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Merge pull request #8961 from peppy/tourney-3v3
Add support for 3v3 tournament chroma key layout
This commit is contained in:
commit
e8a8c800e3
@ -32,5 +32,11 @@ namespace osu.Game.Tournament.Models
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MinValue = 640,
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MaxValue = 1366,
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};
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public Bindable<int> PlayersPerTeam = new BindableInt(4)
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{
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MinValue = 3,
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MaxValue = 4,
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};
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}
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}
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@ -36,7 +36,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
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[Resolved]
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private TournamentMatchChatDisplay chat { get; set; }
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private Box chroma;
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private Drawable chroma;
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[BackgroundDependencyLoader]
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private void load(LadderInfo ladder, MatchIPCInfo ipc, Storage storage)
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@ -61,16 +61,30 @@ namespace osu.Game.Tournament.Screens.Gameplay
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Y = 110,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Children = new Drawable[]
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Children = new[]
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{
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chroma = new Box
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chroma = new Container
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{
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// chroma key area for stable gameplay
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Name = "chroma",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Height = 512,
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Colour = new Color4(0, 255, 0, 255),
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Children = new Drawable[]
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{
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new ChromaArea
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{
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Name = "Left chroma",
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RelativeSizeAxes = Axes.Both,
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Width = 0.5f,
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},
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new ChromaArea
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{
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Name = "Right chroma",
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Width = 0.5f,
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}
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}
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},
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}
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},
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@ -98,9 +112,15 @@ namespace osu.Game.Tournament.Screens.Gameplay
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},
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new SettingsSlider<int>
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{
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LabelText = "Chroma Width",
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LabelText = "Chroma width",
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Bindable = LadderInfo.ChromaKeyWidth,
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KeyboardStep = 1,
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},
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new SettingsSlider<int>
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{
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LabelText = "Players per team",
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Bindable = LadderInfo.PlayersPerTeam,
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KeyboardStep = 1,
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}
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}
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}
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@ -201,5 +221,54 @@ namespace osu.Game.Tournament.Screens.Gameplay
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lastState = state.NewValue;
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}
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}
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private class ChromaArea : CompositeDrawable
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{
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[Resolved]
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private LadderInfo ladder { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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// chroma key area for stable gameplay
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Colour = new Color4(0, 255, 0, 255);
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ladder.PlayersPerTeam.BindValueChanged(performLayout, true);
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}
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private void performLayout(ValueChangedEvent<int> playerCount)
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{
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switch (playerCount.NewValue)
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{
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case 3:
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.5f,
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Height = 0.5f,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Height = 0.5f,
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},
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};
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break;
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default:
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InternalChild = new Box
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{
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RelativeSizeAxes = Axes.Both,
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};
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break;
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}
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}
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}
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}
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}
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