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Merge branch 'master' into taiko-scroller

This commit is contained in:
Dean Herbert 2020-05-09 23:25:54 +09:00 committed by GitHub
commit 7ce78d8ce4
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5 changed files with 43 additions and 18 deletions

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@ -18,6 +18,7 @@ using osu.Game.Screens.Menu;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Development;
@ -97,6 +98,7 @@ namespace osu.Game
private MainMenu menuScreen;
[CanBeNull]
private IntroScreen introScreen;
private Bindable<int> configRuleset;
@ -914,7 +916,7 @@ namespace osu.Game
if (ScreenStack.CurrentScreen is Loader)
return false;
if (introScreen.DidLoadMenu && !(ScreenStack.CurrentScreen is IntroScreen))
if (introScreen?.DidLoadMenu == true && !(ScreenStack.CurrentScreen is IntroScreen))
{
Scheduler.Add(introScreen.MakeCurrent);
return true;

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@ -50,13 +50,6 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, BeatmapManager beatmaps, OsuConfigManager osuConfig)
{
if (BeatmapSet.Value?.OnlineInfo?.Availability?.DownloadDisabled ?? false)
{
button.Enabled.Value = false;
button.TooltipText = "this beatmap is currently not available for download.";
return;
}
noVideoSetting = osuConfig.GetBindable<bool>(OsuSetting.PreferNoVideo);
button.Action = () =>
@ -81,6 +74,26 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
break;
}
};
State.BindValueChanged(state =>
{
switch (state.NewValue)
{
case DownloadState.LocallyAvailable:
button.Enabled.Value = true;
button.TooltipText = string.Empty;
break;
default:
if (BeatmapSet.Value?.OnlineInfo?.Availability?.DownloadDisabled ?? false)
{
button.Enabled.Value = false;
button.TooltipText = "this beatmap is currently not available for download.";
}
break;
}
}, true);
}
}
}

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@ -264,7 +264,7 @@ namespace osu.Game.Overlays.BeatmapSet
{
if (BeatmapSet.Value == null) return;
if (BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false)
if ((BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false) && State.Value != DownloadState.LocallyAvailable)
{
downloadButtonsContainer.Clear();
return;

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@ -3,6 +3,7 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Newtonsoft.Json;
namespace osu.Game.Rulesets
@ -15,7 +16,20 @@ namespace osu.Game.Rulesets
public string ShortName { get; set; }
public string InstantiationInfo { get; set; }
private string instantiationInfo;
public string InstantiationInfo
{
get => instantiationInfo;
set => instantiationInfo = abbreviateInstantiationInfo(value);
}
private string abbreviateInstantiationInfo(string value)
{
// exclude version onwards, matching only on namespace and type.
// this is mainly to allow for new versions of already loaded rulesets to "upgrade" from old.
return string.Join(',', value.Split(',').Take(2));
}
[JsonIgnore]
public bool Available { get; set; }

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@ -93,7 +93,9 @@ namespace osu.Game.Rulesets
// add any other modes
foreach (var r in instances.Where(r => !(r is ILegacyRuleset)))
{
if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == r.RulesetInfo.InstantiationInfo) == null)
// todo: StartsWith can be changed to Equals on 2020-11-08
// This is to give users enough time to have their database use new abbreviated info).
if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo.StartsWith(r.RulesetInfo.InstantiationInfo)) == null)
context.RulesetInfo.Add(r.RulesetInfo);
}
@ -104,13 +106,7 @@ namespace osu.Game.Rulesets
{
try
{
var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo, asm =>
{
// for the time being, let's ignore the version being loaded.
// this allows for debug builds to successfully load rulesets (even though debug rulesets have a 0.0.0 version).
asm.Version = null;
return Assembly.Load(asm);
}, null))).RulesetInfo;
var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo))).RulesetInfo;
r.Name = instanceInfo.Name;
r.ShortName = instanceInfo.ShortName;