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Moved flying objects to use ignore hit judgements
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78492dbba8
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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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}
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public DrawableFlyingCentreHit(double time, bool isStrong = false)
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: base(new Hit { StartTime = time, IsStrong = isStrong })
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: base(new IgnoreHit { StartTime = time, IsStrong = isStrong })
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{
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HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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}
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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}
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public DrawableFlyingRimHit(double time, bool isStrong = false)
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: base(new Hit { StartTime = time, IsStrong = isStrong })
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: base(new IgnoreHit { StartTime = time, IsStrong = isStrong })
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{
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HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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}
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