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Ensure correct behaviour for clear animation
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@ -103,7 +103,8 @@ namespace osu.Game.Rulesets.Taiko.UI
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var texture = getAnimationFrame(skin, TaikoMascotAnimationState.Clear, frameIndex);
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if (texture == null)
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continue;
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// as per https://osu.ppy.sh/help/wiki/Skinning/osu!taiko#pippidon
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break;
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AddFrame(texture);
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}
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