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Merge branch 'master' into all-ruleset-encoders
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commit
131f011239
@ -5,7 +5,7 @@ using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Edit;
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namespace osu.Game.Tests.Editor
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namespace osu.Game.Tests.Editing
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{
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[TestFixture]
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public class EditorChangeHandlerTest
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@ -17,7 +17,7 @@ using osu.Game.Screens.Edit;
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using osuTK;
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using Decoder = osu.Game.Beatmaps.Formats.Decoder;
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namespace osu.Game.Tests.Editor
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namespace osu.Game.Tests.Editing
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{
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[TestFixture]
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public class LegacyEditorBeatmapPatcherTest
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@ -14,7 +14,7 @@ using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Editor
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namespace osu.Game.Tests.Editing
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{
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[HeadlessTest]
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public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene
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@ -14,7 +14,7 @@ using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneBeatDivisorControl : OsuManualInputManagerTestScene
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{
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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneComposeScreen : EditorClockTestScene
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@ -13,7 +13,7 @@ using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneDistanceSnapGrid : EditorClockTestScene
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{
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@ -4,33 +4,27 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneEditorChangeStates : ScreenTestScene
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public class TestSceneEditorChangeStates : EditorTestScene
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{
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public TestSceneEditorChangeStates()
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: base(new OsuRuleset())
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{
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}
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private EditorBeatmap editorBeatmap;
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private TestEditor editor;
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("load editor", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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LoadScreen(editor = new TestEditor());
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});
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AddUntilStep("wait for editor to load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
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&& editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
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AddStep("get beatmap", () => editorBeatmap = editor.ChildrenOfType<EditorBeatmap>().Single());
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AddStep("get beatmap", () => editorBeatmap = Editor.ChildrenOfType<EditorBeatmap>().Single());
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}
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[Test]
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@ -158,11 +152,13 @@ namespace osu.Game.Tests.Visual.Editor
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AddAssert("no hitobject added", () => addedObject == null);
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}
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private void addUndoSteps() => AddStep("undo", () => editor.Undo());
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private void addUndoSteps() => AddStep("undo", () => ((TestEditor)Editor).Undo());
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private void addRedoSteps() => AddStep("redo", () => editor.Redo());
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private void addRedoSteps() => AddStep("redo", () => ((TestEditor)Editor).Redo());
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private class TestEditor : Screens.Edit.Editor
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protected override Editor CreateEditor() => new TestEditor();
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private class TestEditor : Editor
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{
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public new void Undo() => base.Undo();
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@ -7,7 +7,7 @@ using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneEditorComposeRadioButtons : OsuTestScene
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@ -10,7 +10,7 @@ using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Edit.Components.Menus;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneEditorMenuBar : OsuTestScene
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@ -13,7 +13,7 @@ using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneEditorSeekSnapping : EditorClockTestScene
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@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneEditorSummaryTimeline : EditorClockTestScene
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@ -20,7 +20,7 @@ using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneHitObjectComposer : EditorClockTestScene
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@ -9,7 +9,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Screens.Edit.Components;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestScenePlaybackControl : OsuTestScene
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@ -7,7 +7,7 @@ using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneTimelineBlueprintContainer : TimelineTestScene
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@ -8,7 +8,7 @@ using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneTimelineTickDisplay : TimelineTestScene
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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Timing;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneTimingScreen : EditorClockTestScene
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@ -14,7 +14,7 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Osu;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneWaveform : OsuTestScene
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@ -15,7 +15,7 @@ using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneZoomableScrollContainer : OsuManualInputManagerTestScene
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{
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@ -18,7 +18,7 @@ using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editing
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{
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public abstract class TimelineTestScene : EditorClockTestScene
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{
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@ -23,6 +23,7 @@ namespace osu.Game.Tests.Beatmaps
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HitObjects = baseBeatmap.HitObjects;
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BeatmapInfo.Ruleset = ruleset;
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BeatmapInfo.RulesetID = ruleset.ID ?? 0;
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BeatmapInfo.BeatmapSet.Metadata = BeatmapInfo.Metadata;
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BeatmapInfo.BeatmapSet.Beatmaps = new List<BeatmapInfo> { BeatmapInfo };
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BeatmapInfo.BeatmapSet.OnlineInfo = new BeatmapSetOnlineInfo
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@ -3,9 +3,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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namespace osu.Game.Tests.Visual
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{
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@ -13,6 +17,8 @@ namespace osu.Game.Tests.Visual
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Editor), typeof(EditorScreen) };
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protected Editor Editor { get; private set; }
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private readonly Ruleset ruleset;
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protected EditorTestScene(Ruleset ruleset)
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@ -30,7 +36,11 @@ namespace osu.Game.Tests.Visual
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{
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base.SetUpSteps();
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AddStep("Load editor", () => LoadScreen(new Editor()));
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AddStep("load editor", () => LoadScreen(Editor = CreateEditor()));
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AddUntilStep("wait for editor to load", () => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
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&& Editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
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}
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protected virtual Editor CreateEditor() => new Editor();
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}
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}
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