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mirror of https://github.com/ppy/osu.git synced 2024-12-14 17:32:54 +08:00

Improve overall UI

This commit is contained in:
Dean Herbert 2020-05-14 17:40:43 +09:00
parent d04079f6ab
commit 4e4a779d68
4 changed files with 123 additions and 28 deletions

View File

@ -4,7 +4,9 @@
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings.Sections.Maintenance;
namespace osu.Game.Overlays.Settings.Sections.General
{
@ -13,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
protected override string Header => "Updates";
[BackgroundDependencyLoader]
private void load(Storage storage, OsuConfigManager config)
private void load(Storage storage, OsuConfigManager config, OsuGame game)
{
Add(new SettingsEnumDropdown<ReleaseStream>
{
@ -28,6 +30,12 @@ namespace osu.Game.Overlays.Settings.Sections.General
Text = "Open osu! folder",
Action = storage.OpenInNativeExplorer,
});
Add(new SettingsButton
{
Text = "Change folder location...",
Action = () => game.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen()))
});
}
}
}

View File

@ -5,7 +5,6 @@ using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Scoring;
@ -29,12 +28,6 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps, ScoreManager scores, SkinManager skins, DialogOverlay dialogOverlay, OsuGame game)
{
Add(importBeatmapsButton = new SettingsButton
{
Text = "Migrate storage to new location",
Action = () => game.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen()))
});
if (beatmaps.SupportsImportFromStable)
{
Add(importBeatmapsButton = new SettingsButton

View File

@ -12,6 +12,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens;
using osuTK;
namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
@ -28,6 +29,8 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
public override bool DisallowExternalBeatmapRulesetChanges => true;
public override bool HideOverlaysOnEnter => true;
private Task migrationTask;
public MigrationRunScreen(DirectoryInfo destination)
@ -47,6 +50,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
Direction = FillDirection.Vertical,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spacing = new Vector2(10),
Children = new Drawable[]
{
new OsuSpriteText
@ -54,12 +58,26 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Migration in progress",
Font = OsuFont.Default.With(size: 48)
Font = OsuFont.Default.With(size: 40)
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "This could take a few minutes depending on the speed of your disk(s).",
Font = OsuFont.Default.With(size: 30)
},
new LoadingSpinner(true)
{
State = { Value = Visibility.Visible }
}
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Please avoid interacting with the game!",
Font = OsuFont.Default.With(size: 30)
},
}
},
};
@ -76,6 +94,13 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
});
}
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
this.FadeOut().Delay(250).Then().FadeIn(250);
}
public override bool OnExiting(IScreen next)
{
// block until migration is finished

View File

@ -1,13 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Screens;
using osuTK;
namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
@ -15,40 +23,101 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
private DirectorySelector directorySelector;
public override bool AllowExternalScreenChange => false;
public override bool DisallowExternalBeatmapRulesetChanges => true;
public override bool HideOverlaysOnEnter => true;
[BackgroundDependencyLoader]
private void load()
private void load(OsuGame game, Storage storage, OsuColour colours)
{
InternalChild = new GridContainer
game.Toolbar.Hide();
// begin selection in the parent directory of the current storage location
var initialPath = new DirectoryInfo(storage.GetFullPath(string.Empty)).Parent?.FullName;
InternalChild = new Container
{
Masking = true,
CornerRadius = 10,
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.5f, 0.8f),
Children = new Drawable[]
{
new Dimension(GridSizeMode.Relative, 0.8f),
new Dimension(),
},
Content = new[]
{
new Drawable[] { directorySelector = new DirectorySelector { RelativeSizeAxes = Axes.Both } },
new Drawable[]
new Box
{
new OsuButton
Colour = colours.GreySeafoamDark,
RelativeSizeAxes = Axes.Both,
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 300,
Text = "Start",
Action = start
new Dimension(),
new Dimension(GridSizeMode.Relative, 0.8f),
new Dimension(),
},
Content = new[]
{
new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Please select a new location",
Font = OsuFont.Default.With(size: 40)
},
},
new Drawable[]
{
directorySelector = new DirectorySelector(initialPath)
{
RelativeSizeAxes = Axes.Both,
}
},
new Drawable[]
{
new TriangleButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 300,
Text = "Begin folder migration",
Action = start
},
}
}
}
}
};
}
public override void OnSuspending(IScreen next)
{
base.OnSuspending(next);
this.FadeOut(250);
}
private void start()
{
var target = directorySelector.CurrentDirectory.Value;
if (target.GetDirectories().Length > 0 || target.GetFiles().Length > 0)
target = target.CreateSubdirectory("osu-lazer");
try
{
if (target.GetDirectories().Length > 0 || target.GetFiles().Length > 0)
target = target.CreateSubdirectory("osu-lazer");
}
catch (Exception e)
{
Logger.Log($"Error during migration: {e?.Message}", level: LogLevel.Error);
return;
}
ValidForResume = false;
this.Push(new MigrationRunScreen(target));