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mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:07:23 +08:00

Remove un-needed RelativeSizeAxes specifications.

This commit is contained in:
Lucas A 2020-04-26 21:17:40 +02:00
parent a756486a4d
commit 801968ed51
9 changed files with 0 additions and 9 deletions

View File

@ -12,7 +12,6 @@ namespace osu.Game.Overlays.KeyBinding
{
public override Drawable CreateIcon() => new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.Globe
};

View File

@ -13,7 +13,6 @@ namespace osu.Game.Overlays.KeyBinding
{
public override Drawable CreateIcon() => ruleset?.CreateInstance()?.CreateIcon() ?? new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = OsuIcon.Hot
};

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@ -15,7 +15,6 @@ namespace osu.Game.Overlays.Settings.Sections
public override Drawable CreateIcon() => new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.VolumeUp
};

View File

@ -13,7 +13,6 @@ namespace osu.Game.Overlays.Settings.Sections
public override Drawable CreateIcon() => new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.Bug
};

View File

@ -13,7 +13,6 @@ namespace osu.Game.Overlays.Settings.Sections
public override Drawable CreateIcon() => new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.Laptop
};

View File

@ -13,7 +13,6 @@ namespace osu.Game.Overlays.Settings.Sections
public override Drawable CreateIcon() => new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.Keyboard
};

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@ -14,7 +14,6 @@ namespace osu.Game.Overlays.Settings.Sections
public override Drawable CreateIcon() => new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.Wrench
};

View File

@ -13,7 +13,6 @@ namespace osu.Game.Overlays.Settings.Sections
public override Drawable CreateIcon() => new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.GlobeAsia
};

View File

@ -21,7 +21,6 @@ namespace osu.Game.Overlays.Settings.Sections
public override Drawable CreateIcon() => new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.PaintBrush
};