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44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public class DrawableRimHit : DrawableHit
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{
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public override TaikoAction[] HitActions { get; } = { TaikoAction.LeftRim, TaikoAction.RightRim };
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public DrawableRimHit(Hit hit)
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: base(hit)
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{
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MainPiece.Add(new RimHitSymbolPiece());
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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MainPiece.AccentColour = colours.BlueDarker;
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}
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}
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public class DrawableFlyingRimHit : DrawableRimHit
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{
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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ApplyResult(r => r.Type = HitResult.Good);
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}
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public DrawableFlyingRimHit(double time, bool isStrong = false)
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: base(new IgnoreHit { StartTime = time, IsStrong = isStrong })
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{
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HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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}
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}
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}
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