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Remove now incorrect comment
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@ -64,9 +64,7 @@ namespace osu.Game.Rulesets.Edit
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/// <param name="commitStart">Whether this call is committing a value for HitObject.StartTime and continuing with further adjustments.</param>
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protected void BeginPlacement(bool commitStart = false)
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{
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// applies snapping to above time
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placementHandler.BeginPlacement(HitObject);
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PlacementActive |= commitStart;
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}
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