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Moved flying objects to use ignore hit judgements

This commit is contained in:
Tim Oliver 2020-04-11 17:20:52 +08:00
parent 78492dbba8
commit 940d85cfa6
2 changed files with 3 additions and 2 deletions

View File

@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
public DrawableFlyingCentreHit(double time, bool isStrong = false)
: base(new Hit { StartTime = time, IsStrong = isStrong })
: base(new IgnoreHit { StartTime = time, IsStrong = isStrong })
{
HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
}

View File

@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
public DrawableFlyingRimHit(double time, bool isStrong = false)
: base(new Hit { StartTime = time, IsStrong = isStrong })
: base(new IgnoreHit { StartTime = time, IsStrong = isStrong })
{
HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
}