mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:33:30 +08:00
Avoid disabling a host-level bindable from osu! code
This commit is contained in:
parent
edda98b417
commit
aec2520ef4
@ -17,12 +17,20 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
protected override string Header => "Mouse";
|
||||
|
||||
private readonly BindableBool rawInputToggle = new BindableBool();
|
||||
private Bindable<double> sensitivityBindable = new BindableDouble();
|
||||
private Bindable<string> ignoredInputHandler;
|
||||
private SensitivitySetting sensitivity;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
|
||||
{
|
||||
var configSensitivity = config.GetBindable<double>(FrameworkSetting.CursorSensitivity);
|
||||
|
||||
// use local bindable to avoid changing enabled state of game host's bindable.
|
||||
sensitivityBindable = configSensitivity.GetUnboundCopy();
|
||||
configSensitivity.BindValueChanged(val => sensitivityBindable.Value = val.NewValue);
|
||||
sensitivityBindable.BindValueChanged(val => configSensitivity.Value = val.NewValue);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsCheckbox
|
||||
@ -33,7 +41,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
sensitivity = new SensitivitySetting
|
||||
{
|
||||
LabelText = "Cursor sensitivity",
|
||||
Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity)
|
||||
Bindable = sensitivityBindable
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
@ -60,7 +68,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
if (RuntimeInfo.OS != RuntimeInfo.Platform.Windows)
|
||||
{
|
||||
rawInputToggle.Disabled = true;
|
||||
sensitivity.Bindable.Disabled = true;
|
||||
sensitivityBindable.Disabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user