From 26fb779f4d7b6929d90ecc434070d88401046387 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 May 2020 19:52:57 +0900 Subject: [PATCH] Move remaining positioning logic local to hold note blueprint --- .../Blueprints/HoldNotePlacementBlueprint.cs | 22 +++++++++- .../Blueprints/ManiaPlacementBlueprint.cs | 41 ------------------- 2 files changed, 20 insertions(+), 43 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePlacementBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePlacementBlueprint.cs index 055b92b39d..38a12ed2ed 100644 --- a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePlacementBlueprint.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePlacementBlueprint.cs @@ -2,11 +2,13 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Edit.Blueprints.Components; using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.UI.Scrolling; using osuTK; using osuTK.Input; @@ -37,8 +39,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints if (Column != null) { - headPiece.Y = PositionAt(HitObject.StartTime); - tailPiece.Y = PositionAt(HitObject.EndTime); + headPiece.Y = positionAt(HitObject.StartTime); + tailPiece.Y = positionAt(HitObject.EndTime); } var topPosition = new Vector2(headPiece.DrawPosition.X, Math.Min(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y)); @@ -84,5 +86,21 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints originalStartTime = HitObject.StartTime = startTime; } } + + [Resolved] + private IScrollingInfo scrollingInfo { get; set; } + + private float positionAt(double time) + { + var pos = scrollingInfo.Algorithm.PositionAt(time, + EditorClock.CurrentTime, + scrollingInfo.TimeRange.Value, + Column.HitObjectContainer.DrawHeight); + + if (scrollingInfo.Direction.Value == ScrollingDirection.Down) + pos = Column.HitObjectContainer.DrawHeight - pos; + + return Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent).Y; + } } } diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs index e8c7aea814..e83495cec4 100644 --- a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs @@ -1,16 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Events; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Objects; -using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Mania.UI; -using osu.Game.Rulesets.UI.Scrolling; -using osuTK; using osuTK.Input; namespace osu.Game.Rulesets.Mania.Edit.Blueprints @@ -23,9 +19,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints protected Column Column; - [Resolved] - private IScrollingInfo scrollingInfo { get; set; } - protected ManiaPlacementBlueprint(T hitObject) : base(hitObject) { @@ -50,39 +43,5 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints if (!PlacementActive) Column = (result as ManiaSnapResult)?.Column; } - - protected float PositionAt(double time) - { - var pos = scrollingInfo.Algorithm.PositionAt(time, - EditorClock.CurrentTime, - scrollingInfo.TimeRange.Value, - Column.HitObjectContainer.DrawHeight); - - if (scrollingInfo.Direction.Value == ScrollingDirection.Down) - pos = Column.HitObjectContainer.DrawHeight - pos; - - return hitObjectToMousePosition(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent)).Y; - } - - /// - /// Converts a hitobject position to a mouse position. - /// - /// The hitobject position. - /// The resulting mouse position, anchored at the centre of the hitobject. - private Vector2 hitObjectToMousePosition(Vector2 hitObjectPosition) - { - switch (scrollingInfo.Direction.Value) - { - case ScrollingDirection.Up: - hitObjectPosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2; - break; - - case ScrollingDirection.Down: - hitObjectPosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2; - break; - } - - return hitObjectPosition; - } } }