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Rename taiko HitTarget classes to avoid conflict with mania
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@ -18,8 +18,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
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{
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typeof(HitTarget),
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typeof(LegacyHitTarget),
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typeof(TaikoHitTarget),
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typeof(TaikoLegacyHitTarget),
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}).ToList();
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[Cached(typeof(IScrollingInfo))]
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@ -10,7 +10,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Taiko.Skinning
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{
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public class LegacyHitTarget : CompositeDrawable
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public class TaikoLegacyHitTarget : CompositeDrawable
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{
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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@ -22,7 +22,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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new Sprite
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{
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Texture = skin.GetTexture("approachcircle"),
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Scale = new Vector2(0.73f),
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.73f) * 0.625f,
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Alpha = 0.7f,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -30,7 +31,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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new Sprite
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{
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Texture = skin.GetTexture("taikobigcircle"),
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Scale = new Vector2(0.7f),
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.7f) * 0.625f,
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Alpha = 0.5f,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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case TaikoSkinComponents.HitTarget:
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if (GetTexture("taikobigcircle") != null)
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return new LegacyHitTarget();
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return new TaikoLegacyHitTarget();
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return null;
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}
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@ -13,14 +13,14 @@ namespace osu.Game.Rulesets.Taiko.UI
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/// <summary>
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/// A component that is displayed at the hit position in the taiko playfield.
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/// </summary>
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internal class HitTarget : Container
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internal class TaikoHitTarget : Container
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{
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/// <summary>
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/// Thickness of all drawn line pieces.
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/// </summary>
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private const float border_thickness = 2.5f;
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public HitTarget()
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public TaikoHitTarget()
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{
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RelativeSizeAxes = Axes.Both;
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@ -41,7 +41,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Scale = new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE),
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Masking = true,
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BorderColour = Color4.White,
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@ -63,7 +62,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Scale = new Vector2(TaikoHitObject.DEFAULT_SIZE),
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Masking = true,
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BorderColour = Color4.White,
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@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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FillMode = FillMode.Fit,
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Blending = BlendingParameters.Additive,
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},
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HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new HitTarget())
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HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget())
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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