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Reduce IManiaHitObjectComposer scope
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commit
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@ -15,7 +15,6 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests
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@ -56,8 +55,6 @@ namespace osu.Game.Rulesets.Mania.Tests
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protected override void AddHitObject(DrawableHitObject hitObject) => column.Add((DrawableManiaHitObject)hitObject);
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public Column ColumnAt(Vector2 screenSpacePosition) => column;
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public int TotalColumns => 1;
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public ManiaPlayfield Playfield => null;
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}
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}
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@ -7,7 +7,6 @@ using osu.Framework.Timing;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests
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@ -18,11 +17,9 @@ namespace osu.Game.Rulesets.Mania.Tests
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[Cached(Type = typeof(IAdjustableClock))]
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private readonly IAdjustableClock clock = new StopwatchClock();
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private readonly Column column;
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protected ManiaSelectionBlueprintTestScene()
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{
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Add(column = new Column(0)
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Add(new Column(0)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -31,8 +28,6 @@ namespace osu.Game.Rulesets.Mania.Tests
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});
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}
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public Column ColumnAt(Vector2 screenSpacePosition) => column;
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public int TotalColumns => 1;
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public ManiaPlayfield Playfield => null;
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}
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}
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@ -2,14 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mania.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public interface IManiaHitObjectComposer
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{
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Column ColumnAt(Vector2 screenSpacePosition);
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int TotalColumns { get; }
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ManiaPlayfield Playfield { get; }
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}
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}
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@ -26,13 +26,6 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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}
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/// <summary>
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/// Retrieves the column that intersects a screen-space position.
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/// </summary>
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/// <param name="screenSpacePosition">The screen-space position.</param>
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/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
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public Column ColumnAt(Vector2 screenSpacePosition) => drawableRuleset.GetColumnByPosition(screenSpacePosition);
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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@ -42,11 +35,9 @@ namespace osu.Game.Rulesets.Mania.Edit
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public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
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public int TotalColumns => Playfield.TotalColumns;
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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{
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var column = ColumnAt(screenSpacePosition);
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var column = Playfield.GetColumnByPosition(screenSpacePosition);
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if (column == null)
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return new SnapResult(screenSpacePosition, null);
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
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{
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var currentColumn = composer.ColumnAt(moveEvent.ScreenSpacePosition);
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var currentColumn = composer.Playfield.GetColumnByPosition(moveEvent.ScreenSpacePosition);
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if (currentColumn == null)
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return;
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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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maxColumn = obj.Column;
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}
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columnDelta = Math.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
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columnDelta = Math.Clamp(columnDelta, -minColumn, composer.Playfield.TotalColumns - 1 - maxColumn);
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foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
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obj.Column += columnDelta;
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@ -23,7 +23,6 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.UI
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{
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@ -108,13 +107,6 @@ namespace osu.Game.Rulesets.Mania.UI
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private void updateTimeRange() => TimeRange.Value = configTimeRange.Value * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value;
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/// <summary>
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/// Retrieves the column that intersects a screen-space position.
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/// </summary>
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/// <param name="screenSpacePosition">The screen-space position.</param>
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/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
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public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition);
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
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protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
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