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Merge branch 'master' into fix-taiko-whistle

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Dean Herbert 2020-05-19 23:08:11 +09:00 committed by GitHub
commit dabf782a23
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5 changed files with 47 additions and 24 deletions

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@ -2,9 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[TestFixture]
public class TestSceneSkipOverlay : OsuManualInputManagerTestScene
{
private SkipOverlay skip;
private TestSkipOverlay skip;
private int requestCount;
private double increment;
@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Gameplay
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
skip = new SkipOverlay(skip_time)
skip = new TestSkipOverlay(skip_time)
{
RequestSkip = () =>
{
@ -56,19 +56,19 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestFadeOnIdle()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1);
AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1);
AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1);
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1);
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1);
AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1);
AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1);
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1);
}
[Test]
public void TestClickableAfterFade()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for fade", () => skip.Children.First().Alpha == 0);
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha == 0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkRequestCount(1);
}
@ -105,13 +105,25 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
AddUntilStep("wait for overlay disappear", () => !skip.IsPresent);
AddAssert("ensure button didn't disappear", () => skip.Children.First().Alpha > 0);
AddUntilStep("wait for overlay disappear", () => !skip.OverlayContent.IsPresent);
AddAssert("ensure button didn't disappear", () => skip.FadingContent.Alpha > 0);
AddStep("button up", () => InputManager.ReleaseButton(MouseButton.Left));
checkRequestCount(0);
}
private void checkRequestCount(int expected) =>
AddAssert($"request count is {expected}", () => requestCount == expected);
private class TestSkipOverlay : SkipOverlay
{
public TestSkipOverlay(double startTime)
: base(startTime)
{
}
public Drawable OverlayContent => InternalChild;
public Drawable FadingContent => (OverlayContent as Container)?.Child;
}
}
}

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@ -69,6 +69,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
settings.NameField.Current.Value = expected_name;
settings.DurationField.Current.Value = expectedDuration;
Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } });
roomManager.CreateRequested = r =>
{
@ -89,6 +90,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("setup", () =>
{
Room.Name.Value = "Test Room";
Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } });
fail = true;
roomManager.CreateRequested = _ => !fail;
});

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@ -133,7 +133,6 @@ namespace osu.Game.Screens.Multi.Match.Components
{
RelativeSizeAxes = Axes.X,
TabbableContentContainer = this,
OnCommit = (sender, text) => apply(),
},
},
new Section("Duration")
@ -196,7 +195,6 @@ namespace osu.Game.Screens.Multi.Match.Components
RelativeSizeAxes = Axes.X,
TabbableContentContainer = this,
ReadOnly = true,
OnCommit = (sender, text) => apply()
},
},
new Section("Password (optional)")
@ -207,7 +205,6 @@ namespace osu.Game.Screens.Multi.Match.Components
RelativeSizeAxes = Axes.X,
TabbableContentContainer = this,
ReadOnly = true,
OnCommit = (sender, text) => apply()
},
},
},
@ -331,6 +328,9 @@ namespace osu.Game.Screens.Multi.Match.Components
private void apply()
{
if (!ApplyButton.Enabled.Value)
return;
hideError();
RoomName.Value = NameField.Text;

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@ -83,6 +83,8 @@ namespace osu.Game.Screens.Play
private BreakTracker breakTracker;
private SkipOverlay skipOverlay;
protected ScoreProcessor ScoreProcessor { get; private set; }
protected HealthProcessor HealthProcessor { get; private set; }
@ -189,6 +191,7 @@ namespace osu.Game.Screens.Play
HUDOverlay.ShowHud.Value = false;
HUDOverlay.ShowHud.Disabled = true;
BreakOverlay.Hide();
skipOverlay.Hide();
}
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
@ -290,7 +293,7 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
new SkipOverlay(DrawableRuleset.GameplayStartTime)
skipOverlay = new SkipOverlay(DrawableRuleset.GameplayStartTime)
{
RequestSkip = GameplayClockContainer.Skip
},

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@ -24,13 +24,14 @@ using osu.Game.Input.Bindings;
namespace osu.Game.Screens.Play
{
public class SkipOverlay : VisibilityContainer, IKeyBindingHandler<GlobalAction>
public class SkipOverlay : CompositeDrawable, IKeyBindingHandler<GlobalAction>
{
private readonly double startTime;
public Action RequestSkip;
private Button button;
private ButtonContainer buttonContainer;
private Box remainingTimeBox;
private FadeContainer fadeContainer;
@ -61,9 +62,10 @@ namespace osu.Game.Screens.Play
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours)
{
Children = new Drawable[]
InternalChild = buttonContainer = new ButtonContainer
{
fadeContainer = new FadeContainer
RelativeSizeAxes = Axes.Both,
Child = fadeContainer = new FadeContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
@ -104,14 +106,8 @@ namespace osu.Game.Screens.Play
button.Action = () => RequestSkip?.Invoke();
displayTime = gameplayClock.CurrentTime;
Show();
}
protected override void PopIn() => this.FadeIn(fade_time);
protected override void PopOut() => this.FadeOut(fade_time);
protected override void Update()
{
base.Update();
@ -121,13 +117,14 @@ namespace osu.Game.Screens.Play
remainingTimeBox.Width = (float)Interpolation.Lerp(remainingTimeBox.Width, progress, Math.Clamp(Time.Elapsed / 40, 0, 1));
button.Enabled.Value = progress > 0;
State.Value = progress > 0 ? Visibility.Visible : Visibility.Hidden;
buttonContainer.State.Value = progress > 0 ? Visibility.Visible : Visibility.Hidden;
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (!e.HasAnyButtonPressed)
fadeContainer.Show();
return base.OnMouseMove(e);
}
@ -214,6 +211,13 @@ namespace osu.Game.Screens.Play
public override void Show() => State = Visibility.Visible;
}
private class ButtonContainer : VisibilityContainer
{
protected override void PopIn() => this.FadeIn(fade_time);
protected override void PopOut() => this.FadeOut(fade_time);
}
private class Button : OsuClickableContainer
{
private Color4 colourNormal;