playfield.GetColumn(0);
|
||||
var secondColumn = composer.Composer.Playfield.GetColumn(1);
|
||||
|
||||
InputManager.MoveMouseTo(lastObject, new Vector2(secondColumn.ScreenSpaceDrawQuad.Centre.X - firstColumn.ScreenSpaceDrawQuad.Centre.X + 1, 0));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("hitobjects moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 1));
|
||||
|
||||
// Todo: They'll move vertically by the height of a note since there's no snapping and the selection point is the middle of the note.
|
||||
AddAssert("hitobjects not moved vertically", () => lastObject.DrawPosition.Y - originalPosition.Y <= DefaultNotePiece.NOTE_HEIGHT);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDragHoldNoteSelectionVertically()
|
||||
{
|
||||
setScrollStep(ScrollingDirection.Down);
|
||||
|
||||
AddStep("setup beatmap", () =>
|
||||
{
|
||||
composer.EditorBeatmap.Clear();
|
||||
composer.EditorBeatmap.Add(new HoldNote
|
||||
{
|
||||
Column = 1,
|
||||
EndTime = 200
|
||||
});
|
||||
});
|
||||
|
||||
DrawableHoldNote holdNote = null;
|
||||
|
||||
AddStep("grab hold note", () =>
|
||||
{
|
||||
holdNote = this.ChildrenOfType<DrawableHoldNote>().Single();
|
||||
InputManager.MoveMouseTo(holdNote);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("move drag upwards", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(holdNote, new Vector2(0, -100));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
|
||||
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
|
||||
|
||||
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
|
||||
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
|
||||
}
|
||||
|
||||
private void setScrollStep(ScrollingDirection direction)
|
||||
=> AddStep($"set scroll direction = {direction}", () => ((Bindable<ScrollingDirection>)composer.Composer.ScrollingInfo.Direction).Value = direction);
|
||||
|
||||
private class TestComposer : CompositeDrawable
|
||||
{
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
[Cached(typeof(IBeatSnapProvider))]
|
||||
public readonly EditorBeatmap EditorBeatmap;
|
||||
|
||||
public readonly ManiaHitObjectComposer Composer;
|
||||
|
||||
public TestComposer()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }))
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }
|
||||
},
|
||||
Composer = new ManiaHitObjectComposer(new ManiaRuleset())
|
||||
};
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
EditorBeatmap.Add(new Note { StartTime = 100 * i });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -76,5 +76,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
}
|
||||
|
||||
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||
|
||||
public override Vector2 SelectionPoint => DrawableObject.Head.ScreenSpaceDrawQuad.Centre;
|
||||
}
|
||||
}
|
||||
|
@ -3,8 +3,6 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -15,13 +13,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class ManiaSelectionBlueprint : OverlaySelectionBlueprint
|
||||
{
|
||||
public Vector2 ScreenSpaceDragPosition { get; private set; }
|
||||
public Vector2 DragPosition { get; private set; }
|
||||
|
||||
public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
|
||||
|
||||
protected IClock EditorClock { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
|
||||
@ -34,12 +27,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
RelativeSizeAxes = Axes.None;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAdjustableClock clock)
|
||||
{
|
||||
EditorClock = clock;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@ -47,22 +34,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
Position = Parent.ToLocalSpace(DrawableObject.ToScreenSpace(Vector2.Zero));
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
||||
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
base.OnDrag(e);
|
||||
|
||||
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
||||
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
DrawableObject.AlwaysAlive = true;
|
||||
|
@ -30,5 +30,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
return base.CreateBlueprintFor(hitObject);
|
||||
}
|
||||
|
||||
protected override SelectionHandler CreateSelectionHandler() => new ManiaSelectionHandler();
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
@ -37,7 +38,33 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
public int TotalColumns => ((ManiaPlayfield)drawableRuleset.Playfield).TotalColumns;
|
||||
public ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
|
||||
|
||||
public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
|
||||
|
||||
public int TotalColumns => Playfield.TotalColumns;
|
||||
|
||||
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
|
||||
{
|
||||
var hoc = Playfield.GetColumn(0).HitObjectContainer;
|
||||
|
||||
float targetPosition = hoc.ToLocalSpace(ToScreenSpace(position)).Y;
|
||||
|
||||
if (drawableRuleset.ScrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
{
|
||||
// We're dealing with screen coordinates in which the position decreases towards the centre of the screen resulting in an increase in start time.
|
||||
// The scrolling algorithm instead assumes a top anchor meaning an increase in time corresponds to an increase in position,
|
||||
// so when scrolling downwards the coordinates need to be flipped.
|
||||
targetPosition = hoc.DrawHeight - targetPosition;
|
||||
}
|
||||
|
||||
double targetTime = drawableRuleset.ScrollingInfo.Algorithm.TimeAt(targetPosition,
|
||||
EditorClock.CurrentTime,
|
||||
drawableRuleset.ScrollingInfo.TimeRange.Value,
|
||||
hoc.DrawHeight);
|
||||
|
||||
return base.GetSnappedPosition(position, targetTime);
|
||||
}
|
||||
|
||||
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
{
|
||||
|
@ -4,11 +4,8 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
@ -22,85 +19,16 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
[Resolved]
|
||||
private IManiaHitObjectComposer composer { get; set; }
|
||||
|
||||
private IClock editorClock;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAdjustableClock clock)
|
||||
{
|
||||
editorClock = clock;
|
||||
}
|
||||
|
||||
public override bool HandleMovement(MoveSelectionEvent moveEvent)
|
||||
{
|
||||
var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
|
||||
int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column;
|
||||
|
||||
adjustOrigins(maniaBlueprint);
|
||||
performDragMovement(moveEvent);
|
||||
performColumnMovement(lastColumn, moveEvent);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensures that the position of hitobjects remains centred to the mouse position.
|
||||
/// E.g. The hitobject position will change if the editor scrolls while a hitobject is dragged.
|
||||
/// </summary>
|
||||
/// <param name="reference">The <see cref="ManiaSelectionBlueprint"/> that received the drag event.</param>
|
||||
private void adjustOrigins(ManiaSelectionBlueprint reference)
|
||||
{
|
||||
var referenceParent = (HitObjectContainer)reference.DrawableObject.Parent;
|
||||
|
||||
float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.DrawableObject.OriginPosition.Y;
|
||||
float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin;
|
||||
|
||||
// Flip the vertical coordinate space when scrolling downwards
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
targetPosition -= referenceParent.DrawHeight;
|
||||
|
||||
float movementDelta = targetPosition - reference.DrawableObject.Position.Y;
|
||||
|
||||
foreach (var b in SelectedBlueprints.OfType<ManiaSelectionBlueprint>())
|
||||
b.DrawableObject.Y += movementDelta;
|
||||
}
|
||||
|
||||
private void performDragMovement(MoveSelectionEvent moveEvent)
|
||||
{
|
||||
float delta = moveEvent.InstantDelta.Y;
|
||||
|
||||
// When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
|
||||
// This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
delta -= moveEvent.Blueprint.Parent.DrawHeight; // todo: probably wrong
|
||||
|
||||
foreach (var selectionBlueprint in SelectedBlueprints)
|
||||
{
|
||||
var b = (OverlaySelectionBlueprint)selectionBlueprint;
|
||||
|
||||
var hitObject = b.DrawableObject;
|
||||
var objectParent = (HitObjectContainer)hitObject.Parent;
|
||||
|
||||
// StartTime could be used to adjust the position if only one movement event was received per frame.
|
||||
// However this is not the case and ScrollingHitObjectContainer performs movement in UpdateAfterChildren() so the position must also be updated to be valid for further movement events
|
||||
hitObject.Y += delta;
|
||||
|
||||
float targetPosition = hitObject.Position.Y;
|
||||
|
||||
// The scrolling algorithm always assumes an anchor at the top of the screen, so the position must be flipped when scrolling downwards to reflect a top anchor
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
targetPosition = -targetPosition;
|
||||
|
||||
objectParent.Remove(hitObject);
|
||||
|
||||
hitObject.HitObject.StartTime = scrollingInfo.Algorithm.TimeAt(targetPosition,
|
||||
editorClock.CurrentTime,
|
||||
scrollingInfo.TimeRange.Value,
|
||||
objectParent.DrawHeight);
|
||||
|
||||
objectParent.Add(hitObject);
|
||||
}
|
||||
}
|
||||
|
||||
private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
|
||||
{
|
||||
var currentColumn = composer.ColumnAt(moveEvent.ScreenSpacePosition);
|
||||
|
@ -1,18 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Masks
|
||||
{
|
||||
public abstract class ManiaSelectionBlueprint : OverlaySelectionBlueprint
|
||||
{
|
||||
protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
|
||||
: base(drawableObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.None;
|
||||
}
|
||||
}
|
||||
}
|
@ -13,11 +13,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableManiaHitObject : DrawableHitObject<ManiaHitObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableManiaHitObject"/> should always remain alive.
|
||||
/// </summary>
|
||||
internal bool AlwaysAlive;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ManiaAction"/> which causes this <see cref="DrawableManiaHitObject{TObject}"/> to be hit.
|
||||
/// </summary>
|
||||
@ -54,7 +49,62 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Direction.BindValueChanged(OnDirectionChanged, true);
|
||||
}
|
||||
|
||||
protected override bool ShouldBeAlive => AlwaysAlive || base.ShouldBeAlive;
|
||||
private double computedLifetimeStart;
|
||||
|
||||
public override double LifetimeStart
|
||||
{
|
||||
get => base.LifetimeStart;
|
||||
set
|
||||
{
|
||||
computedLifetimeStart = value;
|
||||
|
||||
if (!AlwaysAlive)
|
||||
base.LifetimeStart = value;
|
||||
}
|
||||
}
|
||||
|
||||
private double computedLifetimeEnd;
|
||||
|
||||
public override double LifetimeEnd
|
||||
{
|
||||
get => base.LifetimeEnd;
|
||||
set
|
||||
{
|
||||
computedLifetimeEnd = value;
|
||||
|
||||
if (!AlwaysAlive)
|
||||
base.LifetimeEnd = value;
|
||||
}
|
||||
}
|
||||
|
||||
private bool alwaysAlive;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableManiaHitObject"/> should always remain alive.
|
||||
/// </summary>
|
||||
internal bool AlwaysAlive
|
||||
{
|
||||
get => alwaysAlive;
|
||||
set
|
||||
{
|
||||
if (alwaysAlive == value)
|
||||
return;
|
||||
|
||||
alwaysAlive = value;
|
||||
|
||||
if (value)
|
||||
{
|
||||
// Set the base lifetimes directly, to avoid mangling the computed lifetimes
|
||||
base.LifetimeStart = double.MinValue;
|
||||
base.LifetimeEnd = double.MaxValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
LifetimeStart = computedLifetimeStart;
|
||||
LifetimeEnd = computedLifetimeEnd;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||
{
|
||||
|
@ -2,7 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -48,6 +50,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
private readonly Bindable<double> configTimeRange = new BindableDouble();
|
||||
|
||||
// Stores the current speed adjustment active in gameplay.
|
||||
private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
|
||||
|
||||
public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
: base(ruleset, beatmap, mods)
|
||||
@ -58,6 +64,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
foreach (var mod in Mods.OfType<IApplicableToTrack>())
|
||||
mod.ApplyToTrack(speedAdjustmentTrack);
|
||||
|
||||
bool isForCurrentRuleset = Beatmap.BeatmapInfo.Ruleset.Equals(Ruleset.RulesetInfo);
|
||||
|
||||
foreach (var p in ControlPoints)
|
||||
@ -76,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
|
||||
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
|
||||
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollTime, TimeRange);
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollTime, configTimeRange);
|
||||
}
|
||||
|
||||
protected override void AdjustScrollSpeed(int amount)
|
||||
@ -86,10 +95,19 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private double relativeTimeRange
|
||||
{
|
||||
get => MAX_TIME_RANGE / TimeRange.Value;
|
||||
set => TimeRange.Value = MAX_TIME_RANGE / value;
|
||||
get => MAX_TIME_RANGE / configTimeRange.Value;
|
||||
set => configTimeRange.Value = MAX_TIME_RANGE / value;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
updateTimeRange();
|
||||
}
|
||||
|
||||
private void updateTimeRange() => TimeRange.Value = configTimeRange.Value * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value;
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the column that intersects a screen-space position.
|
||||
/// </summary>
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
foreach (var column in stage.Columns)
|
||||
{
|
||||
if (column.ReceivePositionalInputAt(screenSpacePosition))
|
||||
if (column.ReceivePositionalInputAt(new Vector2(screenSpacePosition.X, column.ScreenSpaceDrawQuad.Centre.Y)))
|
||||
{
|
||||
found = column;
|
||||
break;
|
||||
@ -87,6 +87,31 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
return found;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a <see cref="Column"/> by index.
|
||||
/// </summary>
|
||||
/// <param name="index">The index of the column.</param>
|
||||
/// <returns>The <see cref="Column"/> corresponding to the given index.</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">If <paramref name="index"/> is less than 0 or greater than <see cref="TotalColumns"/>.</exception>
|
||||
public Column GetColumn(int index)
|
||||
{
|
||||
if (index < 0 || index > TotalColumns - 1)
|
||||
throw new ArgumentOutOfRangeException(nameof(index));
|
||||
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
if (index >= stage.Columns.Count)
|
||||
{
|
||||
index -= stage.Columns.Count;
|
||||
continue;
|
||||
}
|
||||
|
||||
return stage.Columns[index];
|
||||
}
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(index));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the total amount of columns across all stages in this playfield.
|
||||
/// </summary>
|
||||
|
@ -399,7 +399,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public TestSlider()
|
||||
{
|
||||
DefaultsApplied += () =>
|
||||
DefaultsApplied += _ =>
|
||||
{
|
||||
HeadCircle.HitWindows = new TestHitWindows();
|
||||
TailCircle.HitWindows = new TestHitWindows();
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
|
||||
|
||||
if (objectN.StartTime - endTime > stackThreshold)
|
||||
//We are no longer within stacking range of the next object.
|
||||
// We are no longer within stacking range of the next object.
|
||||
break;
|
||||
|
||||
if (Vector2Extensions.Distance(stackBaseObject.Position, objectN.Position) < stack_distance
|
||||
@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
//Reverse pass for stack calculation.
|
||||
// Reverse pass for stack calculation.
|
||||
int extendedStartIndex = startIndex;
|
||||
|
||||
for (int i = extendedEndIndex; i > startIndex; i--)
|
||||
@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
double endTime = objectN.GetEndTime();
|
||||
|
||||
if (objectI.StartTime - endTime > stackThreshold)
|
||||
//We are no longer within stacking range of the previous object.
|
||||
// We are no longer within stacking range of the previous object.
|
||||
break;
|
||||
|
||||
// HitObjects before the specified update range haven't been reset yet
|
||||
@ -145,20 +145,20 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
|
||||
for (int j = n + 1; j <= i; j++)
|
||||
{
|
||||
//For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above).
|
||||
// For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above).
|
||||
OsuHitObject objectJ = beatmap.HitObjects[j];
|
||||
if (Vector2Extensions.Distance(objectN.EndPosition, objectJ.Position) < stack_distance)
|
||||
objectJ.StackHeight -= offset;
|
||||
}
|
||||
|
||||
//We have hit a slider. We should restart calculation using this as the new base.
|
||||
//Breaking here will mean that the slider still has StackCount of 0, so will be handled in the i-outer-loop.
|
||||
// We have hit a slider. We should restart calculation using this as the new base.
|
||||
// Breaking here will mean that the slider still has StackCount of 0, so will be handled in the i-outer-loop.
|
||||
break;
|
||||
}
|
||||
|
||||
if (Vector2Extensions.Distance(objectN.Position, objectI.Position) < stack_distance)
|
||||
{
|
||||
//Keep processing as if there are no sliders. If we come across a slider, this gets cancelled out.
|
||||
// Keep processing as if there are no sliders. If we come across a slider, this gets cancelled out.
|
||||
//NOTE: Sliders with start positions stacking are a special case that is also handled here.
|
||||
|
||||
objectN.StackHeight = objectI.StackHeight + 1;
|
||||
@ -177,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
if (objectN is Spinner) continue;
|
||||
|
||||
if (objectI.StartTime - objectN.StartTime > stackThreshold)
|
||||
//We are no longer within stacking range of the previous object.
|
||||
// We are no longer within stacking range of the previous object.
|
||||
break;
|
||||
|
||||
if (Vector2Extensions.Distance(objectN.EndPosition, objectI.Position) < stack_distance)
|
||||
@ -221,7 +221,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
}
|
||||
else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, position2) < stack_distance)
|
||||
{
|
||||
//Case for sliders - bump notes down and right, rather than up and left.
|
||||
// Case for sliders - bump notes down and right, rather than up and left.
|
||||
sliderStack++;
|
||||
beatmap.HitObjects[j].StackHeight -= sliderStack;
|
||||
startTime = beatmap.HitObjects[j].GetEndTime();
|
||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
Vector2 originalPosition = drawable.Position;
|
||||
Vector2 appearOffset = new Vector2(MathF.Cos(theta), MathF.Sin(theta)) * appearDistance;
|
||||
|
||||
//the - 1 and + 1 prevents the hit objects to appear in the wrong position.
|
||||
// the - 1 and + 1 prevents the hit objects to appear in the wrong position.
|
||||
double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1;
|
||||
double moveDuration = hitObject.TimePreempt + 1;
|
||||
|
||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
private void bindEvents(DrawableOsuHitObject drawableObject)
|
||||
{
|
||||
drawableObject.HitObject.PositionBindable.BindValueChanged(_ => scheduleRefresh());
|
||||
drawableObject.HitObject.DefaultsApplied += scheduleRefresh;
|
||||
drawableObject.HitObject.DefaultsApplied += _ => scheduleRefresh();
|
||||
}
|
||||
|
||||
private void scheduleRefresh()
|
||||
|
@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
using (BeginDelayedSequence(flash_in, true))
|
||||
{
|
||||
//after the flash, we can hide some elements that were behind it
|
||||
// after the flash, we can hide some elements that were behind it
|
||||
ring.FadeOut();
|
||||
circle.FadeOut();
|
||||
number.FadeOut();
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Skinning;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
@ -34,6 +35,18 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
|
||||
public TestSceneTaikoPlayfield()
|
||||
{
|
||||
TaikoBeatmap beatmap;
|
||||
bool kiai = false;
|
||||
|
||||
AddStep("set beatmap", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(beatmap = new TaikoBeatmap());
|
||||
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 });
|
||||
|
||||
Beatmap.Value.Track.Start();
|
||||
});
|
||||
|
||||
AddStep("Load playfield", () => SetContents(() => new TaikoPlayfield(new ControlPointInfo())
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
@ -41,6 +54,11 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
}));
|
||||
|
||||
AddRepeatStep("change height", () => this.ChildrenOfType<TaikoPlayfield>().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50);
|
||||
|
||||
AddStep("Toggle kiai", () =>
|
||||
{
|
||||
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new EffectControlPoint { KiaiMode = (kiai = !kiai) });
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,8 +22,16 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.FadeIn(120);
|
||||
this.ScaleTo(0.6f).Then().ScaleTo(1, 240, Easing.OutElastic);
|
||||
const double animation_time = 120;
|
||||
|
||||
this.FadeInFromZero(animation_time).Then().FadeOut(animation_time * 1.5);
|
||||
|
||||
this.ScaleTo(0.6f)
|
||||
.Then().ScaleTo(1.1f, animation_time * 0.8)
|
||||
.Then().ScaleTo(0.9f, animation_time * 0.4)
|
||||
.Then().ScaleTo(1f, animation_time * 0.2);
|
||||
|
||||
Expire(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,57 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
{
|
||||
public class TaikoLegacyPlayfieldBackgroundRight : BeatSyncedContainer
|
||||
{
|
||||
private Sprite kiai;
|
||||
|
||||
private bool kiaiDisplayed;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("taiko-bar-right"),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = Vector2.One,
|
||||
},
|
||||
kiai = new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("taiko-bar-right-glow"),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = Vector2.One,
|
||||
Alpha = 0,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
|
||||
if (effectPoint.KiaiMode != kiaiDisplayed)
|
||||
{
|
||||
kiaiDisplayed = effectPoint.KiaiMode;
|
||||
|
||||
kiai.ClearTransforms();
|
||||
kiai.FadeTo(kiaiDisplayed ? 1 : 0, 200);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -10,7 +10,6 @@ using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
{
|
||||
@ -61,13 +60,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
|
||||
case TaikoSkinComponents.PlayfieldBackgroundRight:
|
||||
if (GetTexture("taiko-bar-right") != null)
|
||||
{
|
||||
return this.GetAnimation("taiko-bar-right", false, false).With(d =>
|
||||
{
|
||||
d.RelativeSizeAxes = Axes.Both;
|
||||
d.Size = Vector2.One;
|
||||
});
|
||||
}
|
||||
return new TaikoLegacyPlayfieldBackgroundRight();
|
||||
|
||||
return null;
|
||||
|
||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
BorderColour = Color4.White;
|
||||
BorderThickness = 1;
|
||||
|
||||
Blending = BlendingParameters.Additive;
|
||||
|
||||
Alpha = 0.15f;
|
||||
Masking = true;
|
||||
|
||||
@ -49,6 +51,9 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
base.LoadComplete();
|
||||
|
||||
this.ScaleTo(3f, 1000, Easing.OutQuint);
|
||||
this.FadeOut(500);
|
||||
|
||||
Expire(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -23,6 +23,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
[Cached(typeof(DrawableHitObject))]
|
||||
public readonly DrawableHitObject JudgedObject;
|
||||
|
||||
private SkinnableDrawable skinnable;
|
||||
|
||||
public override double LifetimeStart => skinnable.Drawable.LifetimeStart;
|
||||
|
||||
public override double LifetimeEnd => skinnable.Drawable.LifetimeEnd;
|
||||
|
||||
public HitExplosion(DrawableHitObject judgedObject)
|
||||
{
|
||||
JudgedObject = judgedObject;
|
||||
@ -39,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject.Result?.Type ?? HitResult.Great)), _ => new DefaultHitExplosion());
|
||||
Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject.Result?.Type ?? HitResult.Great)), _ => new DefaultHitExplosion());
|
||||
}
|
||||
|
||||
private TaikoSkinComponents getComponentName(HitResult resultType)
|
||||
@ -59,14 +65,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
throw new ArgumentOutOfRangeException(nameof(resultType), "Invalid result type");
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.FadeOut(500);
|
||||
Expire(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Transforms this hit explosion to visualise a secondary hit.
|
||||
/// </summary>
|
||||
|
@ -31,6 +31,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE, 1);
|
||||
|
||||
Blending = BlendingParameters.Additive;
|
||||
|
||||
Masking = true;
|
||||
Alpha = 0.25f;
|
||||
|
||||
|
@ -70,7 +70,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
hitExplosionContainer = new Container<HitExplosion>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget())
|
||||
{
|
||||
@ -102,13 +101,11 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
Name = "Kiai hit explosions",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Blending = BlendingParameters.Additive
|
||||
},
|
||||
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
|
||||
{
|
||||
Name = "Judgements",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Blending = BlendingParameters.Additive
|
||||
},
|
||||
}
|
||||
},
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public async Task TestImportWhenClosed()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWhenClosed)))
|
||||
{
|
||||
try
|
||||
@ -48,7 +48,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public async Task TestImportThenDelete()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenDelete)))
|
||||
{
|
||||
try
|
||||
@ -69,7 +69,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public async Task TestImportThenImport()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImport)))
|
||||
{
|
||||
try
|
||||
@ -96,7 +96,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public async Task TestImportCorruptThenImport()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportCorruptThenImport)))
|
||||
{
|
||||
try
|
||||
@ -138,7 +138,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public async Task TestRollbackOnFailure()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestRollbackOnFailure)))
|
||||
{
|
||||
try
|
||||
@ -215,7 +215,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public async Task TestImportThenImportDifferentHash()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportDifferentHash)))
|
||||
{
|
||||
try
|
||||
@ -246,7 +246,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public async Task TestImportThenDeleteThenImport()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenDeleteThenImport)))
|
||||
{
|
||||
try
|
||||
@ -274,7 +274,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[TestCase(false)]
|
||||
public async Task TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(TestImportThenDeleteThenImportWithOnlineIDMismatch)}-{set}"))
|
||||
{
|
||||
try
|
||||
@ -308,7 +308,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public async Task TestImportWithDuplicateBeatmapIDs()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWithDuplicateBeatmapIDs)))
|
||||
{
|
||||
try
|
||||
@ -695,12 +695,12 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
waitForOrAssert(() => (resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any(),
|
||||
@"BeatmapSet did not import to the database in allocated time.", timeout);
|
||||
|
||||
//ensure we were stored to beatmap database backing...
|
||||
// ensure we were stored to beatmap database backing...
|
||||
Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
|
||||
IEnumerable<BeatmapInfo> queryBeatmaps() => store.QueryBeatmaps(s => s.BeatmapSet.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0);
|
||||
IEnumerable<BeatmapSetInfo> queryBeatmapSets() => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526);
|
||||
|
||||
//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
|
||||
// if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
|
||||
waitForOrAssert(() => queryBeatmaps().Count() == 12,
|
||||
@"Beatmaps did not import to the database in allocated time", timeout);
|
||||
waitForOrAssert(() => queryBeatmapSets().Count() == 1,
|
||||
|
@ -1,9 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Microsoft.EntityFrameworkCore.Internal;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -137,7 +137,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
var hitCircle = new HitCircle { StartTime = 1000 };
|
||||
editorBeatmap.Add(hitCircle);
|
||||
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
|
||||
Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(3));
|
||||
Assert.That(Array.IndexOf(editorBeatmap.HitObjects.ToArray(), hitCircle), Is.EqualTo(3));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -161,7 +161,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
|
||||
hitCircle.StartTime = 0;
|
||||
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
|
||||
Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(1));
|
||||
Assert.That(Array.IndexOf(editorBeatmap.HitObjects.ToArray(), hitCircle), Is.EqualTo(1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -304,6 +304,31 @@ namespace osu.Game.Tests.Editing
|
||||
runTest(patch);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeHitObjectAtSameTime()
|
||||
{
|
||||
current.AddRange(new[]
|
||||
{
|
||||
new HitCircle { StartTime = 500, Position = new Vector2(50) },
|
||||
new HitCircle { StartTime = 500, Position = new Vector2(100) },
|
||||
new HitCircle { StartTime = 500, Position = new Vector2(150) },
|
||||
new HitCircle { StartTime = 500, Position = new Vector2(200) },
|
||||
});
|
||||
|
||||
var patch = new OsuBeatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle { StartTime = 500, Position = new Vector2(150) },
|
||||
new HitCircle { StartTime = 500, Position = new Vector2(100) },
|
||||
new HitCircle { StartTime = 500, Position = new Vector2(50) },
|
||||
new HitCircle { StartTime = 500, Position = new Vector2(200) },
|
||||
}
|
||||
};
|
||||
|
||||
runTest(patch);
|
||||
}
|
||||
|
||||
private void runTest(IBeatmap patch)
|
||||
{
|
||||
// Due to the method of testing, "patch" comes in without having been decoded via a beatmap decoder.
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
|
||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
|
||||
|
||||
cpi.Add(1000, new TimingControlPoint()); //is redundant
|
||||
cpi.Add(1000, new TimingControlPoint()); // is redundant
|
||||
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
|
||||
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
|
||||
|
@ -46,12 +46,12 @@ namespace osu.Game.Tests.NonVisual
|
||||
confirmCurrentFrame(0);
|
||||
confirmNextFrame(1);
|
||||
|
||||
//if we hit the first frame perfectly, time should progress to it.
|
||||
// if we hit the first frame perfectly, time should progress to it.
|
||||
setTime(1000, 1000);
|
||||
confirmCurrentFrame(1);
|
||||
confirmNextFrame(2);
|
||||
|
||||
//in between non-important frames should progress based on input.
|
||||
// in between non-important frames should progress based on input.
|
||||
setTime(1200, 1200);
|
||||
confirmCurrentFrame(1);
|
||||
|
||||
@ -144,7 +144,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
confirmCurrentFrame(2);
|
||||
confirmNextFrame(1);
|
||||
|
||||
//ensure each frame plays out until start
|
||||
// ensure each frame plays out until start
|
||||
setTime(-500, 1000);
|
||||
confirmCurrentFrame(1);
|
||||
confirmNextFrame(0);
|
||||
|
85
osu.Game.Tests/NonVisual/PeriodTrackerTest.cs
Normal file
85
osu.Game.Tests/NonVisual/PeriodTrackerTest.cs
Normal file
@ -0,0 +1,85 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[TestFixture]
|
||||
public class PeriodTrackerTest
|
||||
{
|
||||
private static readonly Period[] single_period = { new Period(1.0, 2.0) };
|
||||
|
||||
private static readonly Period[] unordered_periods =
|
||||
{
|
||||
new Period(-9.1, -8.3),
|
||||
new Period(-3.4, 2.1),
|
||||
new Period(9.0, 50.0),
|
||||
new Period(5.25, 10.50)
|
||||
};
|
||||
|
||||
[Test]
|
||||
public void TestCheckValueInsideSinglePeriod()
|
||||
{
|
||||
var tracker = new PeriodTracker(single_period);
|
||||
|
||||
var period = single_period.Single();
|
||||
Assert.IsTrue(tracker.IsInAny(period.Start));
|
||||
Assert.IsTrue(tracker.IsInAny(getMidpoint(period)));
|
||||
Assert.IsTrue(tracker.IsInAny(period.End));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCheckValuesInsidePeriods()
|
||||
{
|
||||
var tracker = new PeriodTracker(unordered_periods);
|
||||
|
||||
foreach (var period in unordered_periods)
|
||||
Assert.IsTrue(tracker.IsInAny(getMidpoint(period)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCheckValuesInRandomOrder()
|
||||
{
|
||||
var tracker = new PeriodTracker(unordered_periods);
|
||||
|
||||
foreach (var period in unordered_periods.OrderBy(_ => RNG.Next()))
|
||||
Assert.IsTrue(tracker.IsInAny(getMidpoint(period)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCheckValuesOutOfPeriods()
|
||||
{
|
||||
var tracker = new PeriodTracker(new[]
|
||||
{
|
||||
new Period(1.0, 2.0),
|
||||
new Period(3.0, 4.0)
|
||||
});
|
||||
|
||||
Assert.IsFalse(tracker.IsInAny(0.9), "Time before first period is being considered inside");
|
||||
|
||||
Assert.IsFalse(tracker.IsInAny(2.1), "Time right after first period is being considered inside");
|
||||
Assert.IsFalse(tracker.IsInAny(2.9), "Time right before second period is being considered inside");
|
||||
|
||||
Assert.IsFalse(tracker.IsInAny(4.1), "Time after last period is being considered inside");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReversedPeriodHandling()
|
||||
{
|
||||
Assert.Throws<ArgumentException>(() =>
|
||||
{
|
||||
_ = new PeriodTracker(new[]
|
||||
{
|
||||
new Period(2.0, 1.0)
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private double getMidpoint(Period period) => period.Start + (period.End - period.Start) / 2;
|
||||
}
|
||||
}
|
@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime));
|
||||
AddUntilStep("wait for seek to complete", () => Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= destBreak().StartTime);
|
||||
|
||||
BreakPeriod destBreak() => Player.ChildrenOfType<BreakTracker>().First().Breaks.ElementAt(breakIndex);
|
||||
BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -97,8 +97,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
loadBreaksStep("multiple breaks", testBreaks);
|
||||
|
||||
seekAndAssertBreak("seek to break start", testBreaks[1].StartTime, true);
|
||||
AddAssert("is skipped to break #2", () => breakTracker.CurrentBreakIndex == 1);
|
||||
|
||||
seekAndAssertBreak("seek to break middle", testBreaks[1].StartTime + testBreaks[1].Duration / 2, true);
|
||||
seekAndAssertBreak("seek to break end", testBreaks[1].EndTime, false);
|
||||
seekAndAssertBreak("seek to break after end", testBreaks[1].EndTime + 500, false);
|
||||
@ -174,8 +172,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private readonly ManualClock manualClock;
|
||||
private IFrameBasedClock originalClock;
|
||||
|
||||
public new int CurrentBreakIndex => base.CurrentBreakIndex;
|
||||
|
||||
public double ManualClockTime
|
||||
{
|
||||
get => manualClock.CurrentTime;
|
||||
|
@ -20,6 +20,7 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Screens.Ranking.Expanded;
|
||||
using osu.Game.Screens.Ranking.Expanded.Accuracy;
|
||||
using osu.Game.Screens.Ranking.Expanded.Statistics;
|
||||
@ -74,6 +75,8 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
{
|
||||
var beatmap = new TestBeatmap(rulesetStore.GetRuleset(0));
|
||||
beatmap.Metadata.Author = author;
|
||||
beatmap.Metadata.Title = "Verrrrrrrrrrrrrrrrrrry looooooooooooooooooooooooong beatmap title";
|
||||
beatmap.Metadata.Artist = "Verrrrrrrrrrrrrrrrrrry looooooooooooooooooooooooong beatmap artist";
|
||||
|
||||
return new TestWorkingBeatmap(beatmap);
|
||||
}
|
||||
@ -114,7 +117,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(500, 700);
|
||||
Size = new Vector2(ScorePanel.EXPANDED_WIDTH, 700);
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
|
@ -24,10 +24,12 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using osu.Game.Users;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.SongSelect
|
||||
@ -110,7 +112,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
createSongSelect();
|
||||
|
||||
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
|
||||
waitForInitialSelection();
|
||||
|
||||
WorkingBeatmap selected = null;
|
||||
|
||||
@ -135,7 +137,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
createSongSelect();
|
||||
|
||||
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
|
||||
waitForInitialSelection();
|
||||
|
||||
WorkingBeatmap selected = null;
|
||||
|
||||
@ -189,7 +191,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
createSongSelect();
|
||||
|
||||
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
|
||||
waitForInitialSelection();
|
||||
|
||||
WorkingBeatmap selected = null;
|
||||
|
||||
@ -769,6 +771,76 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo == groupIcon.Items.First().Beatmap);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeRulesetWhilePresentingScore()
|
||||
{
|
||||
BeatmapInfo getPresentBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 0);
|
||||
BeatmapInfo getSwitchBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 1);
|
||||
|
||||
changeRuleset(0);
|
||||
|
||||
createSongSelect();
|
||||
|
||||
addRulesetImportStep(0);
|
||||
addRulesetImportStep(1);
|
||||
|
||||
AddStep("present score", () =>
|
||||
{
|
||||
// this ruleset change should be overridden by the present.
|
||||
Ruleset.Value = getSwitchBeatmap().Ruleset;
|
||||
|
||||
songSelect.PresentScore(new ScoreInfo
|
||||
{
|
||||
User = new User { Username = "woo" },
|
||||
Beatmap = getPresentBeatmap(),
|
||||
Ruleset = getPresentBeatmap().Ruleset
|
||||
});
|
||||
});
|
||||
|
||||
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
|
||||
|
||||
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.Equals(getPresentBeatmap()));
|
||||
AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeBeatmapWhilePresentingScore()
|
||||
{
|
||||
BeatmapInfo getPresentBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 0);
|
||||
BeatmapInfo getSwitchBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 1);
|
||||
|
||||
changeRuleset(0);
|
||||
|
||||
addRulesetImportStep(0);
|
||||
addRulesetImportStep(1);
|
||||
|
||||
createSongSelect();
|
||||
|
||||
AddStep("present score", () =>
|
||||
{
|
||||
// this beatmap change should be overridden by the present.
|
||||
Beatmap.Value = manager.GetWorkingBeatmap(getSwitchBeatmap());
|
||||
|
||||
songSelect.PresentScore(new ScoreInfo
|
||||
{
|
||||
User = new User { Username = "woo" },
|
||||
Beatmap = getPresentBeatmap(),
|
||||
Ruleset = getPresentBeatmap().Ruleset
|
||||
});
|
||||
});
|
||||
|
||||
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
|
||||
|
||||
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.Equals(getPresentBeatmap()));
|
||||
AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
|
||||
}
|
||||
|
||||
private void waitForInitialSelection()
|
||||
{
|
||||
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
|
||||
AddUntilStep("wait for difficulty panels visible", () => songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
|
||||
}
|
||||
|
||||
private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.FindIndex(b => b == info);
|
||||
|
||||
private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmap);
|
||||
@ -797,6 +869,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect()));
|
||||
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
|
||||
AddUntilStep("wait for carousel loaded", () => songSelect.Carousel.IsAlive);
|
||||
}
|
||||
|
||||
private void addManyTestMaps()
|
||||
@ -875,6 +948,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
|
||||
public new BeatmapCarousel Carousel => base.Carousel;
|
||||
|
||||
public new void PresentScore(ScoreInfo score) => base.PresentScore(score);
|
||||
|
||||
protected override bool OnStart()
|
||||
{
|
||||
StartRequested?.Invoke();
|
||||
|
@ -8,7 +8,6 @@ using Microsoft.Win32;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Platform.Windows;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
@ -52,7 +51,12 @@ namespace osu.Game.Tournament.IPC
|
||||
|
||||
try
|
||||
{
|
||||
Storage = new StableStorage(host as DesktopGameHost);
|
||||
var path = findStablePath();
|
||||
|
||||
if (string.IsNullOrEmpty(path))
|
||||
return null;
|
||||
|
||||
Storage = new DesktopStorage(path, host as DesktopGameHost);
|
||||
|
||||
const string file_ipc_filename = "ipc.txt";
|
||||
const string file_ipc_state_filename = "ipc-state.txt";
|
||||
@ -145,64 +149,50 @@ namespace osu.Game.Tournament.IPC
|
||||
return Storage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A method of accessing an osu-stable install in a controlled fashion.
|
||||
/// </summary>
|
||||
private class StableStorage : WindowsStorage
|
||||
private string findStablePath()
|
||||
{
|
||||
protected override string LocateBasePath()
|
||||
{
|
||||
static bool checkExists(string p)
|
||||
{
|
||||
return File.Exists(Path.Combine(p, "ipc.txt"));
|
||||
}
|
||||
static bool checkExists(string p) => File.Exists(Path.Combine(p, "ipc.txt"));
|
||||
|
||||
string stableInstallPath = string.Empty;
|
||||
string stableInstallPath = string.Empty;
|
||||
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
stableInstallPath = Environment.GetEnvironmentVariable("OSU_STABLE_PATH");
|
||||
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
stableInstallPath = Environment.GetEnvironmentVariable("OSU_STABLE_PATH");
|
||||
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
|
||||
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
|
||||
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
|
||||
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
|
||||
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
|
||||
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
catch
|
||||
{
|
||||
Logger.Log($"Stable path for tourney usage: {stableInstallPath}");
|
||||
}
|
||||
}
|
||||
|
||||
public StableStorage(DesktopGameHost host)
|
||||
: base(string.Empty, host)
|
||||
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
|
||||
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
Logger.Log($"Stable path for tourney usage: {stableInstallPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -32,5 +32,11 @@ namespace osu.Game.Tournament.Models
|
||||
MinValue = 640,
|
||||
MaxValue = 1366,
|
||||
};
|
||||
|
||||
public Bindable<int> PlayersPerTeam = new BindableInt(4)
|
||||
{
|
||||
MinValue = 3,
|
||||
MaxValue = 4,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
[Resolved]
|
||||
private TournamentMatchChatDisplay chat { get; set; }
|
||||
|
||||
private Box chroma;
|
||||
private Drawable chroma;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LadderInfo ladder, MatchIPCInfo ipc, Storage storage)
|
||||
@ -61,16 +61,30 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
Y = 110,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
Children = new[]
|
||||
{
|
||||
chroma = new Box
|
||||
chroma = new Container
|
||||
{
|
||||
// chroma key area for stable gameplay
|
||||
Name = "chroma",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Height = 512,
|
||||
Colour = new Color4(0, 255, 0, 255),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ChromaArea
|
||||
{
|
||||
Name = "Left chroma",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
},
|
||||
new ChromaArea
|
||||
{
|
||||
Name = "Right chroma",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Width = 0.5f,
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -98,9 +112,15 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
},
|
||||
new SettingsSlider<int>
|
||||
{
|
||||
LabelText = "Chroma Width",
|
||||
LabelText = "Chroma width",
|
||||
Bindable = LadderInfo.ChromaKeyWidth,
|
||||
KeyboardStep = 1,
|
||||
},
|
||||
new SettingsSlider<int>
|
||||
{
|
||||
LabelText = "Players per team",
|
||||
Bindable = LadderInfo.PlayersPerTeam,
|
||||
KeyboardStep = 1,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -201,5 +221,54 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
lastState = state.NewValue;
|
||||
}
|
||||
}
|
||||
|
||||
private class ChromaArea : CompositeDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private LadderInfo ladder { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
// chroma key area for stable gameplay
|
||||
Colour = new Color4(0, 255, 0, 255);
|
||||
|
||||
ladder.PlayersPerTeam.BindValueChanged(performLayout, true);
|
||||
}
|
||||
|
||||
private void performLayout(ValueChangedEvent<int> playerCount)
|
||||
{
|
||||
switch (playerCount.NewValue)
|
||||
{
|
||||
case 3:
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Height = 0.5f,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Height = 0.5f,
|
||||
},
|
||||
};
|
||||
break;
|
||||
|
||||
default:
|
||||
InternalChild = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -149,6 +149,11 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
public string[] SearchableTerms => new[]
|
||||
{
|
||||
Version
|
||||
}.Concat(Metadata?.SearchableTerms ?? Enumerable.Empty<string>()).Where(s => !string.IsNullOrEmpty(s)).ToArray();
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
string version = string.IsNullOrEmpty(Version) ? string.Empty : $"[{Version}]";
|
||||
|
@ -17,7 +17,6 @@ using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
@ -61,7 +60,7 @@ namespace osu.Game.Beatmaps
|
||||
private readonly BeatmapStore beatmaps;
|
||||
private readonly AudioManager audioManager;
|
||||
private readonly GameHost host;
|
||||
private readonly BeatmapUpdateQueue updateQueue;
|
||||
private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
|
||||
private readonly Storage exportStorage;
|
||||
|
||||
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
|
||||
@ -78,7 +77,7 @@ namespace osu.Game.Beatmaps
|
||||
beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
|
||||
beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
|
||||
|
||||
updateQueue = new BeatmapUpdateQueue(api);
|
||||
onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
|
||||
exportStorage = storage.GetStorageForDirectory("exports");
|
||||
}
|
||||
|
||||
@ -105,7 +104,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
bool hadOnlineBeatmapIDs = beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0);
|
||||
|
||||
await updateQueue.UpdateAsync(beatmapSet, cancellationToken);
|
||||
await onlineLookupQueue.UpdateAsync(beatmapSet, cancellationToken);
|
||||
|
||||
// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
|
||||
if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0))
|
||||
@ -141,7 +140,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
|
||||
|
||||
LogForModel(beatmapSet, "Validating online IDs...");
|
||||
LogForModel(beatmapSet, $"Validating online IDs for {beatmapSet.Beatmaps.Count} beatmaps...");
|
||||
|
||||
// ensure all IDs are unique
|
||||
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
|
||||
@ -300,7 +299,7 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
/// <param name="includes">The level of detail to include in the returned objects.</param>
|
||||
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
||||
public IQueryable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes)
|
||||
public IEnumerable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes)
|
||||
{
|
||||
IQueryable<BeatmapSetInfo> queryable;
|
||||
|
||||
@ -319,7 +318,10 @@ namespace osu.Game.Beatmaps
|
||||
break;
|
||||
}
|
||||
|
||||
return queryable.Where(s => !s.DeletePending && !s.Protected);
|
||||
// AsEnumerable used here to avoid applying the WHERE in sql. When done so, ef core 2.x uses an incorrect ORDER BY
|
||||
// clause which causes queries to take 5-10x longer.
|
||||
// TODO: remove if upgrading to EF core 3.x.
|
||||
return queryable.AsEnumerable().Where(s => !s.DeletePending && !s.Protected);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -379,7 +381,7 @@ namespace osu.Game.Beatmaps
|
||||
foreach (var file in files.Where(f => f.Filename.EndsWith(".osu")))
|
||||
{
|
||||
using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath))
|
||||
using (var ms = new MemoryStream()) //we need a memory stream so we can seek
|
||||
using (var ms = new MemoryStream()) // we need a memory stream so we can seek
|
||||
using (var sr = new LineBufferedReader(ms))
|
||||
{
|
||||
raw.CopyTo(ms);
|
||||
@ -443,71 +445,6 @@ namespace osu.Game.Beatmaps
|
||||
protected override Texture GetBackground() => null;
|
||||
protected override Track GetTrack() => null;
|
||||
}
|
||||
|
||||
private class BeatmapUpdateQueue
|
||||
{
|
||||
private readonly IAPIProvider api;
|
||||
|
||||
private const int update_queue_request_concurrency = 4;
|
||||
|
||||
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapUpdateQueue));
|
||||
|
||||
public BeatmapUpdateQueue(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
}
|
||||
|
||||
public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
|
||||
{
|
||||
if (api?.State != APIState.Online)
|
||||
return Task.CompletedTask;
|
||||
|
||||
LogForModel(beatmapSet, "Performing online lookups...");
|
||||
return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
|
||||
}
|
||||
|
||||
// todo: expose this when we need to do individual difficulty lookups.
|
||||
protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
|
||||
=> Task.Factory.StartNew(() => update(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler, updateScheduler);
|
||||
|
||||
private void update(BeatmapSetInfo set, BeatmapInfo beatmap)
|
||||
{
|
||||
if (api?.State != APIState.Online)
|
||||
return;
|
||||
|
||||
var req = new GetBeatmapRequest(beatmap);
|
||||
|
||||
req.Failure += fail;
|
||||
|
||||
try
|
||||
{
|
||||
// intentionally blocking to limit web request concurrency
|
||||
api.Perform(req);
|
||||
|
||||
var res = req.Result;
|
||||
|
||||
if (res != null)
|
||||
{
|
||||
beatmap.Status = res.Status;
|
||||
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
|
||||
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
|
||||
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
|
||||
|
||||
LogForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
fail(e);
|
||||
}
|
||||
|
||||
void fail(Exception e)
|
||||
{
|
||||
beatmap.OnlineBeatmapID = null;
|
||||
LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
195
osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs
Normal file
195
osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs
Normal file
@ -0,0 +1,195 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Dapper;
|
||||
using Microsoft.Data.Sqlite;
|
||||
using osu.Framework.Development;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using SharpCompress.Compressors;
|
||||
using SharpCompress.Compressors.BZip2;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public partial class BeatmapManager
|
||||
{
|
||||
private class BeatmapOnlineLookupQueue
|
||||
{
|
||||
private readonly IAPIProvider api;
|
||||
private readonly Storage storage;
|
||||
|
||||
private const int update_queue_request_concurrency = 4;
|
||||
|
||||
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapOnlineLookupQueue));
|
||||
|
||||
private FileWebRequest cacheDownloadRequest;
|
||||
|
||||
private const string cache_database_name = "online.db";
|
||||
|
||||
public BeatmapOnlineLookupQueue(IAPIProvider api, Storage storage)
|
||||
{
|
||||
this.api = api;
|
||||
this.storage = storage;
|
||||
|
||||
// avoid downloading / using cache for unit tests.
|
||||
if (!DebugUtils.IsNUnitRunning && !storage.Exists(cache_database_name))
|
||||
prepareLocalCache();
|
||||
}
|
||||
|
||||
public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
|
||||
{
|
||||
if (api?.State != APIState.Online)
|
||||
return Task.CompletedTask;
|
||||
|
||||
LogForModel(beatmapSet, "Performing online lookups...");
|
||||
return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
|
||||
}
|
||||
|
||||
// todo: expose this when we need to do individual difficulty lookups.
|
||||
protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
|
||||
=> Task.Factory.StartNew(() => lookup(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler, updateScheduler);
|
||||
|
||||
private void lookup(BeatmapSetInfo set, BeatmapInfo beatmap)
|
||||
{
|
||||
if (checkLocalCache(set, beatmap))
|
||||
return;
|
||||
|
||||
if (api?.State != APIState.Online)
|
||||
return;
|
||||
|
||||
var req = new GetBeatmapRequest(beatmap);
|
||||
|
||||
req.Failure += fail;
|
||||
|
||||
try
|
||||
{
|
||||
// intentionally blocking to limit web request concurrency
|
||||
api.Perform(req);
|
||||
|
||||
var res = req.Result;
|
||||
|
||||
if (res != null)
|
||||
{
|
||||
beatmap.Status = res.Status;
|
||||
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
|
||||
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
|
||||
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
|
||||
|
||||
LogForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
fail(e);
|
||||
}
|
||||
|
||||
void fail(Exception e)
|
||||
{
|
||||
beatmap.OnlineBeatmapID = null;
|
||||
LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
|
||||
}
|
||||
}
|
||||
|
||||
private void prepareLocalCache()
|
||||
{
|
||||
string cacheFilePath = storage.GetFullPath(cache_database_name);
|
||||
string compressedCacheFilePath = $"{cacheFilePath}.bz2";
|
||||
|
||||
cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2");
|
||||
|
||||
cacheDownloadRequest.Failed += ex =>
|
||||
{
|
||||
File.Delete(compressedCacheFilePath);
|
||||
File.Delete(cacheFilePath);
|
||||
|
||||
Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache download failed: {ex}", LoggingTarget.Database);
|
||||
};
|
||||
|
||||
cacheDownloadRequest.Finished += () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
using (var stream = File.OpenRead(cacheDownloadRequest.Filename))
|
||||
using (var outStream = File.OpenWrite(cacheFilePath))
|
||||
using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false))
|
||||
bz2.CopyTo(outStream);
|
||||
|
||||
// set to null on completion to allow lookups to begin using the new source
|
||||
cacheDownloadRequest = null;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache extraction failed: {ex}", LoggingTarget.Database);
|
||||
File.Delete(cacheFilePath);
|
||||
}
|
||||
finally
|
||||
{
|
||||
File.Delete(compressedCacheFilePath);
|
||||
}
|
||||
};
|
||||
|
||||
cacheDownloadRequest.PerformAsync();
|
||||
}
|
||||
|
||||
private bool checkLocalCache(BeatmapSetInfo set, BeatmapInfo beatmap)
|
||||
{
|
||||
// download is in progress (or was, and failed).
|
||||
if (cacheDownloadRequest != null)
|
||||
return false;
|
||||
|
||||
// database is unavailable.
|
||||
if (!storage.Exists(cache_database_name))
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
using (var db = new SqliteConnection(storage.GetDatabaseConnectionString("online")))
|
||||
{
|
||||
var found = db.QuerySingleOrDefault<CachedOnlineBeatmapLookup>(
|
||||
"SELECT * FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path", beatmap);
|
||||
|
||||
if (found != null)
|
||||
{
|
||||
var status = (BeatmapSetOnlineStatus)found.approved;
|
||||
|
||||
beatmap.Status = status;
|
||||
beatmap.BeatmapSet.Status = status;
|
||||
beatmap.BeatmapSet.OnlineBeatmapSetID = found.beatmapset_id;
|
||||
beatmap.OnlineBeatmapID = found.beatmap_id;
|
||||
|
||||
LogForModel(set, $"Cached local retrieval for {beatmap}.");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogForModel(set, $"Cached local retrieval for {beatmap} failed with {ex}.");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
private class CachedOnlineBeatmapLookup
|
||||
{
|
||||
public int approved { get; set; }
|
||||
|
||||
public int? beatmapset_id { get; set; }
|
||||
|
||||
public int? beatmap_id { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -197,7 +197,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public override string ToString() => BeatmapInfo.ToString();
|
||||
|
||||
public bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
|
||||
public virtual bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
|
||||
|
||||
public IBeatmap Beatmap
|
||||
{
|
||||
@ -233,7 +233,7 @@ namespace osu.Game.Beatmaps
|
||||
protected abstract Texture GetBackground();
|
||||
private readonly RecyclableLazy<Texture> background;
|
||||
|
||||
public bool TrackLoaded => track.IsResultAvailable;
|
||||
public virtual bool TrackLoaded => track.IsResultAvailable;
|
||||
public Track Track => track.Value;
|
||||
protected abstract Track GetTrack();
|
||||
private RecyclableLazy<Track> track;
|
||||
|
@ -245,7 +245,7 @@ namespace osu.Game.Database
|
||||
/// </summary>
|
||||
protected abstract string[] HashableFileTypes { get; }
|
||||
|
||||
protected static void LogForModel(TModel model, string message, Exception e = null)
|
||||
internal static void LogForModel(TModel model, string message, Exception e = null)
|
||||
{
|
||||
string prefix = $"[{(model?.Hash ?? "?????").Substring(0, 5)}]";
|
||||
|
||||
|
@ -193,8 +193,8 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
|
||||
float u1 = 1 - RNG.NextSingle(); //uniform(0,1] random floats
|
||||
float u2 = 1 - RNG.NextSingle();
|
||||
float randStdNormal = (float)(Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2)); //random normal(0,1)
|
||||
var scale = Math.Max(triangleScale * (mean + std_dev * randStdNormal), 0.1f); //random normal(mean,stdDev^2)
|
||||
float randStdNormal = (float)(Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2)); // random normal(0,1)
|
||||
var scale = Math.Max(triangleScale * (mean + std_dev * randStdNormal), 0.1f); // random normal(mean,stdDev^2)
|
||||
|
||||
return new TriangleParticle { Scale = scale };
|
||||
}
|
||||
|
@ -158,7 +158,7 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
if (!base.OnMouseDown(e)) return false;
|
||||
|
||||
//note that we are changing the colour of the box here as to not interfere with the hover effect.
|
||||
// note that we are changing the colour of the box here as to not interfere with the hover effect.
|
||||
box.FadeColour(highlightColour, 100);
|
||||
return true;
|
||||
}
|
||||
|
@ -139,7 +139,7 @@ namespace osu.Game.Graphics
|
||||
return false;
|
||||
|
||||
dateText.Text = $"{date:d MMMM yyyy} ";
|
||||
timeText.Text = $"{date:hh:mm:ss \"UTC\"z}";
|
||||
timeText.Text = $"{date:HH:mm:ss \"UTC\"z}";
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.IPC
|
||||
{
|
||||
if (importer == null)
|
||||
{
|
||||
//we want to contact a remote osu! to handle the import.
|
||||
// we want to contact a remote osu! to handle the import.
|
||||
await SendMessageAsync(new ArchiveImportMessage { Path = path });
|
||||
return;
|
||||
}
|
||||
|
@ -127,7 +127,7 @@ namespace osu.Game.Online.API
|
||||
|
||||
case APIState.Offline:
|
||||
case APIState.Connecting:
|
||||
//work to restore a connection...
|
||||
// work to restore a connection...
|
||||
if (!HasLogin)
|
||||
{
|
||||
State = APIState.Offline;
|
||||
@ -180,7 +180,7 @@ namespace osu.Game.Online.API
|
||||
break;
|
||||
}
|
||||
|
||||
//hard bail if we can't get a valid access token.
|
||||
// hard bail if we can't get a valid access token.
|
||||
if (authentication.RequestAccessToken() == null)
|
||||
{
|
||||
Logout();
|
||||
@ -274,7 +274,7 @@ namespace osu.Game.Online.API
|
||||
{
|
||||
req.Perform(this);
|
||||
|
||||
//we could still be in initialisation, at which point we don't want to say we're Online yet.
|
||||
// we could still be in initialisation, at which point we don't want to say we're Online yet.
|
||||
if (IsLoggedIn) State = APIState.Online;
|
||||
|
||||
failureCount = 0;
|
||||
@ -339,7 +339,7 @@ namespace osu.Game.Online.API
|
||||
log.Add($@"API failure count is now {failureCount}");
|
||||
|
||||
if (failureCount < 3)
|
||||
//we might try again at an api level.
|
||||
// we might try again at an api level.
|
||||
return false;
|
||||
|
||||
if (State == APIState.Online)
|
||||
|
@ -98,7 +98,7 @@ namespace osu.Game.Online.API
|
||||
if (checkAndScheduleFailure())
|
||||
return;
|
||||
|
||||
if (!WebRequest.Aborted) //could have been aborted by a Cancel() call
|
||||
if (!WebRequest.Aborted) // could have been aborted by a Cancel() call
|
||||
{
|
||||
Logger.Log($@"Performing request {this}", LoggingTarget.Network);
|
||||
WebRequest.Perform();
|
||||
|
@ -61,7 +61,7 @@ namespace osu.Game.Online.Chat
|
||||
/// </summary>
|
||||
public event Action<Message> MessageRemoved;
|
||||
|
||||
public bool ReadOnly => false; //todo not yet used.
|
||||
public bool ReadOnly => false; // todo: not yet used.
|
||||
|
||||
public override string ToString() => Name;
|
||||
|
||||
|
@ -93,6 +93,12 @@ namespace osu.Game.Online.Chat
|
||||
{
|
||||
if (!(e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel))
|
||||
JoinChannel(e.NewValue);
|
||||
|
||||
if (e.NewValue?.MessagesLoaded == false)
|
||||
{
|
||||
// let's fetch a small number of messages to bring us up-to-date with the backlog.
|
||||
fetchInitalMessages(e.NewValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -375,12 +381,6 @@ namespace osu.Game.Online.Chat
|
||||
if (CurrentChannel.Value == null)
|
||||
CurrentChannel.Value = channel;
|
||||
|
||||
if (!channel.MessagesLoaded)
|
||||
{
|
||||
// let's fetch a small number of messages to bring us up-to-date with the backlog.
|
||||
fetchInitalMessages(channel);
|
||||
}
|
||||
|
||||
return channel;
|
||||
}
|
||||
|
||||
|
@ -78,13 +78,13 @@ namespace osu.Game.Online.Chat
|
||||
{
|
||||
result.Text = result.Text.Remove(index, m.Length).Insert(index, displayText);
|
||||
|
||||
//since we just changed the line display text, offset any already processed links.
|
||||
// since we just changed the line display text, offset any already processed links.
|
||||
result.Links.ForEach(l => l.Index -= l.Index > index ? m.Length - displayText.Length : 0);
|
||||
|
||||
var details = GetLinkDetails(linkText);
|
||||
result.Links.Add(new Link(linkText, index, displayText.Length, linkActionOverride ?? details.Action, details.Argument));
|
||||
|
||||
//adjust the offset for processing the current matches group.
|
||||
// adjust the offset for processing the current matches group.
|
||||
captureOffset += m.Length - displayText.Length;
|
||||
}
|
||||
}
|
||||
|
@ -18,6 +18,7 @@ using osu.Game.Screens.Menu;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Development;
|
||||
@ -97,6 +98,7 @@ namespace osu.Game
|
||||
|
||||
private MainMenu menuScreen;
|
||||
|
||||
[CanBeNull]
|
||||
private IntroScreen introScreen;
|
||||
|
||||
private Bindable<int> configRuleset;
|
||||
@ -609,7 +611,7 @@ namespace osu.Game
|
||||
|
||||
loadComponentSingleFile(screenshotManager, Add);
|
||||
|
||||
//overlay elements
|
||||
// overlay elements
|
||||
loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);
|
||||
var rankingsOverlay = loadComponentSingleFile(new RankingsOverlay(), overlayContent.Add, true);
|
||||
@ -781,7 +783,7 @@ namespace osu.Game
|
||||
{
|
||||
var previousLoadStream = asyncLoadStream;
|
||||
|
||||
//chain with existing load stream
|
||||
// chain with existing load stream
|
||||
asyncLoadStream = Task.Run(async () =>
|
||||
{
|
||||
if (previousLoadStream != null)
|
||||
@ -914,10 +916,7 @@ namespace osu.Game
|
||||
if (ScreenStack.CurrentScreen is Loader)
|
||||
return false;
|
||||
|
||||
if (introScreen == null)
|
||||
return true;
|
||||
|
||||
if (!introScreen.DidLoadMenu || !(ScreenStack.CurrentScreen is IntroScreen))
|
||||
if (introScreen?.DidLoadMenu == true && !(ScreenStack.CurrentScreen is IntroScreen))
|
||||
{
|
||||
Scheduler.Add(introScreen.MakeCurrent);
|
||||
return true;
|
||||
|
@ -50,13 +50,6 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuGame game, BeatmapManager beatmaps, OsuConfigManager osuConfig)
|
||||
{
|
||||
if (BeatmapSet.Value?.OnlineInfo?.Availability?.DownloadDisabled ?? false)
|
||||
{
|
||||
button.Enabled.Value = false;
|
||||
button.TooltipText = "this beatmap is currently not available for download.";
|
||||
return;
|
||||
}
|
||||
|
||||
noVideoSetting = osuConfig.GetBindable<bool>(OsuSetting.PreferNoVideo);
|
||||
|
||||
button.Action = () =>
|
||||
@ -81,6 +74,26 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
State.BindValueChanged(state =>
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case DownloadState.LocallyAvailable:
|
||||
button.Enabled.Value = true;
|
||||
button.TooltipText = string.Empty;
|
||||
break;
|
||||
|
||||
default:
|
||||
if (BeatmapSet.Value?.OnlineInfo?.Availability?.DownloadDisabled ?? false)
|
||||
{
|
||||
button.Enabled.Value = false;
|
||||
button.TooltipText = "this beatmap is currently not available for download.";
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
|
||||
: base(beatmap)
|
||||
{
|
||||
Width = 380;
|
||||
Height = 140 + vertical_padding; //full height of all the elements plus vertical padding (autosize uses the image)
|
||||
Height = 140 + vertical_padding; // full height of all the elements plus vertical padding (autosize uses the image)
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -140,7 +140,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Margin = new MarginPadding { Left = 3, Bottom = 4 }, //To better lineup with the font
|
||||
Margin = new MarginPadding { Left = 3, Bottom = 4 }, // To better lineup with the font
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -264,7 +264,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
if (BeatmapSet.Value == null) return;
|
||||
|
||||
if (BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false)
|
||||
if ((BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false) && State.Value != DownloadState.LocallyAvailable)
|
||||
{
|
||||
downloadButtonsContainer.Clear();
|
||||
return;
|
||||
|
@ -105,6 +105,14 @@ namespace osu.Game.Overlays.Chat
|
||||
|
||||
private void newMessagesArrived(IEnumerable<Message> newMessages)
|
||||
{
|
||||
if (newMessages.Min(m => m.Id) < chatLines.Max(c => c.Message.Id))
|
||||
{
|
||||
// there is a case (on initial population) that we may receive past messages and need to reorder.
|
||||
// easiest way is to just combine messages and recreate drawables (less worrying about day separators etc.)
|
||||
newMessages = newMessages.Concat(chatLines.Select(c => c.Message)).OrderBy(m => m.Id).ToList();
|
||||
ChatLineFlow.Clear();
|
||||
}
|
||||
|
||||
bool shouldScrollToEnd = scroll.IsScrolledToEnd(10) || !chatLines.Any() || newMessages.Any(m => m is LocalMessage);
|
||||
|
||||
// Add up to last Channel.MAX_HISTORY messages
|
||||
|
@ -358,7 +358,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
//this is necessary as textbox is masked away and therefore can't get focus :(
|
||||
// this is necessary as textbox is masked away and therefore can't get focus :(
|
||||
textbox.TakeFocus();
|
||||
base.OnFocus(e);
|
||||
}
|
||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
if (v != Visibility.Hidden) return;
|
||||
|
||||
//handle the dialog being dismissed.
|
||||
// handle the dialog being dismissed.
|
||||
dialog.Delay(PopupDialog.EXIT_DURATION).Expire();
|
||||
|
||||
if (dialog == CurrentDialog)
|
||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Overlays.Music
|
||||
{
|
||||
text.Clear();
|
||||
|
||||
//space after the title to put a space between the title and artist
|
||||
// space after the title to put a space between the title and artist
|
||||
titleSprites = text.AddText(title.Value + @" ", sprite => sprite.Font = OsuFont.GetFont(weight: FontWeight.Regular)).OfType<SpriteText>();
|
||||
|
||||
text.AddText(artist.Value, sprite =>
|
||||
|
@ -250,7 +250,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
else
|
||||
{
|
||||
//figure out the best direction based on order in playlist.
|
||||
// figure out the best direction based on order in playlist.
|
||||
var last = BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
|
||||
var next = beatmap.NewValue == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
|
||||
|
||||
|
@ -162,7 +162,7 @@ namespace osu.Game.Overlays.News
|
||||
public string TooltipText => date.ToString("dddd dd MMMM yyyy hh:mm:ss UTCz").ToUpper();
|
||||
}
|
||||
|
||||
//fake API data struct to use for now as a skeleton for data, as there is no API struct for news article info for now
|
||||
// fake API data struct to use for now as a skeleton for data, as there is no API struct for news article info for now
|
||||
public class ArticleInfo
|
||||
{
|
||||
public string Title { get; set; }
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
//we may have received changes before we were displayed.
|
||||
// we may have received changes before we were displayed.
|
||||
updateState();
|
||||
}
|
||||
|
||||
|
@ -261,7 +261,7 @@ namespace osu.Game.Overlays
|
||||
// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
|
||||
Task.Run(() =>
|
||||
{
|
||||
if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
|
||||
if (beatmap?.Beatmap == null) // this is not needed if a placeholder exists
|
||||
{
|
||||
title.Text = @"Nothing to play";
|
||||
artist.Text = @"Nothing to play";
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Overlays.OSD
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container //this container exists just to set a minimum width for the toast
|
||||
new Container // this container exists just to set a minimum width for the toast
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
||||
{
|
||||
Font = OsuFont.GetFont(size: big ? 40 : 18, weight: FontWeight.Light)
|
||||
},
|
||||
new Container //Add a minimum size to the FillFlowContainer
|
||||
new Container // Add a minimum size to the FillFlowContainer
|
||||
{
|
||||
Width = minimumWidth,
|
||||
}
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background5,
|
||||
},
|
||||
new Container //artificial shadow
|
||||
new Container // artificial shadow
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 3,
|
||||
|
@ -91,6 +91,8 @@ namespace osu.Game.Overlays.SearchableList
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
bindable.ValueChanged -= Bindable_ValueChanged;
|
||||
}
|
||||
}
|
||||
|
@ -94,7 +94,7 @@ namespace osu.Game.Overlays.SearchableList
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
},
|
||||
new Box //keep the tab strip part of autosize, but don't put it in the flow container
|
||||
new Box // keep the tab strip part of autosize, but don't put it in the flow container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
|
@ -209,15 +209,16 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
private IReadOnlyList<Size> getResolutions()
|
||||
{
|
||||
var resolutions = new List<Size> { new Size(9999, 9999) };
|
||||
var currentDisplay = game.Window?.CurrentDisplay.Value;
|
||||
|
||||
if (game.Window != null)
|
||||
if (currentDisplay != null)
|
||||
{
|
||||
resolutions.AddRange(game.Window.AvailableResolutions
|
||||
.Where(r => r.Width >= 800 && r.Height >= 600)
|
||||
.OrderByDescending(r => r.Width)
|
||||
.ThenByDescending(r => r.Height)
|
||||
.Select(res => new Size(res.Width, res.Height))
|
||||
.Distinct());
|
||||
resolutions.AddRange(currentDisplay.DisplayModes
|
||||
.Where(m => m.Size.Width >= 800 && m.Size.Height >= 600)
|
||||
.OrderByDescending(m => m.Size.Width)
|
||||
.ThenByDescending(m => m.Size.Height)
|
||||
.Select(m => m.Size)
|
||||
.Distinct());
|
||||
}
|
||||
|
||||
return resolutions;
|
||||
|
@ -110,7 +110,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
tooltipContainer = new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize
|
||||
RelativeSizeAxes = Axes.Both, // stops us being considered in parent's autosize
|
||||
Anchor = TooltipAnchor.HasFlag(Anchor.x0) ? Anchor.BottomLeft : Anchor.BottomRight,
|
||||
Origin = TooltipAnchor,
|
||||
Position = new Vector2(TooltipAnchor.HasFlag(Anchor.x0) ? 5 : -5, 5),
|
||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker)
|
||||
{
|
||||
Margin = new MarginPadding { Top = 100 + MuteButton.HEIGHT } //to counter the mute button and re-center the volume meters
|
||||
Margin = new MarginPadding { Top = 100 + MuteButton.HEIGHT } // to counter the mute button and re-center the volume meters
|
||||
},
|
||||
volumeMeterMaster = new VolumeMeter("MASTER", 150, colours.PinkDarker),
|
||||
volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker),
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
[Cached(typeof(DrawableHitObject))]
|
||||
public abstract class DrawableHitObject : SkinReloadableDrawable
|
||||
{
|
||||
public event Action<DrawableHitObject> DefaultsApplied;
|
||||
|
||||
public readonly HitObject HitObject;
|
||||
|
||||
/// <summary>
|
||||
@ -148,7 +150,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
samplesBindable.CollectionChanged += (_, __) => loadSamples();
|
||||
|
||||
updateState(ArmedState.Idle, true);
|
||||
onDefaultsApplied();
|
||||
apply(HitObject);
|
||||
}
|
||||
|
||||
private void loadSamples()
|
||||
@ -175,7 +177,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
AddInternal(Samples);
|
||||
}
|
||||
|
||||
private void onDefaultsApplied() => apply(HitObject);
|
||||
private void onDefaultsApplied(HitObject hitObject)
|
||||
{
|
||||
apply(hitObject);
|
||||
DefaultsApplied?.Invoke(this);
|
||||
}
|
||||
|
||||
private void apply(HitObject hitObject)
|
||||
{
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// <summary>
|
||||
/// Invoked after <see cref="ApplyDefaults"/> has completed on this <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
public event Action DefaultsApplied;
|
||||
public event Action<HitObject> DefaultsApplied;
|
||||
|
||||
public readonly Bindable<double> StartTimeBindable = new BindableDouble();
|
||||
|
||||
@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
foreach (var h in nestedHitObjects)
|
||||
h.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
DefaultsApplied?.Invoke();
|
||||
DefaultsApplied?.Invoke(this);
|
||||
}
|
||||
|
||||
protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
|
@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Replays
|
||||
{
|
||||
int newFrame = nextFrameIndex;
|
||||
|
||||
//ensure we aren't at an extent.
|
||||
// ensure we aren't at an extent.
|
||||
if (newFrame == currentFrameIndex) return false;
|
||||
|
||||
currentFrameIndex = newFrame;
|
||||
@ -99,8 +99,8 @@ namespace osu.Game.Rulesets.Replays
|
||||
if (frame == null)
|
||||
return false;
|
||||
|
||||
return IsImportant(frame) && //a button is in a pressed state
|
||||
Math.Abs(CurrentTime - NextFrame?.Time ?? 0) <= AllowedImportantTimeSpan; //the next frame is within an allowable time span
|
||||
return IsImportant(frame) && // a button is in a pressed state
|
||||
Math.Abs(CurrentTime - NextFrame?.Time ?? 0) <= AllowedImportantTimeSpan; // the next frame is within an allowable time span
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
@ -15,7 +16,20 @@ namespace osu.Game.Rulesets
|
||||
|
||||
public string ShortName { get; set; }
|
||||
|
||||
public string InstantiationInfo { get; set; }
|
||||
private string instantiationInfo;
|
||||
|
||||
public string InstantiationInfo
|
||||
{
|
||||
get => instantiationInfo;
|
||||
set => instantiationInfo = abbreviateInstantiationInfo(value);
|
||||
}
|
||||
|
||||
private string abbreviateInstantiationInfo(string value)
|
||||
{
|
||||
// exclude version onwards, matching only on namespace and type.
|
||||
// this is mainly to allow for new versions of already loaded rulesets to "upgrade" from old.
|
||||
return string.Join(',', value.Split(',').Take(2));
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public bool Available { get; set; }
|
||||
|
@ -81,7 +81,7 @@ namespace osu.Game.Rulesets
|
||||
|
||||
var instances = loadedAssemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r)).ToList();
|
||||
|
||||
//add all legacy rulesets first to ensure they have exclusive choice of primary key.
|
||||
// add all legacy rulesets first to ensure they have exclusive choice of primary key.
|
||||
foreach (var r in instances.Where(r => r is ILegacyRuleset))
|
||||
{
|
||||
if (context.RulesetInfo.SingleOrDefault(dbRuleset => dbRuleset.ID == r.RulesetInfo.ID) == null)
|
||||
@ -90,27 +90,23 @@ namespace osu.Game.Rulesets
|
||||
|
||||
context.SaveChanges();
|
||||
|
||||
//add any other modes
|
||||
// add any other modes
|
||||
foreach (var r in instances.Where(r => !(r is ILegacyRuleset)))
|
||||
{
|
||||
if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == r.RulesetInfo.InstantiationInfo) == null)
|
||||
// todo: StartsWith can be changed to Equals on 2020-11-08
|
||||
// This is to give users enough time to have their database use new abbreviated info).
|
||||
if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo.StartsWith(r.RulesetInfo.InstantiationInfo)) == null)
|
||||
context.RulesetInfo.Add(r.RulesetInfo);
|
||||
}
|
||||
|
||||
context.SaveChanges();
|
||||
|
||||
//perform a consistency check
|
||||
// perform a consistency check
|
||||
foreach (var r in context.RulesetInfo)
|
||||
{
|
||||
try
|
||||
{
|
||||
var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo, asm =>
|
||||
{
|
||||
// for the time being, let's ignore the version being loaded.
|
||||
// this allows for debug builds to successfully load rulesets (even though debug rulesets have a 0.0.0 version).
|
||||
asm.Version = null;
|
||||
return Assembly.Load(asm);
|
||||
}, null))).RulesetInfo;
|
||||
var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo))).RulesetInfo;
|
||||
|
||||
r.Name = instanceInfo.Name;
|
||||
r.ShortName = instanceInfo.ShortName;
|
||||
|
@ -43,5 +43,25 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// </summary>
|
||||
[Description(@"Perfect")]
|
||||
Perfect,
|
||||
|
||||
/// <summary>
|
||||
/// Indicates small tick miss.
|
||||
/// </summary>
|
||||
SmallTickMiss,
|
||||
|
||||
/// <summary>
|
||||
/// Indicates a small tick hit.
|
||||
/// </summary>
|
||||
SmallTickHit,
|
||||
|
||||
/// <summary>
|
||||
/// Indicates a large tick miss.
|
||||
/// </summary>
|
||||
LargeTickMiss,
|
||||
|
||||
/// <summary>
|
||||
/// Indicates a large tick hit.
|
||||
/// </summary>
|
||||
LargeTickHit
|
||||
}
|
||||
}
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public PassThroughInputManager KeyBindingInputManager;
|
||||
|
||||
public override double GameplayStartTime => Objects.First().StartTime - 2000;
|
||||
public override double GameplayStartTime => Objects.FirstOrDefault()?.StartTime - 2000 ?? 0;
|
||||
|
||||
private readonly Lazy<Playfield> playfield;
|
||||
|
||||
@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// The mods which are to be applied.
|
||||
/// </summary>
|
||||
[Cached(typeof(IReadOnlyList<Mod>))]
|
||||
private readonly IReadOnlyList<Mod> mods;
|
||||
protected readonly IReadOnlyList<Mod> Mods;
|
||||
|
||||
private FrameStabilityContainer frameStabilityContainer;
|
||||
|
||||
@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.UI
|
||||
throw new ArgumentException($"{GetType()} expected the beatmap to contain hitobjects of type {typeof(TObject)}.", nameof(beatmap));
|
||||
|
||||
Beatmap = tBeatmap;
|
||||
this.mods = mods?.ToArray() ?? Array.Empty<Mod>();
|
||||
Mods = mods?.ToArray() ?? Array.Empty<Mod>();
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.UI
|
||||
.WithChild(ResumeOverlay)));
|
||||
}
|
||||
|
||||
applyRulesetMods(mods, config);
|
||||
applyRulesetMods(Mods, config);
|
||||
|
||||
loadObjects(cancellationToken);
|
||||
}
|
||||
@ -224,7 +224,7 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
Playfield.PostProcess();
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(Playfield.AllHitObjects);
|
||||
}
|
||||
|
||||
@ -487,6 +487,11 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
protected virtual ResumeOverlay CreateResumeOverlay() => null;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to display gameplay overlays, such as <see cref="HUDOverlay"/> and <see cref="BreakOverlay"/>.
|
||||
/// </summary>
|
||||
public virtual bool AllowGameplayOverlays => true;
|
||||
|
||||
/// <summary>
|
||||
/// Sets a replay to be used, overriding local input.
|
||||
/// </summary>
|
||||
|
@ -16,17 +16,23 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
{
|
||||
private readonly IBindable<double> timeRange = new BindableDouble();
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly Dictionary<DrawableHitObject, Cached> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, Cached>();
|
||||
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
|
||||
private readonly LayoutValue initialStateCache = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo);
|
||||
// Responds to changes in the layout. When the layout changes, all hit object states must be recomputed.
|
||||
private readonly LayoutValue layoutCache = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo);
|
||||
|
||||
// A combined cache across all hit object states to reduce per-update iterations.
|
||||
// When invalidated, one or more (but not necessarily all) hitobject states must be re-validated.
|
||||
private readonly Cached combinedObjCache = new Cached();
|
||||
|
||||
public ScrollingHitObjectContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
AddLayout(initialStateCache);
|
||||
AddLayout(layoutCache);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -35,13 +41,14 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
timeRange.BindTo(scrollingInfo.TimeRange);
|
||||
|
||||
direction.ValueChanged += _ => initialStateCache.Invalidate();
|
||||
timeRange.ValueChanged += _ => initialStateCache.Invalidate();
|
||||
direction.ValueChanged += _ => layoutCache.Invalidate();
|
||||
timeRange.ValueChanged += _ => layoutCache.Invalidate();
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject hitObject)
|
||||
{
|
||||
initialStateCache.Invalidate();
|
||||
combinedObjCache.Invalidate();
|
||||
hitObject.DefaultsApplied += onDefaultsApplied;
|
||||
base.Add(hitObject);
|
||||
}
|
||||
|
||||
@ -51,8 +58,10 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
|
||||
if (result)
|
||||
{
|
||||
initialStateCache.Invalidate();
|
||||
combinedObjCache.Invalidate();
|
||||
hitObjectInitialStateCache.Remove(hitObject);
|
||||
|
||||
hitObject.DefaultsApplied -= onDefaultsApplied;
|
||||
}
|
||||
|
||||
return result;
|
||||
@ -60,23 +69,45 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
|
||||
public override void Clear(bool disposeChildren = true)
|
||||
{
|
||||
foreach (var h in Objects)
|
||||
h.DefaultsApplied -= onDefaultsApplied;
|
||||
|
||||
base.Clear(disposeChildren);
|
||||
|
||||
initialStateCache.Invalidate();
|
||||
combinedObjCache.Invalidate();
|
||||
hitObjectInitialStateCache.Clear();
|
||||
}
|
||||
|
||||
private void onDefaultsApplied(DrawableHitObject drawableObject)
|
||||
{
|
||||
// The cache may not exist if the hitobject state hasn't been computed yet (e.g. if the hitobject was added + defaults applied in the same frame).
|
||||
// In such a case, combinedObjCache will take care of updating the hitobject.
|
||||
if (hitObjectInitialStateCache.TryGetValue(drawableObject, out var objCache))
|
||||
{
|
||||
combinedObjCache.Invalidate();
|
||||
objCache.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
private float scrollLength;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!initialStateCache.IsValid)
|
||||
if (!layoutCache.IsValid)
|
||||
{
|
||||
foreach (var cached in hitObjectInitialStateCache.Values)
|
||||
cached.Invalidate();
|
||||
combinedObjCache.Invalidate();
|
||||
|
||||
scrollingInfo.Algorithm.Reset();
|
||||
|
||||
layoutCache.Validate();
|
||||
}
|
||||
|
||||
if (!combinedObjCache.IsValid)
|
||||
{
|
||||
switch (direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
@ -89,15 +120,21 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
break;
|
||||
}
|
||||
|
||||
scrollingInfo.Algorithm.Reset();
|
||||
|
||||
foreach (var obj in Objects)
|
||||
{
|
||||
if (!hitObjectInitialStateCache.TryGetValue(obj, out var objCache))
|
||||
objCache = hitObjectInitialStateCache[obj] = new Cached();
|
||||
|
||||
if (objCache.IsValid)
|
||||
continue;
|
||||
|
||||
computeLifetimeStartRecursive(obj);
|
||||
computeInitialStateRecursive(obj);
|
||||
|
||||
objCache.Validate();
|
||||
}
|
||||
|
||||
initialStateCache.Validate();
|
||||
combinedObjCache.Validate();
|
||||
}
|
||||
}
|
||||
|
||||
@ -109,8 +146,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
computeLifetimeStartRecursive(obj);
|
||||
}
|
||||
|
||||
private readonly Dictionary<DrawableHitObject, Cached> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, Cached>();
|
||||
|
||||
private double computeOriginAdjustedLifetimeStart(DrawableHitObject hitObject)
|
||||
{
|
||||
float originAdjustment = 0.0f;
|
||||
@ -142,12 +177,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
// Cant use AddOnce() since the delegate is re-constructed every invocation
|
||||
private void computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() =>
|
||||
{
|
||||
if (!hitObjectInitialStateCache.TryGetValue(hitObject, out var cached))
|
||||
cached = hitObjectInitialStateCache[hitObject] = new Cached();
|
||||
|
||||
if (cached.IsValid)
|
||||
return;
|
||||
|
||||
if (hitObject.HitObject is IHasEndTime e)
|
||||
{
|
||||
switch (direction.Value)
|
||||
@ -171,8 +200,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
// Nested hitobjects don't need to scroll, but they do need accurate positions
|
||||
updatePosition(obj, hitObject.HitObject.StartTime);
|
||||
}
|
||||
|
||||
cached.Validate();
|
||||
});
|
||||
|
||||
protected override void UpdateAfterChildrenLife()
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Scoring.Legacy
|
||||
switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID)
|
||||
{
|
||||
case 3:
|
||||
return scoreInfo.Statistics[HitResult.Perfect];
|
||||
return getCount(scoreInfo, HitResult.Perfect);
|
||||
}
|
||||
|
||||
return null;
|
||||
@ -35,10 +35,10 @@ namespace osu.Game.Scoring.Legacy
|
||||
case 0:
|
||||
case 1:
|
||||
case 3:
|
||||
return scoreInfo.Statistics[HitResult.Great];
|
||||
return getCount(scoreInfo, HitResult.Great);
|
||||
|
||||
case 2:
|
||||
return scoreInfo.Statistics[HitResult.Perfect];
|
||||
return getCount(scoreInfo, HitResult.Perfect);
|
||||
}
|
||||
|
||||
return null;
|
||||
@ -65,7 +65,10 @@ namespace osu.Game.Scoring.Legacy
|
||||
switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID)
|
||||
{
|
||||
case 3:
|
||||
return scoreInfo.Statistics[HitResult.Good];
|
||||
return getCount(scoreInfo, HitResult.Good);
|
||||
|
||||
case 2:
|
||||
return getCount(scoreInfo, HitResult.SmallTickMiss);
|
||||
}
|
||||
|
||||
return null;
|
||||
@ -78,6 +81,10 @@ namespace osu.Game.Scoring.Legacy
|
||||
case 3:
|
||||
scoreInfo.Statistics[HitResult.Good] = value;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
scoreInfo.Statistics[HitResult.SmallTickMiss] = value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -87,10 +94,13 @@ namespace osu.Game.Scoring.Legacy
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
return scoreInfo.Statistics[HitResult.Good];
|
||||
return getCount(scoreInfo, HitResult.Good);
|
||||
|
||||
case 3:
|
||||
return scoreInfo.Statistics[HitResult.Ok];
|
||||
return getCount(scoreInfo, HitResult.Ok);
|
||||
|
||||
case 2:
|
||||
return getCount(scoreInfo, HitResult.LargeTickHit);
|
||||
}
|
||||
|
||||
return null;
|
||||
@ -108,6 +118,10 @@ namespace osu.Game.Scoring.Legacy
|
||||
case 3:
|
||||
scoreInfo.Statistics[HitResult.Ok] = value;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
scoreInfo.Statistics[HitResult.LargeTickHit] = value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -117,7 +131,10 @@ namespace osu.Game.Scoring.Legacy
|
||||
{
|
||||
case 0:
|
||||
case 3:
|
||||
return scoreInfo.Statistics[HitResult.Meh];
|
||||
return getCount(scoreInfo, HitResult.Meh);
|
||||
|
||||
case 2:
|
||||
return getCount(scoreInfo, HitResult.SmallTickHit);
|
||||
}
|
||||
|
||||
return null;
|
||||
@ -131,13 +148,25 @@ namespace osu.Game.Scoring.Legacy
|
||||
case 3:
|
||||
scoreInfo.Statistics[HitResult.Meh] = value;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
scoreInfo.Statistics[HitResult.SmallTickHit] = value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static int? GetCountMiss(this ScoreInfo scoreInfo) =>
|
||||
scoreInfo.Statistics[HitResult.Miss];
|
||||
getCount(scoreInfo, HitResult.Miss);
|
||||
|
||||
public static void SetCountMiss(this ScoreInfo scoreInfo, int value) =>
|
||||
scoreInfo.Statistics[HitResult.Miss] = value;
|
||||
|
||||
private static int? getCount(ScoreInfo scoreInfo, HitResult result)
|
||||
{
|
||||
if (scoreInfo.Statistics.TryGetValue(result, out var existing))
|
||||
return existing;
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Screens
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
//we don't want to handle escape key.
|
||||
// we don't want to handle escape key.
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -401,12 +401,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
HitObject draggedObject = movementBlueprint.HitObject;
|
||||
|
||||
// The final movement position, relative to screenSpaceMovementStartPosition
|
||||
// The final movement position, relative to movementBlueprintOriginalPosition.
|
||||
Vector2 movePosition = movementBlueprintOriginalPosition.Value + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
|
||||
|
||||
// Retrieve a snapped position.
|
||||
(Vector2 snappedPosition, double snappedTime) = snapProvider.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime);
|
||||
|
||||
// Move the hitobjects
|
||||
// Move the hitobjects.
|
||||
if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, ToScreenSpace(snappedPosition))))
|
||||
return true;
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -136,14 +137,26 @@ namespace osu.Game.Screens.Edit
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
|
||||
public void Add(HitObject hitObject)
|
||||
{
|
||||
trackStartTime(hitObject);
|
||||
|
||||
// Preserve existing sorting order in the beatmap
|
||||
var insertionIndex = findInsertionIndex(PlayableBeatmap.HitObjects, hitObject.StartTime);
|
||||
mutableHitObjects.Insert(insertionIndex + 1, hitObject);
|
||||
Insert(insertionIndex + 1, hitObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts a <see cref="HitObject"/> into this <see cref="EditorBeatmap"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// It is the invoker's responsibility to make sure that <see cref="HitObject"/> sorting order is maintained.
|
||||
/// </remarks>
|
||||
/// <param name="index">The index to insert the <see cref="HitObject"/> at.</param>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to insert.</param>
|
||||
public void Insert(int index, HitObject hitObject)
|
||||
{
|
||||
trackStartTime(hitObject);
|
||||
|
||||
mutableHitObjects.Insert(index, hitObject);
|
||||
|
||||
HitObjectAdded?.Invoke(hitObject);
|
||||
|
||||
updateHitObject(hitObject, true);
|
||||
}
|
||||
|
||||
@ -189,6 +202,25 @@ namespace osu.Game.Screens.Edit
|
||||
updateHitObject(null, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears all <see cref="HitObjects"/> from this <see cref="EditorBeatmap"/>.
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
var removed = HitObjects.ToList();
|
||||
|
||||
mutableHitObjects.Clear();
|
||||
|
||||
foreach (var b in startTimeBindables)
|
||||
b.Value.UnbindAll();
|
||||
startTimeBindables.Clear();
|
||||
|
||||
foreach (var h in removed)
|
||||
HitObjectRemoved?.Invoke(h);
|
||||
|
||||
updateHitObject(null, true);
|
||||
}
|
||||
|
||||
private void trackStartTime(HitObject hitObject)
|
||||
{
|
||||
startTimeBindables[hitObject] = hitObject.StartTimeBindable.GetBoundCopy();
|
||||
|
@ -63,8 +63,10 @@ namespace osu.Game.Screens.Edit
|
||||
}
|
||||
}
|
||||
|
||||
// Make the removal indices are sorted so that iteration order doesn't get messed up post-removal.
|
||||
// Sort the indices to ensure that removal + insertion indices don't get jumbled up post-removal or post-insertion.
|
||||
// This isn't strictly required, but the differ makes no guarantees about order.
|
||||
toRemove.Sort();
|
||||
toAdd.Sort();
|
||||
|
||||
// Apply the changes.
|
||||
for (int i = toRemove.Count - 1; i >= 0; i--)
|
||||
@ -74,7 +76,7 @@ namespace osu.Game.Screens.Edit
|
||||
{
|
||||
IBeatmap newBeatmap = readBeatmap(newState);
|
||||
foreach (var i in toAdd)
|
||||
editorBeatmap.Add(newBeatmap.HitObjects[i]);
|
||||
editorBeatmap.Insert(i, newBeatmap.HitObjects[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@ -84,7 +86,11 @@ namespace osu.Game.Screens.Edit
|
||||
{
|
||||
using (var stream = new MemoryStream(state))
|
||||
using (var reader = new LineBufferedReader(stream, true))
|
||||
return new PassThroughWorkingBeatmap(Decoder.GetDecoder<Beatmap>(reader).Decode(reader)).GetPlayableBeatmap(editorBeatmap.BeatmapInfo.Ruleset);
|
||||
{
|
||||
var decoded = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
|
||||
decoded.BeatmapInfo.Ruleset = editorBeatmap.BeatmapInfo.Ruleset;
|
||||
return new PassThroughWorkingBeatmap(decoded).GetPlayableBeatmap(editorBeatmap.BeatmapInfo.Ruleset);
|
||||
}
|
||||
}
|
||||
|
||||
private class PassThroughWorkingBeatmap : WorkingBeatmap
|
||||
|
@ -96,14 +96,12 @@ namespace osu.Game.Screens.Menu
|
||||
Track = introBeatmap.Track;
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next) => !DidLoadMenu;
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
{
|
||||
this.FadeIn(300);
|
||||
|
||||
double fadeOutTime = exit_delay;
|
||||
//we also handle the exit transition.
|
||||
// we also handle the exit transition.
|
||||
if (MenuVoice.Value)
|
||||
seeya.Play();
|
||||
else
|
||||
|
@ -162,7 +162,7 @@ namespace osu.Game.Screens.Menu
|
||||
private IShader shader;
|
||||
private Texture texture;
|
||||
|
||||
//Assuming the logo is a circle, we don't need a second dimension.
|
||||
// Assuming the logo is a circle, we don't need a second dimension.
|
||||
private float size;
|
||||
|
||||
private Color4 colour;
|
||||
@ -209,13 +209,13 @@ namespace osu.Game.Screens.Menu
|
||||
float rotation = MathUtils.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
|
||||
float rotationCos = MathF.Cos(rotation);
|
||||
float rotationSin = MathF.Sin(rotation);
|
||||
//taking the cos and sin to the 0..1 range
|
||||
// taking the cos and sin to the 0..1 range
|
||||
var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * size;
|
||||
|
||||
var barSize = new Vector2(size * MathF.Sqrt(2 * (1 - MathF.Cos(MathUtils.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]);
|
||||
//The distance between the position and the sides of the bar.
|
||||
// The distance between the position and the sides of the bar.
|
||||
var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2);
|
||||
//The distance between the bottom side of the bar and the top side.
|
||||
// The distance between the bottom side of the bar and the top side.
|
||||
var amplitudeOffset = new Vector2(rotationCos * barSize.Y, rotationSin * barSize.Y);
|
||||
|
||||
var rectangle = new Quad(
|
||||
@ -231,7 +231,7 @@ namespace osu.Game.Screens.Menu
|
||||
colourInfo,
|
||||
null,
|
||||
vertexBatch.AddAction,
|
||||
//barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that.
|
||||
// barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that.
|
||||
Vector2.Divide(inflation, barSize.Yx));
|
||||
}
|
||||
}
|
||||
|
@ -250,7 +250,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
(Background as BackgroundScreenDefault)?.Next();
|
||||
|
||||
//we may have consumed our preloaded instance, so let's make another.
|
||||
// we may have consumed our preloaded instance, so let's make another.
|
||||
preloadSongSelect();
|
||||
|
||||
if (Beatmap.Value.Track != null && music?.IsUserPaused != true)
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.EntityFrameworkCore.Internal;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
@ -24,14 +23,14 @@ namespace osu.Game.Screens
|
||||
{
|
||||
/// <summary>
|
||||
/// The amount of negative padding that should be applied to game background content which touches both the left and right sides of the screen.
|
||||
/// This allows for the game content to be pushed byt he options/notification overlays without causing black areas to appear.
|
||||
/// This allows for the game content to be pushed by the options/notification overlays without causing black areas to appear.
|
||||
/// </summary>
|
||||
public const float HORIZONTAL_OVERFLOW_PADDING = 50;
|
||||
|
||||
/// <summary>
|
||||
/// A user-facing title for this screen.
|
||||
/// </summary>
|
||||
public virtual string Title => GetType().ShortDisplayName();
|
||||
public virtual string Title => GetType().Name;
|
||||
|
||||
public string Description => Title;
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user