From 940d85cfa6f22df86ce1a55a752959579998028b Mon Sep 17 00:00:00 2001 From: Tim Oliver Date: Sat, 11 Apr 2020 17:20:52 +0800 Subject: [PATCH] Moved flying objects to use ignore hit judgements --- osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableCentreHit.cs | 3 ++- osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableCentreHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableCentreHit.cs index 86e885239f..4468c1e3fb 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableCentreHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableCentreHit.cs @@ -5,6 +5,7 @@ using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; @@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables } public DrawableFlyingCentreHit(double time, bool isStrong = false) - : base(new Hit { StartTime = time, IsStrong = isStrong }) + : base(new IgnoreHit { StartTime = time, IsStrong = isStrong }) { HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs index ad9872b21f..e5cfc0562b 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs @@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables } public DrawableFlyingRimHit(double time, bool isStrong = false) - : base(new Hit { StartTime = time, IsStrong = isStrong }) + : base(new IgnoreHit { StartTime = time, IsStrong = isStrong }) { HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); }