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mirror of https://github.com/ppy/osu.git synced 2025-01-12 22:33:05 +08:00

Move remaining positioning logic local to hold note blueprint

This commit is contained in:
Dean Herbert 2020-05-20 19:52:57 +09:00
parent 2f78866dfb
commit 26fb779f4d
2 changed files with 20 additions and 43 deletions

View File

@ -2,11 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Input;
@ -37,8 +39,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
if (Column != null)
{
headPiece.Y = PositionAt(HitObject.StartTime);
tailPiece.Y = PositionAt(HitObject.EndTime);
headPiece.Y = positionAt(HitObject.StartTime);
tailPiece.Y = positionAt(HitObject.EndTime);
}
var topPosition = new Vector2(headPiece.DrawPosition.X, Math.Min(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y));
@ -84,5 +86,21 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
originalStartTime = HitObject.StartTime = startTime;
}
}
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
private float positionAt(double time)
{
var pos = scrollingInfo.Algorithm.PositionAt(time,
EditorClock.CurrentTime,
scrollingInfo.TimeRange.Value,
Column.HitObjectContainer.DrawHeight);
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
pos = Column.HitObjectContainer.DrawHeight - pos;
return Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent).Y;
}
}
}

View File

@ -1,16 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
@ -23,9 +19,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
protected Column Column;
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
protected ManiaPlacementBlueprint(T hitObject)
: base(hitObject)
{
@ -50,39 +43,5 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
if (!PlacementActive)
Column = (result as ManiaSnapResult)?.Column;
}
protected float PositionAt(double time)
{
var pos = scrollingInfo.Algorithm.PositionAt(time,
EditorClock.CurrentTime,
scrollingInfo.TimeRange.Value,
Column.HitObjectContainer.DrawHeight);
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
pos = Column.HitObjectContainer.DrawHeight - pos;
return hitObjectToMousePosition(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent)).Y;
}
/// <summary>
/// Converts a hitobject position to a mouse position.
/// </summary>
/// <param name="hitObjectPosition">The hitobject position.</param>
/// <returns>The resulting mouse position, anchored at the centre of the hitobject.</returns>
private Vector2 hitObjectToMousePosition(Vector2 hitObjectPosition)
{
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Up:
hitObjectPosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
break;
case ScrollingDirection.Down:
hitObjectPosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
break;
}
return hitObjectPosition;
}
}
}