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Ensure correct behaviour for clear animation

This commit is contained in:
Bartłomiej Dach 2020-04-29 21:52:09 +02:00
parent 47b040b7d8
commit 0d917ca339

View File

@ -103,7 +103,8 @@ namespace osu.Game.Rulesets.Taiko.UI
var texture = getAnimationFrame(skin, TaikoMascotAnimationState.Clear, frameIndex);
if (texture == null)
continue;
// as per https://osu.ppy.sh/help/wiki/Skinning/osu!taiko#pippidon
break;
AddFrame(texture);
}