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Merge branch 'master' into custom-data-directory
This commit is contained in:
commit
0b05a6d895
@ -10,10 +10,13 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -48,6 +51,8 @@ namespace osu.Game.Rulesets.Mania.Tests
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DrawableHitObject lastObject = null;
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Vector2 originalPosition = Vector2.Zero;
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setScrollStep(ScrollingDirection.Up);
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AddStep("seek to last object", () =>
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{
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lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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@ -81,7 +86,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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DrawableHitObject lastObject = null;
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Vector2 originalPosition = Vector2.Zero;
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AddStep("set down scroll", () => ((Bindable<ScrollingDirection>)composer.Composer.ScrollingInfo.Direction).Value = ScrollingDirection.Down);
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setScrollStep(ScrollingDirection.Down);
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AddStep("seek to last object", () =>
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{
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@ -116,6 +121,8 @@ namespace osu.Game.Rulesets.Mania.Tests
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DrawableHitObject lastObject = null;
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Vector2 originalPosition = Vector2.Zero;
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setScrollStep(ScrollingDirection.Down);
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AddStep("seek to last object", () =>
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{
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lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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@ -147,6 +154,46 @@ namespace osu.Game.Rulesets.Mania.Tests
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AddAssert("hitobjects not moved vertically", () => lastObject.DrawPosition.Y - originalPosition.Y <= DefaultNotePiece.NOTE_HEIGHT);
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}
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[Test]
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public void TestDragHoldNoteSelectionVertically()
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{
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setScrollStep(ScrollingDirection.Down);
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AddStep("setup beatmap", () =>
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{
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composer.EditorBeatmap.Clear();
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composer.EditorBeatmap.Add(new HoldNote
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{
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Column = 1,
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EndTime = 200
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});
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});
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|
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DrawableHoldNote holdNote = null;
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AddStep("grab hold note", () =>
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{
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holdNote = this.ChildrenOfType<DrawableHoldNote>().Single();
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InputManager.MoveMouseTo(holdNote);
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InputManager.PressButton(MouseButton.Left);
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});
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AddStep("move drag upwards", () =>
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{
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InputManager.MoveMouseTo(holdNote, new Vector2(0, -100));
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
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AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
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AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
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AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
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}
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private void setScrollStep(ScrollingDirection direction)
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=> AddStep($"set scroll direction = {direction}", () => ((Bindable<ScrollingDirection>)composer.Composer.ScrollingInfo.Direction).Value = direction);
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private class TestComposer : CompositeDrawable
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{
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[Cached(typeof(EditorBeatmap))]
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|
@ -399,7 +399,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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public TestSlider()
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{
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DefaultsApplied += () =>
|
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DefaultsApplied += _ =>
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{
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HeadCircle.HitWindows = new TestHitWindows();
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TailCircle.HitWindows = new TestHitWindows();
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|
@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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private void bindEvents(DrawableOsuHitObject drawableObject)
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{
|
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drawableObject.HitObject.PositionBindable.BindValueChanged(_ => scheduleRefresh());
|
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drawableObject.HitObject.DefaultsApplied += scheduleRefresh;
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drawableObject.HitObject.DefaultsApplied += _ => scheduleRefresh();
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}
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private void scheduleRefresh()
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|
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@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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typeof(TaikoHitTarget),
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typeof(TaikoLegacyHitTarget),
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typeof(PlayfieldBackgroundRight),
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typeof(LegacyTaikoScroller),
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}).ToList();
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[Cached(typeof(IScrollingInfo))]
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@ -51,6 +52,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
|
||||
Height = 0.6f,
|
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}));
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|
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AddRepeatStep("change height", () => this.ChildrenOfType<TaikoPlayfield>().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50);
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|
@ -0,0 +1,22 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Skinning;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
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{
|
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public class TestSceneTaikoScroller : TaikoSkinnableTestScene
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{
|
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public TestSceneTaikoScroller()
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{
|
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AddStep("Load scroller", () => SetContents(() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Empty())));
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AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.LastResult.Value =
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new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Perfect : HitResult.Miss }));
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}
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}
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}
|
149
osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs
Normal file
149
osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs
Normal file
@ -0,0 +1,149 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
|
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using osu.Game.Rulesets.Judgements;
|
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using osu.Game.Rulesets.Scoring;
|
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osuTK;
|
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|
||||
namespace osu.Game.Rulesets.Taiko.Skinning
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||||
{
|
||||
public class LegacyTaikoScroller : CompositeDrawable
|
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{
|
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public LegacyTaikoScroller()
|
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{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(GameplayBeatmap gameplayBeatmap)
|
||||
{
|
||||
if (gameplayBeatmap != null)
|
||||
((IBindable<JudgementResult>)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
|
||||
}
|
||||
|
||||
private bool passing;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
LastResult.BindValueChanged(result =>
|
||||
{
|
||||
var r = result.NewValue;
|
||||
|
||||
// always ignore hitobjects that don't affect combo (drumroll ticks etc.)
|
||||
if (r?.Judgement.AffectsCombo == false)
|
||||
return;
|
||||
|
||||
passing = r == null || r.Type > HitResult.Miss;
|
||||
|
||||
foreach (var sprite in InternalChildren.OfType<ScrollerSprite>())
|
||||
sprite.Passing = passing;
|
||||
}, true);
|
||||
}
|
||||
|
||||
public Bindable<JudgementResult> LastResult = new Bindable<JudgementResult>();
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
while (true)
|
||||
{
|
||||
float? additiveX = null;
|
||||
|
||||
foreach (var sprite in InternalChildren)
|
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{
|
||||
// add the x coordinates and perform re-layout on all sprites as spacing may change with gameplay scale.
|
||||
sprite.X = additiveX ??= sprite.X - (float)Time.Elapsed * 0.1f;
|
||||
|
||||
additiveX += sprite.DrawWidth - 1;
|
||||
|
||||
if (sprite.X + sprite.DrawWidth < 0)
|
||||
sprite.Expire();
|
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}
|
||||
|
||||
var last = InternalChildren.LastOrDefault();
|
||||
|
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// only break from this loop once we have saturated horizontal space completely.
|
||||
if (last != null && last.ScreenSpaceDrawQuad.TopRight.X >= ScreenSpaceDrawQuad.TopRight.X)
|
||||
break;
|
||||
|
||||
AddInternal(new ScrollerSprite
|
||||
{
|
||||
Passing = passing
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private class ScrollerSprite : CompositeDrawable
|
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{
|
||||
private Sprite passingSprite;
|
||||
private Sprite failingSprite;
|
||||
|
||||
private bool passing = true;
|
||||
|
||||
public bool Passing
|
||||
{
|
||||
get => passing;
|
||||
set
|
||||
{
|
||||
if (value == passing)
|
||||
return;
|
||||
|
||||
passing = value;
|
||||
|
||||
if (IsLoaded)
|
||||
updatePassing();
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
FillMode = FillMode.Fit;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
passingSprite = new Sprite { Texture = skin.GetTexture("taiko-slider") },
|
||||
failingSprite = new Sprite { Texture = skin.GetTexture("taiko-slider-fail"), Alpha = 0 },
|
||||
};
|
||||
|
||||
updatePassing();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
foreach (var c in InternalChildren)
|
||||
c.Scale = new Vector2(DrawHeight / c.Height);
|
||||
}
|
||||
|
||||
private void updatePassing()
|
||||
{
|
||||
if (passing)
|
||||
{
|
||||
passingSprite.Show();
|
||||
failingSprite.FadeOut(200);
|
||||
}
|
||||
else
|
||||
{
|
||||
failingSprite.FadeIn(200);
|
||||
passingSprite.Delay(200).FadeOut();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -85,6 +85,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
return new LegacyHitExplosion(sprite);
|
||||
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.TaikoScroller:
|
||||
if (GetTexture("taiko-slider") != null)
|
||||
return new LegacyTaikoScroller();
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
return source.GetDrawableComponent(component);
|
||||
|
@ -18,5 +18,6 @@ namespace osu.Game.Rulesets.Taiko
|
||||
TaikoExplosionMiss,
|
||||
TaikoExplosionGood,
|
||||
TaikoExplosionGreat,
|
||||
TaikoScroller
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
@ -16,11 +17,15 @@ using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
|
||||
{
|
||||
private SkinnableDrawable scroller;
|
||||
|
||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
@ -36,6 +41,20 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private void load()
|
||||
{
|
||||
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
|
||||
|
||||
AddInternal(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Empty())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Depth = float.MaxValue
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
var playfieldScreen = Playfield.ScreenSpaceDrawQuad;
|
||||
scroller.Height = ToLocalSpace(playfieldScreen.TopLeft + new Vector2(0, playfieldScreen.Height / 20)).Y;
|
||||
}
|
||||
|
||||
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
|
||||
|
@ -18,6 +18,7 @@ using osu.Game.Screens.Menu;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Development;
|
||||
@ -97,6 +98,7 @@ namespace osu.Game
|
||||
|
||||
private MainMenu menuScreen;
|
||||
|
||||
[CanBeNull]
|
||||
private IntroScreen introScreen;
|
||||
|
||||
private Bindable<int> configRuleset;
|
||||
@ -914,7 +916,7 @@ namespace osu.Game
|
||||
if (ScreenStack.CurrentScreen is Loader)
|
||||
return false;
|
||||
|
||||
if (introScreen.DidLoadMenu && !(ScreenStack.CurrentScreen is IntroScreen))
|
||||
if (introScreen?.DidLoadMenu == true && !(ScreenStack.CurrentScreen is IntroScreen))
|
||||
{
|
||||
Scheduler.Add(introScreen.MakeCurrent);
|
||||
return true;
|
||||
|
@ -50,13 +50,6 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuGame game, BeatmapManager beatmaps, OsuConfigManager osuConfig)
|
||||
{
|
||||
if (BeatmapSet.Value?.OnlineInfo?.Availability?.DownloadDisabled ?? false)
|
||||
{
|
||||
button.Enabled.Value = false;
|
||||
button.TooltipText = "this beatmap is currently not available for download.";
|
||||
return;
|
||||
}
|
||||
|
||||
noVideoSetting = osuConfig.GetBindable<bool>(OsuSetting.PreferNoVideo);
|
||||
|
||||
button.Action = () =>
|
||||
@ -81,6 +74,26 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
State.BindValueChanged(state =>
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case DownloadState.LocallyAvailable:
|
||||
button.Enabled.Value = true;
|
||||
button.TooltipText = string.Empty;
|
||||
break;
|
||||
|
||||
default:
|
||||
if (BeatmapSet.Value?.OnlineInfo?.Availability?.DownloadDisabled ?? false)
|
||||
{
|
||||
button.Enabled.Value = false;
|
||||
button.TooltipText = "this beatmap is currently not available for download.";
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -264,7 +264,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
if (BeatmapSet.Value == null) return;
|
||||
|
||||
if (BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false)
|
||||
if ((BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false) && State.Value != DownloadState.LocallyAvailable)
|
||||
{
|
||||
downloadButtonsContainer.Clear();
|
||||
return;
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
[Cached(typeof(DrawableHitObject))]
|
||||
public abstract class DrawableHitObject : SkinReloadableDrawable
|
||||
{
|
||||
public event Action<DrawableHitObject> DefaultsApplied;
|
||||
|
||||
public readonly HitObject HitObject;
|
||||
|
||||
/// <summary>
|
||||
@ -148,7 +150,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
samplesBindable.CollectionChanged += (_, __) => loadSamples();
|
||||
|
||||
updateState(ArmedState.Idle, true);
|
||||
onDefaultsApplied();
|
||||
apply(HitObject);
|
||||
}
|
||||
|
||||
private void loadSamples()
|
||||
@ -175,7 +177,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
AddInternal(Samples);
|
||||
}
|
||||
|
||||
private void onDefaultsApplied() => apply(HitObject);
|
||||
private void onDefaultsApplied(HitObject hitObject)
|
||||
{
|
||||
apply(hitObject);
|
||||
DefaultsApplied?.Invoke(this);
|
||||
}
|
||||
|
||||
private void apply(HitObject hitObject)
|
||||
{
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// <summary>
|
||||
/// Invoked after <see cref="ApplyDefaults"/> has completed on this <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
public event Action DefaultsApplied;
|
||||
public event Action<HitObject> DefaultsApplied;
|
||||
|
||||
public readonly Bindable<double> StartTimeBindable = new BindableDouble();
|
||||
|
||||
@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
foreach (var h in nestedHitObjects)
|
||||
h.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
DefaultsApplied?.Invoke();
|
||||
DefaultsApplied?.Invoke(this);
|
||||
}
|
||||
|
||||
protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
|
@ -487,6 +487,11 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
protected virtual ResumeOverlay CreateResumeOverlay() => null;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to display gameplay overlays, such as <see cref="HUDOverlay"/> and <see cref="BreakOverlay"/>.
|
||||
/// </summary>
|
||||
public virtual bool AllowGameplayOverlays => true;
|
||||
|
||||
/// <summary>
|
||||
/// Sets a replay to be used, overriding local input.
|
||||
/// </summary>
|
||||
|
@ -16,17 +16,23 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
{
|
||||
private readonly IBindable<double> timeRange = new BindableDouble();
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly Dictionary<DrawableHitObject, Cached> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, Cached>();
|
||||
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
|
||||
private readonly LayoutValue initialStateCache = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo);
|
||||
// Responds to changes in the layout. When the layout changes, all hit object states must be recomputed.
|
||||
private readonly LayoutValue layoutCache = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo);
|
||||
|
||||
// A combined cache across all hit object states to reduce per-update iterations.
|
||||
// When invalidated, one or more (but not necessarily all) hitobject states must be re-validated.
|
||||
private readonly Cached combinedObjCache = new Cached();
|
||||
|
||||
public ScrollingHitObjectContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
AddLayout(initialStateCache);
|
||||
AddLayout(layoutCache);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -35,13 +41,14 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
timeRange.BindTo(scrollingInfo.TimeRange);
|
||||
|
||||
direction.ValueChanged += _ => initialStateCache.Invalidate();
|
||||
timeRange.ValueChanged += _ => initialStateCache.Invalidate();
|
||||
direction.ValueChanged += _ => layoutCache.Invalidate();
|
||||
timeRange.ValueChanged += _ => layoutCache.Invalidate();
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject hitObject)
|
||||
{
|
||||
initialStateCache.Invalidate();
|
||||
combinedObjCache.Invalidate();
|
||||
hitObject.DefaultsApplied += onDefaultsApplied;
|
||||
base.Add(hitObject);
|
||||
}
|
||||
|
||||
@ -51,8 +58,10 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
|
||||
if (result)
|
||||
{
|
||||
initialStateCache.Invalidate();
|
||||
combinedObjCache.Invalidate();
|
||||
hitObjectInitialStateCache.Remove(hitObject);
|
||||
|
||||
hitObject.DefaultsApplied -= onDefaultsApplied;
|
||||
}
|
||||
|
||||
return result;
|
||||
@ -60,23 +69,45 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
|
||||
public override void Clear(bool disposeChildren = true)
|
||||
{
|
||||
foreach (var h in Objects)
|
||||
h.DefaultsApplied -= onDefaultsApplied;
|
||||
|
||||
base.Clear(disposeChildren);
|
||||
|
||||
initialStateCache.Invalidate();
|
||||
combinedObjCache.Invalidate();
|
||||
hitObjectInitialStateCache.Clear();
|
||||
}
|
||||
|
||||
private void onDefaultsApplied(DrawableHitObject drawableObject)
|
||||
{
|
||||
// The cache may not exist if the hitobject state hasn't been computed yet (e.g. if the hitobject was added + defaults applied in the same frame).
|
||||
// In such a case, combinedObjCache will take care of updating the hitobject.
|
||||
if (hitObjectInitialStateCache.TryGetValue(drawableObject, out var objCache))
|
||||
{
|
||||
combinedObjCache.Invalidate();
|
||||
objCache.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
private float scrollLength;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!initialStateCache.IsValid)
|
||||
if (!layoutCache.IsValid)
|
||||
{
|
||||
foreach (var cached in hitObjectInitialStateCache.Values)
|
||||
cached.Invalidate();
|
||||
combinedObjCache.Invalidate();
|
||||
|
||||
scrollingInfo.Algorithm.Reset();
|
||||
|
||||
layoutCache.Validate();
|
||||
}
|
||||
|
||||
if (!combinedObjCache.IsValid)
|
||||
{
|
||||
switch (direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
@ -89,15 +120,21 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
break;
|
||||
}
|
||||
|
||||
scrollingInfo.Algorithm.Reset();
|
||||
|
||||
foreach (var obj in Objects)
|
||||
{
|
||||
if (!hitObjectInitialStateCache.TryGetValue(obj, out var objCache))
|
||||
objCache = hitObjectInitialStateCache[obj] = new Cached();
|
||||
|
||||
if (objCache.IsValid)
|
||||
continue;
|
||||
|
||||
computeLifetimeStartRecursive(obj);
|
||||
computeInitialStateRecursive(obj);
|
||||
|
||||
objCache.Validate();
|
||||
}
|
||||
|
||||
initialStateCache.Validate();
|
||||
combinedObjCache.Validate();
|
||||
}
|
||||
}
|
||||
|
||||
@ -109,8 +146,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
computeLifetimeStartRecursive(obj);
|
||||
}
|
||||
|
||||
private readonly Dictionary<DrawableHitObject, Cached> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, Cached>();
|
||||
|
||||
private double computeOriginAdjustedLifetimeStart(DrawableHitObject hitObject)
|
||||
{
|
||||
float originAdjustment = 0.0f;
|
||||
@ -142,12 +177,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
// Cant use AddOnce() since the delegate is re-constructed every invocation
|
||||
private void computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() =>
|
||||
{
|
||||
if (!hitObjectInitialStateCache.TryGetValue(hitObject, out var cached))
|
||||
cached = hitObjectInitialStateCache[hitObject] = new Cached();
|
||||
|
||||
if (cached.IsValid)
|
||||
return;
|
||||
|
||||
if (hitObject.HitObject is IHasEndTime e)
|
||||
{
|
||||
switch (direction.Value)
|
||||
@ -171,8 +200,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
// Nested hitobjects don't need to scroll, but they do need accurate positions
|
||||
updatePosition(obj, hitObject.HitObject.StartTime);
|
||||
}
|
||||
|
||||
cached.Validate();
|
||||
});
|
||||
|
||||
protected override void UpdateAfterChildrenLife()
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -201,6 +202,25 @@ namespace osu.Game.Screens.Edit
|
||||
updateHitObject(null, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears all <see cref="HitObjects"/> from this <see cref="EditorBeatmap"/>.
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
var removed = HitObjects.ToList();
|
||||
|
||||
mutableHitObjects.Clear();
|
||||
|
||||
foreach (var b in startTimeBindables)
|
||||
b.Value.UnbindAll();
|
||||
startTimeBindables.Clear();
|
||||
|
||||
foreach (var h in removed)
|
||||
HitObjectRemoved?.Invoke(h);
|
||||
|
||||
updateHitObject(null, true);
|
||||
}
|
||||
|
||||
private void trackStartTime(HitObject hitObject)
|
||||
{
|
||||
startTimeBindables[hitObject] = hitObject.StartTimeBindable.GetBoundCopy();
|
||||
|
@ -2,10 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
@ -38,5 +40,11 @@ namespace osu.Game.Screens.Play
|
||||
public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
|
||||
|
||||
public IBeatmap Clone() => PlayableBeatmap.Clone();
|
||||
|
||||
private readonly Bindable<JudgementResult> lastJudgementResult = new Bindable<JudgementResult>();
|
||||
|
||||
public IBindable<JudgementResult> LastJudgementResult => lastJudgementResult;
|
||||
|
||||
public void ApplyResult(JudgementResult result) => lastJudgementResult.Value = result;
|
||||
}
|
||||
}
|
||||
|
@ -184,6 +184,13 @@ namespace osu.Game.Screens.Play
|
||||
addGameplayComponents(GameplayClockContainer, Beatmap.Value, playableBeatmap);
|
||||
addOverlayComponents(GameplayClockContainer, Beatmap.Value);
|
||||
|
||||
if (!DrawableRuleset.AllowGameplayOverlays)
|
||||
{
|
||||
HUDOverlay.ShowHud.Value = false;
|
||||
HUDOverlay.ShowHud.Disabled = true;
|
||||
BreakOverlay.Hide();
|
||||
}
|
||||
|
||||
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
|
||||
|
||||
// bind clock into components that require it
|
||||
@ -193,6 +200,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
HealthProcessor.ApplyResult(r);
|
||||
ScoreProcessor.ApplyResult(r);
|
||||
gameplayBeatmap.ApplyResult(r);
|
||||
};
|
||||
|
||||
DrawableRuleset.OnRevertResult += r =>
|
||||
|
Loading…
Reference in New Issue
Block a user