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Merge pull request #8830 from iiSaLMaN/replace-catcher-construction-with-static-calculation-methods
Add static internal catcher calculation methods for CatchDifficultyCalculator
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commit
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@ -71,8 +71,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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protected override Skill[] CreateSkills(IBeatmap beatmap)
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{
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using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty))
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halfCatcherWidth = catcher.CatchWidth * 0.5f;
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halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
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return new Skill[]
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{
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@ -44,11 +44,6 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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private const float allowed_catch_range = 0.8f;
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/// <summary>
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/// Width of the area that can be used to attempt catches during gameplay.
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/// </summary>
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internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X) * allowed_catch_range;
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protected bool Dashing
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{
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get => dashing;
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@ -79,6 +74,11 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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}
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/// <summary>
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/// Width of the area that can be used to attempt catches during gameplay.
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/// </summary>
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private readonly float catchWidth;
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private Container<DrawableHitObject> caughtFruit;
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private CatcherSprite catcherIdle;
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@ -106,7 +106,9 @@ namespace osu.Game.Rulesets.Catch.UI
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Size = new Vector2(CatcherArea.CATCHER_SIZE);
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if (difficulty != null)
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Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
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Scale = calculateScale(difficulty);
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catchWidth = CalculateCatchWidth(Scale);
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}
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[BackgroundDependencyLoader]
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@ -139,6 +141,26 @@ namespace osu.Game.Rulesets.Catch.UI
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updateCatcher();
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}
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/// <summary>
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/// Calculates the scale of the catcher based off the provided beatmap difficulty.
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/// </summary>
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private static Vector2 calculateScale(BeatmapDifficulty difficulty)
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=> new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
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/// <summary>
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/// Calculates the width of the area used for attempting catches in gameplay.
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/// </summary>
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/// <param name="scale">The scale of the catcher.</param>
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internal static float CalculateCatchWidth(Vector2 scale)
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=> CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * allowed_catch_range;
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/// <summary>
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/// Calculates the width of the area used for attempting catches in gameplay.
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/// </summary>
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/// <param name="difficulty">The beatmap difficulty.</param>
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internal static float CalculateCatchWidth(BeatmapDifficulty difficulty)
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=> CalculateCatchWidth(calculateScale(difficulty));
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/// <summary>
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/// Add a caught fruit to the catcher's stack.
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/// </summary>
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@ -177,7 +199,7 @@ namespace osu.Game.Rulesets.Catch.UI
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/// <returns>Whether the catch is possible.</returns>
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public bool AttemptCatch(CatchHitObject fruit)
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{
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var halfCatchWidth = CatchWidth * 0.5f;
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var halfCatchWidth = catchWidth * 0.5f;
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// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
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var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
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