1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-13 03:13:21 +08:00

Merge branch 'master' into display-modes

This commit is contained in:
smoogipoo 2020-05-01 11:55:13 +09:00
commit 15d3648533
46 changed files with 897 additions and 314 deletions

View File

@ -4,3 +4,5 @@ M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(
M:System.Nullable`1.Equals(System.Object)~System.Boolean;Use == instead.
T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.

View File

@ -0,0 +1,174 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestSceneManiaHitObjectComposer : EditorClockTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ManiaBlueprintContainer)
};
private TestComposer composer;
[SetUp]
public void Setup() => Schedule(() =>
{
BeatDivisor.Value = 8;
Clock.Seek(0);
Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both };
});
[Test]
public void TestDragOffscreenSelectionVerticallyUpScroll()
{
DrawableHitObject lastObject = null;
Vector2 originalPosition = Vector2.Zero;
AddStep("seek to last object", () =>
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
});
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
AddStep("click last object", () =>
{
originalPosition = lastObject.DrawPosition;
InputManager.MoveMouseTo(lastObject);
InputManager.PressButton(MouseButton.Left);
});
AddStep("move mouse downwards", () =>
{
InputManager.MoveMouseTo(lastObject, new Vector2(0, 20));
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
AddAssert("hitobjects moved downwards", () => lastObject.DrawPosition.Y - originalPosition.Y > 0);
AddAssert("hitobjects not moved too far", () => lastObject.DrawPosition.Y - originalPosition.Y < 50);
}
[Test]
public void TestDragOffscreenSelectionVerticallyDownScroll()
{
DrawableHitObject lastObject = null;
Vector2 originalPosition = Vector2.Zero;
AddStep("set down scroll", () => ((Bindable<ScrollingDirection>)composer.Composer.ScrollingInfo.Direction).Value = ScrollingDirection.Down);
AddStep("seek to last object", () =>
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
});
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
AddStep("click last object", () =>
{
originalPosition = lastObject.DrawPosition;
InputManager.MoveMouseTo(lastObject);
InputManager.PressButton(MouseButton.Left);
});
AddStep("move mouse upwards", () =>
{
InputManager.MoveMouseTo(lastObject, new Vector2(0, -20));
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
AddAssert("hitobjects moved upwards", () => originalPosition.Y - lastObject.DrawPosition.Y > 0);
AddAssert("hitobjects not moved too far", () => originalPosition.Y - lastObject.DrawPosition.Y < 50);
}
[Test]
public void TestDragOffscreenSelectionHorizontally()
{
DrawableHitObject lastObject = null;
Vector2 originalPosition = Vector2.Zero;
AddStep("seek to last object", () =>
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
});
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
AddStep("click last object", () =>
{
originalPosition = lastObject.DrawPosition;
InputManager.MoveMouseTo(lastObject);
InputManager.PressButton(MouseButton.Left);
});
AddStep("move mouse right", () =>
{
var firstColumn = composer.Composer.Playfield.GetColumn(0);
var secondColumn = composer.Composer.Playfield.GetColumn(1);
InputManager.MoveMouseTo(lastObject, new Vector2(secondColumn.ScreenSpaceDrawQuad.Centre.X - firstColumn.ScreenSpaceDrawQuad.Centre.X + 1, 0));
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("hitobjects moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 1));
// Todo: They'll move vertically by the height of a note since there's no snapping and the selection point is the middle of the note.
AddAssert("hitobjects not moved vertically", () => lastObject.DrawPosition.Y - originalPosition.Y <= DefaultNotePiece.NOTE_HEIGHT);
}
private class TestComposer : CompositeDrawable
{
[Cached(typeof(EditorBeatmap))]
[Cached(typeof(IBeatSnapProvider))]
public readonly EditorBeatmap EditorBeatmap;
public readonly ManiaHitObjectComposer Composer;
public TestComposer()
{
InternalChildren = new Drawable[]
{
EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }))
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }
},
Composer = new ManiaHitObjectComposer(new ManiaRuleset())
};
for (int i = 0; i < 10; i++)
EditorBeatmap.Add(new Note { StartTime = 100 * i });
}
}
}
}

View File

@ -76,5 +76,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
}
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
public override Vector2 SelectionPoint => DrawableObject.Head.ScreenSpaceDrawQuad.Centre;
}
}

View File

@ -3,8 +3,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
@ -15,13 +13,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class ManiaSelectionBlueprint : OverlaySelectionBlueprint
{
public Vector2 ScreenSpaceDragPosition { get; private set; }
public Vector2 DragPosition { get; private set; }
public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
protected IClock EditorClock { get; private set; }
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
@ -34,12 +27,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
RelativeSizeAxes = Axes.None;
}
[BackgroundDependencyLoader]
private void load(IAdjustableClock clock)
{
EditorClock = clock;
}
protected override void Update()
{
base.Update();
@ -47,22 +34,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
Position = Parent.ToLocalSpace(DrawableObject.ToScreenSpace(Vector2.Zero));
}
protected override bool OnMouseDown(MouseDownEvent e)
{
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
return base.OnMouseDown(e);
}
protected override void OnDrag(DragEvent e)
{
base.OnDrag(e);
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
}
public override void Show()
{
DrawableObject.AlwaysAlive = true;

View File

@ -30,5 +30,7 @@ namespace osu.Game.Rulesets.Mania.Edit
return base.CreateBlueprintFor(hitObject);
}
protected override SelectionHandler CreateSelectionHandler() => new ManiaSelectionHandler();
}
}

View File

@ -10,6 +10,7 @@ using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -37,7 +38,33 @@ namespace osu.Game.Rulesets.Mania.Edit
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
public int TotalColumns => ((ManiaPlayfield)drawableRuleset.Playfield).TotalColumns;
public ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
public int TotalColumns => Playfield.TotalColumns;
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
{
var hoc = Playfield.GetColumn(0).HitObjectContainer;
float targetPosition = hoc.ToLocalSpace(ToScreenSpace(position)).Y;
if (drawableRuleset.ScrollingInfo.Direction.Value == ScrollingDirection.Down)
{
// We're dealing with screen coordinates in which the position decreases towards the centre of the screen resulting in an increase in start time.
// The scrolling algorithm instead assumes a top anchor meaning an increase in time corresponds to an increase in position,
// so when scrolling downwards the coordinates need to be flipped.
targetPosition = hoc.DrawHeight - targetPosition;
}
double targetTime = drawableRuleset.ScrollingInfo.Algorithm.TimeAt(targetPosition,
EditorClock.CurrentTime,
drawableRuleset.ScrollingInfo.TimeRange.Value,
hoc.DrawHeight);
return base.GetSnappedPosition(position, targetTime);
}
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
{

View File

@ -4,11 +4,8 @@
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit.Compose.Components;
@ -22,85 +19,16 @@ namespace osu.Game.Rulesets.Mania.Edit
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
private IClock editorClock;
[BackgroundDependencyLoader]
private void load(IAdjustableClock clock)
{
editorClock = clock;
}
public override bool HandleMovement(MoveSelectionEvent moveEvent)
{
var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column;
adjustOrigins(maniaBlueprint);
performDragMovement(moveEvent);
performColumnMovement(lastColumn, moveEvent);
return true;
}
/// <summary>
/// Ensures that the position of hitobjects remains centred to the mouse position.
/// E.g. The hitobject position will change if the editor scrolls while a hitobject is dragged.
/// </summary>
/// <param name="reference">The <see cref="ManiaSelectionBlueprint"/> that received the drag event.</param>
private void adjustOrigins(ManiaSelectionBlueprint reference)
{
var referenceParent = (HitObjectContainer)reference.DrawableObject.Parent;
float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.DrawableObject.OriginPosition.Y;
float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin;
// Flip the vertical coordinate space when scrolling downwards
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
targetPosition -= referenceParent.DrawHeight;
float movementDelta = targetPosition - reference.DrawableObject.Position.Y;
foreach (var b in SelectedBlueprints.OfType<ManiaSelectionBlueprint>())
b.DrawableObject.Y += movementDelta;
}
private void performDragMovement(MoveSelectionEvent moveEvent)
{
float delta = moveEvent.InstantDelta.Y;
// When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
// This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
delta -= moveEvent.Blueprint.Parent.DrawHeight; // todo: probably wrong
foreach (var selectionBlueprint in SelectedBlueprints)
{
var b = (OverlaySelectionBlueprint)selectionBlueprint;
var hitObject = b.DrawableObject;
var objectParent = (HitObjectContainer)hitObject.Parent;
// StartTime could be used to adjust the position if only one movement event was received per frame.
// However this is not the case and ScrollingHitObjectContainer performs movement in UpdateAfterChildren() so the position must also be updated to be valid for further movement events
hitObject.Y += delta;
float targetPosition = hitObject.Position.Y;
// The scrolling algorithm always assumes an anchor at the top of the screen, so the position must be flipped when scrolling downwards to reflect a top anchor
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
targetPosition = -targetPosition;
objectParent.Remove(hitObject);
hitObject.HitObject.StartTime = scrollingInfo.Algorithm.TimeAt(targetPosition,
editorClock.CurrentTime,
scrollingInfo.TimeRange.Value,
objectParent.DrawHeight);
objectParent.Add(hitObject);
}
}
private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
{
var currentColumn = composer.ColumnAt(moveEvent.ScreenSpacePosition);

View File

@ -1,18 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Edit.Masks
{
public abstract class ManiaSelectionBlueprint : OverlaySelectionBlueprint
{
protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
: base(drawableObject)
{
RelativeSizeAxes = Axes.None;
}
}
}

View File

@ -13,11 +13,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public abstract class DrawableManiaHitObject : DrawableHitObject<ManiaHitObject>
{
/// <summary>
/// Whether this <see cref="DrawableManiaHitObject"/> should always remain alive.
/// </summary>
internal bool AlwaysAlive;
/// <summary>
/// The <see cref="ManiaAction"/> which causes this <see cref="DrawableManiaHitObject{TObject}"/> to be hit.
/// </summary>
@ -54,7 +49,62 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Direction.BindValueChanged(OnDirectionChanged, true);
}
protected override bool ShouldBeAlive => AlwaysAlive || base.ShouldBeAlive;
private double computedLifetimeStart;
public override double LifetimeStart
{
get => base.LifetimeStart;
set
{
computedLifetimeStart = value;
if (!AlwaysAlive)
base.LifetimeStart = value;
}
}
private double computedLifetimeEnd;
public override double LifetimeEnd
{
get => base.LifetimeEnd;
set
{
computedLifetimeEnd = value;
if (!AlwaysAlive)
base.LifetimeEnd = value;
}
}
private bool alwaysAlive;
/// <summary>
/// Whether this <see cref="DrawableManiaHitObject"/> should always remain alive.
/// </summary>
internal bool AlwaysAlive
{
get => alwaysAlive;
set
{
if (alwaysAlive == value)
return;
alwaysAlive = value;
if (value)
{
// Set the base lifetimes directly, to avoid mangling the computed lifetimes
base.LifetimeStart = double.MinValue;
base.LifetimeEnd = double.MaxValue;
}
else
{
LifetimeStart = computedLifetimeStart;
LifetimeEnd = computedLifetimeEnd;
}
}
}
protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
{

View File

@ -2,7 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
@ -48,6 +50,10 @@ namespace osu.Game.Rulesets.Mania.UI
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
private readonly Bindable<double> configTimeRange = new BindableDouble();
// Stores the current speed adjustment active in gameplay.
private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
@ -58,6 +64,9 @@ namespace osu.Game.Rulesets.Mania.UI
[BackgroundDependencyLoader]
private void load()
{
foreach (var mod in Mods.OfType<IApplicableToTrack>())
mod.ApplyToTrack(speedAdjustmentTrack);
bool isForCurrentRuleset = Beatmap.BeatmapInfo.Ruleset.Equals(Ruleset.RulesetInfo);
foreach (var p in ControlPoints)
@ -76,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.UI
Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
Config.BindWith(ManiaRulesetSetting.ScrollTime, TimeRange);
Config.BindWith(ManiaRulesetSetting.ScrollTime, configTimeRange);
}
protected override void AdjustScrollSpeed(int amount)
@ -86,10 +95,19 @@ namespace osu.Game.Rulesets.Mania.UI
private double relativeTimeRange
{
get => MAX_TIME_RANGE / TimeRange.Value;
set => TimeRange.Value = MAX_TIME_RANGE / value;
get => MAX_TIME_RANGE / configTimeRange.Value;
set => configTimeRange.Value = MAX_TIME_RANGE / value;
}
protected override void Update()
{
base.Update();
updateTimeRange();
}
private void updateTimeRange() => TimeRange.Value = configTimeRange.Value * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value;
/// <summary>
/// Retrieves the column that intersects a screen-space position.
/// </summary>

View File

@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
foreach (var column in stage.Columns)
{
if (column.ReceivePositionalInputAt(screenSpacePosition))
if (column.ReceivePositionalInputAt(new Vector2(screenSpacePosition.X, column.ScreenSpaceDrawQuad.Centre.Y)))
{
found = column;
break;
@ -87,6 +87,31 @@ namespace osu.Game.Rulesets.Mania.UI
return found;
}
/// <summary>
/// Retrieves a <see cref="Column"/> by index.
/// </summary>
/// <param name="index">The index of the column.</param>
/// <returns>The <see cref="Column"/> corresponding to the given index.</returns>
/// <exception cref="ArgumentOutOfRangeException">If <paramref name="index"/> is less than 0 or greater than <see cref="TotalColumns"/>.</exception>
public Column GetColumn(int index)
{
if (index < 0 || index > TotalColumns - 1)
throw new ArgumentOutOfRangeException(nameof(index));
foreach (var stage in stages)
{
if (index >= stage.Columns.Count)
{
index -= stage.Columns.Count;
continue;
}
return stage.Columns[index];
}
throw new ArgumentOutOfRangeException(nameof(index));
}
/// <summary>
/// Retrieves the total amount of columns across all stages in this playfield.
/// </summary>

View File

@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Tests
{
internal class DrawableTestHit : DrawableTaikoHitObject
{
private readonly HitResult type;
public DrawableTestHit(Hit hit, HitResult type = HitResult.Great)
: base(hit)
{
this.type = type;
}
[BackgroundDependencyLoader]
private void load()
{
Result.Type = type;
}
public override bool OnPressed(TaikoAction action) => false;
}
}

View File

@ -0,0 +1,58 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Rulesets.Taiko.UI;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
[TestFixture]
public class TestSceneHitExplosion : TaikoSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(HitExplosion),
typeof(LegacyHitExplosion),
typeof(DefaultHitExplosion),
}).ToList();
[BackgroundDependencyLoader]
private void load()
{
AddStep("Great", () => SetContents(() => getContentFor(HitResult.Great)));
AddStep("Good", () => SetContents(() => getContentFor(HitResult.Good)));
AddStep("Miss", () => SetContents(() => getContentFor(HitResult.Miss)));
}
private Drawable getContentFor(HitResult type)
{
DrawableTaikoHitObject hit;
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
hit = createHit(type),
new HitExplosion(hit)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
};
}
private DrawableTaikoHitObject createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type);
}
}

View File

@ -9,6 +9,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI.Scrolling;
@ -34,6 +35,18 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
public TestSceneTaikoPlayfield()
{
TaikoBeatmap beatmap;
bool kiai = false;
AddStep("set beatmap", () =>
{
Beatmap.Value = CreateWorkingBeatmap(beatmap = new TaikoBeatmap());
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 });
Beatmap.Value.Track.Start();
});
AddStep("Load playfield", () => SetContents(() => new TaikoPlayfield(new ControlPointInfo())
{
Anchor = Anchor.CentreLeft,
@ -41,6 +54,11 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
}));
AddRepeatStep("change height", () => this.ChildrenOfType<TaikoPlayfield>().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50);
AddStep("Toggle kiai", () =>
{
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new EffectControlPoint { KiaiMode = (kiai = !kiai) });
});
}
}
}

View File

@ -149,6 +149,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
Add(h);
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
}
@ -164,6 +166,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
Add(h);
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
}
@ -249,13 +253,5 @@ namespace osu.Game.Rulesets.Taiko.Tests
public override bool OnPressed(TaikoAction action) => false;
}
private class DrawableTestHit : DrawableHitObject<TaikoHitObject>
{
public DrawableTestHit(TaikoHitObject hitObject)
: base(hitObject)
{
}
}
}
}

View File

@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Taiko.Skinning
{
public class LegacyHitExplosion : CompositeDrawable
{
public LegacyHitExplosion(Drawable sprite)
{
InternalChild = sprite;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
}
protected override void LoadComplete()
{
base.LoadComplete();
const double animation_time = 120;
this.FadeInFromZero(animation_time).Then().FadeOut(animation_time * 1.5);
this.ScaleTo(0.6f)
.Then().ScaleTo(1.1f, animation_time * 0.8)
.Then().ScaleTo(0.9f, animation_time * 0.4)
.Then().ScaleTo(1f, animation_time * 0.2);
Expire(true);
}
}
}

View File

@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning
{
public class TaikoLegacyPlayfieldBackgroundRight : BeatSyncedContainer
{
private Sprite kiai;
private bool kiaiDisplayed;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Sprite
{
Texture = skin.GetTexture("taiko-bar-right"),
RelativeSizeAxes = Axes.Both,
Size = Vector2.One,
},
kiai = new Sprite
{
Texture = skin.GetTexture("taiko-bar-right-glow"),
RelativeSizeAxes = Axes.Both,
Size = Vector2.One,
Alpha = 0,
}
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
if (effectPoint.KiaiMode != kiaiDisplayed)
{
kiaiDisplayed = effectPoint.KiaiMode;
kiai.ClearTransforms();
kiai.FadeTo(kiaiDisplayed ? 1 : 0, 200);
}
}
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
@ -8,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning
{
@ -59,13 +59,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
case TaikoSkinComponents.PlayfieldBackgroundRight:
if (GetTexture("taiko-bar-right") != null)
{
return this.GetAnimation("taiko-bar-right", false, false).With(d =>
{
d.RelativeSizeAxes = Axes.Both;
d.Size = Vector2.One;
});
}
return new TaikoLegacyPlayfieldBackgroundRight();
return null;
@ -81,11 +75,38 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return new LegacyBarLine();
return null;
case TaikoSkinComponents.TaikoExplosionGood:
case TaikoSkinComponents.TaikoExplosionGreat:
case TaikoSkinComponents.TaikoExplosionMiss:
var sprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
if (sprite != null)
return new LegacyHitExplosion(sprite);
return null;
}
return source.GetDrawableComponent(component);
}
private string getHitName(TaikoSkinComponents component)
{
switch (component)
{
case TaikoSkinComponents.TaikoExplosionMiss:
return "taiko-hit0";
case TaikoSkinComponents.TaikoExplosionGood:
return "taiko-hit100";
case TaikoSkinComponents.TaikoExplosionGreat:
return "taiko-hit300";
}
throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type");
}
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
public SampleChannel GetSample(ISampleInfo sampleInfo) => source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));

View File

@ -14,6 +14,9 @@ namespace osu.Game.Rulesets.Taiko
HitTarget,
PlayfieldBackgroundLeft,
PlayfieldBackgroundRight,
BarLine
BarLine,
TaikoExplosionMiss,
TaikoExplosionGood,
TaikoExplosionGreat,
}
}

View File

@ -0,0 +1,59 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.UI
{
internal class DefaultHitExplosion : CircularContainer
{
[Resolved]
private DrawableHitObject judgedObject { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.Both;
BorderColour = Color4.White;
BorderThickness = 1;
Blending = BlendingParameters.Additive;
Alpha = 0.15f;
Masking = true;
if (judgedObject.Result.Type == HitResult.Miss)
return;
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;
InternalChildren = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = isRim ? colours.BlueDarker : colours.PinkDarker,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
this.ScaleTo(3f, 1000, Easing.OutQuint);
this.FadeOut(500);
Expire(true);
}
}
}

View File

@ -1,15 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.UI
{
@ -20,15 +20,18 @@ namespace osu.Game.Rulesets.Taiko.UI
{
public override bool RemoveWhenNotAlive => true;
[Cached(typeof(DrawableHitObject))]
public readonly DrawableHitObject JudgedObject;
private readonly HitType type;
private readonly Box innerFill;
private SkinnableDrawable skinnable;
public HitExplosion(DrawableHitObject judgedObject, HitType type)
public override double LifetimeStart => skinnable.Drawable.LifetimeStart;
public override double LifetimeEnd => skinnable.Drawable.LifetimeEnd;
public HitExplosion(DrawableHitObject judgedObject)
{
JudgedObject = judgedObject;
this.type = type;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@ -37,36 +40,29 @@ namespace osu.Game.Rulesets.Taiko.UI
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE);
RelativePositionAxes = Axes.Both;
BorderColour = Color4.White;
BorderThickness = 1;
Alpha = 0.15f;
Masking = true;
Children = new[]
{
innerFill = new Box
{
RelativeSizeAxes = Axes.Both,
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
innerFill.Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker;
Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject.Result?.Type ?? HitResult.Great)), _ => new DefaultHitExplosion());
}
protected override void LoadComplete()
private TaikoSkinComponents getComponentName(HitResult resultType)
{
base.LoadComplete();
switch (resultType)
{
case HitResult.Miss:
return TaikoSkinComponents.TaikoExplosionMiss;
this.ScaleTo(3f, 1000, Easing.OutQuint);
this.FadeOut(500);
case HitResult.Good:
return TaikoSkinComponents.TaikoExplosionGood;
Expire(true);
case HitResult.Great:
return TaikoSkinComponents.TaikoExplosionGreat;
}
throw new ArgumentOutOfRangeException(nameof(resultType), "Invalid result type");
}
/// <summary>

View File

@ -31,6 +31,8 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both;
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE, 1);
Blending = BlendingParameters.Additive;
Masking = true;
Alpha = 0.25f;

View File

@ -68,7 +68,6 @@ namespace osu.Game.Rulesets.Taiko.UI
hitExplosionContainer = new Container<HitExplosion>
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
},
HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget())
{
@ -100,13 +99,11 @@ namespace osu.Game.Rulesets.Taiko.UI
Name = "Kiai hit explosions",
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Blending = BlendingParameters.Additive
},
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
{
Name = "Judgements",
RelativeSizeAxes = Axes.Y,
Blending = BlendingParameters.Additive
},
}
},
@ -185,7 +182,6 @@ namespace osu.Game.Rulesets.Taiko.UI
var drawableTick = (DrawableDrumRollTick)judgedObject;
addDrumRollHit(drawableTick);
addExplosion(drawableTick, drawableTick.JudgementType);
break;
default:
@ -200,7 +196,9 @@ namespace osu.Game.Rulesets.Taiko.UI
if (!result.IsHit)
break;
addExplosion(judgedObject, (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre);
var type = (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre;
addExplosion(judgedObject, type);
break;
}
}
@ -210,7 +208,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private void addExplosion(DrawableHitObject drawableObject, HitType type)
{
hitExplosionContainer.Add(new HitExplosion(drawableObject, type));
hitExplosionContainer.Add(new HitExplosion(drawableObject));
if (drawableObject.HitObject.Kiai)
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
}

View File

@ -1,9 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.EntityFrameworkCore.Internal;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Objects;
@ -137,7 +137,7 @@ namespace osu.Game.Tests.Beatmaps
var hitCircle = new HitCircle { StartTime = 1000 };
editorBeatmap.Add(hitCircle);
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(3));
Assert.That(Array.IndexOf(editorBeatmap.HitObjects.ToArray(), hitCircle), Is.EqualTo(3));
}
/// <summary>
@ -161,7 +161,7 @@ namespace osu.Game.Tests.Beatmaps
hitCircle.StartTime = 0;
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(1));
Assert.That(Array.IndexOf(editorBeatmap.HitObjects.ToArray(), hitCircle), Is.EqualTo(1));
}
/// <summary>

View File

@ -304,6 +304,31 @@ namespace osu.Game.Tests.Editing
runTest(patch);
}
[Test]
public void TestChangeHitObjectAtSameTime()
{
current.AddRange(new[]
{
new HitCircle { StartTime = 500, Position = new Vector2(50) },
new HitCircle { StartTime = 500, Position = new Vector2(100) },
new HitCircle { StartTime = 500, Position = new Vector2(150) },
new HitCircle { StartTime = 500, Position = new Vector2(200) },
});
var patch = new OsuBeatmap
{
HitObjects =
{
new HitCircle { StartTime = 500, Position = new Vector2(150) },
new HitCircle { StartTime = 500, Position = new Vector2(100) },
new HitCircle { StartTime = 500, Position = new Vector2(50) },
new HitCircle { StartTime = 500, Position = new Vector2(200) },
}
};
runTest(patch);
}
private void runTest(IBeatmap patch)
{
// Due to the method of testing, "patch" comes in without having been decoded via a beatmap decoder.

View File

@ -797,6 +797,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect()));
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
AddUntilStep("wait for carousel loaded", () => songSelect.Carousel.IsAlive);
}
private void addManyTestMaps()

View File

@ -14,8 +14,6 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Mods.Sections;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
@ -117,8 +115,6 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestManiaMods()
{
changeRuleset(3);
testRankedText(new ManiaRuleset().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
}
[Test]
@ -217,15 +213,6 @@ namespace osu.Game.Tests.Visual.UserInterface
checkLabelColor(() => Color4.White);
}
private void testRankedText(Mod mod)
{
AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
selectNext(mod);
AddUntilStep("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
selectPrevious(mod);
AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
}
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(-1));
@ -272,7 +259,6 @@ namespace osu.Game.Tests.Visual.UserInterface
}
public new OsuSpriteText MultiplierLabel => base.MultiplierLabel;
public new OsuSpriteText UnrankedLabel => base.UnrankedLabel;
public new TriangleButton DeselectAllButton => base.DeselectAllButton;
public new Color4 LowMultiplierColour => base.LowMultiplierColour;

View File

@ -1,12 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Tests.Visual.UserInterface
@ -21,9 +24,14 @@ namespace osu.Game.Tests.Visual.UserInterface
private NowPlayingOverlay nowPlayingOverlay;
private RulesetStore rulesets;
[BackgroundDependencyLoader]
private void load()
private void load(AudioManager audio, GameHost host)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
nowPlayingOverlay = new NowPlayingOverlay
@ -44,21 +52,43 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep(@"hide", () => nowPlayingOverlay.Hide());
}
private BeatmapManager manager { get; set; }
private int importId;
[Test]
public void TestPrevTrackBehavior()
{
AddStep(@"Play track", () =>
// ensure we have at least two beatmaps available.
AddRepeatStep("import beatmap", () => manager.Import(new BeatmapSetInfo
{
musicController.NextTrack();
currentBeatmap = Beatmap.Value;
});
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty(),
}
},
Metadata = new BeatmapMetadata
{
Artist = $"a test map {importId++}",
Title = "title",
}
}).Wait(), 5);
AddStep(@"Next track", () => musicController.NextTrack());
AddStep("Store track", () => currentBeatmap = Beatmap.Value);
AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000);
AddAssert(@"Check action is restart track", () => musicController.PreviousTrack() == PreviousTrackResult.Restart);
AddUntilStep("Wait for current time to update", () => Precision.AlmostEquals(currentBeatmap.Track.CurrentTime, 0));
AddAssert(@"Check track didn't change", () => currentBeatmap == Beatmap.Value);
AddAssert(@"Check action is not restart", () => musicController.PreviousTrack() != PreviousTrackResult.Restart);
AddStep(@"Set previous", () => musicController.PreviousTrack());
AddAssert(@"Check beatmap didn't change", () => currentBeatmap == Beatmap.Value);
AddUntilStep("Wait for current time to update", () => currentBeatmap.Track.CurrentTime < 5000);
AddStep(@"Set previous", () => musicController.PreviousTrack());
AddAssert(@"Check beatmap did change", () => currentBeatmap != Beatmap.Value);
}
}
}

View File

@ -246,6 +246,12 @@ namespace osu.Game.Beatmaps
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
return DefaultBeatmap;
if (beatmapInfo.BeatmapSet.Files == null)
{
var info = beatmapInfo;
beatmapInfo = QueryBeatmap(b => b.ID == info.ID);
}
lock (workingCache)
{
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
@ -287,13 +293,37 @@ namespace osu.Game.Beatmaps
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
public List<BeatmapSetInfo> GetAllUsableBeatmapSets() => GetAllUsableBeatmapSetsEnumerable().ToList();
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All) => GetAllUsableBeatmapSetsEnumerable(includes).ToList();
/// <summary>
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s. Note that files are not populated.
/// </summary>
/// <param name="includes">The level of detail to include in the returned objects.</param>
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
public IQueryable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable() => beatmaps.ConsumableItems.Where(s => !s.DeletePending && !s.Protected);
public IEnumerable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes)
{
IQueryable<BeatmapSetInfo> queryable;
switch (includes)
{
case IncludedDetails.Minimal:
queryable = beatmaps.BeatmapSetsOverview;
break;
case IncludedDetails.AllButFiles:
queryable = beatmaps.BeatmapSetsWithoutFiles;
break;
default:
queryable = beatmaps.ConsumableItems;
break;
}
// AsEnumerable used here to avoid applying the WHERE in sql. When done so, ef core 2.x uses an incorrect ORDER BY
// clause which causes queries to take 5-10x longer.
// TODO: remove if upgrading to EF core 3.x.
return queryable.AsEnumerable().Where(s => !s.DeletePending && !s.Protected);
}
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
@ -482,4 +512,25 @@ namespace osu.Game.Beatmaps
}
}
}
/// <summary>
/// The level of detail to include in database results.
/// </summary>
public enum IncludedDetails
{
/// <summary>
/// Only include beatmap difficulties and set level metadata.
/// </summary>
Minimal,
/// <summary>
/// Include all difficulties, rulesets, difficulty metadata but no files.
/// </summary>
AllButFiles,
/// <summary>
/// Include everything.
/// </summary>
All
}
}

View File

@ -87,6 +87,18 @@ namespace osu.Game.Beatmaps
base.Purge(items, context);
}
public IQueryable<BeatmapSetInfo> BeatmapSetsOverview => ContextFactory.Get().BeatmapSetInfo
.Include(s => s.Metadata)
.Include(s => s.Beatmaps)
.AsNoTracking();
public IQueryable<BeatmapSetInfo> BeatmapSetsWithoutFiles => ContextFactory.Get().BeatmapSetInfo
.Include(s => s.Metadata)
.Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.AsNoTracking();
public IQueryable<BeatmapInfo> Beatmaps =>
ContextFactory.Get().BeatmapInfo
.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)

View File

@ -197,7 +197,7 @@ namespace osu.Game.Beatmaps
public override string ToString() => BeatmapInfo.ToString();
public bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
public virtual bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
public IBeatmap Beatmap
{
@ -233,7 +233,7 @@ namespace osu.Game.Beatmaps
protected abstract Texture GetBackground();
private readonly RecyclableLazy<Texture> background;
public bool TrackLoaded => track.IsResultAvailable;
public virtual bool TrackLoaded => track.IsResultAvailable;
public Track Track => track.Value;
protected abstract Track GetTrack();
private RecyclableLazy<Track> track;

View File

@ -93,6 +93,12 @@ namespace osu.Game.Online.Chat
{
if (!(e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel))
JoinChannel(e.NewValue);
if (e.NewValue?.MessagesLoaded == false)
{
// let's fetch a small number of messages to bring us up-to-date with the backlog.
fetchInitalMessages(e.NewValue);
}
}
/// <summary>
@ -375,12 +381,6 @@ namespace osu.Game.Online.Chat
if (CurrentChannel.Value == null)
CurrentChannel.Value = channel;
if (!channel.MessagesLoaded)
{
// let's fetch a small number of messages to bring us up-to-date with the backlog.
fetchInitalMessages(channel);
}
return channel;
}

View File

@ -914,10 +914,7 @@ namespace osu.Game
if (ScreenStack.CurrentScreen is Loader)
return false;
if (introScreen == null)
return true;
if (!introScreen.DidLoadMenu || !(ScreenStack.CurrentScreen is IntroScreen))
if (introScreen.DidLoadMenu && !(ScreenStack.CurrentScreen is IntroScreen))
{
Scheduler.Add(introScreen.MakeCurrent);
return true;

View File

@ -105,6 +105,14 @@ namespace osu.Game.Overlays.Chat
private void newMessagesArrived(IEnumerable<Message> newMessages)
{
if (newMessages.Min(m => m.Id) < chatLines.Max(c => c.Message.Id))
{
// there is a case (on initial population) that we may receive past messages and need to reorder.
// easiest way is to just combine messages and recreate drawables (less worrying about day separators etc.)
newMessages = newMessages.Concat(chatLines.Select(c => c.Message)).OrderBy(m => m.Id).ToList();
ChatLineFlow.Clear();
}
bool shouldScrollToEnd = scroll.IsScrolledToEnd(10) || !chatLines.Any() || newMessages.Any(m => m is LocalMessage);
// Add up to last Channel.MAX_HISTORY messages

View File

@ -37,7 +37,6 @@ namespace osu.Game.Overlays.Mods
protected readonly TriangleButton CloseButton;
protected readonly OsuSpriteText MultiplierLabel;
protected readonly OsuSpriteText UnrankedLabel;
protected override bool BlockNonPositionalInput => false;
@ -57,6 +56,8 @@ namespace osu.Game.Overlays.Mods
protected Color4 HighMultiplierColour;
private const float content_width = 0.8f;
private const float footer_button_spacing = 20;
private readonly FillFlowContainer footerContainer;
private SampleChannel sampleOn, sampleOff;
@ -103,7 +104,7 @@ namespace osu.Game.Overlays.Mods
{
new Dimension(GridSizeMode.Absolute, 90),
new Dimension(GridSizeMode.Distributed),
new Dimension(GridSizeMode.Absolute, 70),
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
@ -197,7 +198,8 @@ namespace osu.Game.Overlays.Mods
// Footer
new Container
{
RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Children = new Drawable[]
@ -215,7 +217,9 @@ namespace osu.Game.Overlays.Mods
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Width = content_width,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(footer_button_spacing, footer_button_spacing / 2),
LayoutDuration = 100,
LayoutEasing = Easing.OutQuint,
Padding = new MarginPadding
{
Vertical = 15,
@ -228,10 +232,8 @@ namespace osu.Game.Overlays.Mods
Width = 180,
Text = "Deselect All",
Action = DeselectAll,
Margin = new MarginPadding
{
Right = 20
}
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
},
CustomiseButton = new TriangleButton
{
@ -239,49 +241,41 @@ namespace osu.Game.Overlays.Mods
Text = "Customisation",
Action = () => ModSettingsContainer.Alpha = ModSettingsContainer.Alpha == 1 ? 0 : 1,
Enabled = { Value = false },
Margin = new MarginPadding
{
Right = 20
}
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
},
CloseButton = new TriangleButton
{
Width = 180,
Text = "Close",
Action = Hide,
Margin = new MarginPadding
{
Right = 20
}
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
},
new OsuSpriteText
new FillFlowContainer
{
Text = @"Score Multiplier:",
Font = OsuFont.GetFont(size: 30),
Margin = new MarginPadding
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(footer_button_spacing / 2, 0),
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Children = new Drawable[]
{
Top = 5,
Right = 10
}
new OsuSpriteText
{
Text = @"Score Multiplier:",
Font = OsuFont.GetFont(size: 30),
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
},
MultiplierLabel = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Width = 70, // make width fixed so reflow doesn't occur when multiplier number changes.
},
},
},
MultiplierLabel = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
Margin = new MarginPadding
{
Top = 5
}
},
UnrankedLabel = new OsuSpriteText
{
Text = @"(Unranked)",
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
Margin = new MarginPadding
{
Top = 5,
Left = 10
}
}
}
}
},
@ -327,7 +321,6 @@ namespace osu.Game.Overlays.Mods
{
LowMultiplierColour = colours.Red;
HighMultiplierColour = colours.Green;
UnrankedLabel.Colour = colours.Blue;
availableMods = osu.AvailableMods.GetBoundCopy();
@ -431,12 +424,10 @@ namespace osu.Game.Overlays.Mods
private void updateMods()
{
var multiplier = 1.0;
var ranked = true;
foreach (var mod in SelectedMods.Value)
{
multiplier *= mod.ScoreMultiplier;
ranked &= mod.Ranked;
}
MultiplierLabel.Text = $"{multiplier:N2}x";
@ -446,8 +437,6 @@ namespace osu.Game.Overlays.Mods
MultiplierLabel.FadeColour(LowMultiplierColour, 200);
else
MultiplierLabel.FadeColour(Color4.White, 200);
UnrankedLabel.FadeTo(ranked ? 0 : 1, 200);
}
private void updateModSettings(ValueChangedEvent<IReadOnlyList<Mod>> selectedMods)

View File

@ -66,7 +66,7 @@ namespace osu.Game.Overlays
beatmaps.ItemAdded += handleBeatmapAdded;
beatmaps.ItemRemoved += handleBeatmapRemoved;
beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets().OrderBy(_ => RNG.Next()));
beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal).OrderBy(_ => RNG.Next()));
}
protected override void LoadComplete()
@ -172,10 +172,15 @@ namespace osu.Game.Overlays
}
/// <summary>
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
/// </summary>
/// <returns>The <see cref="PreviousTrackResult"/> that indicate the decided action</returns>
public PreviousTrackResult PreviousTrack()
public void PreviousTrack() => Schedule(() => prev());
/// <summary>
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
/// </summary>
/// <returns>The <see cref="PreviousTrackResult"/> that indicate the decided action.</returns>
private PreviousTrackResult prev()
{
var currentTrackPosition = current?.Track.CurrentTime;
@ -204,8 +209,7 @@ namespace osu.Game.Overlays
/// <summary>
/// Play the next random or playlist track.
/// </summary>
/// <returns>Whether the operation was successful.</returns>
public bool NextTrack() => next();
public void NextTrack() => Schedule(() => next());
private bool next(bool instant = false)
{
@ -319,13 +323,13 @@ namespace osu.Game.Overlays
return true;
case GlobalAction.MusicNext:
if (NextTrack())
if (next())
onScreenDisplay?.Display(new MusicControllerToast("Next track"));
return true;
case GlobalAction.MusicPrev:
switch (PreviousTrack())
switch (prev())
{
case PreviousTrackResult.Restart:
onScreenDisplay?.Display(new MusicControllerToast("Restart track"));

View File

@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public PassThroughInputManager KeyBindingInputManager;
public override double GameplayStartTime => Objects.First().StartTime - 2000;
public override double GameplayStartTime => Objects.FirstOrDefault()?.StartTime - 2000 ?? 0;
private readonly Lazy<Playfield> playfield;
@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.UI
/// The mods which are to be applied.
/// </summary>
[Cached(typeof(IReadOnlyList<Mod>))]
private readonly IReadOnlyList<Mod> mods;
protected readonly IReadOnlyList<Mod> Mods;
private FrameStabilityContainer frameStabilityContainer;
@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.UI
throw new ArgumentException($"{GetType()} expected the beatmap to contain hitobjects of type {typeof(TObject)}.", nameof(beatmap));
Beatmap = tBeatmap;
this.mods = mods?.ToArray() ?? Array.Empty<Mod>();
Mods = mods?.ToArray() ?? Array.Empty<Mod>();
RelativeSizeAxes = Axes.Both;
@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.UI
.WithChild(ResumeOverlay)));
}
applyRulesetMods(mods, config);
applyRulesetMods(Mods, config);
loadObjects(cancellationToken);
}
@ -224,7 +224,7 @@ namespace osu.Game.Rulesets.UI
Playfield.PostProcess();
foreach (var mod in mods.OfType<IApplicableToDrawableHitObjects>())
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(Playfield.AllHitObjects);
}

View File

@ -401,12 +401,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
HitObject draggedObject = movementBlueprint.HitObject;
// The final movement position, relative to screenSpaceMovementStartPosition
// The final movement position, relative to movementBlueprintOriginalPosition.
Vector2 movePosition = movementBlueprintOriginalPosition.Value + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
// Retrieve a snapped position.
(Vector2 snappedPosition, double snappedTime) = snapProvider.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime);
// Move the hitobjects
// Move the hitobjects.
if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, ToScreenSpace(snappedPosition))))
return true;

View File

@ -136,14 +136,26 @@ namespace osu.Game.Screens.Edit
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(HitObject hitObject)
{
trackStartTime(hitObject);
// Preserve existing sorting order in the beatmap
var insertionIndex = findInsertionIndex(PlayableBeatmap.HitObjects, hitObject.StartTime);
mutableHitObjects.Insert(insertionIndex + 1, hitObject);
Insert(insertionIndex + 1, hitObject);
}
/// <summary>
/// Inserts a <see cref="HitObject"/> into this <see cref="EditorBeatmap"/>.
/// </summary>
/// <remarks>
/// It is the invoker's responsibility to make sure that <see cref="HitObject"/> sorting order is maintained.
/// </remarks>
/// <param name="index">The index to insert the <see cref="HitObject"/> at.</param>
/// <param name="hitObject">The <see cref="HitObject"/> to insert.</param>
public void Insert(int index, HitObject hitObject)
{
trackStartTime(hitObject);
mutableHitObjects.Insert(index, hitObject);
HitObjectAdded?.Invoke(hitObject);
updateHitObject(hitObject, true);
}

View File

@ -63,8 +63,10 @@ namespace osu.Game.Screens.Edit
}
}
// Make the removal indices are sorted so that iteration order doesn't get messed up post-removal.
// Sort the indices to ensure that removal + insertion indices don't get jumbled up post-removal or post-insertion.
// This isn't strictly required, but the differ makes no guarantees about order.
toRemove.Sort();
toAdd.Sort();
// Apply the changes.
for (int i = toRemove.Count - 1; i >= 0; i--)
@ -74,7 +76,7 @@ namespace osu.Game.Screens.Edit
{
IBeatmap newBeatmap = readBeatmap(newState);
foreach (var i in toAdd)
editorBeatmap.Add(newBeatmap.HitObjects[i]);
editorBeatmap.Insert(i, newBeatmap.HitObjects[i]);
}
}
@ -84,7 +86,11 @@ namespace osu.Game.Screens.Edit
{
using (var stream = new MemoryStream(state))
using (var reader = new LineBufferedReader(stream, true))
return new PassThroughWorkingBeatmap(Decoder.GetDecoder<Beatmap>(reader).Decode(reader)).GetPlayableBeatmap(editorBeatmap.BeatmapInfo.Ruleset);
{
var decoded = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
decoded.BeatmapInfo.Ruleset = editorBeatmap.BeatmapInfo.Ruleset;
return new PassThroughWorkingBeatmap(decoded).GetPlayableBeatmap(editorBeatmap.BeatmapInfo.Ruleset);
}
}
private class PassThroughWorkingBeatmap : WorkingBeatmap

View File

@ -73,7 +73,7 @@ namespace osu.Game.Screens.Menu
if (!MenuMusic.Value)
{
var sets = beatmaps.GetAllUsableBeatmapSets();
var sets = beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal);
if (sets.Count > 0)
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
}
@ -96,8 +96,6 @@ namespace osu.Game.Screens.Menu
Track = introBeatmap.Track;
}
public override bool OnExiting(IScreen next) => !DidLoadMenu;
public override void OnResuming(IScreen last)
{
this.FadeIn(300);

View File

@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore.Internal;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -31,7 +30,7 @@ namespace osu.Game.Screens
/// <summary>
/// A user-facing title for this screen.
/// </summary>
public virtual string Title => GetType().ShortDisplayName();
public virtual string Title => GetType().Name;
public string Description => Title;

View File

@ -169,7 +169,7 @@ namespace osu.Game.Screens.Select
loadBeatmapSets(GetLoadableBeatmaps());
}
protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable();
protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.AllButFiles);
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
{

View File

@ -34,6 +34,7 @@ using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics.UserInterface;
using osu.Game.Scoring;
namespace osu.Game.Screens.Select
@ -77,7 +78,7 @@ namespace osu.Game.Screens.Select
protected BeatmapCarousel Carousel { get; private set; }
private DifficultyRecommender recommender;
private readonly DifficultyRecommender recommender = new DifficultyRecommender();
private BeatmapInfoWedge beatmapInfoWedge;
private DialogOverlay dialogOverlay;
@ -92,6 +93,8 @@ namespace osu.Game.Screens.Select
private SampleChannel sampleChangeDifficulty;
private SampleChannel sampleChangeBeatmap;
private Container carouselContainer;
protected BeatmapDetailArea BeatmapDetails { get; private set; }
private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
@ -105,9 +108,22 @@ namespace osu.Game.Screens.Select
// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
transferRulesetValue();
LoadComponentAsync(Carousel = new BeatmapCarousel
{
AllowSelection = false, // delay any selection until our bindables are ready to make a good choice.
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
BleedTop = FilterControl.HEIGHT,
BleedBottom = Footer.HEIGHT,
SelectionChanged = updateSelectedBeatmap,
BeatmapSetsChanged = carouselBeatmapsLoaded,
GetRecommendedBeatmap = recommender.GetRecommendedBeatmap,
}, c => carouselContainer.Child = c);
AddRangeInternal(new Drawable[]
{
recommender = new DifficultyRecommender(),
recommender,
new ResetScrollContainer(() => Carousel.ScrollToSelected())
{
RelativeSizeAxes = Axes.Y,
@ -139,7 +155,7 @@ namespace osu.Game.Screens.Select
Padding = new MarginPadding { Right = -150 },
},
},
new Container
carouselContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
@ -147,18 +163,7 @@ namespace osu.Game.Screens.Select
Top = FilterControl.HEIGHT,
Bottom = Footer.HEIGHT
},
Child = Carousel = new BeatmapCarousel
{
AllowSelection = false, // delay any selection until our bindables are ready to make a good choice.
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
BleedTop = FilterControl.HEIGHT,
BleedBottom = Footer.HEIGHT,
SelectionChanged = updateSelectedBeatmap,
BeatmapSetsChanged = carouselBeatmapsLoaded,
GetRecommendedBeatmap = recommender.GetRecommendedBeatmap,
},
Child = new LoadingSpinner(true) { State = { Value = Visibility.Visible } }
}
},
}
@ -286,7 +291,7 @@ namespace osu.Game.Screens.Select
Schedule(() =>
{
// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
if (!beatmaps.GetAllUsableBeatmapSetsEnumerable().Any() && beatmaps.StableInstallationAvailable)
if (!beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.Minimal).Any() && beatmaps.StableInstallationAvailable)
{
dialogOverlay.Push(new ImportFromStablePopup(() =>
{

View File

@ -27,6 +27,10 @@ namespace osu.Game.Tests.Beatmaps
this.storyboard = storyboard;
}
public override bool TrackLoaded => true;
public override bool BeatmapLoaded => true;
protected override IBeatmap GetBeatmap() => beatmap;
protected override Storyboard GetStoryboard() => storyboard ?? base.GetStoryboard();

View File

@ -15,7 +15,7 @@ namespace osu.Game.Tests.Visual
/// Provides a clock, beat-divisor, and scrolling capability for test cases of editor components that
/// are preferrably tested within the presence of a clock and seek controls.
/// </summary>
public abstract class EditorClockTestScene : OsuTestScene
public abstract class EditorClockTestScene : OsuManualInputManagerTestScene
{
protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
protected new readonly EditorClock Clock;