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Added more smart checking to removing rewound drumroll hits
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@@ -295,7 +295,10 @@ namespace osu.Game.Rulesets.Taiko.UI
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if (Time.Elapsed < 0)
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{
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foreach (var o in drumRollHitContainer.Objects)
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drumRollHitContainer.Remove(o);
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{
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if (o.HitObject.StartTime >= Time.Current)
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drumRollHitContainer.Remove(o);
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}
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}
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}
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