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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:37:28 +08:00

Merge branch 'master' into sorcerer-catch-changes

This commit is contained in:
smoogipoo 2020-04-16 17:25:57 +09:00
commit 841d6cfcf9
181 changed files with 5014 additions and 899 deletions

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.407.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.411.0" />
</ItemGroup>
</Project>

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@ -7,7 +7,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.12.0" />
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
<PackageReference Include="nunit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
</ItemGroup>

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@ -70,6 +70,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
protected override float SamplePlaybackPosition => HitObject.X;
protected DrawableCatchHitObject(CatchHitObject hitObject)
: base(hitObject)
{

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@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Replays;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaLegacyReplayTest
{
[TestCase(ManiaAction.Key1)]
[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
[TestCase(ManiaAction.Special1)]
[TestCase(ManiaAction.Key8)]
public void TestEncodeDecodeSingleStage(params ManiaAction[] actions)
{
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 9 });
var frame = new ManiaReplayFrame(0, actions);
var legacyFrame = frame.ToLegacy(beatmap);
var decodedFrame = new ManiaReplayFrame();
decodedFrame.FromLegacy(legacyFrame, beatmap);
Assert.That(decodedFrame.Actions, Is.EquivalentTo(frame.Actions));
}
[TestCase(ManiaAction.Key1)]
[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
[TestCase(ManiaAction.Special1)]
[TestCase(ManiaAction.Special2)]
[TestCase(ManiaAction.Special1, ManiaAction.Special2)]
[TestCase(ManiaAction.Special1, ManiaAction.Key5)]
[TestCase(ManiaAction.Key8)]
public void TestEncodeDecodeDualStage(params ManiaAction[] actions)
{
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 5 });
beatmap.Stages.Add(new StageDefinition { Columns = 5 });
var frame = new ManiaReplayFrame(0, actions);
var legacyFrame = frame.ToLegacy(beatmap);
var decodedFrame = new ManiaReplayFrame();
decodedFrame.FromLegacy(legacyFrame, beatmap);
Assert.That(decodedFrame.Actions, Is.EquivalentTo(frame.Actions));
}
}
}

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@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
typeof(ManiaRuleset),
typeof(ManiaLegacySkinTransformer),
typeof(ManiaSettingsSubsection)
};
protected override Ruleset CreateRulesetForSkinProvider() => new ManiaRuleset();

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
return new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
{
Child = new ManiaStage(0, new StageDefinition { Columns = 4 }, ref normalAction, ref specialAction)
Child = new Stage(0, new StageDefinition { Columns = 4 }, ref normalAction, ref specialAction)
};
});
}

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@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneStageBackground : ManiaSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(DefaultStageBackground),
typeof(LegacyStageBackground),
}).ToList();
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground), _ => new DefaultStageBackground())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
});
}
}
}

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@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneStageForeground : ManiaSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(LegacyStageForeground),
}).ToList();
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
});
}
}
}

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@ -28,7 +28,9 @@ namespace osu.Game.Rulesets.Mania.Tests
{
typeof(Column),
typeof(ColumnBackground),
typeof(ColumnHitObjectArea)
typeof(ColumnHitObjectArea),
typeof(DefaultKeyArea),
typeof(DefaultHitTarget)
};
[Cached(typeof(IReadOnlyList<Mod>))]

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Tests
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
private readonly List<ManiaStage> stages = new List<ManiaStage>();
private readonly List<Stage> stages = new List<Stage>();
private FillFlowContainer<ScrollingTestContainer> fill;
@ -81,9 +81,9 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.TopCentre));
}
private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
private bool notesInStageAreAnchored(Stage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
private bool barsInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.AllHitObjects.Where(obj => obj is DrawableBarLine).All(o => o.Anchor == anchor);
private bool barsInStageAreAnchored(Stage stage, Anchor anchor) => stage.AllHitObjects.Where(obj => obj is DrawableBarLine).All(o => o.Anchor == anchor);
private void createNote()
{
@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{
var specialAction = ManiaAction.Special1;
var stage = new ManiaStage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction);
var stage = new Stage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction);
stages.Add(stage);
return new ScrollingTestContainer(direction)

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@ -45,6 +45,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 1,
BorderColour = colours.Yellow,
Child = new Box

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@ -39,6 +39,8 @@ namespace osu.Game.Rulesets.Mania
HoldNoteHead,
HoldNoteTail,
HoldNoteBody,
HitExplosion
HitExplosion,
StageBackground,
StageForeground,
}
}

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@ -7,6 +7,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -24,6 +25,20 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
[Resolved(canBeNull: true)]
private ManiaPlayfield playfield { get; set; }
protected override float SamplePlaybackPosition
{
get
{
if (playfield == null)
return base.SamplePlaybackPosition;
return (float)HitObject.Column / playfield.TotalColumns;
}
}
protected DrawableManiaHitObject(ManiaHitObject hitObject)
: base(hitObject)
{

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@ -1,8 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Mania.Beatmaps;
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Replays
while (activeColumns > 0)
{
var isSpecial = maniaBeatmap.Stages.First().IsSpecialColumn(counter);
bool isSpecial = isColumnAtIndexSpecial(maniaBeatmap, counter);
if ((activeColumns & 1) > 0)
Actions.Add(isSpecial ? specialAction : normalAction);
@ -58,33 +58,87 @@ namespace osu.Game.Rulesets.Mania.Replays
int keys = 0;
var specialColumns = new List<int>();
for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
{
if (maniaBeatmap.Stages.First().IsSpecialColumn(i))
specialColumns.Add(i);
}
foreach (var action in Actions)
{
switch (action)
{
case ManiaAction.Special1:
keys |= 1 << specialColumns[0];
keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 0);
break;
case ManiaAction.Special2:
keys |= 1 << specialColumns[1];
keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 1);
break;
default:
keys |= 1 << (action - ManiaAction.Key1);
// the index in lazer, which doesn't include special keys.
int nonSpecialKeyIndex = action - ManiaAction.Key1;
// the index inclusive of special keys.
int overallIndex = 0;
// iterate to find the index including special keys.
for (; overallIndex < maniaBeatmap.TotalColumns; overallIndex++)
{
// skip over special columns.
if (isColumnAtIndexSpecial(maniaBeatmap, overallIndex))
continue;
// found a non-special column to use.
if (nonSpecialKeyIndex == 0)
break;
// found a non-special column but not ours.
nonSpecialKeyIndex--;
}
keys |= 1 << overallIndex;
break;
}
}
return new LegacyReplayFrame(Time, keys, null, ReplayButtonState.None);
}
/// <summary>
/// Find the overall index (across all stages) for a specified special key.
/// </summary>
/// <param name="maniaBeatmap">The beatmap.</param>
/// <param name="specialOffset">The special key offset (0 is S1).</param>
/// <returns>The overall index for the special column.</returns>
private int getSpecialColumnIndex(ManiaBeatmap maniaBeatmap, int specialOffset)
{
for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
{
if (isColumnAtIndexSpecial(maniaBeatmap, i))
{
if (specialOffset == 0)
return i;
specialOffset--;
}
}
throw new ArgumentException("Special key index is too high.", nameof(specialOffset));
}
/// <summary>
/// Check whether the column at an overall index (across all stages) is a special column.
/// </summary>
/// <param name="beatmap">The beatmap.</param>
/// <param name="index">The overall index to check.</param>
private bool isColumnAtIndexSpecial(ManiaBeatmap beatmap, int index)
{
foreach (var stage in beatmap.Stages)
{
if (index >= stage.Columns)
{
index -= stage.Columns;
continue;
}
return stage.IsSpecialColumn(index);
}
throw new ArgumentException("Column index is too high.", nameof(index));
}
}
}

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@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyStageBackground : LegacyManiaElement
{
private Drawable leftSprite;
private Drawable rightSprite;
public LegacyStageBackground()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
string leftImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value
?? "mania-stage-left";
string rightImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.RightStageImage)?.Value
?? "mania-stage-right";
InternalChildren = new[]
{
leftSprite = new Sprite
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopRight,
X = 0.05f,
Texture = skin.GetTexture(leftImage),
},
rightSprite = new Sprite
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopLeft,
X = -0.05f,
Texture = skin.GetTexture(rightImage)
}
};
}
protected override void Update()
{
base.Update();
if (leftSprite?.Height > 0)
leftSprite.Scale = new Vector2(DrawHeight / leftSprite.Height);
if (rightSprite?.Height > 0)
rightSprite.Scale = new Vector2(DrawHeight / rightSprite.Height);
}
}
}

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@ -0,0 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyStageForeground : LegacyManiaElement
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Drawable sprite;
public LegacyStageForeground()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
string bottomImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value
?? "mania-stage-bottom";
sprite = skin.GetAnimation(bottomImage, true, true)?.With(d =>
{
if (d == null)
return;
d.Scale = new Vector2(1.6f);
});
if (sprite != null)
InternalChild = sprite;
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (sprite == null)
return;
if (direction.NewValue == ScrollingDirection.Up)
sprite.Anchor = sprite.Origin = Anchor.TopCentre;
else
sprite.Anchor = sprite.Origin = Anchor.BottomCentre;
}
}
}

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@ -81,6 +81,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
case ManiaSkinComponents.HitExplosion:
return new LegacyHitExplosion();
case ManiaSkinComponents.StageBackground:
return new LegacyStageBackground();
case ManiaSkinComponents.StageForeground:
return new LegacyStageForeground();
}
break;

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@ -42,6 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
Index = index;
RelativeSizeAxes = Axes.Y;
Width = COLUMN_WIDTH;
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, Index), _ => new DefaultColumnBackground())
{
@ -138,6 +139,6 @@ namespace osu.Game.Rulesets.Mania.UI
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
=> DrawRectangle.Inflate(new Vector2(ManiaStage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
}
}

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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
InternalChild = directionContainer = new Container
{
RelativeSizeAxes = Axes.X,
Height = ManiaStage.HIT_TARGET_POSITION,
Height = Stage.HIT_TARGET_POSITION,
Children = new[]
{
gradient = new Box
@ -53,9 +53,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
keyIcon = new Container
{
Name = "Key icon",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(key_icon_size),
Origin = Anchor.Centre,
Masking = true,
CornerRadius = key_icon_corner_radius,
BorderThickness = 2,
@ -88,11 +87,15 @@ namespace osu.Game.Rulesets.Mania.UI.Components
{
if (direction.NewValue == ScrollingDirection.Up)
{
keyIcon.Anchor = Anchor.BottomCentre;
keyIcon.Y = -20;
directionContainer.Anchor = directionContainer.Origin = Anchor.TopLeft;
gradient.Colour = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0));
}
else
{
keyIcon.Anchor = Anchor.TopCentre;
keyIcon.Y = 20;
directionContainer.Anchor = directionContainer.Origin = Anchor.BottomLeft;
gradient.Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Color4.Black);
}

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@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class DefaultStageBackground : CompositeDrawable
{
public DefaultStageBackground()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
};
}
}
}

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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
{
float hitPosition = CurrentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
?? ManiaStage.HIT_TARGET_POSITION;
?? Stage.HIT_TARGET_POSITION;
Padding = Direction.Value == ScrollingDirection.Up
? new MarginPadding { Top = hitPosition }

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@ -6,6 +6,7 @@ using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables;
@ -14,9 +15,10 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
[Cached]
public class ManiaPlayfield : ScrollingPlayfield
{
private readonly List<ManiaStage> stages = new List<ManiaStage>();
private readonly List<Stage> stages = new List<Stage>();
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos));
@ -41,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < stageDefinitions.Count; i++)
{
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
var newStage = new Stage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
playfieldGrid.Content[0][i] = newStage;
@ -90,7 +92,7 @@ namespace osu.Game.Rulesets.Mania.UI
/// </summary>
public int TotalColumns => stages.Sum(s => s.Columns.Count);
private ManiaStage getStageByColumn(int column)
private Stage getStageByColumn(int column)
{
int sum = 0;

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@ -6,7 +6,6 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
@ -25,11 +24,11 @@ namespace osu.Game.Rulesets.Mania.UI
/// <summary>
/// A collection of <see cref="Column"/>s.
/// </summary>
public class ManiaStage : ScrollingPlayfield
public class Stage : ScrollingPlayfield
{
public const float COLUMN_SPACING = 1;
public const float HIT_TARGET_POSITION = 50;
public const float HIT_TARGET_POSITION = 110;
public IReadOnlyList<Column> Columns => columnFlow.Children;
private readonly FillFlowContainer<Column> columnFlow;
@ -51,7 +50,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly int firstColumnIndex;
public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
{
this.firstColumnIndex = firstColumnIndex;
@ -72,11 +71,9 @@ namespace osu.Game.Rulesets.Mania.UI
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new Box
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground), _ => new DefaultStageBackground())
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
RelativeSizeAxes = Axes.Both
},
columnFlow = new FillFlowContainer<Column>
{
@ -103,6 +100,10 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Y,
}
},
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
{
RelativeSizeAxes = Axes.Both
},
judgements = new JudgementContainer<DrawableManiaJudgement>
{
Anchor = Anchor.TopCentre,

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@ -0,0 +1,412 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneOutOfOrderHits : RateAdjustedBeatmapTestScene
{
private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
private const double late_miss_window = 500; // time after +500 is considered a miss
/// <summary>
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS NOT been judged.
/// </summary>
[Test]
public void TestClickSecondCircleBeforeFirstCircleTime()
{
const double time_first_circle = 1500;
const double time_second_circle = 1600;
Vector2 positionFirstCircle = Vector2.Zero;
Vector2 positionSecondCircle = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Miss);
addJudgementAssert(hitObjects[1], HitResult.Miss);
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
}
/// <summary>
/// Tests clicking a future circle at the first circle's start time, while the first circle HAS NOT been judged.
/// </summary>
[Test]
public void TestClickSecondCircleAtFirstCircleTime()
{
const double time_first_circle = 1500;
const double time_second_circle = 1600;
Vector2 positionFirstCircle = Vector2.Zero;
Vector2 positionSecondCircle = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Miss);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementOffsetAssert(hitObjects[0], 0);
}
/// <summary>
/// Tests clicking a future circle after the first circle's start time, while the first circle HAS NOT been judged.
/// </summary>
[Test]
public void TestClickSecondCircleAfterFirstCircleTime()
{
const double time_first_circle = 1500;
const double time_second_circle = 1600;
Vector2 positionFirstCircle = Vector2.Zero;
Vector2 positionSecondCircle = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_first_circle + 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Miss);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementOffsetAssert(hitObjects[0], 100);
}
/// <summary>
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS been judged.
/// </summary>
[Test]
public void TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged()
{
const double time_first_circle = 1500;
const double time_second_circle = 1600;
Vector2 positionFirstCircle = Vector2.Zero;
Vector2 positionSecondCircle = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
}
/// <summary>
/// Tests clicking a future circle after a slider's start time, but hitting all slider ticks.
/// </summary>
[Test]
public void TestMissSliderHeadAndHitAllSliderTicks()
{
const double time_slider = 1500;
const double time_circle = 1510;
Vector2 positionCircle = Vector2.Zero;
Vector2 positionSlider = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_circle,
Position = positionCircle
},
new TestSlider
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(25, 0),
})
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_slider, Position = positionCircle, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_slider + 10, Position = positionSlider, Actions = { OsuAction.RightButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Miss);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
}
/// <summary>
/// Tests clicking hitting future slider ticks before a circle.
/// </summary>
[Test]
public void TestHitSliderTicksBeforeCircle()
{
const double time_slider = 1500;
const double time_circle = 1510;
Vector2 positionCircle = Vector2.Zero;
Vector2 positionSlider = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_circle,
Position = positionCircle
},
new TestSlider
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(25, 0),
})
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_circle + late_miss_window - 100, Position = positionCircle, Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_circle + late_miss_window - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } },
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Great);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
}
/// <summary>
/// Tests clicking a future circle before a spinner.
/// </summary>
[Test]
public void TestHitCircleBeforeSpinner()
{
const double time_spinner = 1500;
const double time_circle = 1800;
Vector2 positionCircle = Vector2.Zero;
var hitObjects = new List<OsuHitObject>
{
new TestSpinner
{
StartTime = time_spinner,
Position = new Vector2(256, 192),
EndTime = time_spinner + 1000,
},
new TestHitCircle
{
StartTime = time_circle,
Position = positionCircle
},
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_spinner - 100, Position = positionCircle, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
}
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
}
private void addJudgementAssert(string name, Func<OsuHitObject> hitObject, HitResult result)
{
AddAssert($"{name} judgement is {result}",
() => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
}
private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
}
private ScoreAccessibleReplayPlayer currentPlayer;
private List<JudgementResult> judgementResults;
private bool allJudgedFired;
private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames)
{
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
{
HitObjects = hitObjects,
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
Ruleset = new OsuRuleset().RulesetInfo
},
});
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
{
p.ScoreProcessor.NewJudgement += result =>
{
if (currentPlayer == p) judgementResults.Add(result);
};
p.ScoreProcessor.AllJudged += () =>
{
if (currentPlayer == p) allJudgedFired = true;
};
};
LoadScreen(currentPlayer = p);
allJudgedFired = false;
judgementResults = new List<JudgementResult>();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for all judged", () => allJudgedFired);
}
private class TestHitCircle : HitCircle
{
protected override HitWindows CreateHitWindows() => new TestHitWindows();
}
private class TestSlider : Slider
{
public TestSlider()
{
DefaultsApplied += () =>
{
HeadCircle.HitWindows = new TestHitWindows();
TailCircle.HitWindows = new TestHitWindows();
};
}
}
private class TestSpinner : Spinner
{
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
SpinsRequired = 1;
}
}
private class TestHitWindows : HitWindows
{
private static readonly DifficultyRange[] ranges =
{
new DifficultyRange(HitResult.Great, 500, 500, 500),
new DifficultyRange(HitResult.Miss, early_miss_window, early_miss_window, early_miss_window),
};
public override bool IsHitResultAllowed(HitResult result) => result == HitResult.Great || result == HitResult.Miss;
protected override DifficultyRange[] GetRanges() => ranges;
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)
: base(score, false, false)
{
}
}
}
}

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@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestScenePathControlPointVisualiser : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(StringHumanizeExtensions),
typeof(PathControlPointPiece),
typeof(PathControlPointConnectionPiece)
};
private Slider slider;
private PathControlPointVisualiser visualiser;
[SetUp]
public void Setup() => Schedule(() =>
{
slider = new Slider();
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
});
[Test]
public void TestAddOverlappingControlPoints()
{
createVisualiser(true);
addControlPointStep(new Vector2(200));
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
AddAssert("last connection displayed", () =>
{
var lastConnection = visualiser.Connections.Last(c => c.ControlPoint.Position.Value == new Vector2(300));
return lastConnection.DrawWidth > 50;
});
}
private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser(slider, allowSelection)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
private void addControlPointStep(Vector2 position) => AddStep($"add control point {position}", () => slider.Path.ControlPoints.Add(new PathControlPoint(position)));
}
}

View File

@ -1,18 +1,285 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
{
[SetUp]
public void Setup() => Schedule(() =>
{
HitObjectContainer.Clear();
ResetPlacement();
});
[Test]
public void TestBeginPlacementWithoutFinishing()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
assertPlaced(false);
}
[Test]
public void TestPlaceWithoutMovingMouse()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Right);
assertPlaced(true);
assertLength(0);
assertControlPointType(0, PathType.Linear);
}
[Test]
public void TestPlaceWithMouseMovement()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 200));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertLength(200);
assertControlPointCount(2);
assertControlPointType(0, PathType.Linear);
}
[Test]
public void TestPlaceNormalControlPoint()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestPlaceTwoNormalControlPoints()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(4);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100, 100));
assertControlPointType(0, PathType.Bezier);
}
[Test]
public void TestPlaceSegmentControlPoint()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointType(0, PathType.Linear);
assertControlPointType(1, PathType.Linear);
}
[Test]
public void TestMoveToPerfectCurveThenPlaceLinear()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(2);
assertControlPointType(0, PathType.Linear);
assertLength(100);
}
[Test]
public void TestMoveToBezierThenPlacePerfectCurve()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestMoveToFourthOrderBezierThenPlaceThirdOrderBezier()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400));
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(4);
assertControlPointType(0, PathType.Bezier);
}
[Test]
public void TestPlaceLinearSegmentThenPlaceLinearSegment()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100));
assertControlPointType(0, PathType.Linear);
assertControlPointType(1, PathType.Linear);
}
[Test]
public void TestPlaceLinearSegmentThenPlacePerfectCurveSegment()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(4);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100));
assertControlPointType(0, PathType.Linear);
assertControlPointType(1, PathType.PerfectCurve);
}
[Test]
public void TestPlacePerfectCurveSegmentThenPlacePerfectCurveSegment()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 300));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(5);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100));
assertControlPointPosition(3, new Vector2(200, 100));
assertControlPointPosition(4, new Vector2(200));
assertControlPointType(0, PathType.PerfectCurve);
assertControlPointType(2, PathType.PerfectCurve);
}
private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
private void addClickStep(MouseButton button)
{
AddStep($"press {button}", () => InputManager.PressButton(button));
AddStep($"release {button}", () => InputManager.ReleaseButton(button));
}
private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected);
private void assertLength(double expected) => AddAssert($"slider length is {expected}", () => Precision.AlmostEquals(expected, getSlider().Distance, 1));
private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider().Path.ControlPoints.Count == expected);
private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => getSlider().Path.ControlPoints[index].Type.Value == type);
private void assertControlPointPosition(int index, Vector2 position) =>
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position.Value, 1));
private Slider getSlider() => HitObjectContainer.Count > 0 ? (Slider)((DrawableSlider)HitObjectContainer[0]).HitObject : null;
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
}

View File

@ -16,22 +16,25 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// </summary>
public class PathControlPointConnectionPiece : CompositeDrawable
{
public PathControlPoint ControlPoint;
public readonly PathControlPoint ControlPoint;
private readonly Path path;
private readonly Slider slider;
private readonly int controlPointIndex;
private IBindable<Vector2> sliderPosition;
private IBindable<int> pathVersion;
public PathControlPointConnectionPiece(Slider slider, PathControlPoint controlPoint)
public PathControlPointConnectionPiece(Slider slider, int controlPointIndex)
{
this.slider = slider;
ControlPoint = controlPoint;
this.controlPointIndex = controlPointIndex;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
ControlPoint = slider.Path.ControlPoints[controlPointIndex];
InternalChild = path = new SmoothPath
{
Anchor = Anchor.Centre,
@ -61,13 +64,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
path.ClearVertices();
int index = slider.Path.ControlPoints.IndexOf(ControlPoint) + 1;
if (index == 0 || index == slider.Path.ControlPoints.Count)
int nextIndex = controlPointIndex + 1;
if (nextIndex == 0 || nextIndex >= slider.Path.ControlPoints.Count)
return;
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
path.AddVertex(slider.Path.ControlPoints[nextIndex].Position.Value - ControlPoint.Position.Value);
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}

View File

@ -4,6 +4,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -12,6 +13,7 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
@ -33,6 +35,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private readonly Container marker;
private readonly Drawable markerRing;
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider snapProvider { get; set; }
@ -47,6 +52,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
this.slider = slider;
ControlPoint = controlPoint;
controlPoint.Type.BindValueChanged(_ => updateMarkerDisplay());
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
@ -137,7 +144,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
protected override bool OnDragStart(DragStartEvent e) => e.Button == MouseButton.Left;
protected override bool OnDragStart(DragStartEvent e)
{
if (e.Button == MouseButton.Left)
{
changeHandler?.BeginChange();
return true;
}
return false;
}
protected override void OnDrag(DragEvent e)
{
@ -158,6 +174,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
ControlPoint.Position.Value += e.Delta;
}
protected override void OnDragEnd(DragEndEvent e) => changeHandler?.EndChange();
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>
@ -168,8 +186,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
markerRing.Alpha = IsSelected.Value ? 1 : 0;
Color4 colour = ControlPoint.Type.Value != null ? colours.Red : colours.Yellow;
if (IsHovered || IsSelected.Value)
colour = Color4.White;
colour = colour.Lighten(1);
marker.Colour = colour;
}
}

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using Humanizer;
using osu.Framework.Bindables;
@ -24,17 +25,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
{
internal readonly Container<PathControlPointPiece> Pieces;
internal readonly Container<PathControlPointConnectionPiece> Connections;
private readonly Container<PathControlPointConnectionPiece> connections;
private readonly IBindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
private readonly Slider slider;
private readonly bool allowSelection;
private InputManager inputManager;
private IBindableList<PathControlPoint> controlPoints;
public Action<List<PathControlPoint>> RemoveControlPointsRequested;
public PathControlPointVisualiser(Slider slider, bool allowSelection)
@ -46,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
InternalChildren = new Drawable[]
{
connections = new Container<PathControlPointConnectionPiece> { RelativeSizeAxes = Axes.Both },
Connections = new Container<PathControlPointConnectionPiece> { RelativeSizeAxes = Axes.Both },
Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both }
};
}
@ -57,33 +55,38 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
inputManager = GetContainingInputManager();
controlPoints = slider.Path.ControlPoints.GetBoundCopy();
controlPoints.ItemsAdded += addControlPoints;
controlPoints.ItemsRemoved += removeControlPoints;
addControlPoints(controlPoints);
controlPoints.CollectionChanged += onControlPointsChanged;
controlPoints.BindTo(slider.Path.ControlPoints);
}
private void addControlPoints(IEnumerable<PathControlPoint> controlPoints)
private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e)
{
foreach (var point in controlPoints)
switch (e.Action)
{
Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
{
if (allowSelection)
d.RequestSelection = selectPiece;
}));
case NotifyCollectionChangedAction.Add:
for (int i = 0; i < e.NewItems.Count; i++)
{
var point = (PathControlPoint)e.NewItems[i];
connections.Add(new PathControlPointConnectionPiece(slider, point));
}
}
Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
{
if (allowSelection)
d.RequestSelection = selectPiece;
}));
private void removeControlPoints(IEnumerable<PathControlPoint> controlPoints)
{
foreach (var point in controlPoints)
{
Pieces.RemoveAll(p => p.ControlPoint == point);
connections.RemoveAll(c => c.ControlPoint == point);
Connections.Add(new PathControlPointConnectionPiece(slider, e.NewStartingIndex + i));
}
break;
case NotifyCollectionChangedAction.Remove:
foreach (var point in e.OldItems.Cast<PathControlPoint>())
{
Pieces.RemoveAll(p => p.ControlPoint == point);
Connections.RemoveAll(c => c.ControlPoint == point);
}
break;
}
}

View File

@ -1,6 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input;
@ -23,6 +26,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private SliderBodyPiece bodyPiece;
private HitCirclePiece headCirclePiece;
private HitCirclePiece tailCirclePiece;
private PathControlPointVisualiser controlPointVisualiser;
private InputManager inputManager;
@ -51,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
bodyPiece = new SliderBodyPiece(),
headCirclePiece = new HitCirclePiece(),
tailCirclePiece = new HitCirclePiece(),
new PathControlPointVisualiser(HitObject, false)
controlPointVisualiser = new PathControlPointVisualiser(HitObject, false)
};
setState(PlacementState.Initial);
@ -73,11 +77,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
break;
case PlacementState.Body:
ensureCursor();
// The given screen-space position may have been externally snapped, but the unsnapped position from the input manager
// is used instead since snapping control points doesn't make much sense
cursor.Position.Value = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
updateCursor();
break;
}
}
@ -91,17 +91,27 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
break;
case PlacementState.Body:
switch (e.Button)
{
case MouseButton.Left:
ensureCursor();
if (e.Button != MouseButton.Left)
break;
// Detatch the cursor
cursor = null;
break;
if (canPlaceNewControlPoint(out var lastPoint))
{
// Place a new point by detatching the current cursor.
updateCursor();
cursor = null;
}
else
{
// Transform the last point into a new segment.
Debug.Assert(lastPoint != null);
segmentStart = lastPoint;
segmentStart.Type.Value = PathType.Linear;
currentSegmentLength = 1;
}
break;
return true;
}
return true;
@ -114,16 +124,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
base.OnMouseUp(e);
}
protected override bool OnDoubleClick(DoubleClickEvent e)
{
// Todo: This should all not occur on double click, but rather if the previous control point is hovered.
segmentStart = HitObject.Path.ControlPoints[^1];
segmentStart.Type.Value = PathType.Linear;
currentSegmentLength = 1;
return true;
}
private void beginCurve()
{
BeginPlacement(commitStart: true);
@ -161,17 +161,50 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
}
private void ensureCursor()
private void updateCursor()
{
if (cursor == null)
if (canPlaceNewControlPoint(out _))
{
HitObject.Path.ControlPoints.Add(cursor = new PathControlPoint { Position = { Value = Vector2.Zero } });
currentSegmentLength++;
// The cursor does not overlap a previous control point, so it can be added if not already existing.
if (cursor == null)
{
HitObject.Path.ControlPoints.Add(cursor = new PathControlPoint { Position = { Value = Vector2.Zero } });
// The path type should be adjusted in the progression of updatePathType() (Linear -> PC -> Bezier).
currentSegmentLength++;
updatePathType();
}
// Update the cursor position.
cursor.Position.Value = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
}
else if (cursor != null)
{
// The cursor overlaps a previous control point, so it's removed.
HitObject.Path.ControlPoints.Remove(cursor);
cursor = null;
// The path type should be adjusted in the reverse progression of updatePathType() (Bezier -> PC -> Linear).
currentSegmentLength--;
updatePathType();
}
}
/// <summary>
/// Whether a new control point can be placed at the current mouse position.
/// </summary>
/// <param name="lastPoint">The last-placed control point. May be null, but is not null if <c>false</c> is returned.</param>
/// <returns>Whether a new control point can be placed at the current position.</returns>
private bool canPlaceNewControlPoint([CanBeNull] out PathControlPoint lastPoint)
{
// We cannot rely on the ordering of drawable pieces, so find the respective drawable piece by searching for the last non-cursor control point.
var last = HitObject.Path.ControlPoints.LastOrDefault(p => p != cursor);
var lastPiece = controlPointVisualiser.Pieces.Single(p => p.ControlPoint == last);
lastPoint = last;
return lastPiece?.IsHovered != true;
}
private void updateSlider()
{
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;

View File

@ -15,6 +15,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose;
using osuTK;
using osuTK.Input;
@ -34,6 +35,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
[Resolved(CanBeNull = true)]
private IPlacementHandler placementHandler { get; set; }
[Resolved(CanBeNull = true)]
private EditorBeatmap editorBeatmap { get; set; }
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
public SliderSelectionBlueprint(DrawableSlider slider)
: base(slider)
{
@ -88,7 +95,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private int? placementControlPointIndex;
protected override bool OnDragStart(DragStartEvent e) => placementControlPointIndex != null;
protected override bool OnDragStart(DragStartEvent e)
{
if (placementControlPointIndex != null)
{
changeHandler?.BeginChange();
return true;
}
return false;
}
protected override void OnDrag(DragEvent e)
{
@ -99,7 +115,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override void OnDragEnd(DragEndEvent e)
{
placementControlPointIndex = null;
if (placementControlPointIndex != null)
{
placementControlPointIndex = null;
changeHandler?.EndChange();
}
}
private BindableList<PathControlPoint> controlPoints => HitObject.Path.ControlPoints;
@ -162,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void updatePath()
{
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
UpdateHitObject();
editorBeatmap?.UpdateHitObject(HitObject);
}
public override MenuItem[] ContextMenuItems => new MenuItem[]

View File

@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
if (result == HitResult.None || CheckHittable?.Invoke(this, Time.Current) == false)
{
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.WindowFor(HitResult.Miss));
return;

View File

@ -1,11 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -16,6 +19,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
public override bool HandlePositionalInput => true;
protected override float SamplePlaybackPosition => HitObject.X / OsuPlayfield.BASE_SIZE.X;
/// <summary>
/// Whether this <see cref="DrawableOsuHitObject"/> can be hit.
/// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false.
/// </summary>
public Func<DrawableHitObject, double, bool> CheckHittable;
protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject)
{
@ -54,6 +65,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
/// <summary>
/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
/// </summary>
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
}
}

View File

@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
case SliderTailCircle tail:
return new DrawableSliderTail(slider, tail);
case HitCircle head:
case SliderHeadCircle head:
return new DrawableSliderHead(slider, head) { OnShake = Shake };
case SliderTick tick:

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly Slider slider;
public DrawableSliderHead(Slider slider, HitCircle h)
public DrawableSliderHead(Slider slider, SliderHeadCircle h)
: base(h)
{
this.slider = slider;

View File

@ -31,7 +31,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Blending = BlendingParameters.Additive;
Origin = Anchor.Centre;
InternalChild = scaleContainer = new ReverseArrowPiece();

View File

@ -8,11 +8,16 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osu.Game.Skinning;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class ReverseArrowPiece : BeatSyncedContainer
{
[Resolved]
private DrawableHitObject drawableRepeat { get; set; }
public ReverseArrowPiece()
{
Divisor = 2;
@ -21,13 +26,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Blending = BlendingParameters.Additive;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
Icon = FontAwesome.Solid.ChevronRight,
Size = new Vector2(0.35f)
})
@ -37,7 +41,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) =>
Child.ScaleTo(1.3f).ScaleTo(1f, timingPoint.BeatLength, Easing.Out);
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{
if (!drawableRepeat.IsHit)
Child.ScaleTo(1.3f).ScaleTo(1f, timingPoint.BeatLength, Easing.Out);
}
}
}

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@ -40,7 +40,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
this.drawableSlider = drawableSlider;
this.slider = slider;
Blending = BlendingParameters.Additive;
Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
@ -241,6 +240,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Scale = new Vector2(radius / OsuHitObject.OBJECT_RADIUS),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
BorderThickness = 10,
BorderColour = Color4.White,
Alpha = 1,

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@ -155,7 +155,7 @@ namespace osu.Game.Rulesets.Osu.Objects
break;
case SliderEventType.Head:
AddNested(HeadCircle = new SliderCircle
AddNested(HeadCircle = new SliderHeadCircle
{
StartTime = e.Time,
Position = Position,

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@ -0,0 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderHeadCircle : HitCircle
{
}
}

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@ -0,0 +1,127 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.UI
{
/// <summary>
/// Ensures that <see cref="HitObject"/>s are hit in-order.
/// If a <see cref="HitObject"/> is hit out of order:
/// <list type="number">
/// <item><description>The hit is blocked if it occurred earlier than the previous <see cref="HitObject"/>'s start time.</description></item>
/// <item><description>The hit causes all previous <see cref="HitObject"/>s to missed otherwise.</description></item>
/// </list>
/// </summary>
public class OrderedHitPolicy
{
private readonly HitObjectContainer hitObjectContainer;
public OrderedHitPolicy(HitObjectContainer hitObjectContainer)
{
this.hitObjectContainer = hitObjectContainer;
}
/// <summary>
/// Determines whether a <see cref="DrawableHitObject"/> can be hit at a point in time.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to check.</param>
/// <param name="time">The time to check.</param>
/// <returns>Whether <paramref name="hitObject"/> can be hit at the given <paramref name="time"/>.</returns>
public bool IsHittable(DrawableHitObject hitObject, double time)
{
DrawableHitObject blockingObject = null;
// Find the last hitobject which blocks future hits.
foreach (var obj in hitObjectContainer.AliveObjects)
{
if (obj == hitObject)
break;
if (drawableCanBlockFutureHits(obj))
blockingObject = obj;
}
// If there is no previous hitobject, allow the hit.
if (blockingObject == null)
return true;
// A hit is allowed if:
// 1. The last blocking hitobject has been judged.
// 2. The current time is after the last hitobject's start time.
// Hits at exactly the same time as the blocking hitobject are allowed for maps that contain simultaneous hitobjects (e.g. /b/372245).
if (blockingObject.Judged || time >= blockingObject.HitObject.StartTime)
return true;
return false;
}
/// <summary>
/// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
public void HandleHit(HitObject hitObject)
{
// Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners).
if (!hitObjectCanBlockFutureHits(hitObject))
return;
double maximumTime = hitObject.StartTime;
// Iterate through and apply miss results to all top-level and nested hitobjects which block future hits.
foreach (var obj in hitObjectContainer.AliveObjects)
{
if (obj.Judged || obj.HitObject.StartTime >= maximumTime)
continue;
if (hitObjectCanBlockFutureHits(obj.HitObject))
applyMiss(obj);
foreach (var nested in obj.NestedHitObjects)
{
if (nested.Judged || nested.HitObject.StartTime >= maximumTime)
continue;
if (hitObjectCanBlockFutureHits(nested.HitObject))
applyMiss(nested);
}
}
static void applyMiss(DrawableHitObject obj) => ((DrawableOsuHitObject)obj).MissForcefully();
}
/// <summary>
/// Whether a <see cref="DrawableHitObject"/> blocks hits on future <see cref="DrawableHitObject"/>s until its start time is reached.
/// </summary>
/// <remarks>
/// This will ONLY match on top-most <see cref="DrawableHitObject"/>s.
/// </remarks>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to test.</param>
private static bool drawableCanBlockFutureHits(DrawableHitObject hitObject)
{
// Special considerations for slider tails aren't required since only top-most drawable hitobjects are being iterated over.
return hitObject is DrawableHitCircle || hitObject is DrawableSlider;
}
/// <summary>
/// Whether a <see cref="HitObject"/> blocks hits on future <see cref="HitObject"/>s until its start time is reached.
/// </summary>
/// <remarks>
/// This is more rigorous and may not match on top-most <see cref="HitObject"/>s as <see cref="drawableCanBlockFutureHits"/> does.
/// </remarks>
/// <param name="hitObject">The <see cref="HitObject"/> to test.</param>
private static bool hitObjectCanBlockFutureHits(HitObject hitObject)
{
// Unlike the above we will receive slider tails, but they do not block future hits.
if (hitObject is SliderTailCircle)
return false;
// All other hitcircles continue to block future hits.
return hitObject is HitCircle;
}
}
}

View File

@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Osu.UI
private readonly ApproachCircleProxyContainer approachCircles;
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly FollowPointRenderer followPoints;
private readonly OrderedHitPolicy hitPolicy;
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
@ -51,6 +52,8 @@ namespace osu.Game.Rulesets.Osu.UI
Depth = -1,
},
};
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
}
public override void Add(DrawableHitObject h)
@ -64,7 +67,10 @@ namespace osu.Game.Rulesets.Osu.UI
base.Add(h);
followPoints.AddFollowPoints((DrawableOsuHitObject)h);
DrawableOsuHitObject osuHitObject = (DrawableOsuHitObject)h;
osuHitObject.CheckHittable = hitPolicy.IsHittable;
followPoints.AddFollowPoints(osuHitObject);
}
public override bool Remove(DrawableHitObject h)
@ -79,6 +85,9 @@ namespace osu.Game.Rulesets.Osu.UI
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
// Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order.
hitPolicy.HandleHit(result.HitObject);
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
return;

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@ -0,0 +1,5 @@
[General]
Name: an old skin
Author: an old guy
// no version specified means v1

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@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Skinning;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
public class TestSceneDrawableHit : TaikoSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(DrawableHit),
typeof(DrawableCentreHit),
typeof(DrawableRimHit),
typeof(LegacyHit),
}).ToList();
[BackgroundDependencyLoader]
private void load()
{
AddStep("Centre hit", () => SetContents(() => new DrawableCentreHit(createHitAtCurrentTime())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
AddStep("Centre hit (strong)", () => SetContents(() => new DrawableCentreHit(createHitAtCurrentTime(true))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
AddStep("Rim hit", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
AddStep("Rim hit (strong)", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime(true))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
}
private Hit createHitAtCurrentTime(bool strong = false)
{
var hit = new Hit
{
IsStrong = strong,
StartTime = Time.Current + 3000,
};
hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return hit;
}
}
}

View File

@ -1,9 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -14,13 +14,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public DrawableCentreHit(Hit hit)
: base(hit)
{
MainPiece.Add(new CentreHitSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
MainPiece.AccentColour = colours.PinkDarker;
}
protected override CompositeDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit),
_ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
}
}

View File

@ -34,17 +34,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private Color4 colourIdle;
private Color4 colourEngaged;
private ElongatedCirclePiece elongatedPiece;
public DrawableDrumRoll(DrumRoll drumRoll)
: base(drumRoll)
{
RelativeSizeAxes = Axes.Y;
MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
elongatedPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
MainPiece.AccentColour = colourIdle = colours.YellowDark;
elongatedPiece.AccentColour = colourIdle = colours.YellowDark;
colourEngaged = colours.YellowDarker;
}
@ -84,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return base.CreateNestedHitObject(hitObject);
}
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
protected override CompositeDrawable CreateMainPiece() => elongatedPiece = new ElongatedCirclePiece();
public override bool OnPressed(TaikoAction action) => false;
@ -101,7 +103,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
rollingHits = Math.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
MainPiece.FadeAccent(newColour, 100);
(MainPiece as IHasAccentColour)?.FadeAccent(newColour, 100);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)

View File

@ -3,6 +3,7 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
@ -19,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool DisplayResult => false;
protected override TaikoPiece CreateMainPiece() => new TickPiece
protected override CompositeDrawable CreateMainPiece() => new TickPiece
{
Filled = HitObject.FirstTick
};

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@ -1,9 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -14,13 +14,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public DrawableRimHit(Hit hit)
: base(hit)
{
MainPiece.Add(new RimHitSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
MainPiece.AccentColour = colours.BlueDarker;
}
protected override CompositeDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit),
_ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
}
}

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@ -9,11 +9,11 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -34,8 +34,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private readonly CircularContainer targetRing;
private readonly CircularContainer expandingRing;
private readonly SwellSymbolPiece symbol;
public DrawableSwell(Swell swell)
: base(swell)
{
@ -107,18 +105,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
});
AddInternal(ticks = new Container<DrawableSwellTick> { RelativeSizeAxes = Axes.Both });
MainPiece.Add(symbol = new SwellSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
MainPiece.AccentColour = colours.YellowDark;
expandingRing.Colour = colours.YellowLight;
targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
}
protected override CompositeDrawable CreateMainPiece() => new SwellCirclePiece
{
// to allow for rotation transform
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
protected override void LoadComplete()
{
base.LoadComplete();
@ -182,7 +184,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
.Then()
.FadeTo(completion / 8, 2000, Easing.OutQuint);
symbol.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
MainPiece.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);

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@ -2,7 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -28,5 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
public override bool OnPressed(TaikoAction action) => false;
protected override CompositeDrawable CreateMainPiece() => new TickPiece();
}
}

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@ -4,7 +4,6 @@
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osuTK;
using System.Linq;
using osu.Game.Audio;
@ -45,7 +44,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// <summary>
/// Moves <see cref="Content"/> to a layer proxied above the playfield.
/// Does nothing is content is already proxied.
/// Does nothing if content is already proxied.
/// </summary>
protected void ProxyContent()
{
@ -108,19 +107,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
public abstract class DrawableTaikoHitObject<TTaikoHit> : DrawableTaikoHitObject
where TTaikoHit : TaikoHitObject
public abstract class DrawableTaikoHitObject<TObject> : DrawableTaikoHitObject
where TObject : TaikoHitObject
{
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
public new TTaikoHit HitObject;
public new TObject HitObject;
protected readonly Vector2 BaseSize;
protected readonly TaikoPiece MainPiece;
protected readonly CompositeDrawable MainPiece;
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
protected DrawableTaikoHitObject(TTaikoHit hitObject)
protected DrawableTaikoHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
@ -132,7 +131,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
Content.Add(MainPiece = CreateMainPiece());
MainPiece.KiaiMode = HitObject.Kiai;
AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
}
@ -169,7 +167,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// Normal and clap samples are handled by the drum
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
protected abstract CompositeDrawable CreateMainPiece();
/// <summary>
/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongHitObject"/>.

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@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
public class CentreHitCirclePiece : CirclePiece
{
public CentreHitCirclePiece()
{
Add(new CentreHitSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.PinkDarker;
}
/// <summary>
/// The symbol used for centre hit pieces.
/// </summary>
public class CentreHitSymbolPiece : Container
{
public CentreHitSymbolPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(SYMBOL_SIZE);
Padding = new MarginPadding(SYMBOL_BORDER);
Children = new[]
{
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new[] { new Box { RelativeSizeAxes = Axes.Both } }
}
};
}
}
}
}

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@ -1,36 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
/// <summary>
/// The symbol used for centre hit pieces.
/// </summary>
public class CentreHitSymbolPiece : Container
{
public CentreHitSymbolPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
Padding = new MarginPadding(CirclePiece.SYMBOL_BORDER);
Children = new[]
{
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new[] { new Box { RelativeSizeAxes = Axes.Both } }
}
};
}
}
}

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@ -10,6 +10,7 @@ using osuTK.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Effects;
using osu.Game.Graphics.Containers;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
@ -20,21 +21,23 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
/// for a usage example.
/// </para>
/// </summary>
public class CirclePiece : TaikoPiece
public abstract class CirclePiece : BeatSyncedContainer
{
public const float SYMBOL_SIZE = 0.45f;
public const float SYMBOL_BORDER = 8;
private const double pre_beat_transition_time = 80;
private Color4 accentColour;
/// <summary>
/// The colour of the inner circle and outer glows.
/// </summary>
public override Color4 AccentColour
public Color4 AccentColour
{
get => base.AccentColour;
get => accentColour;
set
{
base.AccentColour = value;
accentColour = value;
background.Colour = AccentColour;
@ -42,15 +45,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
}
}
private bool kiaiMode;
/// <summary>
/// Whether Kiai mode effects are enabled for this circle piece.
/// </summary>
public override bool KiaiMode
public bool KiaiMode
{
get => base.KiaiMode;
get => kiaiMode;
set
{
base.KiaiMode = value;
kiaiMode = value;
resetEdgeEffects();
}
@ -64,8 +69,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
public Box FlashBox;
public CirclePiece()
protected CirclePiece()
{
RelativeSizeAxes = Axes.Both;
EarlyActivationMilliseconds = pre_beat_transition_time;
AddRangeInternal(new Drawable[]

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@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
public class RimHitCirclePiece : CirclePiece
{
public RimHitCirclePiece()
{
Add(new RimHitSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.BlueDarker;
}
/// <summary>
/// The symbol used for rim hit pieces.
/// </summary>
public class RimHitSymbolPiece : CircularContainer
{
public RimHitSymbolPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(SYMBOL_SIZE);
BorderThickness = SYMBOL_BORDER;
BorderColour = Color4.White;
Masking = true;
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
};
}
}
}
}

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@ -1,39 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
/// <summary>
/// The symbol used for rim hit pieces.
/// </summary>
public class RimHitSymbolPiece : CircularContainer
{
public RimHitSymbolPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
BorderThickness = CirclePiece.SYMBOL_BORDER;
BorderColour = Color4.White;
Masking = true;
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
};
}
}
}

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@ -1,36 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osuTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
/// <summary>
/// The symbol used for swell pieces.
/// </summary>
public class SwellSymbolPiece : Container
public class SwellCirclePiece : CirclePiece
{
public SwellSymbolPiece()
public SwellCirclePiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Add(new SwellSymbolPiece());
}
RelativeSizeAxes = Axes.Both;
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
Padding = new MarginPadding(CirclePiece.SYMBOL_BORDER);
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.YellowDark;
}
Children = new[]
/// <summary>
/// The symbol used for swell pieces.
/// </summary>
public class SwellSymbolPiece : Container
{
public SwellSymbolPiece()
{
new SpriteIcon
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(SYMBOL_SIZE);
Padding = new MarginPadding(SYMBOL_BORDER);
Children = new[]
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.Asterisk,
Shadow = false
}
};
new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.Asterisk,
Shadow = false
}
};
}
}
}
}

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@ -1,28 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Graphics;
using osuTK.Graphics;
using osu.Game.Graphics.Containers;
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
public class TaikoPiece : BeatSyncedContainer, IHasAccentColour
{
/// <summary>
/// The colour of the inner circle and outer glows.
/// </summary>
public virtual Color4 AccentColour { get; set; }
/// <summary>
/// Whether Kiai mode effects are enabled for this circle piece.
/// </summary>
public virtual bool KiaiMode { get; set; }
public TaikoPiece()
{
RelativeSizeAxes = Axes.Both;
}
}
}

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@ -9,7 +9,7 @@ using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
public class TickPiece : TaikoPiece
public class TickPiece : CompositeDrawable
{
/// <summary>
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
FillMode = FillMode.Fit;
Size = new Vector2(tick_size);
Add(new CircularContainer
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
AlwaysPresent = true
}
}
});
};
}
}
}

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@ -0,0 +1,91 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning
{
public class LegacyHit : CompositeDrawable, IHasAccentColour
{
private readonly TaikoSkinComponents component;
private Drawable backgroundLayer;
public LegacyHit(TaikoSkinComponents component)
{
this.component = component;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, DrawableHitObject drawableHitObject)
{
Drawable getDrawableFor(string lookup)
{
const string normal_hit = "taikohit";
const string big_hit = "taikobig";
string prefix = ((drawableHitObject as DrawableTaikoHitObject)?.HitObject.IsStrong ?? false) ? big_hit : normal_hit;
return skin.GetAnimation($"{prefix}{lookup}", true, false) ??
// fallback to regular size if "big" version doesn't exist.
skin.GetAnimation($"{normal_hit}{lookup}", true, false);
}
// backgroundLayer is guaranteed to exist due to the pre-check in TaikoLegacySkinTransformer.
AddInternal(backgroundLayer = getDrawableFor("circle"));
var foregroundLayer = getDrawableFor("circleoverlay");
if (foregroundLayer != null)
AddInternal(foregroundLayer);
// Animations in taiko skins are used in a custom way (>150 combo and animating in time with beat).
// For now just stop at first frame for sanity.
foreach (var c in InternalChildren)
{
(c as IFramedAnimation)?.Stop();
c.Anchor = Anchor.Centre;
c.Origin = Anchor.Centre;
}
AccentColour = component == TaikoSkinComponents.CentreHit
? new Color4(235, 69, 44, 255)
: new Color4(67, 142, 172, 255);
}
protected override void Update()
{
base.Update();
// Not all skins (including the default osu-stable) have similar sizes for "hitcircle" and "hitcircleoverlay".
// This ensures they are scaled relative to each other but also match the expected DrawableHit size.
foreach (var c in InternalChildren)
c.Scale = new Vector2(DrawWidth / 128);
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (value == accentColour)
return;
backgroundLayer.Colour = accentColour = value;
}
}
}
}

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@ -18,9 +18,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning
/// </summary>
internal class LegacyInputDrum : Container
{
private LegacyHalfDrum left;
private LegacyHalfDrum right;
public LegacyInputDrum()
{
AutoSizeAxes = Axes.Both;
Size = new Vector2(180, 200);
}
[BackgroundDependencyLoader]
@ -32,25 +35,47 @@ namespace osu.Game.Rulesets.Taiko.Skinning
{
Texture = skin.GetTexture("taiko-bar-left")
},
new LegacyHalfDrum(false)
left = new LegacyHalfDrum(false)
{
Name = "Left Half",
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
RimAction = TaikoAction.LeftRim,
CentreAction = TaikoAction.LeftCentre
},
new LegacyHalfDrum(true)
right = new LegacyHalfDrum(true)
{
Name = "Right Half",
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Origin = Anchor.TopRight,
Scale = new Vector2(-1, 1),
RimAction = TaikoAction.RightRim,
CentreAction = TaikoAction.RightCentre
}
};
// this will be used in the future for stable skin alignment. keeping here for reference.
const float taiko_bar_y = 0;
// stable things
const float ratio = 1.6f;
// because the right half is flipped, we need to position using width - position to get the true "topleft" origin position
float negativeScaleAdjust = Width / ratio;
if (skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.1m)
{
left.Centre.Position = new Vector2(0, taiko_bar_y) * ratio;
right.Centre.Position = new Vector2(negativeScaleAdjust - 56, taiko_bar_y) * ratio;
left.Rim.Position = new Vector2(0, taiko_bar_y) * ratio;
right.Rim.Position = new Vector2(negativeScaleAdjust - 56, taiko_bar_y) * ratio;
}
else
{
left.Centre.Position = new Vector2(18, taiko_bar_y + 31) * ratio;
right.Centre.Position = new Vector2(negativeScaleAdjust - 54, taiko_bar_y + 31) * ratio;
left.Rim.Position = new Vector2(8, taiko_bar_y + 23) * ratio;
right.Rim.Position = new Vector2(negativeScaleAdjust - 53, taiko_bar_y + 23) * ratio;
}
}
/// <summary>
@ -68,8 +93,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning
/// </summary>
public TaikoAction CentreAction;
private readonly Sprite rimHit;
private readonly Sprite centreHit;
public readonly Sprite Rim;
public readonly Sprite Centre;
[Resolved]
private DrumSampleMapping sampleMappings { get; set; }
@ -80,18 +105,16 @@ namespace osu.Game.Rulesets.Taiko.Skinning
Children = new Drawable[]
{
rimHit = new Sprite
Rim = new Sprite
{
Anchor = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Scale = new Vector2(-1, 1),
Origin = flipped ? Anchor.TopLeft : Anchor.TopRight,
Alpha = 0,
},
centreHit = new Sprite
Centre = new Sprite
{
Anchor = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
Alpha = 0,
Origin = flipped ? Anchor.TopRight : Anchor.TopLeft,
}
};
}
@ -99,8 +122,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
rimHit.Texture = skin.GetTexture(@"taiko-drum-outer");
centreHit.Texture = skin.GetTexture(@"taiko-drum-inner");
Rim.Texture = skin.GetTexture(@"taiko-drum-outer");
Centre.Texture = skin.GetTexture(@"taiko-drum-inner");
}
public bool OnPressed(TaikoAction action)
@ -110,12 +133,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning
if (action == CentreAction)
{
target = centreHit;
target = Centre;
drumSample.Centre?.Play();
}
else if (action == RimAction)
{
target = rimHit;
target = Rim;
drumSample.Rim?.Play();
}

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@ -32,6 +32,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return new LegacyInputDrum();
return null;
case TaikoSkinComponents.CentreHit:
case TaikoSkinComponents.RimHit:
if (GetTexture("taikohitcircle") != null)
return new LegacyHit(taikoComponent.Component);
return null;
}
return source.GetDrawableComponent(component);

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@ -6,5 +6,7 @@ namespace osu.Game.Rulesets.Taiko
public enum TaikoSkinComponents
{
InputDrum,
CentreHit,
RimHit
}
}

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@ -1,18 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using Microsoft.EntityFrameworkCore.Internal;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Beatmaps
{
[TestFixture]
public class EditorBeatmapTest
[HeadlessTest]
public class TestSceneEditorBeatmap : EditorClockTestScene
{
/// <summary>
/// Tests that the addition event is correctly invoked after a hitobject is added.
@ -55,13 +58,19 @@ namespace osu.Game.Tests.Beatmaps
public void TestInitialHitObjectStartTimeChangeEvent()
{
var hitCircle = new HitCircle();
var editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } });
HitObject changedObject = null;
editorBeatmap.StartTimeChanged += h => changedObject = h;
hitCircle.StartTime = 1000;
Assert.That(changedObject, Is.EqualTo(hitCircle));
AddStep("add beatmap", () =>
{
EditorBeatmap editorBeatmap;
Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } });
editorBeatmap.HitObjectUpdated += h => changedObject = h;
});
AddStep("change start time", () => hitCircle.StartTime = 1000);
AddAssert("received change event", () => changedObject == hitCircle);
}
/// <summary>
@ -71,18 +80,22 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestAddedHitObjectStartTimeChangeEvent()
{
var editorBeatmap = new EditorBeatmap(new OsuBeatmap());
EditorBeatmap editorBeatmap = null;
HitObject changedObject = null;
editorBeatmap.StartTimeChanged += h => changedObject = h;
AddStep("add beatmap", () =>
{
Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap());
editorBeatmap.HitObjectUpdated += h => changedObject = h;
});
var hitCircle = new HitCircle();
editorBeatmap.Add(hitCircle);
Assert.That(changedObject, Is.Null);
AddStep("add object", () => editorBeatmap.Add(hitCircle));
AddAssert("event not received", () => changedObject == null);
hitCircle.StartTime = 1000;
Assert.That(changedObject, Is.EqualTo(hitCircle));
AddStep("change start time", () => hitCircle.StartTime = 1000);
AddAssert("event received", () => changedObject == hitCircle);
}
/// <summary>
@ -95,7 +108,7 @@ namespace osu.Game.Tests.Beatmaps
var editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } });
HitObject changedObject = null;
editorBeatmap.StartTimeChanged += h => changedObject = h;
editorBeatmap.HitObjectUpdated += h => changedObject = h;
editorBeatmap.Remove(hitCircle);
Assert.That(changedObject, Is.Null);
@ -150,5 +163,69 @@ namespace osu.Game.Tests.Beatmaps
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(1));
}
/// <summary>
/// Tests that multiple hitobjects are updated simultaneously.
/// </summary>
[Test]
public void TestMultipleHitObjectUpdate()
{
var updatedObjects = new List<HitObject>();
var allHitObjects = new List<HitObject>();
EditorBeatmap editorBeatmap = null;
AddStep("add beatmap", () =>
{
updatedObjects.Clear();
Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap());
for (int i = 0; i < 10; i++)
{
var h = new HitCircle();
editorBeatmap.Add(h);
allHitObjects.Add(h);
}
});
AddStep("change all start times", () =>
{
editorBeatmap.HitObjectUpdated += h => updatedObjects.Add(h);
for (int i = 0; i < 10; i++)
allHitObjects[i].StartTime += 10;
});
// Distinct ensures that all hitobjects have been updated once, debounce is tested below.
AddAssert("all hitobjects updated", () => updatedObjects.Distinct().Count() == 10);
}
/// <summary>
/// Tests that hitobject updates are debounced when they happen too soon.
/// </summary>
[Test]
public void TestDebouncedUpdate()
{
var updatedObjects = new List<HitObject>();
EditorBeatmap editorBeatmap = null;
AddStep("add beatmap", () =>
{
updatedObjects.Clear();
Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap());
editorBeatmap.Add(new HitCircle());
});
AddStep("change start time twice", () =>
{
editorBeatmap.HitObjectUpdated += h => updatedObjects.Add(h);
editorBeatmap.HitObjects[0].StartTime = 10;
editorBeatmap.HitObjects[0].StartTime = 20;
});
AddAssert("only updated once", () => updatedObjects.Count == 1);
}
}
}

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@ -0,0 +1,74 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit;
namespace osu.Game.Tests.Editor
{
[TestFixture]
public class EditorChangeHandlerTest
{
[Test]
public void TestSaveRestoreState()
{
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.False);
handler.SaveState();
Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False);
handler.RestoreState(-1);
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.True);
}
[Test]
public void TestMaxStatesSaved()
{
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
Assert.That(handler.CanUndo.Value, Is.False);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
handler.SaveState();
Assert.That(handler.CanUndo.Value, Is.True);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
{
Assert.That(handler.CanUndo.Value, Is.True);
handler.RestoreState(-1);
}
Assert.That(handler.CanUndo.Value, Is.False);
}
[Test]
public void TestMaxStatesExceeded()
{
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
Assert.That(handler.CanUndo.Value, Is.False);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES * 2; i++)
handler.SaveState();
Assert.That(handler.CanUndo.Value, Is.True);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
{
Assert.That(handler.CanUndo.Value, Is.True);
handler.RestoreState(-1);
}
Assert.That(handler.CanUndo.Value, Is.False);
}
}
}

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@ -0,0 +1,342 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Text;
using NUnit.Framework;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
namespace osu.Game.Tests.Editor
{
[TestFixture]
public class LegacyEditorBeatmapPatcherTest
{
private LegacyEditorBeatmapPatcher patcher;
private EditorBeatmap current;
[SetUp]
public void Setup()
{
patcher = new LegacyEditorBeatmapPatcher(current = new EditorBeatmap(new OsuBeatmap
{
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo
}
}));
}
[Test]
public void TestAddHitObject()
{
var patch = new OsuBeatmap
{
HitObjects =
{
new HitCircle { StartTime = 1000 }
}
};
runTest(patch);
}
[Test]
public void TestInsertHitObject()
{
current.AddRange(new[]
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 3000 },
});
var patch = new OsuBeatmap
{
HitObjects =
{
(OsuHitObject)current.HitObjects[0],
new HitCircle { StartTime = 2000 },
(OsuHitObject)current.HitObjects[1],
}
};
runTest(patch);
}
[Test]
public void TestDeleteHitObject()
{
current.AddRange(new[]
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 2000 },
new HitCircle { StartTime = 3000 },
});
var patch = new OsuBeatmap
{
HitObjects =
{
(OsuHitObject)current.HitObjects[0],
(OsuHitObject)current.HitObjects[2],
}
};
runTest(patch);
}
[Test]
public void TestChangeStartTime()
{
current.AddRange(new[]
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 2000 },
new HitCircle { StartTime = 3000 },
});
var patch = new OsuBeatmap
{
HitObjects =
{
new HitCircle { StartTime = 500 },
(OsuHitObject)current.HitObjects[1],
(OsuHitObject)current.HitObjects[2],
}
};
runTest(patch);
}
[Test]
public void TestChangeSample()
{
current.AddRange(new[]
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 2000 },
new HitCircle { StartTime = 3000 },
});
var patch = new OsuBeatmap
{
HitObjects =
{
(OsuHitObject)current.HitObjects[0],
new HitCircle { StartTime = 2000, Samples = { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } } },
(OsuHitObject)current.HitObjects[2],
}
};
runTest(patch);
}
[Test]
public void TestChangeSliderPath()
{
current.AddRange(new OsuHitObject[]
{
new HitCircle { StartTime = 1000 },
new Slider
{
StartTime = 2000,
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero),
new PathControlPoint(Vector2.One),
new PathControlPoint(new Vector2(2), PathType.Bezier),
new PathControlPoint(new Vector2(3)),
}, 50)
},
new HitCircle { StartTime = 3000 },
});
var patch = new OsuBeatmap
{
HitObjects =
{
(OsuHitObject)current.HitObjects[0],
new Slider
{
StartTime = 2000,
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.Bezier),
new PathControlPoint(new Vector2(4)),
new PathControlPoint(new Vector2(5)),
}, 100)
},
(OsuHitObject)current.HitObjects[2],
}
};
runTest(patch);
}
[Test]
public void TestAddMultipleHitObjects()
{
current.AddRange(new[]
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 2000 },
new HitCircle { StartTime = 3000 },
});
var patch = new OsuBeatmap
{
HitObjects =
{
new HitCircle { StartTime = 500 },
(OsuHitObject)current.HitObjects[0],
new HitCircle { StartTime = 1500 },
(OsuHitObject)current.HitObjects[1],
new HitCircle { StartTime = 2250 },
new HitCircle { StartTime = 2500 },
(OsuHitObject)current.HitObjects[2],
new HitCircle { StartTime = 3500 },
}
};
runTest(patch);
}
[Test]
public void TestDeleteMultipleHitObjects()
{
current.AddRange(new[]
{
new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1500 },
new HitCircle { StartTime = 2000 },
new HitCircle { StartTime = 2250 },
new HitCircle { StartTime = 2500 },
new HitCircle { StartTime = 3000 },
new HitCircle { StartTime = 3500 },
});
var patch = new OsuBeatmap
{
HitObjects =
{
(OsuHitObject)current.HitObjects[1],
(OsuHitObject)current.HitObjects[3],
(OsuHitObject)current.HitObjects[6],
}
};
runTest(patch);
}
[Test]
public void TestChangeSamplesOfMultipleHitObjects()
{
current.AddRange(new[]
{
new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1500 },
new HitCircle { StartTime = 2000 },
new HitCircle { StartTime = 2250 },
new HitCircle { StartTime = 2500 },
new HitCircle { StartTime = 3000 },
new HitCircle { StartTime = 3500 },
});
var patch = new OsuBeatmap
{
HitObjects =
{
(OsuHitObject)current.HitObjects[0],
new HitCircle { StartTime = 1000, Samples = { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } } },
(OsuHitObject)current.HitObjects[2],
(OsuHitObject)current.HitObjects[3],
new HitCircle { StartTime = 2250, Samples = { new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE } } },
(OsuHitObject)current.HitObjects[5],
new HitCircle { StartTime = 3000, Samples = { new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP } } },
(OsuHitObject)current.HitObjects[7],
}
};
runTest(patch);
}
[Test]
public void TestAddAndDeleteHitObjects()
{
current.AddRange(new[]
{
new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1500 },
new HitCircle { StartTime = 2000 },
new HitCircle { StartTime = 2250 },
new HitCircle { StartTime = 2500 },
new HitCircle { StartTime = 3000 },
new HitCircle { StartTime = 3500 },
});
var patch = new OsuBeatmap
{
HitObjects =
{
new HitCircle { StartTime = 750 },
(OsuHitObject)current.HitObjects[1],
(OsuHitObject)current.HitObjects[4],
(OsuHitObject)current.HitObjects[5],
new HitCircle { StartTime = 2650 },
new HitCircle { StartTime = 2750 },
new HitCircle { StartTime = 4000 },
}
};
runTest(patch);
}
private void runTest(IBeatmap patch)
{
// Due to the method of testing, "patch" comes in without having been decoded via a beatmap decoder.
// This causes issues because the decoder adds various default properties (e.g. new combo on first object, default samples).
// To resolve "patch" into a sane state it is encoded and then re-decoded.
patch = decode(encode(patch));
// Apply the patch.
patcher.Patch(encode(current), encode(patch));
// Convert beatmaps to strings for assertion purposes.
string currentStr = Encoding.ASCII.GetString(encode(current));
string patchStr = Encoding.ASCII.GetString(encode(patch));
Assert.That(currentStr, Is.EqualTo(patchStr));
}
private byte[] encode(IBeatmap beatmap)
{
using (var encoded = new MemoryStream())
{
using (var sw = new StreamWriter(encoded))
new LegacyBeatmapEncoder(beatmap).Encode(sw);
return encoded.ToArray();
}
}
private IBeatmap decode(byte[] state)
{
using (var stream = new MemoryStream(state))
using (var reader = new LineBufferedReader(stream))
return Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
}
}
}

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@ -0,0 +1,346 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning;
using osu.Game.Storyboards;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
using osu.Game.Users;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public class TestSceneHitObjectSamples : PlayerTestScene
{
private readonly SkinInfo userSkinInfo = new SkinInfo();
private readonly BeatmapInfo beatmapInfo = new BeatmapInfo
{
BeatmapSet = new BeatmapSetInfo(),
Metadata = new BeatmapMetadata
{
Author = User.SYSTEM_USER
}
};
private readonly TestResourceStore userSkinResourceStore = new TestResourceStore();
private readonly TestResourceStore beatmapSkinResourceStore = new TestResourceStore();
protected override bool HasCustomSteps => true;
public TestSceneHitObjectSamples()
: base(new OsuRuleset())
{
}
private SkinSourceDependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> new DependencyContainer(dependencies = new SkinSourceDependencyContainer(base.CreateChildDependencies(parent)));
/// <summary>
/// Tests that a hitobject which provides no custom sample set retrieves samples from the user skin.
/// </summary>
[Test]
public void TestDefaultSampleFromUserSkin()
{
const string expected_sample = "normal-hitnormal";
setupSkins(expected_sample, expected_sample);
createTestWithBeatmap("hitobject-skin-sample.osu");
assertUserLookup(expected_sample);
}
/// <summary>
/// Tests that a hitobject which provides a sample set of 1 retrieves samples from the beatmap skin.
/// </summary>
[Test]
public void TestDefaultSampleFromBeatmap()
{
const string expected_sample = "normal-hitnormal";
setupSkins(expected_sample, expected_sample);
createTestWithBeatmap("hitobject-beatmap-sample.osu");
assertBeatmapLookup(expected_sample);
}
/// <summary>
/// Tests that a hitobject which provides a sample set of 1 retrieves samples from the user skin when the beatmap does not contain the sample.
/// </summary>
[Test]
public void TestDefaultSampleFromUserSkinFallback()
{
const string expected_sample = "normal-hitnormal";
setupSkins(null, expected_sample);
createTestWithBeatmap("hitobject-beatmap-sample.osu");
assertUserLookup(expected_sample);
}
/// <summary>
/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the beatmap skin:
/// normal-hitnormal2
/// normal-hitnormal
/// </summary>
[TestCase("normal-hitnormal2")]
[TestCase("normal-hitnormal")]
public void TestDefaultCustomSampleFromBeatmap(string expectedSample)
{
setupSkins(expectedSample, expectedSample);
createTestWithBeatmap("hitobject-beatmap-custom-sample.osu");
assertBeatmapLookup(expectedSample);
}
/// <summary>
/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the user skin when the beatmap does not contain the sample:
/// normal-hitnormal2
/// normal-hitnormal
/// </summary>
[TestCase("normal-hitnormal2")]
[TestCase("normal-hitnormal")]
public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample)
{
setupSkins(string.Empty, expectedSample);
createTestWithBeatmap("hitobject-beatmap-custom-sample.osu");
assertUserLookup(expectedSample);
}
/// <summary>
/// Tests that a hitobject which provides a sample file retrieves the sample file from the beatmap skin.
/// </summary>
[Test]
public void TestFileSampleFromBeatmap()
{
const string expected_sample = "hit_1.wav";
setupSkins(expected_sample, expected_sample);
createTestWithBeatmap("file-beatmap-sample.osu");
assertBeatmapLookup(expected_sample);
}
/// <summary>
/// Tests that a default hitobject and control point causes <see cref="TestDefaultSampleFromUserSkin"/>.
/// </summary>
[Test]
public void TestControlPointSampleFromSkin()
{
const string expected_sample = "normal-hitnormal";
setupSkins(expected_sample, expected_sample);
createTestWithBeatmap("controlpoint-skin-sample.osu");
assertUserLookup(expected_sample);
}
/// <summary>
/// Tests that a control point that provides a custom sample set of 1 causes <see cref="TestDefaultSampleFromBeatmap"/>.
/// </summary>
[Test]
public void TestControlPointSampleFromBeatmap()
{
const string expected_sample = "normal-hitnormal";
setupSkins(expected_sample, expected_sample);
createTestWithBeatmap("controlpoint-beatmap-sample.osu");
assertBeatmapLookup(expected_sample);
}
/// <summary>
/// Tests that a control point that provides a custom sample of 2 causes <see cref="TestDefaultCustomSampleFromBeatmap"/>.
/// </summary>
[TestCase("normal-hitnormal2")]
[TestCase("normal-hitnormal")]
public void TestControlPointCustomSampleFromBeatmap(string sampleName)
{
setupSkins(sampleName, sampleName);
createTestWithBeatmap("controlpoint-beatmap-custom-sample.osu");
assertBeatmapLookup(sampleName);
}
/// <summary>
/// Tests that a hitobject's custom sample overrides the control point's.
/// </summary>
[Test]
public void TestHitObjectCustomSampleOverride()
{
const string expected_sample = "normal-hitnormal3";
setupSkins(expected_sample, expected_sample);
createTestWithBeatmap("hitobject-beatmap-custom-sample-override.osu");
assertBeatmapLookup(expected_sample);
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestBeatmap;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
=> new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, Audio);
private IBeatmap currentTestBeatmap;
private void createTestWithBeatmap(string filename)
{
CreateTest(() =>
{
AddStep("clear performed lookups", () =>
{
userSkinResourceStore.PerformedLookups.Clear();
beatmapSkinResourceStore.PerformedLookups.Clear();
});
AddStep($"load {filename}", () =>
{
using (var reader = new LineBufferedReader(TestResources.OpenResource($"SampleLookups/{filename}")))
currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
});
});
}
private void setupSkins(string beatmapFile, string userFile)
{
AddStep("setup skins", () =>
{
userSkinInfo.Files = new List<SkinFileInfo>
{
new SkinFileInfo
{
Filename = userFile,
FileInfo = new IO.FileInfo { Hash = userFile }
}
};
beatmapInfo.BeatmapSet.Files = new List<BeatmapSetFileInfo>
{
new BeatmapSetFileInfo
{
Filename = beatmapFile,
FileInfo = new IO.FileInfo { Hash = beatmapFile }
}
};
// Need to refresh the cached skin source to refresh the skin resource store.
dependencies.SkinSource = new SkinProvidingContainer(new LegacySkin(userSkinInfo, userSkinResourceStore, Audio));
});
}
private void assertBeatmapLookup(string name) => AddAssert($"\"{name}\" looked up from beatmap skin",
() => !userSkinResourceStore.PerformedLookups.Contains(name) && beatmapSkinResourceStore.PerformedLookups.Contains(name));
private void assertUserLookup(string name) => AddAssert($"\"{name}\" looked up from user skin",
() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && userSkinResourceStore.PerformedLookups.Contains(name));
private class SkinSourceDependencyContainer : IReadOnlyDependencyContainer
{
public ISkinSource SkinSource;
private readonly IReadOnlyDependencyContainer fallback;
public SkinSourceDependencyContainer(IReadOnlyDependencyContainer fallback)
{
this.fallback = fallback;
}
public object Get(Type type)
{
if (type == typeof(ISkinSource))
return SkinSource;
return fallback.Get(type);
}
public object Get(Type type, CacheInfo info)
{
if (type == typeof(ISkinSource))
return SkinSource;
return fallback.Get(type, info);
}
public void Inject<T>(T instance) where T : class
{
// Never used directly
}
}
private class TestResourceStore : IResourceStore<byte[]>
{
public readonly List<string> PerformedLookups = new List<string>();
public byte[] Get(string name)
{
markLookup(name);
return Array.Empty<byte>();
}
public Task<byte[]> GetAsync(string name)
{
markLookup(name);
return Task.FromResult(Array.Empty<byte>());
}
public Stream GetStream(string name)
{
markLookup(name);
return new MemoryStream();
}
private void markLookup(string name) => PerformedLookups.Add(name.Substring(name.LastIndexOf(Path.DirectorySeparatorChar) + 1));
public IEnumerable<string> GetAvailableResources() => Enumerable.Empty<string>();
public void Dispose()
{
}
}
private class TestWorkingBeatmap : ClockBackedTestWorkingBeatmap
{
private readonly BeatmapInfo skinBeatmapInfo;
private readonly IResourceStore<byte[]> resourceStore;
public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio,
double length = 60000)
: base(beatmap, storyboard, referenceClock, audio, length)
{
this.skinBeatmapInfo = skinBeatmapInfo;
this.resourceStore = resourceStore;
}
protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, AudioManager);
}
}
}

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@ -0,0 +1,117 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Tests.Visual;
using osu.Game.Users;
namespace osu.Game.Tests.Online
{
[HeadlessTest]
public class TestDummyAPIRequestHandling : OsuTestScene
{
[Test]
public void TestGenericRequestHandling()
{
AddStep("register request handling", () => ((DummyAPIAccess)API).HandleRequest = req =>
{
switch (req)
{
case CommentVoteRequest cRequest:
cRequest.TriggerSuccess(new CommentBundle());
break;
}
});
CommentVoteRequest request = null;
CommentBundle response = null;
AddStep("fire request", () =>
{
response = null;
request = new CommentVoteRequest(1, CommentVoteAction.Vote);
request.Success += res => response = res;
API.Queue(request);
});
AddAssert("response event fired", () => response != null);
AddAssert("request has response", () => request.Result == response);
}
[Test]
public void TestQueueRequestHandling()
{
registerHandler();
LeaveChannelRequest request;
bool gotResponse = false;
AddStep("fire request", () =>
{
gotResponse = false;
request = new LeaveChannelRequest(new Channel(), new User());
request.Success += () => gotResponse = true;
API.Queue(request);
});
AddAssert("response event fired", () => gotResponse);
}
[Test]
public void TestPerformRequestHandling()
{
registerHandler();
LeaveChannelRequest request;
bool gotResponse = false;
AddStep("fire request", () =>
{
gotResponse = false;
request = new LeaveChannelRequest(new Channel(), new User());
request.Success += () => gotResponse = true;
API.Perform(request);
});
AddAssert("response event fired", () => gotResponse);
}
[Test]
public void TestPerformAsyncRequestHandling()
{
registerHandler();
LeaveChannelRequest request;
bool gotResponse = false;
AddStep("fire request", () =>
{
gotResponse = false;
request = new LeaveChannelRequest(new Channel(), new User());
request.Success += () => gotResponse = true;
API.PerformAsync(request);
});
AddAssert("response event fired", () => gotResponse);
}
private void registerHandler()
{
AddStep("register request handling", () => ((DummyAPIAccess)API).HandleRequest = req =>
{
switch (req)
{
case LeaveChannelRequest cRequest:
cRequest.TriggerSuccess();
break;
}
});
}
}
}

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@ -0,0 +1,7 @@
osu file format v14
[TimingPoints]
0,300,4,0,2,100,1,0
[HitObjects]
444,320,1000,5,0,0:0:0:0:

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@ -0,0 +1,7 @@
osu file format v14
[TimingPoints]
0,300,4,0,1,100,1,0
[HitObjects]
444,320,1000,5,0,0:0:0:0:

View File

@ -0,0 +1,7 @@
osu file format v14
[TimingPoints]
0,300,4,0,0,100,1,0
[HitObjects]
444,320,1000,5,0,0:0:0:0:

View File

@ -0,0 +1,4 @@
osu file format v14
[HitObjects]
255,193,2170,1,0,0:0:0:0:hit_1.wav

View File

@ -0,0 +1,7 @@
osu file format v14
[TimingPoints]
0,300,4,0,2,100,1,0
[HitObjects]
444,320,1000,5,0,0:0:3:0:

View File

@ -0,0 +1,4 @@
osu file format v14
[HitObjects]
444,320,1000,5,0,0:0:2:0:

View File

@ -0,0 +1,4 @@
osu file format v14
[HitObjects]
444,320,1000,5,0,0:0:1:0:

View File

@ -0,0 +1,4 @@
osu file format v14
[HitObjects]
444,320,1000,5,0,0:0:0:0:

View File

@ -0,0 +1,4 @@
[Mania]
Keys: 4
ColumnWidth: 10,10,10,10
WidthForNoteHeightScale: 0

View File

@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Rulesets.Scoring
{
public class ScoreProcessorTest
{
private ScoreProcessor scoreProcessor;
private IBeatmap beatmap;
[SetUp]
public void SetUp()
{
scoreProcessor = new ScoreProcessor();
beatmap = new TestBeatmap(new RulesetInfo())
{
HitObjects = new List<HitObject>
{
new HitCircle()
}
};
}
[TestCase(ScoringMode.Standardised, HitResult.Meh, 750_000)]
[TestCase(ScoringMode.Standardised, HitResult.Good, 800_000)]
[TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)]
[TestCase(ScoringMode.Classic, HitResult.Meh, 50)]
[TestCase(ScoringMode.Classic, HitResult.Good, 100)]
[TestCase(ScoringMode.Classic, HitResult.Great, 300)]
public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore)
{
scoreProcessor.Mode.Value = scoringMode;
scoreProcessor.ApplyBeatmap(beatmap);
var judgementResult = new JudgementResult(beatmap.HitObjects.Single(), new OsuJudgement())
{
Type = hitResult
};
scoreProcessor.ApplyResult(judgementResult);
Assert.IsTrue(Precision.AlmostEquals(expectedScore, scoreProcessor.TotalScore.Value));
}
}
}

View File

@ -99,5 +99,20 @@ namespace osu.Game.Tests.Skins
Assert.That(configs[0].CustomColours, Contains.Key("ColourBarline").And.ContainValue(new Color4(50, 50, 50, 50)));
}
}
[Test]
public void TestMinimumColumnWidthFallsBackWhenZeroIsProvided()
{
var decoder = new LegacyManiaSkinDecoder();
using (var resStream = TestResources.OpenResource("mania-skin-zero-minwidth.ini"))
using (var stream = new LineBufferedReader(resStream))
{
var configs = decoder.Decode(stream);
Assert.That(configs.Count, Is.EqualTo(1));
Assert.That(configs[0].MinimumColumnWidth, Is.EqualTo(16));
}
}
}
}

View File

@ -0,0 +1,195 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editor
{
public class TestSceneEditorChangeStates : ScreenTestScene
{
private EditorBeatmap editorBeatmap;
public override void SetUpSteps()
{
base.SetUpSteps();
Screens.Edit.Editor editor = null;
AddStep("load editor", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
LoadScreen(editor = new Screens.Edit.Editor());
});
AddUntilStep("wait for editor to load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
&& editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
AddStep("get beatmap", () => editorBeatmap = editor.ChildrenOfType<EditorBeatmap>().Single());
}
[Test]
public void TestUndoFromInitialState()
{
int hitObjectCount = 0;
AddStep("get initial state", () => hitObjectCount = editorBeatmap.HitObjects.Count);
addUndoSteps();
AddAssert("no change occurred", () => hitObjectCount == editorBeatmap.HitObjects.Count);
}
[Test]
public void TestRedoFromInitialState()
{
int hitObjectCount = 0;
AddStep("get initial state", () => hitObjectCount = editorBeatmap.HitObjects.Count);
addRedoSteps();
AddAssert("no change occurred", () => hitObjectCount == editorBeatmap.HitObjects.Count);
}
[Test]
public void TestAddObjectAndUndo()
{
HitObject addedObject = null;
HitObject removedObject = null;
HitObject expectedObject = null;
AddStep("bind removal", () =>
{
editorBeatmap.HitObjectAdded += h => addedObject = h;
editorBeatmap.HitObjectRemoved += h => removedObject = h;
});
AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
AddAssert("hitobject added", () => addedObject == expectedObject);
addUndoSteps();
AddAssert("hitobject removed", () => removedObject == expectedObject);
}
[Test]
public void TestAddObjectThenUndoThenRedo()
{
HitObject addedObject = null;
HitObject removedObject = null;
HitObject expectedObject = null;
AddStep("bind removal", () =>
{
editorBeatmap.HitObjectAdded += h => addedObject = h;
editorBeatmap.HitObjectRemoved += h => removedObject = h;
});
AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
addUndoSteps();
AddStep("reset variables", () =>
{
addedObject = null;
removedObject = null;
});
addRedoSteps();
AddAssert("hitobject added", () => addedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance)
AddAssert("no hitobject removed", () => removedObject == null);
}
[Test]
public void TestRemoveObjectThenUndo()
{
HitObject addedObject = null;
HitObject removedObject = null;
HitObject expectedObject = null;
AddStep("bind removal", () =>
{
editorBeatmap.HitObjectAdded += h => addedObject = h;
editorBeatmap.HitObjectRemoved += h => removedObject = h;
});
AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
AddStep("remove object", () => editorBeatmap.Remove(expectedObject));
AddStep("reset variables", () =>
{
addedObject = null;
removedObject = null;
});
addUndoSteps();
AddAssert("hitobject added", () => addedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance)
AddAssert("no hitobject removed", () => removedObject == null);
}
[Test]
public void TestRemoveObjectThenUndoThenRedo()
{
HitObject addedObject = null;
HitObject removedObject = null;
HitObject expectedObject = null;
AddStep("bind removal", () =>
{
editorBeatmap.HitObjectAdded += h => addedObject = h;
editorBeatmap.HitObjectRemoved += h => removedObject = h;
});
AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
AddStep("remove object", () => editorBeatmap.Remove(expectedObject));
addUndoSteps();
AddStep("reset variables", () =>
{
addedObject = null;
removedObject = null;
});
addRedoSteps();
AddAssert("hitobject removed", () => removedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance after undo)
AddAssert("no hitobject added", () => addedObject == null);
}
private void addUndoSteps()
{
AddStep("press undo", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.PressKey(Key.Z);
});
AddStep("release keys", () =>
{
InputManager.ReleaseKey(Key.LControl);
InputManager.ReleaseKey(Key.Z);
});
}
private void addRedoSteps()
{
AddStep("press redo", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.PressKey(Key.LShift);
InputManager.PressKey(Key.Z);
});
AddStep("release keys", () =>
{
InputManager.ReleaseKey(Key.LControl);
InputManager.ReleaseKey(Key.LShift);
InputManager.ReleaseKey(Key.Z);
});
}
}
}

View File

@ -0,0 +1,73 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneFailingLayer : OsuTestScene
{
private FailingLayer layer;
[Resolved]
private OsuConfigManager config { get; set; }
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create layer", () =>
{
Child = layer = new FailingLayer();
layer.BindHealthProcessor(new DrainingHealthProcessor(1));
});
AddStep("enable layer", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, true));
AddUntilStep("layer is visible", () => layer.IsPresent);
}
[Test]
public void TestLayerFading()
{
AddSliderStep("current health", 0.0, 1.0, 1.0, val =>
{
if (layer != null)
layer.Current.Value = val;
});
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
AddUntilStep("layer fade is visible", () => layer.Child.Alpha > 0.1f);
AddStep("set health to 1", () => layer.Current.Value = 1f);
AddUntilStep("layer fade is invisible", () => !layer.Child.IsPresent);
}
[Test]
public void TestLayerDisabledViaConfig()
{
AddStep("disable layer", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, false));
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
AddUntilStep("layer is not visible", () => !layer.IsPresent);
}
[Test]
public void TestLayerVisibilityWithAccumulatingProcessor()
{
AddStep("bind accumulating processor", () => layer.BindHealthProcessor(new AccumulatingHealthProcessor(1)));
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
AddUntilStep("layer is not visible", () => !layer.IsPresent);
}
[Test]
public void TestLayerVisibilityWithDrainingProcessor()
{
AddStep("bind accumulating processor", () => layer.BindHealthProcessor(new DrainingHealthProcessor(1)));
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
AddWaitStep("wait for potential fade", 10);
AddAssert("layer is still visible", () => layer.IsPresent);
}
}
}

View File

@ -20,26 +20,30 @@ namespace osu.Game.Tests.Visual.Navigation
public void TestFromMainMenu()
{
var firstImport = importBeatmap(1);
var secondimport = importBeatmap(3);
presentAndConfirm(firstImport);
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
var secondimport = importBeatmap(2);
returnToMenu();
presentAndConfirm(secondimport);
returnToMenu();
presentSecondDifficultyAndConfirm(firstImport, 1);
returnToMenu();
presentSecondDifficultyAndConfirm(secondimport, 3);
}
[Test]
public void TestFromMainMenuDifferentRuleset()
{
var firstImport = importBeatmap(1);
var secondimport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
presentAndConfirm(firstImport);
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
var secondimport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
returnToMenu();
presentAndConfirm(secondimport);
returnToMenu();
presentSecondDifficultyAndConfirm(firstImport, 1);
returnToMenu();
presentSecondDifficultyAndConfirm(secondimport, 3);
}
[Test]
@ -48,8 +52,11 @@ namespace osu.Game.Tests.Visual.Navigation
var firstImport = importBeatmap(1);
presentAndConfirm(firstImport);
var secondimport = importBeatmap(2);
var secondimport = importBeatmap(3);
presentAndConfirm(secondimport);
presentSecondDifficultyAndConfirm(firstImport, 1);
presentSecondDifficultyAndConfirm(secondimport, 3);
}
[Test]
@ -58,8 +65,17 @@ namespace osu.Game.Tests.Visual.Navigation
var firstImport = importBeatmap(1);
presentAndConfirm(firstImport);
var secondimport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
var secondimport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
presentAndConfirm(secondimport);
presentSecondDifficultyAndConfirm(firstImport, 1);
presentSecondDifficultyAndConfirm(secondimport, 3);
}
private void returnToMenu()
{
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
}
private Func<BeatmapSetInfo> importBeatmap(int i, RulesetInfo ruleset = null)
@ -89,6 +105,13 @@ namespace osu.Game.Tests.Visual.Navigation
BaseDifficulty = difficulty,
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
},
new BeatmapInfo
{
OnlineBeatmapID = i * 2048,
Metadata = metadata,
BaseDifficulty = difficulty,
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
},
}
}).Result;
});
@ -106,5 +129,15 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.ID == getImport().ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
}
private void presentSecondDifficultyAndConfirm(Func<BeatmapSetInfo> getImport, int importedID)
{
Predicate<BeatmapInfo> pred = b => b.OnlineBeatmapID == importedID * 2048;
AddStep("present difficulty", () => Game.PresentBeatmap(getImport(), pred));
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineBeatmapID == importedID * 2048);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
}
}
}

View File

@ -24,7 +24,6 @@ namespace osu.Game.Tests.Visual.Online
typeof(ChangelogListing),
typeof(ChangelogSingleBuild),
typeof(ChangelogBuild),
typeof(Comments),
};
protected override bool UseOnlineAPI => true;

View File

@ -149,8 +149,8 @@ namespace osu.Game.Tests.Visual.Online
public DownloadState DownloadState => State.Value;
public TestDownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
: base(beatmapSet, noVideo)
public TestDownloadButton(BeatmapSetInfo beatmapSet)
: base(beatmapSet)
{
}
}

View File

@ -54,6 +54,35 @@ namespace osu.Game.Tests.Visual.SongSelect
this.rulesets = rulesets;
}
[Test]
public void TestRecommendedSelection()
{
loadBeatmaps();
AddStep("set recommendation function", () => carousel.GetRecommendedBeatmap = beatmaps => beatmaps.LastOrDefault());
// check recommended was selected
advanceSelection(direction: 1, diff: false);
waitForSelection(1, 3);
// change away from recommended
advanceSelection(direction: -1, diff: true);
waitForSelection(1, 2);
// next set, check recommended
advanceSelection(direction: 1, diff: false);
waitForSelection(2, 3);
// next set, check recommended
advanceSelection(direction: 1, diff: false);
waitForSelection(3, 3);
// go back to first set and ensure user selection was retained
advanceSelection(direction: -1, diff: false);
advanceSelection(direction: -1, diff: false);
waitForSelection(1, 2);
}
/// <summary>
/// Test keyboard traversal
/// </summary>

View File

@ -0,0 +1,91 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOsuMenu : OsuManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OsuMenu),
typeof(DrawableOsuMenuItem)
};
private OsuMenu menu;
private bool actionPerformed;
[SetUp]
public void Setup() => Schedule(() =>
{
actionPerformed = false;
Child = menu = new OsuMenu(Direction.Vertical, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Items = new[]
{
new OsuMenuItem("standard", MenuItemType.Standard, performAction),
new OsuMenuItem("highlighted", MenuItemType.Highlighted, performAction),
new OsuMenuItem("destructive", MenuItemType.Destructive, performAction),
}
};
});
[Test]
public void TestClickEnabledMenuItem()
{
AddStep("move to first menu item", () => InputManager.MoveMouseTo(menu.ChildrenOfType<DrawableOsuMenuItem>().First()));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("action performed", () => actionPerformed);
}
[Test]
public void TestDisableMenuItemsAndClick()
{
AddStep("disable menu items", () =>
{
foreach (var item in menu.Items)
((OsuMenuItem)item).Action.Disabled = true;
});
AddStep("move to first menu item", () => InputManager.MoveMouseTo(menu.ChildrenOfType<DrawableOsuMenuItem>().First()));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("action not performed", () => !actionPerformed);
}
[Test]
public void TestEnableMenuItemsAndClick()
{
AddStep("disable menu items", () =>
{
foreach (var item in menu.Items)
((OsuMenuItem)item).Action.Disabled = true;
});
AddStep("enable menu items", () =>
{
foreach (var item in menu.Items)
((OsuMenuItem)item).Action.Disabled = false;
});
AddStep("move to first menu item", () => InputManager.MoveMouseTo(menu.ChildrenOfType<DrawableOsuMenuItem>().First()));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("action performed", () => actionPerformed);
}
private void performAction() => actionPerformed = true;
}
}

View File

@ -8,7 +8,6 @@ using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
@ -100,21 +99,21 @@ namespace osu.Game.Tests.Visual.UserInterface
private class TestNoBackgroundHeader : OverlayHeader
{
protected override ScreenTitle CreateTitle() => new TestTitle();
protected override OverlayTitle CreateTitle() => new TestTitle();
}
private class TestNoControlHeader : OverlayHeader
{
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/changelog");
protected override ScreenTitle CreateTitle() => new TestTitle();
protected override OverlayTitle CreateTitle() => new TestTitle();
}
private class TestStringTabControlHeader : TabControlOverlayHeader<string>
{
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/news");
protected override ScreenTitle CreateTitle() => new TestTitle();
protected override OverlayTitle CreateTitle() => new TestTitle();
protected override Drawable CreateTitleContent() => new OverlayRulesetSelector();
@ -129,7 +128,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/rankings");
protected override ScreenTitle CreateTitle() => new TestTitle();
protected override OverlayTitle CreateTitle() => new TestTitle();
}
private enum TestEnum
@ -141,7 +140,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private class TestBreadcrumbControlHeader : BreadcrumbControlOverlayHeader
{
protected override ScreenTitle CreateTitle() => new TestTitle();
protected override OverlayTitle CreateTitle() => new TestTitle();
public TestBreadcrumbControlHeader()
{
@ -151,15 +150,13 @@ namespace osu.Game.Tests.Visual.UserInterface
}
}
private class TestTitle : ScreenTitle
private class TestTitle : OverlayTitle
{
public TestTitle()
{
Title = "title";
Section = "section";
IconTexture = "Icons/changelog";
}
protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/changelog");
}
}
}

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