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Fix incorrect spawning when scale adjustments are applied to child sprites
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@ -22,7 +22,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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AddStep("Load scroller", () => SetContents(() =>
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new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Empty())
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{
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Clock = new FramedClock(clock)
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Clock = new FramedClock(clock),
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Height = 0.4f,
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}));
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AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.LastResult.Value =
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new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Perfect : HitResult.Miss }));
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@ -64,13 +64,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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float currentX = (InternalChildren?.FirstOrDefault()?.X ?? 0) - (float)Clock.ElapsedFrameTime * 0.1f;
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// ensure we have enough sprites
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if (!wideEnough())
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{
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ClearInternal();
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while (!wideEnough())
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AddInternal(new ScrollerSprite { Passing = passing });
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}
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while (!wideEnough())
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AddInternal(new ScrollerSprite { Passing = passing });
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var first = InternalChildren.First();
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var last = InternalChildren.Last();
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