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Simplify mascot scaling
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parent
8e023f7c48
commit
0933217389
@ -5,7 +5,6 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Layout;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -43,14 +42,9 @@ namespace osu.Game.Rulesets.Taiko.UI
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private Container hitTargetOffsetContent;
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private readonly LayoutValue<float> playfieldScaleLayout = new LayoutValue<float>(Invalidation.DrawSize);
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private float playfieldScale => playfieldScaleLayout.IsValid ? playfieldScaleLayout.Value : playfieldScaleLayout.Value = DrawHeight / DEFAULT_HEIGHT;
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public TaikoPlayfield(ControlPointInfo controlPoints)
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{
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this.controlPoints = controlPoints;
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AddLayout(playfieldScaleLayout);
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}
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[BackgroundDependencyLoader]
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@ -159,7 +153,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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rightArea.Padding = new MarginPadding { Left = leftArea.DrawWidth };
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hitTargetOffsetContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
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mascot.Scale = new Vector2(playfieldScale);
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mascot.Scale = new Vector2(DrawHeight / DEFAULT_HEIGHT);
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}
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public override void Add(DrawableHitObject h)
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