mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 05:22:54 +08:00
Merge remote-tracking branch 'origin/master' into sorcerer-diffcalc-changes
This commit is contained in:
commit
94340608d4
@ -23,16 +23,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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protected override int SectionLength => 750;
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private readonly float halfCatchWidth;
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public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty);
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halfCatchWidth = catcher.CatchWidth * 0.5f;
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// We're only using 80% of the catcher's width to simulate imperfect gameplay.
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halfCatchWidth *= 0.8f;
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}
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protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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@ -54,6 +47,14 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
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{
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float halfCatchWidth;
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using (var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty))
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{
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halfCatchWidth = catcher.CatchWidth * 0.5f;
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halfCatchWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
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}
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CatchHitObject lastObject = null;
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foreach (var hitObject in beatmap.HitObjects.OfType<CatchHitObject>())
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|
@ -15,77 +15,100 @@ namespace osu.Game.Rulesets.Catch.Mods
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public override double ScoreMultiplier => 1.12;
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public override bool Ranked => true;
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private float lastStartX;
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private int lastStartTime;
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private float? lastPosition;
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private double lastStartTime;
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public void ApplyToHitObject(HitObject hitObject)
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{
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if (!(hitObject is Fruit))
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return;
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var catchObject = (CatchHitObject)hitObject;
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float position = catchObject.X;
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int startTime = (int)hitObject.StartTime;
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double startTime = hitObject.StartTime;
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if (lastStartX == 0)
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if (lastPosition == null)
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{
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lastStartX = position;
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lastPosition = position;
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lastStartTime = startTime;
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return;
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}
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float diff = lastStartX - position;
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int timeDiff = startTime - lastStartTime;
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float positionDiff = position - lastPosition.Value;
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double timeDiff = startTime - lastStartTime;
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if (timeDiff > 1000)
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{
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lastStartX = position;
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lastPosition = position;
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lastStartTime = startTime;
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return;
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}
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if (diff == 0)
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if (positionDiff == 0)
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{
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bool right = RNG.NextBool();
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float rand = Math.Min(20, (float)RNG.NextDouble(0, timeDiff / 4d)) / CatchPlayfield.BASE_WIDTH;
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if (right)
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{
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if (position + rand <= 1)
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position += rand;
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else
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position -= rand;
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}
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else
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{
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if (position - rand >= 0)
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position -= rand;
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else
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position += rand;
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}
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applyRandomOffset(ref position, timeDiff / 4d);
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catchObject.X = position;
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return;
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}
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if (Math.Abs(diff) < timeDiff / 3d)
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{
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if (diff > 0)
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{
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if (position - diff > 0)
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position -= diff;
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}
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else
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{
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if (position - diff < 1)
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position -= diff;
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}
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}
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if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
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applyOffset(ref position, positionDiff);
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catchObject.X = position;
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lastStartX = position;
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lastPosition = position;
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lastStartTime = startTime;
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}
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/// <summary>
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/// Applies a random offset in a random direction to a position, ensuring that the final position remains within the boundary of the playfield.
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/// </summary>
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/// <param name="position">The position which the offset should be applied to.</param>
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/// <param name="maxOffset">The maximum offset, cannot exceed 20px.</param>
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private void applyRandomOffset(ref float position, double maxOffset)
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{
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bool right = RNG.NextBool();
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float rand = Math.Min(20, (float)RNG.NextDouble(0, maxOffset)) / CatchPlayfield.BASE_WIDTH;
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if (right)
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{
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// Clamp to the right bound
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if (position + rand <= 1)
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position += rand;
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else
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position -= rand;
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}
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else
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{
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// Clamp to the left bound
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if (position - rand >= 0)
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position -= rand;
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else
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position += rand;
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||||
}
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}
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/// <summary>
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/// Applies an offset to a position, ensuring that the final position remains within the boundary of the playfield.
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/// </summary>
|
||||
/// <param name="position">The position which the offset should be applied to.</param>
|
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/// <param name="amount">The amount to offset by.</param>
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private void applyOffset(ref float position, float amount)
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{
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if (amount > 0)
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{
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// Clamp to the right bound
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if (position + amount < 1)
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position += amount;
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}
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else
|
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{
|
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// Clamp to the left bound
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if (position + amount > 0)
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position += amount;
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}
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}
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}
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}
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|
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Catch.UI
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if (lastPlateableFruit.IsLoaded)
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action();
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else
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lastPlateableFruit.OnLoadComplete = _ => action();
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lastPlateableFruit.OnLoadComplete += _ => action();
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}
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if (result.IsHit && fruit.CanBePlated)
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|
@ -2,16 +2,31 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Online.API;
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using osu.Game.Screens.Menu;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseDisclaimer : ScreenTestCase
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{
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[Cached(typeof(IAPIProvider))]
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private readonly DummyAPIAccess api = new DummyAPIAccess();
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[BackgroundDependencyLoader]
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private void load()
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{
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LoadScreen(new Disclaimer());
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AddStep("load disclaimer", () => LoadScreen(new Disclaimer()));
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AddStep("toggle support", () =>
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{
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api.LocalUser.Value = new User
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{
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Username = api.LocalUser.Value.Username,
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Id = api.LocalUser.Value.Id,
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IsSupporter = !api.LocalUser.Value.IsSupporter,
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};
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});
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}
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}
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}
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|
@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual
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}
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[Resolved]
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private APIAccess api { get; set; }
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private IAPIProvider api { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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|
@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual
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private BeatmapManager beatmaps { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osu, APIAccess api, RulesetStore rulesets)
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private void load(OsuGameBase osu, IAPIProvider api, RulesetStore rulesets)
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{
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Bindable<BeatmapInfo> beatmapBindable = new Bindable<BeatmapInfo>();
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|
@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual
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public class TestCaseUserProfile : OsuTestCase
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{
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private readonly TestUserProfileOverlay profile;
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private APIAccess api;
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private IAPIProvider api;
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual
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}
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[BackgroundDependencyLoader]
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private void load(APIAccess api)
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private void load(IAPIProvider api)
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{
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this.api = api;
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}
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|
@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps
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private readonly BeatmapStore beatmaps;
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private readonly APIAccess api;
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private readonly IAPIProvider api;
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private readonly AudioManager audioManager;
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@ -72,7 +72,7 @@ namespace osu.Game.Beatmaps
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private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, GameHost host = null,
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
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WorkingBeatmap defaultBeatmap = null)
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: base(storage, contextFactory, new BeatmapStore(contextFactory), host)
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{
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|
@ -51,7 +51,7 @@ namespace osu.Game.Beatmaps.Drawables
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drawable.Anchor = Anchor.Centre;
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drawable.Origin = Anchor.Centre;
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drawable.FillMode = FillMode.Fill;
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drawable.OnLoadComplete = d => d.FadeInFromZero(400);
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drawable.OnLoadComplete += d => d.FadeInFromZero(400);
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||||
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return drawable;
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}
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|
@ -67,16 +67,19 @@ namespace osu.Game.Beatmaps.Drawables
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||||
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if (beatmapSet != null)
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{
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BeatmapSetCover cover;
|
||||
|
||||
Add(displayedCover = new DelayedLoadWrapper(
|
||||
new BeatmapSetCover(beatmapSet, coverType)
|
||||
cover = new BeatmapSetCover(beatmapSet, coverType)
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||||
{
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||||
Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fill,
|
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OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
|
||||
})
|
||||
);
|
||||
|
||||
cover.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out);
|
||||
}
|
||||
}
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}
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|
@ -22,7 +22,7 @@ namespace osu.Game.Online.API
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||||
private readonly OsuConfigManager config;
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||||
private readonly OAuth authentication;
|
||||
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||||
public string Endpoint = @"https://osu.ppy.sh";
|
||||
public string Endpoint => @"https://osu.ppy.sh";
|
||||
private const string client_id = @"5";
|
||||
private const string client_secret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";
|
||||
|
||||
|
@ -61,9 +61,12 @@ namespace osu.Game.Online.API
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||||
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||||
private Action pendingFailure;
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||||
|
||||
public void Perform(APIAccess api)
|
||||
public void Perform(IAPIProvider api)
|
||||
{
|
||||
API = api;
|
||||
if (!(api is APIAccess apiAccess))
|
||||
throw new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests.");
|
||||
|
||||
API = apiAccess;
|
||||
|
||||
if (checkAndScheduleFailure())
|
||||
return;
|
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@ -71,7 +74,7 @@ namespace osu.Game.Online.API
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||||
WebRequest = CreateWebRequest();
|
||||
WebRequest.Failed += Fail;
|
||||
WebRequest.AllowRetryOnTimeout = false;
|
||||
WebRequest.AddHeader("Authorization", $"Bearer {api.AccessToken}");
|
||||
WebRequest.AddHeader("Authorization", $"Bearer {API.AccessToken}");
|
||||
|
||||
if (checkAndScheduleFailure())
|
||||
return;
|
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@ -85,7 +88,7 @@ namespace osu.Game.Online.API
|
||||
if (checkAndScheduleFailure())
|
||||
return;
|
||||
|
||||
api.Schedule(delegate { Success?.Invoke(); });
|
||||
API.Schedule(delegate { Success?.Invoke(); });
|
||||
}
|
||||
|
||||
public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
|
||||
|
@ -11,14 +11,16 @@ namespace osu.Game.Online.API
|
||||
public Bindable<User> LocalUser { get; } = new Bindable<User>(new User
|
||||
{
|
||||
Username = @"Dummy",
|
||||
Id = 1,
|
||||
Id = 1001,
|
||||
});
|
||||
|
||||
public bool IsLoggedIn => true;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
}
|
||||
public string ProvidedUsername => LocalUser.Value.Username;
|
||||
|
||||
public string Endpoint => "http://localhost";
|
||||
|
||||
public APIState State => LocalUser.Value.Id == 1 ? APIState.Offline : APIState.Online;
|
||||
|
||||
public virtual void Queue(APIRequest request)
|
||||
{
|
||||
@ -26,6 +28,28 @@ namespace osu.Game.Online.API
|
||||
|
||||
public void Register(IOnlineComponent component)
|
||||
{
|
||||
// todo: add support
|
||||
}
|
||||
|
||||
public void Unregister(IOnlineComponent component)
|
||||
{
|
||||
// todo: add support
|
||||
}
|
||||
|
||||
public void Login(string username, string password)
|
||||
{
|
||||
LocalUser.Value = new User
|
||||
{
|
||||
Username = @"Dummy",
|
||||
Id = 1001,
|
||||
};
|
||||
}
|
||||
|
||||
public void Logout()
|
||||
{
|
||||
LocalUser.Value = new GuestUser();
|
||||
}
|
||||
|
||||
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password) => null;
|
||||
}
|
||||
}
|
||||
|
@ -18,6 +18,19 @@ namespace osu.Game.Online.API
|
||||
/// </summary>
|
||||
bool IsLoggedIn { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The last username provided by the end-user.
|
||||
/// May not be authenticated.
|
||||
/// </summary>
|
||||
string ProvidedUsername { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The URL endpoint for this API. Does not include a trailing slash.
|
||||
/// </summary>
|
||||
string Endpoint { get; }
|
||||
|
||||
APIState State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Queue a new request.
|
||||
/// </summary>
|
||||
@ -29,5 +42,32 @@ namespace osu.Game.Online.API
|
||||
/// </summary>
|
||||
/// <param name="component">The component to register.</param>
|
||||
void Register(IOnlineComponent component);
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters a component to receive state changes.
|
||||
/// </summary>
|
||||
/// <param name="component">The component to unregister.</param>
|
||||
void Unregister(IOnlineComponent component);
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to login using the provided credentials. This is a non-blocking operation.
|
||||
/// </summary>
|
||||
/// <param name="username">The user's username.</param>
|
||||
/// <param name="password">The user's password.</param>
|
||||
void Login(string username, string password);
|
||||
|
||||
/// <summary>
|
||||
/// Log out the current user.
|
||||
/// </summary>
|
||||
void Logout();
|
||||
|
||||
/// <summary>
|
||||
/// Create a new user account. This is a blocking operation.
|
||||
/// </summary>
|
||||
/// <param name="email">The email to create the account with.</param>
|
||||
/// <param name="username">The username to create the account with.</param>
|
||||
/// <param name="password">The password to create the account with.</param>
|
||||
/// <returns>Any errors encoutnered during account creation.</returns>
|
||||
RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password);
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,6 @@ namespace osu.Game.Online.API
|
||||
{
|
||||
public interface IOnlineComponent
|
||||
{
|
||||
void APIStateChanged(APIAccess api, APIState state);
|
||||
void APIStateChanged(IAPIProvider api, APIState state);
|
||||
}
|
||||
}
|
||||
|
@ -174,12 +174,12 @@ namespace osu.Game.Online.Leaderboards
|
||||
};
|
||||
}
|
||||
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
|
||||
private ScheduledDelegate pendingUpdateScores;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(APIAccess api)
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
api?.Register(this);
|
||||
@ -195,7 +195,7 @@ namespace osu.Game.Online.Leaderboards
|
||||
|
||||
private APIRequest getScoresRequest;
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
if (state == APIState.Online)
|
||||
UpdateScores();
|
||||
|
@ -64,6 +64,8 @@ namespace osu.Game.Online.Leaderboards
|
||||
|
||||
statisticsLabels = GetStatistics(score).Select(s => new ScoreComponentLabel(s)).ToList();
|
||||
|
||||
Avatar innerAvatar;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
@ -109,12 +111,11 @@ namespace osu.Game.Online.Leaderboards
|
||||
Children = new[]
|
||||
{
|
||||
avatar = new DelayedLoadWrapper(
|
||||
new Avatar(user)
|
||||
innerAvatar = new Avatar(user)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CornerRadius = corner_radius,
|
||||
Masking = true,
|
||||
OnLoadComplete = d => d.FadeInFromZero(200),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
@ -214,6 +215,8 @@ namespace osu.Game.Online.Leaderboards
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
innerAvatar.OnLoadComplete += d => d.FadeInFromZero(200);
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
|
@ -152,7 +152,6 @@ namespace osu.Game
|
||||
|
||||
API = new APIAccess(LocalConfig);
|
||||
|
||||
dependencies.Cache(API);
|
||||
dependencies.CacheAs<IAPIProvider>(API);
|
||||
|
||||
var defaultBeatmap = new DummyWorkingBeatmap(this);
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
private OsuTextBox emailTextBox;
|
||||
private OsuPasswordTextBox passwordTextBox;
|
||||
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
private ShakeContainer registerShake;
|
||||
private IEnumerable<Drawable> characterCheckText;
|
||||
|
||||
@ -42,7 +42,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
private GameHost host;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, APIAccess api, GameHost host)
|
||||
private void load(OsuColour colours, IAPIProvider api, GameHost host)
|
||||
{
|
||||
this.api = api;
|
||||
this.host = host;
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
{
|
||||
private OsuTextFlowContainer multiAccountExplanationText;
|
||||
private LinkFlowContainer furtherAssistance;
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
|
||||
private const string help_centre_url = "/help/wiki/Help_Centre#login";
|
||||
|
||||
@ -39,7 +39,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, APIAccess api, OsuGame game, TextureStore textures)
|
||||
private void load(OsuColour colours, IAPIProvider api, OsuGame game, TextureStore textures)
|
||||
{
|
||||
this.api = api;
|
||||
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, APIAccess api)
|
||||
private void load(OsuColour colours, IAPIProvider api)
|
||||
{
|
||||
api.Register(this);
|
||||
|
||||
@ -96,7 +96,7 @@ namespace osu.Game.Overlays
|
||||
this.FadeOut(100);
|
||||
}
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api, BeatmapManager beatmaps)
|
||||
private void load(IAPIProvider api, BeatmapManager beatmaps)
|
||||
{
|
||||
FillFlowContainer textSprites;
|
||||
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
}
|
||||
|
||||
private GetScoresRequest getScoresRequest;
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
|
||||
public BeatmapInfo Beatmap
|
||||
{
|
||||
@ -129,7 +129,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api)
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
updateDisplay();
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
private readonly Header header;
|
||||
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
private RulesetStore rulesets;
|
||||
|
||||
private readonly ScrollContainer scroll;
|
||||
@ -101,7 +101,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api, RulesetStore rulesets)
|
||||
private void load(IAPIProvider api, RulesetStore rulesets)
|
||||
{
|
||||
this.api = api;
|
||||
this.rulesets = rulesets;
|
||||
|
@ -28,6 +28,8 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
if (value.Type != ChannelType.PM)
|
||||
throw new ArgumentException("Argument value needs to have the targettype user!");
|
||||
|
||||
Avatar avatar;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new Container
|
||||
@ -49,11 +51,10 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
Child = new DelayedLoadWrapper(new Avatar(value.Users.First())
|
||||
Child = new DelayedLoadWrapper(avatar = new Avatar(value.Users.First())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
OpenOnClick = { Value = false },
|
||||
OnLoadComplete = d => d.FadeInFromZero(300, Easing.OutQuint),
|
||||
})
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -63,6 +64,8 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
},
|
||||
});
|
||||
|
||||
avatar.OnLoadComplete += d => d.FadeInFromZero(300, Easing.OutQuint);
|
||||
|
||||
Text.X = ChatOverlay.TAB_AREA_HEIGHT;
|
||||
TextBold.X = ChatOverlay.TAB_AREA_HEIGHT;
|
||||
}
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
private const float panel_padding = 10f;
|
||||
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
private RulesetStore rulesets;
|
||||
|
||||
private readonly FillFlowContainer resultCountsContainer;
|
||||
@ -164,7 +164,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, APIAccess api, RulesetStore rulesets, PreviewTrackManager previewTrackManager)
|
||||
private void load(OsuColour colours, IAPIProvider api, RulesetStore rulesets, PreviewTrackManager previewTrackManager)
|
||||
{
|
||||
this.api = api;
|
||||
this.rulesets = rulesets;
|
||||
|
@ -109,7 +109,7 @@ namespace osu.Game.Overlays.MedalSplash
|
||||
s.Font = s.Font.With(size: 16);
|
||||
});
|
||||
|
||||
medalContainer.OnLoadComplete = d =>
|
||||
medalContainer.OnLoadComplete += d =>
|
||||
{
|
||||
unlocked.Position = new Vector2(0f, medalContainer.DrawSize.Y / 2 + 10);
|
||||
infoFlow.Position = new Vector2(0f, unlocked.Position.Y + 90);
|
||||
|
@ -335,9 +335,12 @@ namespace osu.Game.Overlays.Profile
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(200),
|
||||
Depth = float.MaxValue,
|
||||
}, coverContainer.Add);
|
||||
}, background =>
|
||||
{
|
||||
coverContainer.Add(background);
|
||||
background.FadeInFromZero(200);
|
||||
});
|
||||
|
||||
if (user.IsSupporter)
|
||||
SupporterTag.Show();
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
|
||||
protected readonly Bindable<User> User = new Bindable<User>();
|
||||
|
||||
protected APIAccess Api;
|
||||
protected IAPIProvider Api;
|
||||
protected APIRequest RetrievalRequest;
|
||||
protected RulesetStore Rulesets;
|
||||
|
||||
@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api, RulesetStore rulesets)
|
||||
private void load(IAPIProvider api, RulesetStore rulesets)
|
||||
{
|
||||
Api = api;
|
||||
Rulesets = rulesets;
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
|
||||
{
|
||||
public class DrawableRecentActivity : DrawableProfileRow
|
||||
{
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
|
||||
private readonly APIRecentActivity activity;
|
||||
|
||||
@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api)
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
|
||||
|
@ -58,14 +58,14 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuColour colours, APIAccess api)
|
||||
private void load(OsuColour colours, IAPIProvider api)
|
||||
{
|
||||
this.colours = colours;
|
||||
|
||||
api?.Register(this);
|
||||
}
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
form = null;
|
||||
|
||||
@ -194,7 +194,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
{
|
||||
private TextBox username;
|
||||
private TextBox password;
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
|
||||
public Action RequestHide;
|
||||
|
||||
@ -205,7 +205,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(APIAccess api, OsuConfigManager config, AccountCreationOverlay accountCreation)
|
||||
private void load(IAPIProvider api, OsuConfigManager config, AccountCreationOverlay accountCreation)
|
||||
{
|
||||
this.api = api;
|
||||
Direction = FillDirection.Vertical;
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>, IOnlineComponent
|
||||
{
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
private readonly LoadingAnimation loading;
|
||||
private FillFlowContainer<SocialPanel> panels;
|
||||
|
||||
@ -89,7 +89,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api)
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
api.Register(this);
|
||||
@ -193,7 +193,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
}
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
|
@ -43,12 +43,12 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api)
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
api.Register(this);
|
||||
}
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Overlays
|
||||
private ProfileSection lastSection;
|
||||
private ProfileSection[] sections;
|
||||
private GetUserRequest userReq;
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
protected ProfileHeader Header;
|
||||
private SectionsContainer<ProfileSection> sectionsContainer;
|
||||
private ProfileTabControl tabs;
|
||||
@ -56,7 +56,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api)
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
}
|
||||
|
153
osu.Game/Rulesets/UI/FrameStabilityContainer.cs
Normal file
153
osu.Game/Rulesets/UI/FrameStabilityContainer.cs
Normal file
@ -0,0 +1,153 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which consumes a parent gameplay clock and standardises frame counts for children.
|
||||
/// Will ensure a minimum of 40 frames per clock second is maintained, regardless of any system lag or seeks.
|
||||
/// </summary>
|
||||
public class FrameStabilityContainer : Container, IHasReplayHandler
|
||||
{
|
||||
public FrameStabilityContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
gameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
|
||||
}
|
||||
|
||||
private readonly ManualClock manualClock;
|
||||
|
||||
private readonly FramedClock framedClock;
|
||||
|
||||
[Cached]
|
||||
private GameplayClock gameplayClock;
|
||||
|
||||
private IFrameBasedClock parentGameplayClock;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(GameplayClock clock)
|
||||
{
|
||||
if (clock != null)
|
||||
parentGameplayClock = clock;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
setClock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are running up-to-date with our parent clock.
|
||||
/// If not, we will need to keep processing children until we catch up.
|
||||
/// </summary>
|
||||
private bool requireMoreUpdateLoops;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are in a valid state (ie. should we keep processing children frames).
|
||||
/// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
|
||||
/// </summary>
|
||||
private bool validState;
|
||||
|
||||
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
|
||||
|
||||
private bool isAttached => ReplayInputHandler != null;
|
||||
|
||||
private const int max_catch_up_updates_per_frame = 50;
|
||||
|
||||
private const double sixty_frame_time = 1000.0 / 60;
|
||||
|
||||
public override bool UpdateSubTree()
|
||||
{
|
||||
requireMoreUpdateLoops = true;
|
||||
validState = true;
|
||||
|
||||
int loops = 0;
|
||||
|
||||
while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
|
||||
{
|
||||
updateClock();
|
||||
|
||||
if (validState)
|
||||
{
|
||||
base.UpdateSubTree();
|
||||
UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updateClock()
|
||||
{
|
||||
if (parentGameplayClock == null)
|
||||
setClock(); // LoadComplete may not be run yet, but we still want the clock.
|
||||
|
||||
validState = true;
|
||||
|
||||
manualClock.Rate = parentGameplayClock.Rate;
|
||||
manualClock.IsRunning = parentGameplayClock.IsRunning;
|
||||
|
||||
var newProposedTime = parentGameplayClock.CurrentTime;
|
||||
|
||||
try
|
||||
{
|
||||
if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
|
||||
{
|
||||
newProposedTime = manualClock.Rate > 0
|
||||
? Math.Min(newProposedTime, manualClock.CurrentTime + sixty_frame_time)
|
||||
: Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time);
|
||||
}
|
||||
|
||||
if (!isAttached)
|
||||
{
|
||||
manualClock.CurrentTime = newProposedTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
double? newTime = ReplayInputHandler.SetFrameFromTime(newProposedTime);
|
||||
|
||||
if (newTime == null)
|
||||
{
|
||||
// we shouldn't execute for this time value. probably waiting on more replay data.
|
||||
validState = false;
|
||||
|
||||
requireMoreUpdateLoops = true;
|
||||
manualClock.CurrentTime = newProposedTime;
|
||||
return;
|
||||
}
|
||||
|
||||
manualClock.CurrentTime = newTime.Value;
|
||||
}
|
||||
|
||||
requireMoreUpdateLoops = manualClock.CurrentTime != parentGameplayClock.CurrentTime;
|
||||
}
|
||||
finally
|
||||
{
|
||||
// The manual clock time has changed in the above code. The framed clock now needs to be updated
|
||||
// to ensure that the its time is valid for our children before input is processed
|
||||
framedClock.ProcessFrame();
|
||||
}
|
||||
}
|
||||
|
||||
private void setClock()
|
||||
{
|
||||
// in case a parent gameplay clock isn't available, just use the parent clock.
|
||||
if (parentGameplayClock == null)
|
||||
parentGameplayClock = Clock;
|
||||
|
||||
Clock = gameplayClock;
|
||||
ProcessCustomClock = false;
|
||||
}
|
||||
|
||||
public ReplayInputHandler ReplayInputHandler { get; set; }
|
||||
}
|
||||
}
|
@ -132,6 +132,8 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
|
||||
|
||||
protected FrameStabilityContainer FrameStabilityContainer;
|
||||
|
||||
public Score ReplayScore { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
@ -149,7 +151,11 @@ namespace osu.Game.Rulesets.UI
|
||||
throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available");
|
||||
|
||||
ReplayScore = replayScore;
|
||||
ReplayInputManager.ReplayInputHandler = replayScore != null ? CreateReplayInputHandler(replayScore.Replay) : null;
|
||||
|
||||
var handler = replayScore != null ? CreateReplayInputHandler(replayScore.Replay) : null;
|
||||
|
||||
ReplayInputManager.ReplayInputHandler = handler;
|
||||
FrameStabilityContainer.ReplayInputHandler = handler;
|
||||
|
||||
HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null;
|
||||
}
|
||||
@ -243,7 +249,6 @@ namespace osu.Game.Rulesets.UI
|
||||
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
|
||||
|
||||
KeyBindingInputManager = CreateInputManager();
|
||||
KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
|
||||
|
||||
applyBeatmapMods(Mods);
|
||||
}
|
||||
@ -262,7 +267,10 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
KeyBindingInputManager,
|
||||
FrameStabilityContainer = new FrameStabilityContainer
|
||||
{
|
||||
Child = KeyBindingInputManager,
|
||||
},
|
||||
Overlays = new Container { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -12,7 +11,6 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.StateChanges.Events;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Input.Handlers;
|
||||
@ -41,7 +39,12 @@ namespace osu.Game.Rulesets.UI
|
||||
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
{
|
||||
InternalChild = KeyBindingContainer = CreateKeyBindingContainer(ruleset, variant, unique);
|
||||
gameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
|
||||
}
|
||||
|
||||
#region Action mapping (for replays)
|
||||
@ -85,137 +88,6 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
#endregion
|
||||
|
||||
#region Clock control
|
||||
|
||||
private readonly ManualClock manualClock;
|
||||
|
||||
private readonly FramedClock framedClock;
|
||||
|
||||
[Cached]
|
||||
private GameplayClock gameplayClock;
|
||||
|
||||
private IFrameBasedClock parentGameplayClock;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuConfigManager config, GameplayClock clock)
|
||||
{
|
||||
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
|
||||
|
||||
if (clock != null)
|
||||
parentGameplayClock = clock;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
setClock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are running up-to-date with our parent clock.
|
||||
/// If not, we will need to keep processing children until we catch up.
|
||||
/// </summary>
|
||||
private bool requireMoreUpdateLoops;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are in a valid state (ie. should we keep processing children frames).
|
||||
/// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
|
||||
/// </summary>
|
||||
private bool validState;
|
||||
|
||||
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
|
||||
|
||||
private bool isAttached => replayInputHandler != null && !UseParentInput;
|
||||
|
||||
private const int max_catch_up_updates_per_frame = 50;
|
||||
|
||||
private const double sixty_frame_time = 1000.0 / 60;
|
||||
|
||||
public override bool UpdateSubTree()
|
||||
{
|
||||
requireMoreUpdateLoops = true;
|
||||
validState = true;
|
||||
|
||||
int loops = 0;
|
||||
|
||||
while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
|
||||
{
|
||||
updateClock();
|
||||
|
||||
if (validState)
|
||||
{
|
||||
base.UpdateSubTree();
|
||||
UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updateClock()
|
||||
{
|
||||
if (parentGameplayClock == null)
|
||||
setClock(); // LoadComplete may not be run yet, but we still want the clock.
|
||||
|
||||
validState = true;
|
||||
|
||||
manualClock.Rate = parentGameplayClock.Rate;
|
||||
manualClock.IsRunning = parentGameplayClock.IsRunning;
|
||||
|
||||
var newProposedTime = parentGameplayClock.CurrentTime;
|
||||
|
||||
try
|
||||
{
|
||||
if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
|
||||
{
|
||||
newProposedTime = manualClock.Rate > 0
|
||||
? Math.Min(newProposedTime, manualClock.CurrentTime + sixty_frame_time)
|
||||
: Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time);
|
||||
}
|
||||
|
||||
if (!isAttached)
|
||||
{
|
||||
manualClock.CurrentTime = newProposedTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
double? newTime = replayInputHandler.SetFrameFromTime(newProposedTime);
|
||||
|
||||
if (newTime == null)
|
||||
{
|
||||
// we shouldn't execute for this time value. probably waiting on more replay data.
|
||||
validState = false;
|
||||
|
||||
requireMoreUpdateLoops = true;
|
||||
manualClock.CurrentTime = newProposedTime;
|
||||
return;
|
||||
}
|
||||
|
||||
manualClock.CurrentTime = newTime.Value;
|
||||
}
|
||||
|
||||
requireMoreUpdateLoops = manualClock.CurrentTime != parentGameplayClock.CurrentTime;
|
||||
}
|
||||
finally
|
||||
{
|
||||
// The manual clock time has changed in the above code. The framed clock now needs to be updated
|
||||
// to ensure that the its time is valid for our children before input is processed
|
||||
framedClock.ProcessFrame();
|
||||
}
|
||||
}
|
||||
|
||||
private void setClock()
|
||||
{
|
||||
// in case a parent gameplay clock isn't available, just use the parent clock.
|
||||
if (parentGameplayClock == null)
|
||||
parentGameplayClock = Clock;
|
||||
|
||||
Clock = gameplayClock;
|
||||
ProcessCustomClock = false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Setting application (disables etc.)
|
||||
|
||||
private Bindable<bool> mouseDisabled;
|
||||
|
@ -97,7 +97,7 @@ namespace osu.Game.Screens.Menu
|
||||
private OsuGame game { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private APIAccess api { get; set; }
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private NotificationOverlay notifications { get; set; }
|
||||
|
@ -2,11 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics;
|
||||
@ -25,16 +26,17 @@ namespace osu.Game.Screens.Menu
|
||||
private SpriteIcon icon;
|
||||
private Color4 iconColour;
|
||||
private LinkFlowContainer textFlow;
|
||||
private LinkFlowContainer supportFlow;
|
||||
|
||||
public override bool HideOverlaysOnEnter => true;
|
||||
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
|
||||
|
||||
public override bool CursorVisible => false;
|
||||
|
||||
private readonly List<Drawable> supporterDrawables = new List<Drawable>();
|
||||
private Drawable heart;
|
||||
|
||||
private const float icon_y = -85;
|
||||
private const float icon_size = 30;
|
||||
|
||||
private readonly Bindable<User> currentUser = new Bindable<User>();
|
||||
|
||||
@ -44,7 +46,7 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, APIAccess api)
|
||||
private void load(OsuColour colours, IAPIProvider api)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
@ -53,19 +55,39 @@ namespace osu.Game.Screens.Menu
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Icon = FontAwesome.fa_warning,
|
||||
Size = new Vector2(30),
|
||||
Size = new Vector2(icon_size),
|
||||
Y = icon_y,
|
||||
},
|
||||
textFlow = new LinkFlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding(50),
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
Y = -110,
|
||||
Direction = FillDirection.Vertical,
|
||||
Y = icon_y + icon_size,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Spacing = new Vector2(0, 2),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
textFlow = new LinkFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Spacing = new Vector2(0, 2),
|
||||
},
|
||||
supportFlow = new LinkFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Alpha = 0,
|
||||
Spacing = new Vector2(0, 2),
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@ -88,28 +110,45 @@ namespace osu.Game.Screens.Menu
|
||||
textFlow.NewParagraph();
|
||||
textFlow.NewParagraph();
|
||||
|
||||
supporterDrawables.AddRange(textFlow.AddText("Consider becoming an ", format));
|
||||
supporterDrawables.AddRange(textFlow.AddLink("osu!supporter", "https://osu.ppy.sh/home/support", creationParameters: format));
|
||||
supporterDrawables.AddRange(textFlow.AddText(" to help support the game", format));
|
||||
|
||||
supporterDrawables.Add(heart = textFlow.AddIcon(FontAwesome.fa_heart, t =>
|
||||
{
|
||||
t.Padding = new MarginPadding { Left = 5 };
|
||||
t.Font = t.Font.With(size: 12);
|
||||
t.Colour = colours.Pink;
|
||||
t.Origin = Anchor.Centre;
|
||||
}).First());
|
||||
|
||||
iconColour = colours.Yellow;
|
||||
|
||||
currentUser.BindTo(api.LocalUser);
|
||||
currentUser.BindValueChanged(e =>
|
||||
{
|
||||
supportFlow.Children.ForEach(d => d.FadeOut().Expire());
|
||||
|
||||
if (e.NewValue.IsSupporter)
|
||||
supporterDrawables.ForEach(d => d.FadeOut(500, Easing.OutQuint).Expire());
|
||||
{
|
||||
supportFlow.AddText("Thank you for supporting osu!", format);
|
||||
}
|
||||
else
|
||||
{
|
||||
supportFlow.AddText("Consider becoming an ", format);
|
||||
supportFlow.AddLink("osu!supporter", "https://osu.ppy.sh/home/support", creationParameters: format);
|
||||
supportFlow.AddText(" to help support the game", format);
|
||||
}
|
||||
|
||||
heart = supportFlow.AddIcon(FontAwesome.fa_heart, t =>
|
||||
{
|
||||
t.Padding = new MarginPadding { Left = 5 };
|
||||
t.Font = t.Font.With(size: 12);
|
||||
t.Origin = Anchor.Centre;
|
||||
t.Colour = colours.Pink;
|
||||
}).First();
|
||||
|
||||
if (IsLoaded)
|
||||
animateHeart();
|
||||
|
||||
if (supportFlow.IsPresent)
|
||||
supportFlow.FadeInFromZero(500);
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void animateHeart()
|
||||
{
|
||||
heart.FlashColour(Color4.White, 750, Easing.OutQuint).Loop();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -128,7 +167,9 @@ namespace osu.Game.Screens.Menu
|
||||
.MoveToY(icon_y, 160, Easing.InCirc)
|
||||
.RotateTo(0, 160, Easing.InCirc);
|
||||
|
||||
supporterDrawables.ForEach(d => d.FadeOut().Delay(2000).FadeIn(500));
|
||||
supportFlow.FadeOut().Delay(2000).FadeIn(500);
|
||||
|
||||
animateHeart();
|
||||
|
||||
this
|
||||
.FadeInFromZero(500)
|
||||
@ -136,8 +177,6 @@ namespace osu.Game.Screens.Menu
|
||||
.FadeOut(250)
|
||||
.ScaleTo(0.9f, 250, Easing.InQuint)
|
||||
.Finally(d => this.Push(intro));
|
||||
|
||||
heart.FlashColour(Color4.White, 750, Easing.OutQuint).Loop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -246,7 +246,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private APIAccess api { get; set; }
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
private GetRoomScoresRequest request;
|
||||
|
||||
|
@ -52,12 +52,18 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
|
||||
Participants.BindValueChanged(participants =>
|
||||
{
|
||||
usersFlow.Children = participants.NewValue.Select(u => new UserPanel(u)
|
||||
usersFlow.Children = participants.NewValue.Select(u =>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Width = 300,
|
||||
OnLoadComplete = d => d.FadeInFromZero(60),
|
||||
var panel = new UserPanel(u)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Width = 300,
|
||||
};
|
||||
|
||||
panel.OnLoadComplete += d => d.FadeInFromZero(60);
|
||||
|
||||
return panel;
|
||||
}).ToList();
|
||||
}, true);
|
||||
}
|
||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Screens.Multi
|
||||
private OsuGameBase game { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private APIAccess api { get; set; }
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private OsuLogo logo { get; set; }
|
||||
@ -163,7 +163,7 @@ namespace osu.Game.Screens.Multi
|
||||
this.Push(new PlayerLoader(player));
|
||||
}
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
if (state != APIState.Online)
|
||||
forcefullyExit();
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Multi.Play
|
||||
private readonly PlaylistItem playlistItem;
|
||||
|
||||
[Resolved]
|
||||
private APIAccess api { get; set; }
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IBindable<RulesetInfo> ruleset { get; set; }
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Screens.Multi
|
||||
private Bindable<FilterCriteria> currentFilter { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private APIAccess api { get; set; }
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; }
|
||||
|
@ -60,7 +60,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private RulesetInfo ruleset;
|
||||
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
|
||||
private SampleChannel sampleRestart;
|
||||
|
||||
@ -85,7 +85,7 @@ namespace osu.Game.Screens.Play
|
||||
private GameplayClockContainer gameplayClockContainer;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, APIAccess api, OsuConfigManager config)
|
||||
private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
|
||||
{
|
||||
this.api = api;
|
||||
|
||||
|
@ -577,7 +577,7 @@ namespace osu.Game.Screens.Select
|
||||
else
|
||||
{
|
||||
float y = currentY;
|
||||
d.OnLoadComplete = _ => performMove(y, setY);
|
||||
d.OnLoadComplete += _ => performMove(y, setY);
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Screens.Select
|
||||
private readonly FailRetryGraph failRetryGraph;
|
||||
private readonly DimmedLoadingAnimation loading;
|
||||
|
||||
private APIAccess api;
|
||||
private IAPIProvider api;
|
||||
|
||||
private ScheduledDelegate pendingBeatmapSwitch;
|
||||
|
||||
@ -160,7 +160,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api)
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
}
|
||||
|
@ -49,11 +49,16 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DelayedLoadUnloadWrapper(() =>
|
||||
new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
|
||||
{
|
||||
var background = new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
OnLoadComplete = d => d.FadeInFromZero(1000, Easing.OutQuint),
|
||||
}, 300, 5000
|
||||
};
|
||||
|
||||
background.OnLoadComplete += d => d.FadeInFromZero(1000, Easing.OutQuint);
|
||||
|
||||
return background;
|
||||
}, 300, 5000
|
||||
),
|
||||
new FillFlowContainer
|
||||
{
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
private IBindable<RulesetInfo> ruleset { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private APIAccess api { get; set; }
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Storyboards.Drawables
|
||||
{
|
||||
@ -55,9 +56,12 @@ namespace osu.Game.Storyboards.Drawables
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FileStore fileStore)
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(FileStore fileStore, GameplayClock clock)
|
||||
{
|
||||
if (clock != null)
|
||||
Clock = clock;
|
||||
|
||||
dependencies.Cache(new TextureStore(new TextureLoaderStore(fileStore.Store), false, scaleAdjust: 1));
|
||||
|
||||
foreach (var layer in Storyboard.Layers)
|
||||
|
@ -57,9 +57,9 @@ namespace osu.Game.Users
|
||||
var avatar = new Avatar(user)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
OnLoadComplete = d => d.FadeInFromZero(300, Easing.OutQuint),
|
||||
};
|
||||
|
||||
avatar.OnLoadComplete += d => d.FadeInFromZero(300, Easing.OutQuint);
|
||||
avatar.OpenOnClick.BindTo(OpenOnClick);
|
||||
|
||||
Add(displayedAvatar = new DelayedLoadWrapper(avatar));
|
||||
|
@ -59,6 +59,8 @@ namespace osu.Game.Users
|
||||
|
||||
FillFlowContainer infoContainer;
|
||||
|
||||
UserCoverBackground coverBackground;
|
||||
|
||||
AddInternal(content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -73,13 +75,12 @@ namespace osu.Game.Users
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DelayedLoadWrapper(new UserCoverBackground(user)
|
||||
new DelayedLoadWrapper(coverBackground = new UserCoverBackground(user)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out)
|
||||
}, 300) { RelativeSizeAxes = Axes.Both },
|
||||
new Box
|
||||
{
|
||||
@ -181,6 +182,8 @@ namespace osu.Game.Users
|
||||
}
|
||||
});
|
||||
|
||||
coverBackground.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out);
|
||||
|
||||
if (user.IsSupporter)
|
||||
{
|
||||
infoContainer.Add(new SupporterIcon
|
||||
|
@ -16,7 +16,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.313.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.315.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
@ -105,8 +105,8 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.313.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.313.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.315.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.315.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user