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Merge pull request #8764 from smoogipoo/disable-undo-redo

Disable undo/redo menu items when they can't be performed
This commit is contained in:
Dean Herbert 2020-04-16 13:47:23 +09:00 committed by GitHub
commit 5ec8d49241
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5 changed files with 147 additions and 21 deletions

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@ -15,15 +15,18 @@ namespace osu.Game.Tests.Editor
{
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
Assert.That(handler.HasUndoState, Is.False);
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.False);
handler.SaveState();
Assert.That(handler.HasUndoState, Is.True);
Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False);
handler.RestoreState(-1);
Assert.That(handler.HasUndoState, Is.False);
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.True);
}
[Test]
@ -31,20 +34,20 @@ namespace osu.Game.Tests.Editor
{
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
Assert.That(handler.HasUndoState, Is.False);
Assert.That(handler.CanUndo.Value, Is.False);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
handler.SaveState();
Assert.That(handler.HasUndoState, Is.True);
Assert.That(handler.CanUndo.Value, Is.True);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
{
Assert.That(handler.HasUndoState, Is.True);
Assert.That(handler.CanUndo.Value, Is.True);
handler.RestoreState(-1);
}
Assert.That(handler.HasUndoState, Is.False);
Assert.That(handler.CanUndo.Value, Is.False);
}
[Test]
@ -52,20 +55,20 @@ namespace osu.Game.Tests.Editor
{
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
Assert.That(handler.HasUndoState, Is.False);
Assert.That(handler.CanUndo.Value, Is.False);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES * 2; i++)
handler.SaveState();
Assert.That(handler.HasUndoState, Is.True);
Assert.That(handler.CanUndo.Value, Is.True);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
{
Assert.That(handler.HasUndoState, Is.True);
Assert.That(handler.CanUndo.Value, Is.True);
handler.RestoreState(-1);
}
Assert.That(handler.HasUndoState, Is.False);
Assert.That(handler.CanUndo.Value, Is.False);
}
}
}

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@ -0,0 +1,91 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOsuMenu : OsuManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OsuMenu),
typeof(DrawableOsuMenuItem)
};
private OsuMenu menu;
private bool actionPerformed;
[SetUp]
public void Setup() => Schedule(() =>
{
actionPerformed = false;
Child = menu = new OsuMenu(Direction.Vertical, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Items = new[]
{
new OsuMenuItem("standard", MenuItemType.Standard, performAction),
new OsuMenuItem("highlighted", MenuItemType.Highlighted, performAction),
new OsuMenuItem("destructive", MenuItemType.Destructive, performAction),
}
};
});
[Test]
public void TestClickEnabledMenuItem()
{
AddStep("move to first menu item", () => InputManager.MoveMouseTo(menu.ChildrenOfType<DrawableOsuMenuItem>().First()));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("action performed", () => actionPerformed);
}
[Test]
public void TestDisableMenuItemsAndClick()
{
AddStep("disable menu items", () =>
{
foreach (var item in menu.Items)
((OsuMenuItem)item).Action.Disabled = true;
});
AddStep("move to first menu item", () => InputManager.MoveMouseTo(menu.ChildrenOfType<DrawableOsuMenuItem>().First()));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("action not performed", () => !actionPerformed);
}
[Test]
public void TestEnableMenuItemsAndClick()
{
AddStep("disable menu items", () =>
{
foreach (var item in menu.Items)
((OsuMenuItem)item).Action.Disabled = true;
});
AddStep("enable menu items", () =>
{
foreach (var item in menu.Items)
((OsuMenuItem)item).Action.Disabled = false;
});
AddStep("move to first menu item", () => InputManager.MoveMouseTo(menu.ChildrenOfType<DrawableOsuMenuItem>().First()));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("action performed", () => actionPerformed);
}
private void performAction() => actionPerformed = true;
}
}

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@ -42,6 +42,8 @@ namespace osu.Game.Graphics.UserInterface
BackgroundColourHover = Color4Extensions.FromHex(@"172023");
updateTextColour();
Item.Action.BindDisabledChanged(_ => updateState(), true);
}
private void updateTextColour()
@ -65,19 +67,33 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnHover(HoverEvent e)
{
sampleHover.Play();
text.BoldText.FadeIn(transition_length, Easing.OutQuint);
text.NormalText.FadeOut(transition_length, Easing.OutQuint);
updateState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
text.BoldText.FadeOut(transition_length, Easing.OutQuint);
text.NormalText.FadeIn(transition_length, Easing.OutQuint);
updateState();
base.OnHoverLost(e);
}
private void updateState()
{
Alpha = Item.Action.Disabled ? 0.2f : 1;
if (IsHovered && !Item.Action.Disabled)
{
sampleHover.Play();
text.BoldText.FadeIn(transition_length, Easing.OutQuint);
text.NormalText.FadeOut(transition_length, Easing.OutQuint);
}
else
{
text.BoldText.FadeOut(transition_length, Easing.OutQuint);
text.NormalText.FadeIn(transition_length, Easing.OutQuint);
}
}
protected override bool OnClick(ClickEvent e)
{
sampleClick.Play();

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@ -107,6 +107,8 @@ namespace osu.Game.Screens.Edit
dependencies.CacheAs<IEditorChangeHandler>(changeHandler);
EditorMenuBar menuBar;
OsuMenuItem undoMenuItem;
OsuMenuItem redoMenuItem;
var fileMenuItems = new List<MenuItem>
{
@ -155,8 +157,8 @@ namespace osu.Game.Screens.Edit
{
Items = new[]
{
new EditorMenuItem("Undo", MenuItemType.Standard, undo),
new EditorMenuItem("Redo", MenuItemType.Standard, redo)
undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, undo),
redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, redo)
}
}
}
@ -214,6 +216,9 @@ namespace osu.Game.Screens.Edit
}
});
changeHandler.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
changeHandler.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
menuBar.Mode.ValueChanged += onModeChanged;
bottomBackground.Colour = colours.Gray2;

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using osu.Framework.Bindables;
using osu.Game.Beatmaps.Formats;
using osu.Game.Rulesets.Objects;
@ -15,8 +16,10 @@ namespace osu.Game.Screens.Edit
/// </summary>
public class EditorChangeHandler : IEditorChangeHandler
{
private readonly LegacyEditorBeatmapPatcher patcher;
public readonly Bindable<bool> CanUndo = new Bindable<bool>();
public readonly Bindable<bool> CanRedo = new Bindable<bool>();
private readonly LegacyEditorBeatmapPatcher patcher;
private readonly List<byte[]> savedStates = new List<byte[]>();
private int currentState = -1;
@ -45,8 +48,6 @@ namespace osu.Game.Screens.Edit
SaveState();
}
public bool HasUndoState => currentState > 0;
private void hitObjectAdded(HitObject obj) => SaveState();
private void hitObjectRemoved(HitObject obj) => SaveState();
@ -90,6 +91,8 @@ namespace osu.Game.Screens.Edit
}
currentState = savedStates.Count - 1;
updateBindables();
}
/// <summary>
@ -114,6 +117,14 @@ namespace osu.Game.Screens.Edit
currentState = newState;
isRestoring = false;
updateBindables();
}
private void updateBindables()
{
CanUndo.Value = savedStates.Count > 0 && currentState > 0;
CanRedo.Value = currentState < savedStates.Count - 1;
}
}
}